Kesperex: King's Land Scoundrels

Game Master Nathanael Love

King's Land Scoundrels


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Male Human Bard (Ringleader) 4 | HP: 24/24 | AC:16 FF:13 T:13 | Fort: 1 Ref: 6 Will: 4 | Perception +5 Initiative +3 |

I'm cool with that, keeps things moving ahead, especially in combat


Male

Understood. :)


Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

I'm working on the horse's sheet I'll get relevant modifiers up in a spoiler block on my quickbar soon sorry, I'm posting from my phone thru the weekend.


Male
Viatrix Valantine wrote:
Hahaha, Khalaros, the horse's name is Victor, Bang! is me firing the gun.

ROFLMAO. Ooops.


Male

Question on the area affect. If we fail, are we prone or can we react after the tripping/damage?

Also, I already did my roll and got a 4, but accidentally closed the window, so before I start posting, I want to make sure what Khal can or can't do...


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

If you fail you are knocked prone so you'd have to stand up or act from prone.


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Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

2x Long swords (30)
one set of hide (15)
one of studded leather armor. (25)
An alchemical silver dagger. (22)
2x short bows (60)
with 26 total arrows (1.3)
+1 Cloak of Resistance (1000)

1153.2 divided by 2
576.65

+88 gp 12 sp
665.85

split 5 ways
133.17 each

Whoever takes the dagger (might be Viatrix) owes the pot 11 gp. If anyone wants the Cloak, imo they get it (same with any future expensive magic items that make up most of a single loot tally) and we recalculate (but be wary of monopolizing the split?), but since it's a filthy Kingsmen uniform idk why anyone would want it


Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|

I agree, maybe keep a tally of the number of expeincive items each person has taken not like to the point where if you get 2 ahead you’re not allowed to take any but just the idea of keeping an ion it to make sure that it’s not horribly uneven.


Male Human Bard (Ringleader) 4 | HP: 24/24 | AC:16 FF:13 T:13 | Fort: 1 Ref: 6 Will: 4 | Perception +5 Initiative +3 |

once we get into the thick of the adventure, I think we should try to democratize who gets what the best we can, so if our characters were thinking we'd be facing whatever next, the cloak should go to whomever's got the worst saves, I trust the GM to give us enough gear to go around in a balanced manner, and we all figure it out from there.

That said, Malik's currently got no interest in the silver dagger, as he's got arcane strike to help with wacky damage reduction monsters, and he sees the cloak as a bargaining chip for the group should the easterners ever arrive. :D thinking long game there :D


Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|
Augustus Leben wrote:
I agree, maybe keep a tally of the number of expeincive items each person has taken not like to the point where if you get 2 ahead you’re not allowed to take any but just the idea of keeping an ion it to make sure that it’s not horribly uneven.

Unless you buy out the item, imo (which here is impossible)

If we're holding onto the cloak for a time, remove 100 gold from the total


Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|
Viatrix Valantine wrote:
Augustus Leben wrote:
I agree, maybe keep a tally of the number of expeincive items each person has taken not like to the point where if you get 2 ahead you’re not allowed to take any but just the idea of keeping an ion it to make sure that it’s not horribly uneven.

Unless you buy out the item, imo (which here is impossible)

If we're holding onto the cloak for a time, remove 100 gold from the total

Agreed, unless it's unique.


Male

Hey guys.
Apologies on the missed time. We had a power outage that lasted for two days, and only just got power back this morning.
Gimme a bit to catch up and I'll be posting.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Sorry for the delay the transition between the drill and first day back to work is always tricky on me there.


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Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

Sorry for delay in posting, this week has been staging for my grandparent's estate sale


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

It's ok. . . I would have pushed forward but my job has gone insane and I haven't had a spare moment.


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Male Human Bard (Ringleader) 4 | HP: 24/24 | AC:16 FF:13 T:13 | Fort: 1 Ref: 6 Will: 4 | Perception +5 Initiative +3 |

I'm sorry Viatrix, that's a lot to handle.


Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

I know that was a bad decision, but I really couldn't see another option for peaceful resolution.


Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

Has anyone heard from Khal since two weeks ago?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

No. . . I will PM. . . hope all is well with him.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I have drill this weekend and will be in the field, so I may be spotty on posting, but should be able to get on intermittently.


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Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

Hey sorry for the radio silence; I've been very sick this week and mortified at the possibility of it being COVID (especially with me visiting family I would hate to transmit it to them), so in my anxiety I let things slip. I got tested today and hope to have the results tomorrow.


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

Hang in there, and I hope you recover quickly, whether it is COVID or not.


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Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

Results say it is not COVID! Huzzah!


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

Just a side note, how does a good-aligned person justify saying they don't care whether the town dies and actively manipulating innocents through blackmail like this? I get that there are huge differences between lawful and chaotic, but not caring about people's lives when they are not enemies... that doesn't seem good at all. If I were the commander's DM, I'd move him at LEAST to neutral.

Or, are we saying that these two good-aligned kingdoms are just that in name, and they go ahead and hire evil people to fight their wars?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

The Kingdoms are general good aligned, but that means that their armies/citizenry/ect are a mix of good and neutral and a very small number of evil.

War, of course, involves a great number of casualties and collateral damage regardless of how it is waged.

Khaleros is still radio silence; I PMed him again, but we will have to decide whether you want to continue as 4 or add another if he doesn't respond.


Male Human Bard (Ringleader) 4 | HP: 24/24 | AC:16 FF:13 T:13 | Fort: 1 Ref: 6 Will: 4 | Perception +5 Initiative +3 |

We're a little thin up front without Khalaros, but we can likely make it work if he doesn't turn up... What does everyone else think?


Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

Yeah melee support would be nice but also I think we're good. Up for either


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

So, I don't think we talked about/established how we were doing XP/leveling for this game yet-

I think I am going to go with milestone leveling rather than strict XP count, and with that in mind, this is the proper place to level to 2nd level.


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

I'm wondering if we should invite someone else, since we seem pretty shaky in the staying alive department... however, totally willing to stick with 4 if that is what everyone prefers.


Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|

I think adding one or two would be fine


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

Level 2:

HP -- Wasn't sure on this, so went with half +1

BAB +1
Will Save +1

+1 spell per day
+1 zero level spell (added Mending)

Skills: 6 ranks

Perception, Stealth, Knowledge local, Knowledge Arcana, Diplomacy, Knowledge: History


Male Human Bard (Ringleader) 4 | HP: 24/24 | AC:16 FF:13 T:13 | Fort: 1 Ref: 6 Will: 4 | Perception +5 Initiative +3 |

I’m almost done leveling sorry for being pokey


Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|

We probably also want to decide if we are adding anyone before leaving town.

also the kingsmen cloak was a cloak of resistance that we plan to sell.


Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|

Level 2:

Hp +6

BaB +1

Spells +1 1st level per day
+1 1st level Spell Known
Sheild
+1 0 level spell known
Mage hand

Bonded Senses: At 2nd level, as a standard action, a spiritualist can share the senses of her manifested phantom, hearing, seeing, smelling, tasting, and feeling everything her phantom does. She can use this ability a number of rounds per day equal to her spiritualist level, but those rounds do not need to be consecutive. There is no maximum range for this effect, but the phantom and the spiritualist must be on the same plane. The spiritualist can end this effect as a free action.

Skills
+10 skills
Bluff, Heal, Perception, Sense Motive, Spellcraft, UMD, Know. Arcana, Know. History, Craft (Metalworking), Handle Animal


Hatred Phantom 2| HP: 20/20| AC: 15 (T13, F12)| CMB: +2, CMD 15: | F: +4, R: +6, W: +0| Init: +3| Perc: +5 | Speed 30|

Level 2:

Hp +8

Bab +1

Armor +2

Cha +1

Dex +1

Skills +4

Acrobatics, Perception, Stealth, UMD


Male Human Bard (Ringleader) 4 | HP: 24/24 | AC:16 FF:13 T:13 | Fort: 1 Ref: 6 Will: 4 | Perception +5 Initiative +3 |

Bard 2

Hp +6
BAB +1

Reflex +1
Will +1

+2 Spells known:
0: Daze
1: Chord of Shards

Hidden Plans: +4 vs effects to make me reveal the truth or a plan

Inspired Plan: Trade rounds of active bardic performances for a triggered, limited performance bonus

Skills: +10

Perform: Percussion
Profession: Barkeep
Bluff
Diplomacy
Disable Device
intimidate
Perception
Sense Motive
Spellcraft
Use Magic Device


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Does anyone have any friends they know who are looking to add a game who might be interested?

between my last two recruitment's I've emptied my list, but if there are known people interested I'd just as soon add them before opening a public recruitment.


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

I'll ask.


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

Grumbaki said he'd like to play. He also said he was in one of your other games, so you probably know him already. Great player. I'm in several games with him.

https://paizo.com/people/Grumbaki


Hill Dwarf Ghost Rider Cavalier (4) Wounds (0) HP (40) Challenge (2/2) FG (1/1) Saves (7/2/5, +2 Hardy, Fearless) AC (21/11/20) CMD (18, +4 stability) Mount: Wounds (0) HP (28) Saves (3/4/2) AC (17/10/15) DR5/slashing CMD (18, +4 Quad)

Hi everyone. Reporting in. This is Grumbaki. I'm Kragg over in the Gold Peak campaign (with Oxnard GMing), and heard this invite over in one of Zanbabe's campaigns. And no, I did not pay her for that introduction, but she probably deserves it. Brainstorming some ideas right now. It seems like another melee character is wanted?


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

Melee would be good... but really, whatever you want, as long as you can help us save the town. :)


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Welcome Grumbaki. . . let me know if you have any questions on the character creation-

So that's one, do we want one more or just roll with that?


Hill Dwarf Ghost Rider Cavalier (4) Wounds (0) HP (40) Challenge (2/2) FG (1/1) Saves (7/2/5, +2 Hardy, Fearless) AC (21/11/20) CMD (18, +4 stability) Mount: Wounds (0) HP (28) Saves (3/4/2) AC (17/10/15) DR5/slashing CMD (18, +4 Quad)

Been giving it some thought. And I'm in the process of putting together a Hill Dwarf Ghost Rider Cavalier.

This is what the character looks like

To avoid going full-blown cheese, he won't have a lance, and instead will have an earthbreaker. It matches the image and feels more dwarven. Plus, while RAW a lance can be used outside the charge, the image seems goofy.

As for why Ghost Rider? For a summonable mount that doesn't need any upkeep and can't die, of course. Anyways, this will take some time to stat it all up. But I'll do it as soon as I can.


Map NG Female Tengu Sorcerer (Phoenix Bloodline) 4 | HP 14/14 | AC 13 / T 13 / FF 10 | Fort +1 / Ref +4 / Will +4 | CMB 2 / CMD 15 | Initiative +3 | Perception +11 | Spells 1L 6/6 / 2L 3/3 | Immolation 7/7 | Active Effects: None

I think one more would be good, but I don't know who else to ask offhand. It's possible that someone else from that same game would want to that just hasn't seen the post yet, but if anyone else has another possibility, that would be cool too. :)


Hill Dwarf Ghost Rider Cavalier (4) Wounds (0) HP (40) Challenge (2/2) FG (1/1) Saves (7/2/5, +2 Hardy, Fearless) AC (21/11/20) CMD (18, +4 stability) Mount: Wounds (0) HP (28) Saves (3/4/2) AC (17/10/15) DR5/slashing CMD (18, +4 Quad)

I think that I have the crunch just about ready. The character has come together pretty well...he doesn't hit as hard by himself as what I'm used to, but the mount more than makes up for it. Together they can either cycle charge or hold the line. Quite happy with that.

Damage Output:

Dwarf: 1d20 + 8 ⇒ (20) + 8 = 28
Hammer: 2d6 + 6 ⇒ (6, 1) + 6 = 13

Mount Headbutt: 1d20 + 5 ⇒ (19) + 5 = 24
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

Mount Hoof 1: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Mount Hoof 2: 1d20 + 3 ⇒ (3) + 3 = 6
Damage: 1d6 + 3 ⇒ (3) + 3 = 6

Now, for character building. He's still quite fuzzy in that regard. Are there any knightly orders that he could be a part of?


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Female Quarterling Errant Spellscar Drifter 3| HP: 25/28| AC: 17 (T13, F14)| CMB: +4/6, CMD 17: | F: +6, R: +5, W: +2| Init: +3| Perc: +6| Speed 30ft| Active Conditions: N/A
Victor:
HP: 21/21| AC: 17 (T11, F15)| F: +5, R: +5, W: +2| Survival: +8| Speed: 50 ft.|

I'll level up my character when I can, traveling back from Utah


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I PMed one from one of my other games to see if he wants to join, we'll give it a bit and I'll scrounge up one more somewhere- will kick back off on play thread once we have confirmed, but please continue making your plans/preparations.


Male Human Seeker of Enlightenment 2| HP: 15/15| AC: 14 (T12, F12)| CMB: +1, CMD 12: | F: +4, R: +3, W: +8| Init: +2| Perc: +11 | Speed 30'|

2nd phantom for the win


Hill Dwarf Ghost Rider Cavalier (4) Wounds (0) HP (40) Challenge (2/2) FG (1/1) Saves (7/2/5, +2 Hardy, Fearless) AC (21/11/20) CMD (18, +4 stability) Mount: Wounds (0) HP (28) Saves (3/4/2) AC (17/10/15) DR5/slashing CMD (18, +4 Quad)

Indeed!

To be honest, the phantom is somewhat confusing. I went into it thinking it was just a normal mount. But I think that I've finally got it down...which is a good thing to do before joining the gameplay thread.


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Ok, guy I reached out to in my other game has several other things starting now, so I've reached out to one more at Karak's suggestion and we'll see there.

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