Narava

Zyren's page

52 posts. Alias of Zanbabe.


Full Name

Zyren

Race

Samsaran Arrowsong Minstrel Bard 1

Classes/Levels

| HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 6/7 | Spells 1st 0/1 | Low-Light Vision | Active Effects: None

Gender

Map Female

Size

Medium (6')

Age

40

Alignment

CG

Deity

Sarenrae

Location

Sandpoint

Languages

Common (Taldane), Samsaran, Draconic, Tengu, Tien (Common in Tian Xia)

Strength 12
Dexterity 14
Constitution 10
Intelligence 14
Wisdom 11
Charisma 16

About Zyren

Arrowsong Minstrel Bard 1 | HP 13/13 | AC 12 / T 12 / FF 10 | Fort +0 / Ref +4 / Will +2 | Initiative +2 | CMB +1 / CMD +13 | Diplomacy +8 (+9 daytime) / Perception +4 | Bardic Performance 7/7 | Spells 1st 1/1 | Low-Light Vision | Active Effects: None

Str 12 +1 [2 points]
Dex 14 +2 [5 points]
Con 10 +0 [2 points, -2 racial]
Int 14 +2 [2 points, +2 racial]
Wis 11 +0 [-1 point, +2 racial]
Cha 16 +3 [10 points]

BAB +0 | 30 Movement

=== Resistances/Enhancements ===

+2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.

=== Weapons ===

Melee:

Longsword
Attack +1 | Damage 1d8+1 | 19-20/x2 Critical | S

Ranged:

Longbow
Attack +2 | Damage 1d8 (2d6 with gravity bow) | x3 Critical | P (or B with blunt arrows) | Range 100 feet

+1 attack/damage within 30 feet (point-blank)

=== Armor ===

(Currently no armor)
[AC = 12 [10 +2 Dex Modifier] / Touch 12 / Flat-Footed 10]

=== Traits ===

Rescued (Campaign) (Koya) [Koya saved you by casting a healing spell on you just before you died, and as a result you gain a +2 trait bonus whenever you use cure spells to heal damage. In addition, you gain a +1 trait bonus on all attack rolls against foes that threaten your savior.]
Strength of the Sun (Religion) [During the day, you gain a +1 trait bonus on all Charisma-based checks.]
Voice of Velvet (Race) [You have the ability to sing a song and spin a story that captures the hearts of those around you. +1 trait bonus on Diplomacy and Perform (oratory) checks.]

=== Feats ===

Point-Blank Shot

=== Racial Abilities ===

Lifebound (Ex): Samsarans gain a +2 racial bonus on all saving throws made to resist death effects, saving throws against negative energy effects, Fortitude saves made to remove negative levels, and Constitution checks made to stabilize if reduced to negative hit points.
Shards of the Past (Ex) [A samsaran’s past lives grant her bonuses on two particular skills. A samsaran chooses two skills—she gains a +2 racial bonus on both of these skills, and they are treated as class skills regardless of what class she actually takes.]
Samsaran Magic (Sp): [Gain spell-like abilities: 1/day—comprehend languages, deathwatch, and stabilize. The caster level for these effects is equal to the samsaran’s level.]

=== Class Abilities ===

Arcane Archery [Gain additional spells from limited list. Initial number is charisma modifier, another at level 4, then another every 4 levels. Plus use Bard Level as BAB for feat requirements.[/b]
Countersong (Su) [Bardic Performance]
Diminished Spellcasting [An Arrowsong minstrel casts one fewer spell of each level than normal. If this reduces the number to 0, she can cast spells of that level only if her Charisma score allows bonus spells of that level. This alters the bard’s spellcasting.]
Inspire Courage (Su) [Bardic Performance: A +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. Goes up at 5th level, and every six bard levels thereafter. (Increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.]
Weapon and Armor Proficiency (Bard) [A bard is proficient with all simple weapons, plus the longsword, rapier, sap, shortsword, shortbow, and whip. Bards are also proficient with light armor and shields (except tower shields). A bard can cast bard spells while wearing light armor and using a shield without incurring the normal arcane spell failure chance.]
Weapon Proficiency (Arrowsong Minstrel) [An Arrowsong minstrel is proficient with longbows, but not the longsword, rapier, or whip. This alters the bard’s weapon proficiencies.]

2nd Level -- Precise Minstrel (Arrowsong Minstrel)
4th Level -- Add another spell to Arcane Archery (Arrowsong Minstrel)
5th Level -- Inspire Courage bonus increases to +2
5th Level -- Lore Master
6th Level -- Arrowsong Strike (Arrowsong Minstrel)
8th Level -- Add another spell to Arcane Archery (Arrowsong Minstrel)
10th Level -- Jack of All Trades
11th Level -- Inspire Courage bonus increases to +3
12th Level -- Add another spell to Arcane Archery (Arrowsong Minstrel)
15th Level -- Inspire Heroics bardic performance
16th Level -- Add another spell to Arcane Archery (Arrowsong Minstrel)
11th Level -- Inspire Courage bonus increases to +4
18th Level -- Some random thing added to Arrowsong Strike (Arrowsong Minstrel)
20th Level -- Add another spell to Arcane Archery (Arrowsong Minstrel)
20th Level -- Deadly Performance bardic performance

Skills:

11 skill points (6 base +2 Int +1 Favored Class +2 background = 11/level)

+Acrobatics +6 |+2 Dex +1 rank +3 class skill
+Appraise +2 |+2 Int
+Bluff +7/+8 |+3 Cha +1 rank +3 class skill [+1 during the day (Strength of the Sun)]
+Climb +1 |+1 Str
+Craft: Arrows +2 |+2 Int
+Diplomacy +8/+9 |+3 Cha +1 rank +3 class skill +1 Voice of Velvet [+1 during the day (Strength of the Sun)]
+Disable Device* +8 |+2 Dex +1 rank +3 class skill +2 Shards of the Past
+Disguise +3/+4 |+3 Cha [+1 during the day (Strength of the Sun)]
+Escape Artist +2 |+2 Dex
+Fly +2 |+2 Dex +2 Shards of the Past
Handle Animal* +X |+3 Cha [+1 during the day (Strength of the Sun)]
Heal +0 |+0 Wis
+Intimidate +3/+4 |+3 Cha [+1 during the day (Strength of the Sun)]
+Knowledge: Arcana* +6 |+2 Int +1 rank +3 class skill
+Knowledge: Dungeoneering* +X |+2 Int
+Knowledge: Engineering* +X |+2 Int
+Knowledge: Geography* +X |+2 Int
+Knowledge: History* +X |+2 Int
+Knowledge: Local* +X |+2 Int
+Knowledge: Nature* +X |+2 Int
+Knowledge: Nobility* +X |+2 Int
+Knowledge: Planes* +X |+2 Int
+Knowledge: Religion* +6 |+2 Int +1 rank +3 class skill
+Linguistics* +6 |+2 Int +1 rank +3 class skill
+Perception +4 |+0 Wis +1 rank +3 class skill
+Perform: Oratory/Sing +8/+9 |+3 Cha +1 rank +3 class skill +1 Voice of Velvet [+1 during the day (Strength of the Sun)]
+Profession: Traveling Entertainer / Gleeman +0 |+0 Wis
Ride +2 |+2 Dex
+Sense Motive +0 |+0 Wis
+Sleight of Hand* +X |+2 Dex
+Spellcraft* +6 |+2 Int +1 rank +3 class skill
+Stealth +2 |+2 Dex
Survival +0 |+0 Wis
Swim +1 |+1 Str
+Use Magic Device* +7/+8 |+3 Cha +1 rank +3 class skill [+1 during the day (Strength of the Sun)]

Spells:

Caster Level 1 | Concentration +4 (Caster level + ability mod)
Spells known: 4/2 (Base before bonus spells from various sources)

=== Spell-Like Abilities ===
Once per day, Caster Level=Character Level (Samsaran Magic)

Stabilize (cantrip)

Comprehend Languages (L1)
Deathwatch (L1)

=== Zero Level === (DC 13)

Detect Magic
Light
Mage Hand
Prestidigitation

=== First Level === (DC 14)
Spells per day: 1 [-1 Diminished Spellcasting +1 Ability Score Bonus]

Burning Hands (Bonus from Arcane Archery)
Cure Light Wounds Cures 1d8+3 [+1/level (max 5) +2 trait bonus (Rescued)]
Gravity Bow (Bonus from Arcane Archery)
True Strike (Bonus from Arcane Archery)
Unseen Servant

=== Second Level === (DC 15)

=== Third Level === (DC 16)

4th level: Fireball (Bonus from Arcane Archery)

=== Fourth Level === (DC 17)

=== Fifth Level === (DC 18)

=== Sixth Level === (DC 19)

=== Seventh Level === (DC 20)

=== Eighth Level === (DC 21)

=== Ninth Level === (DC 22)

Equipment:

Backpack [2 gold]
Bandolier [.5 gold]
Bedroll [.1 gold]
Canteen [2 gold]
Explorer's Outfit [free]
Longbow [75 gold]
Longsword [15 gold]
Quiver with regular arrows (100) [5 gold]
Spell component pouch [5 gold]

Wandermeal (9/10) (spent 1 silver)
Rope (assuming hemp, 50'), borrowed from Dominic
Vial of vermin repellent (white paste, lasts for 4 hours)

Current Wealth = .3 gold
Starting Wealth = 105 gold

[Note: as soon as you get some money, buy armor! First priority.]

Physical Description:

Zyren looks mostly human, except for the pale blue skin and solid white eyes with no pupil or iris. Her hair is dark, long, and luxurious, though she often wears it tied back in a ponytail.

Zyren is six feet tall, so on the tall side compared to a human, and she is actually quite beautiful if you aren't focused on purely human-centric ideals.

When she starts talking people pay attention. It could be partly due to the strangeness of her appearance, but she chooses to believe it is the velvety quality of her voice that calms people down and helps them to smile.

Background:

Some of Zyren's earliest memories are not of herself, or at least a different self. She remembers being a thief, a ranger, and a sorcerer. She remembers being wealthy and being poor. These past lives have shaped her, and she hopes to continue to improve in this life. Her name is a combination of two of her former incarnations, Zyra and Rendan, both of which she wants to remember for different reasons. Zyra was perhaps her earliest incarnation, a thief who eventually changed her ways and started an orphanage, and Rendan is perhaps her most recent incarnation who was outwardly a model citizen, but who was thinking about leaving his family when he died. She has a feeling that her soul is getting worse instead of better, and is worried about that.

Her hope for improvement was in danger when she was young. Though she doesn't remember it clearly herself, for it was only ten years or so after her last reincarnation, she has been told the story frequently of falling off a horse as a child (to her shame the cause was misbehavior and not neglect) and being trampled while her adoptive parents were traveling with a caravan. Luckily it was a caravan that Koya was traveling in too, all those years ago, and it was she who saved her life, and gave her the chance to attain harmony in this life. It was this that inspired Zyren to leave home before the age of official Samsaran adulthood to travel with and learn from Koya, making her way by being the traveling entertainer for the caravans that Koya travels with.

Zyren has a heart that is drawn to chaos, and she always wants to act before thinking things through. She does her best to resist this inclination, but that is what led her to leave home, and it sometimes leads her to make rash choices or judgements. She is still trying, and hopes to live a very long time so that she can improve and become as patient and as kind as Koya, and tries to emulate her and to be of service to the people around her, bringing joy to others through story and song rather than giving in to the selfishness that so easily takes root in her heart. Like the phoenix that she saw arise in an ancient memory (or was it a dream?), she hopes to burn away the evil in herself and rise in purity from the ashes to be born anew.

Meanwhile though, she very much enjoys traveling and seeing new things, and it is easier to be calm when her curiosity is sated. :)

Weaknesses/Flaws:

Zyran is impulsive, impatient, and tends towards selfishness. Basically, she is too chaotic. Part of this may be that she hasn't officially reached Samsaran adulthood yet, so she is still working through who she is, but likely not all of it. She knows that she has a lot of work to do on herself in order to progress in her next life.

Her biggest fear is failing to improve herself so that she gets reincarnated as something lesser, or else not reincarnated at all. She worries that she will let herself down in the eternal quest to improve and become more perfect.