GM Chesca's Jade Regent (Inactive)

Game Master Chesca Wyndamere

“Welcome to Sandpoint!
Please stop to see yourself as we see you!”

Current Date: Sunday, 12 Erastus

Party Loot Tracker
Lone Coast Road and Brinestump Trails Map
Licktoad Village Map


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AC 20 (+5 Armor, +1 Dex, +3 Shield, +1 Dodge) Touch 12 FF 18 Fort +4 Ref +1 Will +1

"Nature, red in tooth and claw, eh? Nothing like being reminded there are other predators about, up close and personal. "

Dargu keeps his shield held close and scans for threats with a new vigilance.

Grand Lodge

M Human (Shoanti) Rogue (1)/ HP 13/13, AC 16/ T 12/ FF 14/ Saves: Fort +1, Ref +5, Will +1/ Perception: +5/6, Init +7

Reassured at seeing the leopard focus only on its prey, Radjiik lowers his bow as well. They were lucky that this boar had found itself on the wild cat's way: a group of five humans was enough of a threat to make even such a strong predator hesitate, but if no other preys were available and hunger was gnawing at its stomach...

He keeps his position at the back of the group as they advance, keeping his senses alert in case something more dangerous than a leopard might lurk in the marsh.


The party continued along the Lone Coast Road; their gaze ever-vigilant for possible threats. Apart from a small supply wagon passing them, the road was quiet and clear for the remainder of the way to the Old Fish Trail. The sun was still warm overhead by the end of it.

Turning your gaze to the start/top of the old trail, you see that it isn't as well kept as the new trail; it looks quite overgrown with weeds, grass and reeds, yet it is wide enough for a human to move down single file. There is a decent shoulder, broad enough to make a camp just off the main road.

Your party arrives at the turn off for the Old Fish Trail around 2pm. The day is still bright and warm. Once you're on the Old Fish Trail, movement is at 3/4 speed - the more overgrown sections - 1/2 speed. Sunset is at 8.40pm. What do you wish to do now?

Please toss up some survival and perception checks, depending on what you wish to do. Thanks!


Map Female Samsaran Arrowsong Minstrel Bard 1 | HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 6/7 | Spells 1st 0/1 | Low-Light Vision | Active Effects: None

Zyren looks around and says

Well, looks like a good place to camp--I don't see any leopards.

She smiles at everyone, assuming they are stopping since that's what they decided earlier, but she looks around at everyone to make sure that is still the plan. She waits to see if anyone wants to discuss, and then, unless someone objects, she gets started setting up camp.


| HP: 23/23 | AC: 13{16} | Init: +3 | F: +4, R: +4, W: +5 | Dip +7, Apr/Spl +10, Knw D/G/L/N/R +10, Knw A +12| Speed 30ft || Shift 7/7 |Active Conditions:

Thats a good idea Zyren. We can set off in first light to have a whole day ahead." Flori starts helping organise the party to set up a camp, large enough for all of them, but not too large as to be a danger.

Survival: 1d20 + 6 ⇒ (1) + 6 = 7 I hope someone else can point out her camping ideas are flawed!


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

No Leopards is definitely a plus to making camp here, Dominic says, grinning. Maybe we could even find some fresh food here? the cleric adds, dropping his pack to the ground against a tree. He then carefully checks his crossbow placing it on the ground next to him before he leans against the pack.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Survival: 1d20 + 3 ⇒ (13) + 3 = 16


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

It looks like a nice place. However, it's still early... We got at least another six hours all around. We could do some scouting around and maybe some hunting before truly stopping here. - says Akatsu, getting himself ready for the tasks he suggested.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20
Survival: 1d20 + 2 ⇒ (2) + 2 = 4 Not his best effort :)

We could also try to keep pushing the road and make camp in some hours. We will probably have a similar shoulder all the way around, or we could stop in case we don't. - he finally completes, looking forward to getting more accomplished.


AC 20 (+5 Armor, +1 Dex, +3 Shield, +1 Dodge) Touch 12 FF 18 Fort +4 Ref +1 Will +1

"Camp and foraging sounds like a good plan to me. We have a decent amount of supplies already, but a decent success on hunting or gathering would stretch them nicely. "

Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Survival: 1d20 + 5 ⇒ (8) + 5 = 13


| HP: 23/23 | AC: 13{16} | Init: +3 | F: +4, R: +4, W: +5 | Dip +7, Apr/Spl +10, Knw D/G/L/N/R +10, Knw A +12| Speed 30ft || Shift 7/7 |Active Conditions:

"I agree, camping and foraging now sounds great. Brother, feel like finding a hearty boar? Anyone else enjoy a good hunt?"


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Are we low in resources? It's like 2 pm. Why aren't we continuing at least until sundown? My apologies, but I'm just missing the point as to what's up with all the resting in the middle of the day. Let's keep pushing and rest later (sundown is only by 8:40 at night, by the GM).


Map Female Samsaran Arrowsong Minstrel Bard 1 | HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 6/7 | Spells 1st 0/1 | Low-Light Vision | Active Effects: None

I think initially it was because Flori was hurt, but our Cleric might also be down on spells... not sure. I feel like it would definitely be safer to camp outside the swamp rather than in it. (My only healing spell is expended as well, but I don't think that matters too much.) We are first level, so might be best to err on the side of caution. However, definitely willing to move forward into the swamp if that is what everyone wants.

Grand Lodge

M Human (Shoanti) Rogue (1)/ HP 13/13, AC 16/ T 12/ FF 14/ Saves: Fort +1, Ref +5, Will +1/ Perception: +5/6, Init +7

"We can try and find something," Radjiik nods, his bow at the ready. "Do you want to come, Zyren?"

Perception: 1d20 + 5 ⇒ (3) + 5 = 8
Survival: 1d20 + 6 ⇒ (10) + 6 = 16


| HP: 23/23 | AC: 13{16} | Init: +3 | F: +4, R: +4, W: +5 | Dip +7, Apr/Spl +10, Knw D/G/L/N/R +10, Knw A +12| Speed 30ft || Shift 7/7 |Active Conditions:

Its because its safer to camp outside the swamp than in I think. It also helps the cleric.


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

I'm down to two channels and no spells, that stalker hit hard!


Map Female Samsaran Arrowsong Minstrel Bard 1 | HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 6/7 | Spells 1st 0/1 | Low-Light Vision | Active Effects: None

Sure, Radjiik. I can't track, but I can shoot.


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GM screen:

1d100 ⇒ 73
1d3 ⇒ 2

==
1d2 ⇒ 2
1=duck
2=grouse
(1 grouse)

1d100 ⇒ 29
(wild animals: 1 white-tailed deer)

Hours: 1d3 ⇒ 2

==

Stealth: 1d20 + 6 ⇒ (7) + 6 = 13 vs Akatsu's Perception of 20
Perception: 1d20 + 1 ⇒ (20) + 1 = 21
Akatsu's Stealth: 1d20 + 6 ⇒ (10) + 6 = 16 vs 21 - he is noticed.

Flori's Perception: 1d20 + 5 ⇒ (2) + 5 = 7
Zyren's Perception: 1d20 + 4 ⇒ (12) + 4 = 16 (noticed them)
Dargu's Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Dominic's Perception: 1d20 + 3 ⇒ (20) + 3 = 23 (noticed them)
Radjiik: 1d20 + 5 ⇒ (18) + 5 = 23 (noticed them)

Having setup a makeshift camp in a shaded clearing several feet from the entrance to the Old Fish Trail, Dominic, Dargu and Radjiik set out to hunt/forage for some extra/fresh food for the party. Zyren, with her trusted archery talent, also joined them. Flori stayed behind at the camp, for her thoughts were preoccupied with other matters and her concentration was scattered to be useful for tracking in tis moment. The small hunting party concentrated on the edges of the swampland and across the other side of the Lone Coast Road - moving into the fringes of the hinterland searching for quarry. Within two hours of keen tracking, the foursome managed to find and successfully take down one fat grouse and a white-tailed deer/buck before returning to their camp. Time is now 4.10pm.

Leaving the others to hunt, Akatsu began to scout the surrounding area and fringes of the swampland - keenly surveilling the long grasses and muddy ground, as well as the general landscape. He also kept an ear out for any unusual sounds coming from deeper in the swampland. After thirty minutes, Akatsu managed to find a group of small footprints in the wet ground on the edges of Brinestump - animal tracks - small heel pads with three toed impressions - and more than one set - making him believe there may be a pack of these animals somewhere nearby. Akatsu continued scouting - endeavouring to ensure the area was safe for he and his fellow adventurers. His own undertakings brought him to his hunting companions and together they returned to camp.

The smell of fresh kill was in the air, especially as the hunters began preparing/cleaning/quartering the meat for cooking.

Akatsu, Zyren, Dominic, Radjiik only:

You notice two creatures/animals (mangy canines - around 5 feet long, weighing more than 70 pounds - their face has the same flat nose, beady eyes, and protruding teeth as a rat grown grotesquely large) twenty feet down the Old Fish Trail. They see you, as well. You believe the smell of fresh kill has drawn them. They don't move, although they sniff at the air now. Then you catch a horrendous, sickly scent in the air - coming as the breeze picks up and from the direction of the trail.

Akatsu, Zyren, Dominic, Radjiik, you may attempt a Know. Nature check at this point. Then you may (re)act.

Know. Nature DC 11:

These are goblin dogs - ugly, stinking, craven and foul-tempered - and favoured guardians/mounts of goblins. They are afflicted with a species-wide mange exacerbated by prolific dander, making them appear sickly and starved. Goblin dogs are in fact not dogs but a species of rodent grown monstrously large. Their long-legged shape and proclivity to hunt and run in packs has earned them their popular name. Contact with a goblin dog’s infested, mangy hide causes most other creatures to break out into hives, a condition known as “goblin rash.” (If there are two present, there is the possibility of more goblin dogs somewhere in the area as they are pack hunters. You cannot see any others at this time.)


Map Female Samsaran Arrowsong Minstrel Bard 1 | HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 6/7 | Spells 1st 0/1 | Low-Light Vision | Active Effects: None

Not trained in Knowledge Nature, so not rolling.

Sitting around the campfire, getting ready to cook some of the dinner they had brought back, Zyren notes something watching, and then catches the smell.

She remains calm but alerts the group in a conversational tone (trying not to show fear to the enemy or scare anyone):

Smell that? There are a couple of what look like really smelly, mangy dogs watching us. Not sure if they are planning to attack, or just looking for handouts from the kill, but we shouldn't expect them to be tame. Please be sure your weapons are handy in case they are needed.

She places her bow in her lap, keeping an eye on the "dogs" while she continues to finish preparing the deer steaks, setting aside the entrails and scraps in case anyone wants to try and use them to placate the smelly creatures approaching.


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

Wow, that smell, oh... Dominic sees immediately what Zyren is talking about, and quietly fishes his crossbow over to him. Those things are as ugly as they smell, hopefully there are just a couple of them and our numbers will keep them away.

Grand Lodge

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M Human (Shoanti) Rogue (1)/ HP 13/13, AC 16/ T 12/ FF 14/ Saves: Fort +1, Ref +5, Will +1/ Perception: +5/6, Init +7

Don't have that skill either

Radjiik spots the two monstrosities a little before Zyren points them to the group. They looked like dogs -in the same way that a rabid, diseased and half-starving sewer rat might look like a mouse.

Mirroring the blue-skinned archer, he carefully places his bow on his lap, nervously peeking over his shoulder to check if the canines are moving towards them.


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Not trained either :/ Are the other two with us? Can I point the creatures?

Agreed. Be ready... with only two of them, hopefully they’ll be smart enough to keep their distance. - says Akatsu, sledgehammer in hands, stepping backwards as if suggesting his team to keep the distance.


Yes, you’re all together at your camp. Unfortunately, the other two failed their perception checks to notice the creatures. So, you can warn Dargu & Flori. And, hopefully one of them has Know Nature trained.


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Akatsu tries to warn the siblings about the smelly skinny animals.


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| HP: 23/23 | AC: 13{16} | Init: +3 | F: +4, R: +4, W: +5 | Dip +7, Apr/Spl +10, Knw D/G/L/N/R +10, Knw A +12| Speed 30ft || Shift 7/7 |Active Conditions:

Kn Nature: 1d20 + 6 ⇒ (13) + 6 = 19

"Just y'all stay really still. They're goblin dogs, favored mounts of goblins. They're actually rodents, but that's besides the point. Don't touch them, theyr'e mangy. Problem is, it probably means that there are more around as they're usually in packs."

Flori tries to move naturally towards her Nodachi that is leaning up against the log she is sat on.

"Move slowly, and be ready to move the second they move closer. If you can see them, give the warning." Flori makes an effort not to turn around to look at what is going on.


AC 20 (+5 Armor, +1 Dex, +3 Shield, +1 Dodge) Touch 12 FF 18 Fort +4 Ref +1 Will +1

"Goblin dogs means goblins, right? I can't see anyone but that just means they're being extra sneaky. Try and funnel them into our blades if you can, keep from getting swarmed."

Dargu rises from his meal prep and draws both shield and javelin, looking out where he's been told the foes remain.


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

Ohhhh... that's a goblin dog? I thought it was a couple really ugly coyotes... Camil stretches to his feet, not wanting to be caught on his rear should the goblin dogs, and maybe their goblins? approach.


Map Female Samsaran Arrowsong Minstrel Bard 1 | HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 6/7 | Spells 1st 0/1 | Low-Light Vision | Active Effects: None

Seeing that people were ready to fight, Zyren placed the last of the deer steaks aside, cast prestidigitation to clean her hands, and then stood up with the rest of the group, moving so that she has a good line of sight to the goblin dogs.

She asks Flori

So, should we shoot now, before they have a chance to join up with the rest of their group? Would they go away if we threw them some food?


| HP: 23/23 | AC: 13{16} | Init: +3 | F: +4, R: +4, W: +5 | Dip +7, Apr/Spl +10, Knw D/G/L/N/R +10, Knw A +12| Speed 30ft || Shift 7/7 |Active Conditions:

"Its very doubtful that they are just going to go away." Flori sighs in admission. "Right, I am going to count to 3. On 3, we all go. 1...2...3!"

Flori leaps up, Nodachi in hand.

Surprise round or not GM?


It is a surprise round. The only PCs able to act in the surprise round are Akatsu, Zyren, Dominic and Radjiik. Thanks!

Grand Lodge

M Human (Shoanti) Rogue (1)/ HP 13/13, AC 16/ T 12/ FF 14/ Saves: Fort +1, Ref +5, Will +1/ Perception: +5/6, Init +7

Radjiik leaps on his feet on the count of three, shooting an arrow at one of the nearest not-dogs. Unfortunately, he seems to trip as he gets up, and misses wildly.

Sneak Attack: 1d20 + 4 ⇒ (2) + 4 = 6 Well at least it's not a fumble...
Damage: 1d6 ⇒ 6
Sneak damage: 1d6 ⇒ 1


| HP: 23/23 | AC: 13{16} | Init: +3 | F: +4, R: +4, W: +5 | Dip +7, Apr/Spl +10, Knw D/G/L/N/R +10, Knw A +12| Speed 30ft || Shift 7/7 |Active Conditions:

As the others have pointed them out, should Flori and Dargu not be able to act? Especially as Flori was the one that initiated combat.


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

Dominic fires his crossbow at the nearest goblin dog, Eeey yah! Get Outta here!

crossbow: 1d20 + 2 ⇒ (16) + 2 = 18
Damage: 1d8 ⇒ 3


Map Female Samsaran Arrowsong Minstrel Bard 1 | HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 6/7 | Spells 1st 0/1 | Low-Light Vision | Active Effects: None

Zyren fires at Flori's signal.

Attack: 1d20 + 2 ⇒ (5) + 2 = 7

Unfortunately missing.


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Akatsu gets ready with his sledgehammer, adopting a strange posture similar to the one he did at the halfling's house earlier - the shikigami style. His hands on the weapon slide to two different positions, fingers pointing up, the legs spread swiftly and he lets his companions attack with ranged weapons as he readies himself for the creatures if they approach, trying to intercept their movement.

Ready:

Attack: 1d20 + 5 ⇒ (7) + 5 = 12 Ew!
Damage: 3d6 + 4 ⇒ (4, 6, 2) + 4 = 16


Flori, the others could warn you and Dargu of the presence of the creatures as a free action in the surprise round. But neither of you should be initiating combat or acting at this stage.

Dominic, as it's a surprise round, you only have a move or standard action. Since Dom's using a crossbow, it takes a move action to load a bolt (unless one has Rapid Reload) and then a standard action to fire - so you won't be able to do both in the surprise round, unfortunately. Standing is also a move action, which you did so as to not be caught seated if the creatures approached.

Zyren, with a bab of 0, you are unable to stand, move to get a better line of sight, nock an arrow and shoot in a round, especially in a surprise round.

I think I should have made it more obvious it was a surprise round. I'll do so next time.


GM screen:

Goblin dogs' initiative: 1d20 + 2 ⇒ (9) + 2 = 11
PCs' group initiative: 1d20 + 3 ⇒ (17) + 3 = 20

During Surprise Round...

With warnings given to Dargu and Flori on the creature's sudden presence (and smell) on the trail hear the camp, Zyren placed her bow in her lap in ready, as did Radjiik with his bow and Dominic with his crossbow. Akatsu, took a step back, sledgehmamer in hand and focused for impending attack, and Flori and Dargu stood up from the meat preparation, with weapons in hand; Flori pronouncing the creatures to be goblin dogs and warning of their mange.

The goblin dogs continue to stand still, watch and sniff at the air.

====

PCs win initiative and we begin Round 1.

====

Round 1: PCS

Taking Radjiik's, Dom's and Zyren's attacks from their recent posts and using them in Round 1.

Radjiik and Zyren nocked their arrows and shot at the nearest goblin dog (#1) and unfortunately missed their mark.

Dominic loaded a bolt into his crossbow and fired at the nearest goblin dog (#1) and it hit true, wounding the creature in its forechest for 3 pts of damage. (It's still standing, but Goblin Dog #1 is bleeding/injured.)

Akatsu readied his stance and weapon for when the creatures drew nearer to make their own attack.

Flori & Dargu, you're both up in Round 1. You're currently standing - Dargu has shield and javelin in hands, Flori has her nodachi. The two goblin dogs are currently 20/25 feet down the trail (respectively) and 40/45 ft from where your camp is.


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

Works for me, I wasn't sure how much time we had for actions when we saw them. Thanks, I'll happily wait for round 2 to shoot again!


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Hold your positions. Spread a bit, if you feel it helps... And if you have anything to shoot, do so now. - says the monk, turning his head around - Let's keep an eye... Like Flori said, if they do move in packs, we might have others hidden around here just waiting to jump us. Let them come.

Akatsu stays ready to attack if any enemies come closer. Unfortunately, with that horrible roll of before, but it is what it is :)


AC 20 (+5 Armor, +1 Dex, +3 Shield, +1 Dodge) Touch 12 FF 18 Fort +4 Ref +1 Will +1

Dargu looses his held javelin at the closer of the creatures, preparing to grab another shaft or his sword as appropriate for the situation.

Throw!: 1d20 + 2 ⇒ (9) + 2 = 11 to hit, for Piercing: 1d6 + 4 ⇒ (4) + 4 = 8 damage

"Watch out for the little greenskins, too! No telling where they're gonna pop up, with all this swamp and plant stuff to hide in."


Dargu threw the javelin at goblin dog #1, however the sudden pick up of wind ensured the throwing spear moved slightly to the left and slid off the mangy hide of the creature without injuring it. (Does not hit nearest goblin dog).

===

Round 1: Goblin Dogs' turn

Goblin Dog #1 moved over the littered trail, reaching Akatsu's side. The monk's readied attack was triggered, yet Akatsu could not find quarry in its mangy hide. It opens its dirty maw and tries to bite him,

Bite attack on Akatsu: 1d20 + 2 ⇒ (9) + 2 = 11

Unfortunately, its teeth could not pierce Akatsu's honed flesh and muscle and the monk remained unscathed.

Goblin Dog # 2 made a double move to stand beside its companion, protecting its side from attack.

===

Round 2: PCs are up!

Current Combat Map (link is also posted under campaign info status line)


AC 20 (+5 Armor, +1 Dex, +3 Shield, +1 Dodge) Touch 12 FF 18 Fort +4 Ref +1 Will +1

Dargu draws his blade and steps past Akatsu, heedless of the creature's snapping jaws. As he comes around to the side, he strikes at the goblin dog with his longsword.

Attack!: 1d20 + 5 ⇒ (1) + 5 = 6 to hit, for Slashing: 1d8 + 4 ⇒ (6) + 4 = 10 damage.

"Use the flank! Come around and slay them quickly!"

AC 24 vs AoO, stepping south to come to the "rear" of the closer goblin dog.


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Akatsu stays in his Shikigami style, targeting the goblin dog, but trying to still keep an eye on the road - would other animals such as these be around? Or maybe goblins? Regardless, the tries to flurry his weapon against the creature, but unfortunately his lack of full attention seems to affect his aim as his swings barely blow wind on its short fur.

Attack: 1d20 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 4 ⇒ (4) + 4 = 8


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

Dominic reloads his crossbow, attempting to get a clear shot at the further goblin dog, Damn thing!

And fires through the melee, trying to target the dog

Cover for the dog I assume, if not, remove the -4 from the attack roll

attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
damage: 1d8 ⇒ 1

Grand Lodge

M Human (Shoanti) Rogue (1)/ HP 13/13, AC 16/ T 12/ FF 14/ Saves: Fort +1, Ref +5, Will +1/ Perception: +5/6, Init +7

Uncomfortable with shooting in melee when his teammates stand between him and the hounds, Radjiik moves further down the path until he can get into position to have a clear shot at one of the hounds without risking harming his companions.

Move action, Aiming for Dog#2

Attack: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d6 ⇒ 5


(With its bite attack at +2, even with an AoO, it can't beat an AC of 24.)

As Dargu moved around the goblin dog, its teeth could not find quarry in the fighter's flesh as he positioned himself to flank it.

As he swung his long sword at the creature (dog #1), it went wide and struck the ground and dropped to the ground by the fighter's feet. (Ouch on the nat 1 on attack. Dargu, your blade is on the ground by your feet now. Moved you on the map to be at rear of dog #1.)

Akatsu could not see any other goblin dogs approaching the group and his attention certainly waivered and he failed to hit his mark.

Dominic loaded a new bolt, took a step and shot and the creature across from him. However, the second goblin dog's position/cover and its mangy hide unfortunately left the attack unsuccessful.

(Dominic, I had you take a 5ft step down (free action), so as to give you a clearer line of sight as per your narrative. Goblin Dog #2 certainly has cover at this stage.)

Radjiik, taking the advantage to move downward, onto the trail itself, aimed and shot at goblin dog #2. Unfortunately, the attack missed.

(Radjiik, since you moved off the clearing, I placed you on the track/trail as the map is misleading and you'd have to get onto the trail lest you fall into/get stuck in the boggy surrounds on the sides of the trail. Thanks!)

The dice bot is against you all. Unfortunately none of your attacks hit the goblin dogs this round.

===

Round 2: Goblin Dogs

Goblin Dog #1 opened its mouth and attempted to bite at Akatsu, again.

Bite Attack on Akatus: 1d20 + 2 ⇒ (9) + 2 = 11

However, the monk's honed body prevented its teeth from piercing flesh.

Goblin Dog #2 opened its mouth and attempted to bite Dargu.

Bite Attack on Dargu: 1d20 + 2 ⇒ (7) + 2 = 9

It, too, could not draw blood as its teeth struck the fighter's armour and found no purchase.

===

Round 3: PCs are up!

Current Combat Map


Male Kitsune Shifter (Oozemorph) 1 / Rogue*

Akatsu does a sidestep to flank with his companion, and again he tries to flurry his immense sledgehammer against the ugly rodent.

Attack: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
Damage: 3d6 + 3 ⇒ (5, 5, 6) + 3 = 19

Attack: 1d20 + 4 + 2 ⇒ (4) + 4 + 2 = 10
Damage: 3d6 + 3 ⇒ (2, 5, 4) + 3 = 14


Male Human (Varisian) Cleric (Varisian Pilgrim) 1 | HP: 9/9 | AC:15 FF 13 T 12 |Fort: 3 Ref: 3 Will: 5 | Speed: 40 Initiative +2 | Perception +3 ||

Fellas, look out! Fire again.
Dominic calmly reloads his crossbow and fires at the closest goblin dog, even though his companions have it engaged in melee

Attack into combat: 1d20 + 2 - 4 ⇒ (12) + 2 - 4 = 10
Damage: 1d8 ⇒ 8


Flanking with Dargu, Akatsu swung his sledgehammer in the Shikigami style at the large, injured rodent before him. The fury of the first blow instantly killed it.

(Goblin Dog #1 is dead. Nicely done, Akatsu.)

Since dog #1 went down before your shot, Dom, I'll have you fire at goblin dog #2 instead. This time, no penalty as clear line of sight to dog #2 and its not engaged in melee.

Dominic loaded a new bolt into his crossbow and fired at the second (and remaining) goblin dog. The bolt's path was true and pierced through the rodent's mangy hide, wounding it deeply.

Goblin Dog #2 has taken 8 points of damage and is seriously injured (bleeding) but is still standing.

===

Round 3: Dargu & Radjiik are up! Only Goblin Dog #2 remains.


AC 20 (+5 Armor, +1 Dex, +3 Shield, +1 Dodge) Touch 12 FF 18 Fort +4 Ref +1 Will +1

Dargu snarls as his longsword falls from his grip, then turns his attention towards the overgrown rodent before him again.

"Showing me up there, Akatsu! I'm supposed to be the big dumb fighter, eh?"

With heavy steps, he stalks to the east, drawing his Gladius and leveling a heavy stab at the foe once its flanked.

Stab!, Flank: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26 tonhit, for Piercing: 1d6 + 4 ⇒ (6) + 4 = 10 damage

Confirmation: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 tonhit, for Piercing: 1d6 + 4 ⇒ (2) + 4 = 6 damage

"That one felt better! Maybe I should stick with the lighter blades."


With one mighty thrust of the gladius, Dargu struck the remaining goblin dog hard in the forechest; deeply piercing through to the bone and killing it.

==End of Combat. Nicely done.==

For anyone in the party:

Straight Wisdom check (DC 11):

Do not touch/move goblin dog bodies with bare hands or come into contact with their skin as a goblin dog's dander is highly irritating to all creatures except goblins.

If one does come into contact with the dander, Fort Save is required (DC 12) to not break out in an itching rash. An infected creature takes a -2 penalty to Dexterity and Charisma for 1 day. Remove disease or any magical healing removes the rash instantly.

Grand Lodge

M Human (Shoanti) Rogue (1)/ HP 13/13, AC 16/ T 12/ FF 14/ Saves: Fort +1, Ref +5, Will +1/ Perception: +5/6, Init +7

Wisdom check: 1d20 + 1 ⇒ (9) + 1 = 10

Radjiik lowers his bow, a little frustrated to have missed his mark.

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