Female N Kitsune, always in human form (auburn hair, freckles, dreamily observing and sometimes looking a little bit crazy) | Swashbuckler 1 / Magus 15 | Low-light vision | Speed 30ft, Fly 60ft | Boots of Speed 10/10 | Lucky Horses. 1/1 | HP 209/209 | Normal: AC 24 T 19 FF 16 | CMB +25 (Disarm, Trip, Sunder), CMD 28 | F +22, R +22, W +15 | Empower 1/1 | Quicken 1/1| FreeMove 4/4 | Panache 9/9 | Arcane Pool/Ring 11+4/13+4 | Black Blade Pool 4/4 | Concentr. reroll 2/2 | Chaldira reroll 1/1 | Reroll 1/1 | Flight 15/15 | Init +9 | Perc +26, SM +21, Bluff (Deceive) +28, Dipl. (Convince) +28 | Active cond: Ablative barrier, invisibility, fly, Defending bones
Thanks a lot for GMing!
Player Name: noral
Character Name: Zaarah Katsu
PFS Number: 314670-4
Faction: Scarab Sages
Slow Tracking? (Y/N): No
Day Job (please roll now): Perform Dance:1d20 + 3 ⇒ (11) + 3 = 14
Preferred Chat Channel: Discord (noral/GM Nowruz)
Special Notes/Abilities: Zaarah is typical Hexcrafter / Bladebound Magus with an intelligent black blade, shocking grasp as her main attack spell, mirror images for defense, slumber hex for special circumstances. She has a level of Swashbuckler so she has the parry / riposte routine.
Player Name: Kyle “Worg” H
Character Name: Kindle Crow
PFS Number: 220424-16
Faction: Grand Lodge
Normal Speed
Day Job: (Trait)Patient Calm: Profession Cook +20 for 32
Kindle is a support buffer Druid who offers a lot of protection spells. His companion, Rosella the Kindness Phantom, does most of the front line fighting. Using her Opening Strike power, she can standard action attack an enemy then allow an adjacent ally an attack as an immediate action.
Male LG Half-Orc Paladin 11 (Oath Against Fiends) | HP 56/74 | AC 24 T 12 FF 24 | CMD 25 (26 vs disarm/sunder) | F: +12, R: +8, W: +12| Init: +0 | Perc: +7, SM: +14 | Speed 30ft |Shirt Reroll: 1/1, Pin: 1/1, +1 on a d20: 1/1, +2 on a Sense Motive: 1/1|Lay on Hands: 7/7, Divine Bond 1/2, Smite Evil 3/4| Spells: 1st 3/3, 2nd 2/2, 3rd 1/1 | *Active: Extra +1 holy (11 min)
Player Name: Jhaeman
Character Name: Trokkus
Character Pronouns: He/Him
PFS Number: 238544-1
Faction: Silver Crusade
Day Job: Profession (mercenary):1d20 + 5 ⇒ (11) + 5 = 16
Trokkus is a Paladin, but not really a front-line fighter. More of a generalist support character. (He's Level 10 now, so I'll update the tagline and such before the session)
Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.
Player Name: Blaydsong
Character Name: Gilgrim Flintmaul
PFS#: 261876-1
Faction: Silver Crusade
Day Job: None.
Gilgrim is a grunt who's there to take hits and dish them out. He's more than willing to run into the fray and literally throw his weight around before finding a place to stand his ground and fight.
Player Name: Alex
Character Name: Bernard Yventis
PFS Number: 208280-8
Faction: The Exchange
Day Job: Diplomacy:1d20 + 31 ⇒ (18) + 31 = 49
Caravan:
Vanity (5 PP): You own a controlling share in a caravan that makes regular trips through the Inner Sea region. You aren’t required to maintain a presence in the caravan, and thus do not need to accompany the caravan as it makes its journeys, but you do shoulder some of the responsibility of ownership. For the most part, this means handling things like representing the caravan’s interests to important merchants, politicians, and aristocrats. When you first purchase your caravan, you must decide how you wish to represent the caravan’s interests—this decides what additional skill you can use to make Day Job checks. If you wish to represent the caravan as an upstanding citizen and above-the-board merchant, you can use Diplomacy to make Day Job rolls. If, on the other hand, you want to skirt the laws, focus on smuggling, and otherwise use deception to maintain the caravan’s success, you can use Bluff to make Day Job rolls. Finally, if you want to have your caravan be especially well guarded and use blatant shows of force to get what you need, you can use Intimidate to make Day Job rolls.
Bernard mostly focuses on messing with the minds of his foes, but can offer healing and protection to his allies as well. His big trick however is that even the weaker spells -can- still be quite effective.
Figure I may as well break this down, since it will almost certainly come up at some point in the game. Combo between his Mesmerist Stare and the Heavens Oracle, does some really interesting things to Color Spray. Mesmerist of my lvl bumps the minimum HD to 3 or less, and Heavens Oracle you subtract my CHA modifier from their HD to determine what effects they have, which is currently a +8. So, it is -possible- for me to render 11 HD creatures unconscious with Color Spray all while hitting them with an unavoidable penalty to Will saves :)
Male LN Human (Tien) Monk (Unchained) 10 | HP 94/94| AC 30 T 23 FF 27 | CMB +15, CMD 38 | F +9 R +10 Will +10 (+2 Vs enchantment spells and effects) | Init: +2 | Perc: +18, SM: +15 | Speed 60ft | Stunning Fist: 10/10 | Ki Pool: 10/12 | Active conditions: Mage Armour, Shadow Splinter, Barkskin
Momoko, can I ask a favour please? I carry a wand of Mage Armor and would be much obliged if you could jab me with it periodically. Would that be acceptable?
If everyone could please go through the Sky Key Solution Link and fill out you initiative and perception modifiers.
Also, let me know if the PC you are playing has any of the following chronicles.
• Pathfinder Society Scenario #6–00: Legacy of the Stonelords
• Pathfinder Society Scenario #6–16: Scions of the Sky Key,
Part 3: The Golden Guardian
• Pathfinder Society Scenario #6–19: Test of Tar Kuata
• Pathfinder Society Scenario#6–20: Returned to Sky
• Pathfinder Society Scenario #6–21: Tapestry’s Toil
Male CG Dwarf Fighter (Foehammer) 7 / Stalwart Defender 4 | HP 107/107 | AC 34 T 18 FF 30 | CMB +17 (+24 BR, +19 OR, +19 sun., +19 trip), CMD 35 (41 vs. BR, 39 vs. trip) | F: +10, R: +7, W: +6(+2 v. fear); +2 v. poi/magic | Init: +3 | Perc: +9, SM: +1; Darkvision 60 ft. | Speed 20ft | Defensive Stance: 9/9 rds | Active conditions: None.
Lol.. I hear you brother. I'm currently in the middle of running 3 different groups in Age of Ashes. Love the system, but it's a mind shift to go back.
I promise I am a decent GM, at least I think so, I just have not ran first edition in a while and not use to all of the mechanics anymore.
no worries here :)
my character can and likely will be very fiddly during the game. if you ever have any questions about a power that i'm using, i'd absolutely be happy to go over it and work with you on a ruling. i did put basically everything in my profile verbatim (copy/paste from nethys) just so it is easy to get to and review.
One of the beneficial side effects of the time shift is that some of the PCs’ expended powers and class abilities are once again available as though they had not been expended for the day. Each PC can choose two of the following benefits, and the same benefit can be selected twice to double its effects.
• Recover one or more spells or spell slots whose total
levels are equal to your character level.
• Regain one daily use of a class feature. If you would
normally be able to use the feature five or more times
in one day, instead regain two uses.
• Heal 1d2 points of damage to all ability scores.
• Heal 1d8 hit points. Add your character level to the
number of hit points recovered.
i will be out of town today for a family thing and will have limited access/time to get online til tomorrow. if anyone want/needs to bot me, i've got everything in my profile (except spell descriptions).
priority for skills would be, diplomacy (+29) > intimidate (+33) > bluff (+19)