Harbormaster Permelia

Flori Costor's page

255 posts. Alias of inara14.


Race

| HP: 23/23 | AC: 13{16} | Init: +3 | F: +4, R: +4, W: +5 |

Classes/Levels

Dip +7, Apr/Spl +10, Knw D/G/L/N/R +10, Knw A +12| Speed 30ft || Shift 7/7 |Active Conditions:

Alignment

NG

Deity

Desna

Occupation

Barmaid/Other part time work

About Flori Costor

SPELLS
Caster Level: 3, Concentration +6. DC=14+lvl(+ SF).
Wizard
Lvl 0 (∞/day) – Acid Splash (DC15), Dancing Lights, Prestidigitation, Detect Magic
Lvl 1 (2+1+School/day) – Colour Spray, Grease (DC16), Mage Armor, Summon Monster I.
Lvl 2 (1+1+School/day) -

Spellbook:
Cantrips - Acid Splash; Arcane Mark; Breeze; Chameleon Scales; Dancing Lights; Detect Fiendish Presence; Detect Magic; Detect Poison; Disrupt Undead; Drench; Flare; Ghost Sound; Grasp; Haunted Fey Aspect; Jolt; Light; Mage Hand; Mending; Message; Oath of Anonymity; Open/Close; Penumbra; Prestidigitation; Ray of Frost; Read Magic; Resistance; Root; Scoop; Scrivener's Chant; Spark; Vacuous Vessel
Level 1 - Alarm; Ant Haul; Burning Hands; Color Spray; Ear-Piercing Scream; Expeditious Retreat; Feather Fall; Grease; Identify; Infernal Healing, Mage Armor; Magic Missile; Mount; Mudball; Secluded Grimoire; Snapdragon Fireworks; Summon Monster I; True Strike; Vanish,
Level 2: Glitterdust, Summon Monster II

Flori Costor
Human Female Conjuration Wizard 3
NG Medium Humanoid (Human)

Init +3 (+2 Dex, +1 trait)
Senses: Perception +1.

DEFENSE
AC 13 {16}, touch 12, flat-footed 11 (+1 armor, +2 dex, {+4 mage armor})
HP 23/23. ([6+2con] + 2*[4+2con] + 3FCB)

Fort +4 (1 base, +2 Con +1 item)
Ref +4 (1 base, +2 Dex +1 item)
Will +5 (3 base, +1 Wis +1 item)

OFFENSE
Dagger +0, d4-1, 19-20x2.

Spd 30 ft
Space 5 ft.; Reach 5 ft.

STATISTICS
Str 8 (-1)
Dex 14 (+2)
Con 14 (+2)
Int 18 (+4) (16 base, +2 racial)
Wis 12 (+1)
Cha 10 (0)

Base Atk +1 (+1 Wizard)
CMB +0 (1 BAB, -1 Str)
CMD 11 (10, 1 BAB, 2 Dex, -1 Str)

FEATS
Eschew Materials [Level 1]: You can cast any spell with a material component costing 1 gp or less without needing that component. The casting of the spell still provokes attacks of opportunity as normal. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal.
Scribe Scroll [Wizard 1]: You can create a scroll of any spell that you know. Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. To scribe a scroll, you must use up raw materials costing half of this base price.
Spell Focus Conjuration [Human Bonus]: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Augment Summoning [Level 3]: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.

Future Feats:
5: Combat Casting?, 7: Spell Penetration?

TRAITS
Foster Child – Koya [Campaign]: Choose any Knowledge skill—you gain a +2 bonus on skill checks with that Knowledge skill, and it becomes a class skill for you. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your adoptive mother.
Arcane Temper [Magic]: You gain a +1 trait bonus to concentration checks and initiative.
Clever Wordplay [Social]: Choose one Charisma-based skill. You attempt checks with that skill using your Intelligence modifier instead of your Charisma modifier.
Family Ties [Drawback]: When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom– and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.

SKILLS
*Appraise +10 (3 ranks, +4 Int, +3 class)
Diplomacy +7 (3 ranks, +4 Int)
Knowledge (Arcana) +12 (3 ranks, +4 Int, +3 class, +2 trait)
Knowledge (Dungeoneering) +10 (3 ranks, +4 Int, +3 class)
*Knowledge (Geography) +10 (3 ranks, +4 Int, +3 class)
Knowledge (Local) +10 (3 ranks, +4 Int, +3 class)
Knowledge (Nature) +10 (3 ranks, +4 Int, +3 class)
Knowledge (Religion) +10 (3 ranks, +4 Int, +3 class)
Spellcraft +10 (3 ranks, +4 Int, +3 class)

Total Points: 27 [3x(2 Wizard + 4 Int + 1 human + 2 background)]
AC penalty is 0

LANGUAGES
Common, Elven, Halfling, Shoanti, Varisian

EQUIPMENT
Cloak of Resistance +1 Freedom's Sail.
Bonded Ring (free)
Father’s dagger (2gp)
Fancy ‘Adventuring Outfit’ Silken Ceremonial Armor (30gp)
Wizards Kit: backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin. (21gp)
Potion of Cure Light Wounds (50gp)
Nearly full journal
Spare spell book
2 Scroll cases
Spring loaded scroll case
Journal embroidered with wildflowers.

848 gold 3 silver 8 copper

SPECIAL ABILITIES
Bonus Feat: Humans gain a bonus feat at first level.
Skilled: Humans gain an additional skill point at each level.

Proficiencies: Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard’s movements, which can cause his spells with somatic components to fail.

Arcane School – Conjuration (Teleportation):
{Opposition Schools: Enchantment, Necromancy}
Summoner’s Charm: Whenever you cast a conjuration (summoning) spell, increase the duration by a number of rounds equal to 1/2 your wizard level (minimum 1). This increase is not doubled by Extend Spell. At 20th level, you can change the duration of all summon monster spells to permanent. You can have no more than one summon monster spell made permanent in this way at one time. If you designate another summon monster spell as permanent, the previous spell immediately ends.
Shift: At 1st level, you can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 5 feet for every two wizard levels you possess (minimum 5 feet). You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Arcane Bond: At 1st level, wizards form a powerful bond with an object or a creature (Ring). Wizards who select a bonded object begin play with one at no cost. If the object is an amulet or ring, it must be worn to have effect. If a wizard attempts to cast a spell without his bonded object worn or in hand, he must make a concentration check or lose the spell. The DC for this check is equal to 20 + the spell’s level. If the object is a ring or amulet, it occupies the ring or neck slot accordingly.
A bonded object can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared. This spell is treated like any other spell cast by the wizard, including casting time, duration, and other effects dependent on the wizard’s level. This spell cannot be modified by metamagic feats or other abilities. The bonded object cannot be used to cast spells from the wizard’s opposition schools.

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Appearance
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Flori stands tall at 5’7” with a slender frame and long sun-kissed waves cascading over her shoulders. Her narrow dark brown eyes, inherited from her mysterious father, lend her a passing resemblance to Ameiko Kaijitsu, her friend and sometimes boss. Her striking brow can make her look severe when she’s not wearing her honest smile. Flori's olive skin is freckled from worshipping the sun.

Often seen in her barmaid's uniform, Flori’s hair is usually pulled into a loose, messy bun. When not working, she favors simple yet colorful clothing and loose scarves in the local Varisian fashion. She is always seen wearing a braided leather cord with a prominent wooden carving of a butterfly, her holy symbol of Desna, which she often fiddles with. More subtly, she is never without her oddly hued green ring, made from an unusual material not found in Varisia, hinting at her mysterious heritage.
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Personality
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Flori is an approachable, energetic and easy-going young woman, with a bright outlook on life. She is quick to smile and a bit of a chatterbox, mostly talking about the possibilities of travelling the world with anyone who would listen.

She is a collector of curious trinkets that she has on show at home at all times. These trinkets include a large collection of oddments that Koya has bought back from her from each of her caravan journeys, no matter how local. She has also collected one or two when supporting a couple of local caravan journeys herself. She can be obsessive about her collection and notices when one is missing. Sometime ago, took it upon himself to hide a painted shell that Koya had bought back from Magnimar, making Flori incredibly late for work in the desperate hunt to find it and nearly lost the job in the meantime. After some stern words, he never tried it again.

Her optimism has led her to create her very own bucket list on things to achieve and places to visit.
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Background
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Flori’s Bucket List:
-Go to the Radiant Festival in Absalom
-Visit the Great Library of Tephu
-See a Mammoth in the Realm of the Mammoth Lords.
- Visit Tian Xia - (find out who my father is)
-Carve a chunk of ice from a Winter Witch's palace.
-Ride the horses in the Qadiran desert
-Listen to the teachers in Andoran
-See a Shory city
-Get invited to Hermea.
-Climb the World's Edge mountains
-Stand on the Arch of Aroden
-Write my name on a monument in Magnimar
-Sail the edge of the Eye of Abendego
-Walk through a bazaar in Jalmeray
-Listen to a Chelaxian opera

Flori was born out of wedlock at the Pixie’s Kitten, Sandpoint’s brothel. Her mother died when she was very young and the only things that Flori remembers about her are a big smile and large hooped earrings. She knows nothing about her father, but when she turned 15, Kaye Tessurani, the owner of the Pixie’s Kitten, gifted her with her father’s elaborate eastern dagger and jade ring which he had left behind to pay his debt. Ameiko was able to identify the style of dagger and design of the ring from her own homeland and Flori has kept them both close ever since.

Koya took Flori lovingly into her home after her mother’s death as “a brothel is no place for a young girl to grow up!” Even with Koya’s guidance, Flori has never settled with a clear career path, flitting like a butterfly into a variety of odd jobs. She tried working on Varisian trading caravans, sorting through books at the arcane section in the library and even fortune-telling with Koya but none of them stuck for some reason. In the end, Koya managed to get her a collection of part-time jobs across Sandpoint and Flori now juggles odd hours in Sandpoint’s taverns, mainly the White Deer and the Rusty Dragon when she can or when Koya is away. Occasionally she has joined Koya on a short caravan journey, as she loves the chance to get out of Sandpoint and explore, even if she hasn’t had much chance to go very far yet.

Whenever Koya and her other adopted child, Sandru, return from their travels Flori is always excited by the wonderful stories they bring, as well as the promise of a new souvenir from the far-off places that she has not seen yet!.
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Flaws & Regrets
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- Flori can be possessive about her prized collection and gets obsessive and upset over it if anything has gone missing or gotten misplaced. (see above)
- She has a "fear" of missing out on situations that seem exciting and has regretted not being able to travel more often than she has with her family.
- She deeply regrets that she hasn't given any time to any romantic relationship yet, more than just a few nights out. She always laments that everyone around her is getting together with another person, but never her. She realises that she has focused a lot on her adopted family (which she does not regret) and finding work that she is happy with, rather than any other relationships.