
Viatrix Valantine |

When you disarm with a whip, it simply drops their weapon? Do you not pull it towards you? I realize I did not specify my intent so oops but for future reference
AoO, Victor Bite: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d4 + 4 + 1 ⇒ (4) + 4 + 1 = 9
AoO, Trip: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25 If this would stop him from retrieving his weapon, otherwise another disarm attempt and subtract one from the roll
Victor, Bite, Hoof, Hoof: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 141d20 + 6 + 1 ⇒ (19) + 6 + 1 = 261d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d4 + 3 + 1 ⇒ (4) + 3 + 1 = 81d6 + 3 + 1 ⇒ (2) + 3 + 1 = 61d6 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Victor again tries to bite down on d'Artagnon as V's whip lashes out again, wrapping around its target. She rushes in and collects her dropped dagger and d'Artagnon's weapon (taking the AoO), while her steed batters the man.

Oxnard Kettlebeak |

Round 2
Kazell stabilizes.
As D'Artgnon tries to retrieve his rapier, he is instead tripped!
Correct- disarm causes someone to drop an item; there's (to my knowledge) no way in the rules to pull it closer to yourself
Victor kicks the down Muskateer, who cannot stop Viatrix from picking up his sword without a weapon to hand!
Krak hits Porthos, then with a massive blow, his mount finishes the large man off!
The mount kicks the laughing man twice, greatly wounding him!
Reflex: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
Reflex: 1d20 + 10 ⇒ (18) + 10 = 28 The man laughing on the floor is finished off by Malik's spell, though Aramis is scarcely affected!
Round 3
Aramis spends a turn to clear his pistol.
Athos begins moving forward towards Viatrix.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9
Bear Trap: 1d20 + 10 ⇒ (6) + 10 = 16
He triggers another bear trap, but manages to get his foot out!
Caltrops: 1d20 ⇒ 16 and manages narroly to avoid the caltrops!
Carak stabilizes.
Mousketon and Planchett aim at Karak's mount, trying to take down the beast!
Musket, PBS, bless: 1d20 + 9 + 1 + 1 ⇒ (19) + 9 + 1 + 1 = 30
Damage: 1d12 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Musket, PBS, Deadly Aim, bless: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Damage: 1d12 + 4 + 1 ⇒ (11) + 4 + 1 = 16 Two hits, -5 each for not slashing= 20 damage
Bazin fires at Victor!
Musket, bless: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Damage: 1d12 ⇒ 8 miss!
D'Artagnon spends a panache point to Kip Up as a swift action, then withdraws. Caltrops: 1d20 ⇒ 12
Turn Order:
Aramis (24)
Athos (22)
Crarak (21)
Mousketon (20)
Planchett (20)
Harlan Thinn (17)
Bazin (12)
Kazell (11)
D'Artagnon (10)
Karak (7)
Viatrix (7)
Malik (6)
Status:
Aramis: -2
Athos (purple) -11
D'Artagnon: -7 disarmed, prone
Mousketon (yellow):
Planchett (blue): -26
Cra'Rak: -2/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: 8/28
Kazell: -1/14
That brings our remaining three back up!

Karak Stonesoul |

Mounted Combat against the second shot, dc23: 1d20 + 7 ⇒ (10) + 7 = 17
Failed
Dwarf Challenge: 1d20 + 9 ⇒ (13) + 9 = 22
Hammer: 2d6 + 12 ⇒ (6, 2) + 12 = 20
Dwarf: 1d20 + 8 ⇒ (11) + 8 = 19
Hammer: 2d6 + 9 ⇒ (4, 2) + 9 = 15
Mount Horns: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 6 ⇒ (2) + 6 = 8
Mount Hoof 1: 1d20 + 3 ⇒ (20) + 3 = 23
Damage: 1d8 + 6 ⇒ (3) + 6 = 9
Confirm?: 1d20 + 3 ⇒ (8) + 3 = 11
Crit?: 1d8 + 6 ⇒ (8) + 6 = 14
Mount Hoof 2: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d6 + 6 ⇒ (5) + 6 = 11
Two bullets impacted with Karak's mount, and he could feel the divine creature's pain just from the way it moved. Eyes flashing with anger, Karak glared at the man who didn't have the good sense to just surrender. Luckily, his mount was large enough that it was able to just step up to get the two of them within striking distance. Seeing Mousketon as the greatest threat, Karak yelled out a challenge to the man. "Ye and me! Fight me like a man!" And with that, his hammer lashed out...

Malik Al-Nefrim |

Malik calls out, Via, can you get to Kaz? I think she's got the healing potions on her. He continues to play the drum, inspiring courage for his standing allies. He brings up his crossbow and fires it at Planchett, the bolt sparking with magic energy.
Attack, PBS: 1d20 + 5 ⇒ (18) + 5 = 23
Damage, arcane strike: 1d8 + 3 ⇒ (6) + 3 = 9
Inspire courage 3/11

Oxnard Kettlebeak |

With two hammers and a blow from his mount's horns, Karak drops Mousketon!
Then the mount kicks Aramis for good measure!
A crossbow bolt from Malik and Planchett is left critically wounded!
Status:
Aramis: -11
Athos (purple) -11
D'Artagnon: -7
Planchett (blue): -35
Cra'Rak: -2/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: 8/28
Kazell: -1/14

Viatrix Valantine |

Victor chases after d'Artagnon, snapping at him.
Bite, IC: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 1d4 + 4 + 1 ⇒ (1) + 4 + 1 = 6
For her part, V follows Malik's suggestion, grabbing one of the potion's off Kazell's belt and pouring it down her throat.
I'll let Kaz roll her own health and action? She's only down one so any roll would bring her back

Oxnard Kettlebeak |

Victor chases and kicks D'Artagnon, while Viatrix awakens Kazell with a potion!
Turn Order:
Aramis (24)
Athos (22)
Crarak (21)
Planchett (20)
Harlan Thinn (17)
Bazin (12)
D'Artagnon (10)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Status:
Aramis: -11
Athos (purple) -11
D'Artagnon: -13
Planchett (blue): -35
Cra'Rak: -2/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: 8/28
Kazell: -1/14 (pending cure potion roll)
Pending Kazell's roll she would wake up and then be able to act immediately (moved her in the order).

Kazell |

Potion of CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Kazell's eyes open and she sees the tree where she was posted above her, as well as Viatrix.
Thank you, V. Kazell says, and then scans the field to see who else is hurt.
She moves over to the other Tengu and pours a potion down his beak.
Potion of CLW: 1d8 + 1 ⇒ (8) + 1 = 9

Oxnard Kettlebeak |

Kazell pours the potion down Cra'Rak's throat, and he too wakes up!
Cra'Rak: 7/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: 8/28
Kazell: 4/14
Pending Cra'Rak now ad you've chained a second downed character back into the fight!

Cra'rak "The Vulture" Krawk |

The tengu went unconscious mad, and he wakes up just as furious. Not wanting to stand and provoke a further attack of opportunity from the grey swashbukler type, he lashes out from his prone position.
Claw: 1d20 + 4 - 4 ⇒ (14) + 4 - 4 = 14
Claw: 1d20 + 4 - 4 ⇒ (2) + 4 - 4 = 2
Peck: 1d20 + 4 - 4 ⇒ (20) + 4 - 4 = 20
Peck Confirm?: 1d20 + 4 ⇒ (13) + 4 = 17
Peck crit?: 2d3 + 6 ⇒ (1, 1) + 6 = 8
Kind of goofed up my rage this fight, it should have given me a few more HP before I got downed, promise I'll get it all sorted out before next time :) In the meantime, I'll just say that he's not really used to it yet.

Oxnard Kettlebeak |

Round 3
Cra'Rak pecks D'Artagnon, who nonetheless dodges the worst of the blow! He's lost his shield and combat expertise bonuses without his blade, but is still AC 19
Round 4
Aramis steps back, and unloads at the phantom mount!
Pistol, TWF, PBS, Bless: 1d20 + 6 + 1 + 1 ⇒ (13) + 6 + 1 + 1 = 21
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Pistol, TWF, PBS, Bless: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Damage: 1d8 + 1 ⇒ (3) + 1 = 4 both hit!
Athos attacks Viatrix!
Rapier, 2WF, Bless: 1d20 + 7 + 1 ⇒ (7) + 7 + 1 = 15
Damage: 1d6 ⇒ 5
Pistol, 2WF, PBS, Bless: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22
Damage: 1d8 + 1 ⇒ (2) + 1 = 3 hit!
Confirm?: 1d20 + 10 ⇒ (9) + 10 = 19
He does provoke to attack with the pistol in reach
Planchett draws the rapier at his side and hands it to D'Artagnon, arming his master!
Bazin takes aim at Victor!
Musket, PBS, Bless: 1d20 + 6 + 1 + 1 ⇒ (19) + 6 + 1 + 1 = 27
Damage: 1d12 + 1 ⇒ (12) + 1 = 13 hit!
Armed again, D'Artagnon strikes at Victor!
Rapier, Bless, Power Attack, Furious Focus: 1d20 + 10 + 1 ⇒ (5) + 10 + 1 = 16
Damage: 1d6 + 9 ⇒ (6) + 9 = 15 hit, but not critical!
Turn Order:
Aramis (24)
Athos (22)
Planchett (20)
Harlan Thinn (17)
Bazin (12)
D'Artagnon (10)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Crarak (21)
Status:
Aramis: -11
Athos (purple) -11
D'Artagnon: -17
Planchett (blue): -35
Cra'Rak: 7/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: -2/28
Kazell: 4/14
Viatrix: 25/28
Victor: -8/21
That brings up the whole party now + Viatrix's AOO on Athos

Karak Stonesoul |

Mounted Combat against the first shot, dc23: 1d20 + 7 ⇒ (8) + 7 = 15
Failed, takes 1 wound total due to DR
Dwarf: 1d20 + 8 ⇒ (9) + 8 = 17
Hammer: 2d6 + 9 ⇒ (1, 6) + 9 = 16
Mount Horns: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Mount Hoof 1: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d8 + 6 ⇒ (7) + 6 = 13
Mount Hoof 2: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d6 + 6 ⇒ (4) + 6 = 10
Two more bullets went into Karak’s mount, but it still stood. It was only by the grace of the divine it survived where any flesh and blood creature would surely have perished. Moving forward, the gunman was beset by hammer, horn and hoof. While the hammer blow was damaged dodgeable, the sheer mass of the ram was not.

Viatrix Valantine |

With the level up and the increase to Natural Armor, Victor's AC is 17, as reflected in his spoiler on the stat bar, so he should have avoided the rapier hit and still be standing. Waiting for confirmation before posting attacks or stabilization

Malik Al-Nefrim |

Malik's drum continues to beat its staccato rhythm, urging the heroes onward! Malik, seeing Viatrix threatened, Calls over to the portly one, Hey, you've stepped in something, that's a riot!
Cast Hideous Laughter Will Save DC 14 for Purple, Continue Inspire Courage 4/11

Oxnard Kettlebeak |

oh geez - my eyes went crosseye reading the rolls and thought the 19 nat was on the rapier there- you're correct

Kazell |

Kazell moves and shoots at Planchett again.
Attack: 1d20 + 4 + 1 ⇒ (3) + 4 + 1 = 8 (point blank)
Damage: 3d6 + 1 + 1 ⇒ (3, 2, 6) + 1 + 1 = 13 (gravity bow, point blank)

Oxnard Kettlebeak |

Round 4
Karak misses, but the mount scores two hits on Aramis.
Will w/ Charmed Life: 1d20 + 4 + 3 ⇒ (19) + 4 + 3 = 26 Athos resists Malik's spell!
Kazell misses.
Turn Order:
Aramis (24)
Athos (22)
Planchett (20)
Harlan Thinn (17)
Bazin (12)
D'Artagnon (10)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Crarak (21)
Status:
Aramis: -33
Athos (purple) -11
D'Artagnon: -17
Planchett (blue): -35
Cra'Rak: 7/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: 7/28
Kazell: 4/14
Viatrix: 25/28
Victor: 7/21
Pending Viatrix and Cra'Rak

Oxnard Kettlebeak |

Crawling (like standing up) does provoke attacks, but you could do so with an Acrobatics check vs. their CMD

Viatrix Valantine |

AoO, Whip: 1d20 + 7 + 1 ⇒ (15) + 7 + 1 = 23
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
Viatrix's whip cuts across the fat man's face as she takes his shot to her shoulder. As she takes a step back and reaches for her own gun, Victor continues his daring assault against d'Artagnon, stepping on his foot.
Vic, Bite, Hoof, Hoof: 1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 91d20 + 6 + 1 ⇒ (6) + 6 + 1 = 131d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
The quarterling aims for Athos and fires!
Bang!: 1d20 + 6 + 1 ⇒ (8) + 6 + 1 = 15
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

Cra'rak "The Vulture" Krawk |

Yeah, that's probably not going to work very well for me, I'll keep at the ground flailing. Still, let's actually get some rage in here, Cra'rak manifests 6 more HP
Claw: 1d20 + 8 - 4 ⇒ (10) + 8 - 4 = 14
Damage: 1d3 + 7 ⇒ (1) + 7 = 8
Claw: 1d20 + 8 - 4 ⇒ (19) + 8 - 4 = 23
Damage: 1d3 + 7 ⇒ (3) + 7 = 10
Peck: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17
Damage: 1d3 + 7 ⇒ (1) + 7 = 8

Oxnard Kettlebeak |

Round 4
Viatrix hits Athos as he fires at her!
Victor hits D'Artagnon once, and Viatrix's bullet narrowly finds flesh, grazing the agile muskateer!
Cra'Rak hits D'Artagnon once!
Round 5
Aramis backs away, and begins a rousing oratory! Inspire Courage+ 5 ft step
Athos tosses his sword and gun from hand to hand, firing at Viatrix before stepping up to slash at her:
Pistol, 2WF, Bless, IC, PBS: 1d20 + 6 + 1 + 1 + 1 ⇒ (14) + 6 + 1 + 1 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6 hit!
Rapier, 2WF, Bless, IC: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28
Damage: 1d6 + 1 ⇒ (4) + 1 = 5 hit/threat!
Confirm?: 1d20 + 7 + 1 + 1 ⇒ (2) + 7 + 1 + 1 = 11
Extra Damage: 1d6 + 1 ⇒ (5) + 1 = 6 not critical!
Planchett aims at the phantom mount again and fires:
Musket, Bless, IC, PBS: 1d20 + 9 + 1 + 1 + 1 ⇒ (5) + 9 + 1 + 1 + 1 = 17
Damage: 1d12 + 4 + 1 + 1 ⇒ (2) + 4 + 1 + 1 = 8 Hit for 3 after DR 5
Bazin takes aim at Victor and fires:
Musket, PBS, Bless, IC: 1d20 + 6 + 1 + 1 + 1 ⇒ (15) + 6 + 1 + 1 + 1 = 24
Damage: 1d12 + 1 + 1 ⇒ (3) + 1 + 1 = 5 hit!
Turn Order:
Aramis (24)
Athos (22)
Planchett (20)
Harlan Thinn (17)
Bazin (12)
D'Artagnon (10)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Crarak (21)
Status:
Aramis: -33
Athos (purple) -23
D'Artagnon: -33
Planchett (blue): -35
Cra'Rak: 7/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: 4/28
Kazell: 4/14
Viatrix: 14/28
Victor: 2/21
That brings up the entire party again!

Malik Al-Nefrim |

Mailk returns to his previous target, hopeful that viatrix and the others can handle things on that side of the combat. He continues playing his drum, the beat inspiring the plucky band of heroes.
Attack Planchett, PBS: 1d20 + 5 ⇒ (2) + 5 = 7
PBS, arcane strike: 1d8 + 3 ⇒ (5) + 3 = 8
inspire Courage 5/11

Karak Stonesoul |

Mounted Combat , DC17: 1d20 + 7 + 1 ⇒ (13) + 7 + 1 = 21
No mount damage
Dwarf: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26
Hammer: 2d6 + 9 + 1 ⇒ (3, 1) + 9 + 1 = 14
Mount Horns: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Mount Hoof 1: 1d20 + 3 + 1 ⇒ (5) + 3 + 1 = 9
Damage: 1d8 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Mount Hoof 2: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20
Damage: 1d6 + 6 + 1 ⇒ (2) + 6 + 1 = 9
At the last second Karak kicked out with his foot, knocking the musketeer’s weapon away. The musket fired, filling the air with smoke, but the projectile missed it’s mark. And the man was left wide open to the hammer of an angry dwarf and the sheer mass of his even angrier mount.

Kazell |

Careful to stay out of melee range of the bad guy in the way, Kazell double moves, circling around and starting across the road so she can get to the fallen Harlan.

Cra'rak "The Vulture" Krawk |

A flurry of feathers and only mildly impudent rage, The Vulture continues to flail in D'Artaganon's general direction!
Claw: 1d20 + 8 - 4 + 1 ⇒ (7) + 8 - 4 + 1 = 12
Claw: 1d20 + 8 - 4 + 1 ⇒ (20) + 8 - 4 + 1 = 25
Claw Confirm?: 1d20 + 8 - 4 + 1 ⇒ (2) + 8 - 4 + 1 = 7
Damage: 1d3 + 7 + 1 ⇒ (1) + 7 + 1 = 9
Claw: 1d20 + 8 - 4 + 1 ⇒ (14) + 8 - 4 + 1 = 19
Damage: 1d3 + 7 + 1 ⇒ (3) + 7 + 1 = 11
He finally manages to land a couple of good hits, and somewhere deep in the less primal part of his brain he wishes that he was standing up, and maybe flanking, that sounds like fun.

Oxnard Kettlebeak |

Round 5
Malik misses.
Kazel moves.
Karak- what's your reach? I'm not sure you can reach Planchett whose on the far side of the cart?
Cra'Rak manages to get one claw on D'Artagnon!
Turn Order:
Aramis (24)
Athos (22)
Planchett (20)
Harlan Thinn (17)
Bazin (12)
D'Artagnon (10)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Crarak (21)
Status:
Aramis: -33
Athos (purple) -23
D'Artagnon: -40
Planchett (blue): -35
Cra'Rak: 7/24
Harlan Thinn: -4/28
Karak: 10/31
Mount: 4/28
Kazell: 4/14
Viatrix: 14/28
Victor: 2/21
Pending Viatrix and clarification from Karak

Karak Stonesoul |

Ram is large so it has ready. So it can reach? Though I suppose hammer can’t then. Is it possible for him to move into reach of both of them?

Cra'rak "The Vulture" Krawk |

Sorry, I forgot to label the 3rd one peck. You had said earlier that he had lost his shield, and had AC 19? Is that still true? If so, I got the guy twice!

Oxnard Kettlebeak |

no- he's on the opposite side of the wagon, so unless Karak jumped from the Ram's back onto the cart he wouldn't be able to get the hammer there
and also no- his shield bonus to AC is from sword play style, so one he got a rapier back he got his shield bonus back.

Karak Stonesoul |

Jump off of the Ram and onto the cart to attack him! Will write up more depending on how that goes..anyways, ride check to dismount?: 1d20 + 7 ⇒ (17) + 7 = 24
If both a ride check and acrobatics check are needed...: 1d20 + 1 - 5 ⇒ (19) + 1 - 5 = 15

Viatrix Valantine |

Sorry I thought I posted this three separate times, but I guess I never sent it in, so here's my write up for this again
Injured but determined, Viatrix steps back and cracks her whip again across the man's face.
Whip!, IC: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Could Victor Aid Another Cra'rak's peck? He could have readied an action to step in when it looked like the bird just needed a push or something. Otherwise, he will withdraw and head towards Kazell.
Aid Another: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20

Oxnard Kettlebeak |

Round 5
Karak leaps atop the cart and runs down Planchett, slaying the lackey!
Viatrix misses!
No, his AC goes up to 22 with his style bonuses, going to roll Victors other attacks here
hoofs: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
hoofs: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Round 6
The three remaining muskateer and the final lackey continue to attempt to assault you!
Aramis steps forward to where he has a shot and fires at Malik:
Pistol, IC, Bless, PBS: 1d20 + 8 + 1 + 1 + 1 ⇒ (5) + 8 + 1 + 1 + 1 = 16
Damage: 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 hit!
Athos stabs and then shoots at Viatrix!
Rapier, IC, Bless: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Pistol, IC, Bless, PBS: 1d20 + 1 + 1 + 1 ⇒ (17) + 1 + 1 + 1 = 20
Damage: 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9
Confirm?: 1d20 + 6 + 1 + 1 ⇒ (17) + 6 + 1 + 1 = 25
Extra: 1d6 ⇒ 1
That's a crit and a hit, pending an AOO- the attack will be spoiled if Viatrix can either deal 10 damage or disarm him on the AOO
Bazin fires at Victor again!
Musket, PBS, Bless, IC, PBS: 1d20 + 6 + 1 + 1 + 1 ⇒ (17) + 6 + 1 + 1 + 1 = 26
Damage: 1d12 + 1 + 1 ⇒ (10) + 1 + 1 = 12 hit! and the horse falls.
D'Artagnon takes the opportunity to stab at Cra'Rak on the ground:
Rapier, Bless, IC: 1d20 + 10 + 1 + 1 ⇒ (15) + 10 + 1 + 1 = 27
Damage: 1d6 + 9 ⇒ (6) + 9 = 15 and for the second time, Cra'Rak passes out!
Turn Order:
Aramis (24)
Athos (22)
Harlan Thinn (17)
Bazin (12)
D'Artagnon (10)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Crarak (21)
Status:
Aramis: -33
Athos (purple) -23
D'Artagnon: -40
Cra'Rak: -8/24
Harlan Thinn: -4/28
Karak: 10/31
Malik: 13/19
Mount: 4/28
Kazell: 4/14
Viatrix: 8/28, pending 9 dependent on AOO
Victor: -10/21
That brings up the whole party again

Karak Stonesoul |

Dwarf Challenge: 1d20 + 9 ⇒ (15) + 9 = 24
Hammer: 2d6 + 12 ⇒ (3, 1) + 12 = 16
With the cart now his, Karak stepped over to the edge and swung his two-handed hammer down at the man beneath him.
Mount Horns: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 6 ⇒ (1) + 6 = 7
His ram, though, was more than just a mere beast. It was a phantom, a divine gift. Moving quickly, it went for Aramis, charging at the man with it's horns lowered.

Viatrix Valantine |

As I said in my last post, Vic performs a withdraw action if he can't assist; instead of a traditional AoO, may I take the chance try to mount him as he runs by?

Malik Al-Nefrim |

Malik, knowing where his skills lie, turns to the closest combatant (Red) and tells him another joke.. all while continuing to play on his drum.
Hideous Laughter Will Save DC 14, Inspire 6/11

Oxnard Kettlebeak |
1 person marked this as a favorite. |

oh! Sorry, I missed that- so withdraw action would pull him not out of range of the musket, but out of touch AC range making that attack miss-- yes, I'll allow it- it's cinematic and interesting!

Viatrix Valantine |

Vic swoops by and bites his master's collar, carrying V away. As they ride off, V spits on Athos, challenging him and his honor to follow close. "You and me ain't done, fat man!"
She stops Vic 40/35 feet away from Athos, and readies an action to pull the fuse of a pellet grenade and chuck it either at the grid intersection roughly where I think he can get to if he begins to pursue her. This should hit him for 3d6 regardless of whether he stops at the edge of the pistol range 20 feet away from me or shoots from 10 after his full move, or even if he full moves to get into melee the following turn, while still protecting myself, Victor and Kazell from the blast. I'll roll the to hit and the damage now but unless you're generous, I imagine I'll still drop when he chases and shoots me
She rummages in her bag and pulls out a grenade, ready to throw it in the path of the oaf should he give chase.
To Hit, IC, Pellet Grenade Readied Action vs AC 5: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage, Bludgeoning, Piercing, Fire: 3d6 + 1 ⇒ (6, 2, 5) + 1 = 14

Kazell |

Kazell steps up to Harlan and pours a CLW potion down his throat.

Cra'rak "The Vulture" Krawk |

For reference, Cra'rak carries an extract of CLW on him at all times, although he doesn't have infusion yet so it is of limited use. Next level for sure!

Oxnard Kettlebeak |

Round 6
In desperation, D'Artagnon attempts to parry:
Parry: 1d20 + 8 ⇒ (3) + 8 = 11
But Karak's hammer puts him under!
The mount misses.
Viatrix prepares in case Athos follows her.
Will: 1d20 + 4 ⇒ (14) + 4 = 18 Aramis puts off the laughter!
Kazell pours the potion down Harlan's throat!
CLW: 1d8 + 1 ⇒ (1) + 1 = 2 but he doesn't wake up!
Stabilize: 1d20 ⇒ 20 Cra'Rak stabilizes again.
Round 6
Seeing the odds against him where he stands, Aramis withdraws.
Perception: 1d20 + 9 ⇒ (11) + 9 = 20
Seeing D'Artagnon fall, Athos turns his pistol and fires it at Karak:
Pistol PBS, Bless: 1d20 + 8 + 1 + 1 ⇒ (3) + 8 + 1 + 1 = 13
Damage: 1d8 + 1 ⇒ (4) + 1 = 5 hit!
Bazin follows suit trying to drop the dwarf!
Musket, PBS, Bless, Volley Fire: 1d20 + 6 + 1 + 1 + 1 ⇒ (6) + 6 + 1 + 1 + 1 = 15
Damage: 1d12 + 1 ⇒ (11) + 1 = 12
And Karak goes down!
Turn Order:
Aramis (24)
Athos (22)
Bazin (12)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Crarak (21)
Harlan Thinn (17)
Status:
Aramis: -33
Athos (purple) -23
Cra'Rak: -8/24
Harlan Thinn: -2/28
Karak: =7/31
Malik: 13/19
Mount: 4/28
Kazell: 4/14
Viatrix: 8/28
Victor: 8/21
That brings up everyone again

Kazell |
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I'm not a freaking healer. Kazell grumbles, and seeing that Harlan hasn't gotten up, she wonders if the potions they got are faulty.
She looks at the healing wands, waffling, but decides not to try, knowing that she doesn't know how to use them with divine spells like this, and knowing that she will screw it up.
Instead, stepping behind one of the horses, she looks around to make sure no one is watching, because this is something she just recently learned, and it wasn't really an easy thing to explain, and then casts burning hands towards Harlan, pulling her hands close to her body to make sure to get her own feet in the blaze as well.
Just as she is letting go of the flames, she sees the top of a head over the bushes ahead, and realizes that Malik is standing in range too... she hopes he doesn't freak out, because it is too late to explain.
Fire Healing: 3d4 ⇒ (4, 4, 2) = 10 (half of this in healing (and zero damage))
That should heal Harlan, Malik, and Kazell by 5 each.
Looking at Harlan's wounds close up, and feeling significantly better herself, Kazell adds, to herself,
Okay, well... maybe I am, a little.
Hey Malik... you know healing spells right? Want to take these healing wands and go get our friends up?
Wands from loot:
Wand of Cure Light Wounds with 38 charges remaining
wand of cure Serious Wounds with 22 charges remaining.

Viatrix Valantine |

Aramis is in red?? So he's still on the field, yes? And Athos wasn't successfully goaded? Just trying to follow.

Malik Al-Nefrim |
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I can try! The bard closes the distance to Kazell, accepting the two wands from her, Do what you can to deal with the remaining enemies? I'm out of spells.
Continue Inspire 6/11. If I can heal Harlann with CLW. not sure of my action economy at this point.

Oxnard Kettlebeak |

Correct- Athosturned and gunned down Karak instead of following and they have all collapsed to the one side
Also correct on Aramis being the dual pistol wielder in Red- left of the original 8 Muskateers/lackeys are just Athos the Piccaroon (Purple), Aramis the Dual Pistoleer (red), Bazin the Inquisitor (green)
Yes, if Kazell hands you a want you'd still have a standard to activate it

Viatrix Valantine |
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Victor gives chase to the fleeing musketeer, with Viatrix tossing her grenade and its lit fuse betwixt Aramis and Bazin.
To Hit, Grid Intersection, AC 5: 1d20 + 6 + 1 ⇒ (4) + 6 + 1 = 11
Bludgeoning, Piercing, Fire, IC, DC 15 for Half: 3d6 + 1 ⇒ (6, 2, 1) + 1 = 10

Oxnard Kettlebeak |

Round 6
Viatrix throws the grenade:
Reflex: 1d20 + 10 ⇒ (7) + 10 = 17
Reflex: 1d20 + 7 ⇒ (9) + 7 = 16 both take half damage!
Malik and Kazell bring Harlan back up. Harlan has to spend a move action to re-summon his blade as well
Round 7
Aramis steps back and unloads both pistols at Viatrix:
Pistol, Bless, PBS: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Pistol, Bless, PBS: 1d20 + 6 + 1 + 1 ⇒ (4) + 6 + 1 + 1 = 12
Damage: 1d8 + 1 ⇒ (3) + 1 = 4
both miss!
Across the way, Athos advances and attempts to skewer Harlan:
Rapier, bless: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5 hit!
Bazin takes aim at Viatrix:
Musket, PBS, bless, volley fire: 1d20 + 6 + 1 + 1 + 1 ⇒ (20) + 6 + 1 + 1 + 1 = 29
Damage: 1d12 + 1 ⇒ (3) + 1 = 4
confirm?: 1d20 + 6 + 1 + 1 + 1 ⇒ (16) + 6 + 1 + 1 + 1 = 25
Damage: 3d12 + 3 ⇒ (9, 11, 6) + 3 = 29 You watch in horror as Viatrix is shot down!
Turn Order:
Aramis (24)
Athos (22)
Bazin (12)
Karak (7)
Viatrix (7)
Malik (6)
Kazell (11)
Crarak (21)
Harlan Thinn (17)
Status:
Aramis: -38
Athos (purple) -23
Bazin: -5
Cra'Rak: -8/24
Harlan Thinn: 0/28, staggered
Karak: -7/31
Malik: 18/19
Mount: 4/28
Kazell: 9/14
Viatrix: 8/28
Victor: 8/21
That brings up everyone else.

Malik Al-Nefrim |

Malik continues the drumbeat, hopeful that the shots into Viatrix weren't as bad as they sounded, he clambers up onto where Karak is slumped on the wagon, and uses the wand of Cure Light wounds on the Dwarf
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
I'm a little rusty, but I would need to UMD for the cure critical wounds wand right? If not, then he'd use that one on the Dwarf. Inspire Courage 7/11