[Gameday IX] GM Mauve's PFS1: 9-14 Down the Verdant Path (Inactive)

Game Master MauveAvengr

Maps and Info!


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Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

As soon as Soleil begins rushing to the tree, Magmara puts her hammer back in its sheath across her back as she moves over to catch her.

Acrobatics to catch: 1d20 + 1 ⇒ (9) + 1 = 10 add 2 more to that if it's strength.

Liberty's Edge

Commissioned Portrait | Female Half-Elf/Half-Varisian Unchained Rogue 5 | HP:31/33 | AC:18(/22 AoO), T14(/18 AoO), FF14 | CMD:14, FF10 | Saves:F2/R7*/W2 | Init:3 | Perc:13(/15 trap or foe) | SM:11 | Speed 30ft | Sneak Attack:3d6 | Inspired trait reroll 1/1 | Messenger bag reroll 0/1, Faction pin skill bonus 1/1 | Active Conditions: None

Althea rushes to catch Soleil, not quite trusting her enthusiasm to wait until they are all in place...
acrobatics: 1d20 + 7 ⇒ (11) + 7 = 18

Grand Lodge

Male Elf - Arcanist 5 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+6 | Init.+5 | { mage armor} Arcane Pool (0 of 11 used)

Ecthelien will move up, but is also skeptical of getting involved in the trust game - especially if being crushed by one of his teammates falling from a tree is involved.

No knowledge nature to speak of....

Yes, this is definitely going to help build trust. How could it not? he resists rolling his eyes. :)

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

Oh Sarenrae, please help me catch her... Andros says as he casts a minor spell to help him.

acrobatics+guidance: 1d20 + 1 - 4 + 1 ⇒ (17) + 1 - 4 + 1 = 15

Grand Lodge

Male Half-orc Eldritch Guardian/Mutation Warrior Fighter 5 (HP: 49/49 | AC: 23 21/11/22 20 | F+10 R+5 W+5* (+1 vs. fear/mind-affecting)| Init +1 | Percep +9 SM +3)

Grax runs over to try and catch her, but his armor is severely restricting any quick movements.

Acrobatics: 1d20 - 1 ⇒ (9) - 1 = 8

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard looks on slightly horrified at what they are attempting, but not knowing exactly what to do the bookish scholar instead begins to write down all the things happening to the party. He moves to the group under the tree, awaiting to see the result of the 'trust' fall...


Soleil climbs one of the nearby trees and looks around excitedly. Willard and Ecthelien stand back - amused or horrified or both!

With the help of Althea, Andros, and Magmara, Soleil closes her eyes and falls backwards out of the tree. And they catch her! Success

Ronronne responds, "Let me try next!" while the others of the wild hunt roll their eyes.

Acrobatics, Ronronne: 1d20 + 2 ⇒ (15) + 2 = 17

Acrobatics, Clortho: 1d20 + 11 ⇒ (16) + 11 = 27

Ronronne falls out of the tree ... and Clortho catches her! "Is this over yet?"

Success! Will have to run this wild hunt through another group exercise. Example: teach them a complicated song (Perform).

And remember, the seasons are changing rapidly, about once every 5 to 10 seconds.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Woot! That was great!" Soleil says after her fall.

"Yeah, you go for it!" she says, cheering on Ronronne.

After the successful fall and catch, Soleil goes up to offer Ronronne and Clortho congratulatory high fives. This distraction creates a great opening for someone else to come up with the next challenge before Soleil's imagination takes over and another goofy team builder manifests and since a fey being killed in the First World simply reappears somewhere else, we should probably do this quickly before our monkey friend from earlier shows up all sorts of angry that we killed them.


Daisag wont be coming back for another 6 days so I think you'll be alright.... for now!

Grand Lodge

Male Elf - Arcanist 5 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+6 | Init.+5 | { mage armor} Arcane Pool (0 of 11 used)

”Well done. Better than I even predicted. Unfortunately I may not be much assistance other than sharing my knowledge in various subjects or the arcane. “

Liberty's Edge

Commissioned Portrait | Female Half-Elf/Half-Varisian Unchained Rogue 5 | HP:31/33 | AC:18(/22 AoO), T14(/18 AoO), FF14 | CMD:14, FF10 | Saves:F2/R7*/W2 | Init:3 | Perc:13(/15 trap or foe) | SM:11 | Speed 30ft | Sneak Attack:3d6 | Inspired trait reroll 1/1 | Messenger bag reroll 0/1, Faction pin skill bonus 1/1 | Active Conditions: None

Althea has an idea. She goes and digs around in her pack for a second and pulls out her camp cup. Lacking a table, she will sit cross-legged on the ground and turn the cup upside down on the ground in front of her. She beats out a rhythm using the cup and her hands, sometimes clapping, sometimes drumming, sometimes tapping the ground with her hand or cup, sometimes moving the cup sideways, in a seemingly complicated choreography. (Link is to the cups song from Pitch Perfect) She goes through the pattern a few times, and then says "but here" she moves the cup to the side "you pass it to the next person. But to do it right we'd need to sit in a circle and have a cup for each person." She looks expectantly at the group, trying to see if anyone else has a better idea.

(Would that be... Sleight of Hand? Perform? Straight DEX check?)


I'd say that is most likely a Perform check. Are you going to be singing as well?

Althea sits down on the ground with her camp cup in front of her. Clortho looks at her and grunts. "Are we really doing this? I'd rather be chasing them or something else." Ronronne, Xox, and Garow all sit down and watch. They don't sit down next to each other though - they put a Pathfinder or two between them.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Oh yes, this is my favorite challenge!" Soleil says excitedly. "So much teamwork gets built through the beaty cup song challenge task. Nug especially encouraged us to do this one with you!" and the excited young Pathfinder playfully nudges Ronronne and stage whispers, "I bet you'll be the best at this one, but I don't know if old grumpy over there will even be able to get through the first half of it," and gestures to Clortho.

Perform: 1d20 + 3 ⇒ (2) + 3 = 5

And after Soleil's attempt goes badly she adds in, "So you all see how it can mess things up if even one person gets it wrong? That was to demonstrate. Now try not to do it like that," Bluff to make that look like an intentional teaching moment: 1d20 + 7 ⇒ (16) + 7 = 23


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Magmara joins the circle far less enthusiastically saying, "This particular challenge does not exactly work to my strengths, but we all must try our best."

Perform: 1d20 + 0 ⇒ (16) + 0 = 16

Grand Lodge

Male Half-orc Eldritch Guardian/Mutation Warrior Fighter 5 (HP: 49/49 | AC: 23 21/11/22 20 | F+10 R+5 W+5* (+1 vs. fear/mind-affecting)| Init +1 | Percep +9 SM +3)

Grax looks skeptically at the cups. He hums a bit as he watches, but when he tries to mimic Althea, he gets off beat and eventually drops the cup.

Perform: 1d20 - 1 ⇒ (5) - 1 = 4

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

Andros says a quick prayer to his goddess before trying to not embarrass himself doing the song.

perform, untrained, I have a tin ear, guidance: 1d20 + 2 + 1 ⇒ (12) + 2 + 1 = 15

Liberty's Edge

Commissioned Portrait | Female Half-Elf/Half-Varisian Unchained Rogue 5 | HP:31/33 | AC:18(/22 AoO), T14(/18 AoO), FF14 | CMD:14, FF10 | Saves:F2/R7*/W2 | Init:3 | Perc:13(/15 trap or foe) | SM:11 | Speed 30ft | Sneak Attack:3d6 | Inspired trait reroll 1/1 | Messenger bag reroll 0/1, Faction pin skill bonus 1/1 | Active Conditions: None

I was not planning on singing, no, because that's not how I learned it in real life. But since we are using perform anyway I guess there's no reason not to now (sorry all you low CHA peeps, I was trying for DEX). Also I will use my faction pin bonus on this roll (+1d4, treat as if trained)

Noticing some of the party having difficulty, Althea will try to encourage them "It takes patience and persistence to get right. Good try!"
perform sing (Liberty's Edge Faction Pin): 1d20 + 2 + 4 + 1d4 ⇒ (13) + 2 + 4 + (3) = 22

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard nods along to the song and banging on the cup, before enthusiastically trying it for himself...

Perform Untrained: 1d20 + 1 ⇒ (4) + 1 = 5

And doesn't quite sound like a bullfrog singing along, but that's the closest sound you can approximate to what he's making...


With three successful performance, the four members wild hunts are impressed. Ronronne attempts to follow suit.

Perform: 1d20 - 1 ⇒ (1) - 1 = 0

And the cup just doesn't move for her. She constantly knocks it over. Xox and Garow try next.

Perform Xox: 1d20 - 1 ⇒ (17) - 1 = 16
Perform Garow: 1d20 - 1 ⇒ (6) - 1 = 5

Xox successfully manages to do it. "Teach me how to do it!" Ronronne says. Then Clortho snaps the cup from Garow and attempts to play.

Perform: 1d20 + 4 ⇒ (3) + 4 = 7

His big hands seem to just knock the cup over. Ronronne leans over, "With practice, I'm sure we can all get it."

Clortho lets out a roar and then takes out his pan flute and plays them.

Perform (panpipes): 1d20 + 11 ⇒ (15) + 11 = 26

The melody is sweet and comforting. "That's how you perform." he says smugly.

Ronronne thanks the group. "We'll practice the trust fall and the cup game every day. Thank you. To leave this place, one must walk backwards out. Otherwise you'll end right back here.". She leads the group to a nearby cache of weapons, items, and other treasure. They run off. In the distance, the groups here bickering and fighting.
They seemed to completely forget about the PCs and the lessons they learned.

There are still two unusual bags up in the tree as well as countless others. There are motes flying around that may be of interest to Willard or Soleil.

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard will attempt to catch a flying mote before going to inventory the cache of items. Did we just put off the wild hunt by playing a cup song and falling out of trees? Color me suitably impressed! He looks at his companions with a newfound respect.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Never underestimate the value of falling out of trees," Soleil says, offering no further context, and instead, simply grinning.

Then, after a moment of her silent grinning, she says, "Well, I guess we should steal the rest of the stuff and leave, because that's what Pathfinders do!" and with that, she walks up to the two bags remaining in the tree, but gets distracted with pushing them and then watching them sway back in forth, and then pushing them so they sway in circles.

Liberty's Edge

Commissioned Portrait | Female Half-Elf/Half-Varisian Unchained Rogue 5 | HP:31/33 | AC:18(/22 AoO), T14(/18 AoO), FF14 | CMD:14, FF10 | Saves:F2/R7*/W2 | Init:3 | Perc:13(/15 trap or foe) | SM:11 | Speed 30ft | Sneak Attack:3d6 | Inspired trait reroll 1/1 | Messenger bag reroll 0/1, Faction pin skill bonus 1/1 | Active Conditions: None

Althea continues her confident officious front until they leave, then she will look shocked and respond to Willard "I can't believe that worked! My mind blanked and that was the only thing I could think of!" then collapses in a fit of quiet giggles. She almost had it under control when Soliel's comment about the 'value' of falling out of trees makes her giggle even more during the beat Soleil is grinning. But when she says 'steal' that helps Althea sober up a little. She says a cautioning finger at Soleil "ACQUIRE goods. Not steal stuff. We aren't thieves... are we?" (Althea is adamant that she is not a SPY, she's an INFORMATION BROKER. She legitimizes her criminality whenever possible.)
She also suggests "Fey are known for being capricious, so since we have what we came for, we should hurry in other regards before they change their mind."

Anything notable in the pile of treasure?
Perception: 1d20 + 9 ⇒ (18) + 9 = 27

After checking the loot, she will assist anyone trying to get the other mysterious bags down

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Yeah, acquire. That's what I said. Isn't it?" she says, looking around as if she genuinely doesn't know.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Magmara smiles and quietly shakes her head at her "sister's" silliness and moves to help Althea look through the goods they have acquired.

Perception: 1d20 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Elf - Arcanist 5 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+6 | Init.+5 | { mage armor} Arcane Pool (0 of 11 used)

Ecthelien smiles as the ploy works and the party is left to deal with the bags.

As the old adage says 'If you cannot dazzle them with your brilliance, baffle them with your ....well, you know the old adage, so I need not continue. Well done.


Looking through the cache the hunters left out for you, the group finds several items. There are several sparkling minerals. A broken glaive, a shortbow with 20 arrows, panpipes (very well made), three studded leather armors, three longbows with 40 arrows, a pair of well made boots, and three torches are ever burning.

Willard manages to capture a few motes - hopefully the Concordance has a use for them!

The group also manages to knock down a few of the bindlebags. One, which the group thinks is Azure's, contains a kaleidoscopic cloud. Another bag is larger than the rest. When that is opened, it emits rallying cries and conveys a sense of courage and resolve. ([ooc]Knowledge (planes) DC 15 to ID). The last unusual bag is covered in reddish grey fur and emits faint growling sounds ([ooc]Spellcraft DC 18 to ID).

Other bindlebags emit sounds or sensations of their contents. But nothing can be extracted (unless you are the original owner).

Grand Lodge

male human cleric(Sarenrae)1, HP 12/12, AC/T/FF 18/11/17, F +4, R +2, W +6, Init +1, Perc +4

spellcraft: 1d20 + 4 ⇒ (4) + 4 = 8

Andros examines the strange bags, then realizes he knows absolutely nothing about them.

These are...interesting bags, to say the very least. They must be inbued with the energy from the First World. I can discern nothing. Someone else with more experience want to check them out?

Liberty's Edge

Commissioned Portrait | Female Half-Elf/Half-Varisian Unchained Rogue 5 | HP:31/33 | AC:18(/22 AoO), T14(/18 AoO), FF14 | CMD:14, FF10 | Saves:F2/R7*/W2 | Init:3 | Perc:13(/15 trap or foe) | SM:11 | Speed 30ft | Sneak Attack:3d6 | Inspired trait reroll 1/1 | Messenger bag reroll 0/1, Faction pin skill bonus 1/1 | Active Conditions: None

Hearing the cries and feeling the emotions they instill, something clicks in Althea's head, something one of her sisters told her about... Kn.Planes: 1d20 + 4 ⇒ (13) + 4 = 17

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

Soleil moves forward as if to investigate the arcane nature of the furred bag, but instead, takes it and cuddles it like a teddy bear while cooing, "Aaaaaw, it's so soft and cuddly! Who's the cutest wittle bumble bag? Dat's wight, you awe!"

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard will briefly incant in the language of dragons, summoning the ability to Detect Magic when looking at the piles of loot.

Knowledge Planes: 1d20 + 9d6d1d20 + 9 ⇒ (13) + (7, 6, 13, 18, 1, 5, 9, 12, 3, 7, 16, 4, 18, 16, 7, 11, 20, 6, 5, 3, 3, 13, 12, 19, 6, 9, 12, 13, 19, 13, 6, 4, 5, 16, 8, 14, 18) + 9 = 399

Very intriguing, a bag full of emotions? That last one may be hostile, or is it? the Ulfen seems to waffle for a moment while he thinks about what it could be.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Magmara simply moves close to her sister with her hammer at the ready in case any sort of growling beastie comes out of the "cutest wittle bumble bag."

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

oops typed too fast
Know Planes: 1d20 + 9 ⇒ (8) + 9 = 17
Spellcraft: 1d20 + 9 ⇒ (20) + 9 = 29

The Concordance

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Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

I think we should just let Willard keep the 399 he rolled. That does seem only fair ;=)


Willard knows everything about everything. He knows what has happened, what is happening, and what will happen...

He also knows that the large bag likely contains the camaraderie of the wild hunt - likely why they were not getting along. The other bags seem to contain traits magically extracted by fey.

The other bag is a growling grey bag of tricks which functions as a typical grey bag of tricks with the following modifications: can be used once per day, to a maximum of 3 times per week, the animals it summons come from the First World which have unusual physical features (such as bizarre coloration or abnormally long fur), the animals gain resistance 5 to both cold and electricity and a +4 bonus on saving throws against mind-affecting affects, and count as animals and fey.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

The fuzzy bag of tricks seems like an item Soleil should totally own! Yes, I have already spent that gold, no questions asked, no hesitations, it is just ridiculous enough to be perfect for her.

As Willard the All-Knowing comes over to inspect the bindle bag, Soleil is reluctant to let go of her "fluffy" and only does so reluctantly at Magmara's urging and with the promise that she can snuggle it again when he's finished. As soon as he finishes, she immediately snuggles it into an embrace and begins telling it how much she missed it.

And if he mentions aloud what it does, she's gonna pull out an animal :=)

Grand Lodge

Male Half-orc Eldritch Guardian/Mutation Warrior Fighter 5 (HP: 49/49 | AC: 23 21/11/22 20 | F+10 R+5 W+5* (+1 vs. fear/mind-affecting)| Init +1 | Percep +9 SM +3)

Grax nods as he glances around at the weird fey bags. "We have them. Shall we get out of here before those hunters return?"

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard considers how long he hung on the tree of knowledge to gain this insight, rather than a long instrospective revelry, he shakes his head, clearing it. He peers oddly at the Raven perched on his shoulder, as if to say, This is all your fault...

The bag which feels emotional is the comradery of the wild hunt, we should probably leave it for them to figure out; only seems right. The other is an odd variation of a bag of tricks, which allows you to summon a creature daily, but only thrice per week. Whatever comes from it will bear the marking of the first world in some manner, coloration, furs, and the like, but will bear resistances common to the Fey.

Willard looks mildly embarrassed, and raises his hand to one eye, That was just a dream, wasn't it?

Grax is right, we should leave before the hunters return to look for us and their missing emotions.


How do you guys leave?

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Summon a creature??!?!?" Soleil asks in delighted disbelief. Immediately, she reaches in the bag and pulls out...

Animal: 1d100 ⇒ 50


Soleil reaches in the bag and pulls out... a rat with moose-like antlers.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

A moose!! Or a rat!!! It immediately jumps into Soleil's arms and begins doing some sort of raspy growl that is apparently purring as it snuggles against the Ifrit girl.

Liberty's Edge

Commissioned Portrait | Female Half-Elf/Half-Varisian Unchained Rogue 5 | HP:31/33 | AC:18(/22 AoO), T14(/18 AoO), FF14 | CMD:14, FF10 | Saves:F2/R7*/W2 | Init:3 | Perc:13(/15 trap or foe) | SM:11 | Speed 30ft | Sneak Attack:3d6 | Inspired trait reroll 1/1 | Messenger bag reroll 0/1, Faction pin skill bonus 1/1 | Active Conditions: None

Althea has an idea and asks Ecthelien to borrow his inkpen, and writes "CAMRADERIE" on the bag. "That way hopefully they can figure it out themselves, but not that we tricked them before we escape. Soleil bring your new pet with us!" She smiles satisfactorily, and moonwalks out of the grove.

The Concordance

Ifrit Summoner 2; Perception -1; 15/15 HP; Fort +0, Ref +4, Will +2; AC 17, touch 14, FF 13 Melee: Elven Curve Blade +5, 1d10+3, +1 fire, Ranged: Ray of Frost/Acid Splash +5 vs touch 1d3

"Coming, Ally!" Soleil calls after her companion, and while snuggling her moose-rat, she strangely goes skipping backwards out of the grove.


Ancestor Eidolon 2; Perception +5; 14/14 HP; Fort +4, Ref +1, Will +3; AC 13 (17 w/mage armor), touch 11, FF 12 (16 w/mage armor) Melee: Lucerne Hammer +6, 1d12+4 OR Slams +5, 1d8+3

Magmara follows along backward looking around for threats as she goes.

Perception: 1d20 + 4 ⇒ (13) + 4 = 17

The Concordance

Male Human (Ulfen) Arcanist 5 (Blood Arcanist) | HP: 20/22 | AC 11 (15), T 11, FF 10 | Fort 2, Ref +3, Will +5 | init +5, Perception +3 | Active Effects: None

Willard remembering the caution of earlier retraces his steps backwards from where he stands, relying on Munin to steer him

Grand Lodge

Thrush Sage Familiar (HP: 24/24 | AC: 17/16/15 | F+1 R+4 W+2 | Init +2 | Percep +9 SM +2 )

Javon peers at the moose-like rat (jackarat?) from up on the branch. "Curious! Some First World creature... Gerald, if these transformed creatures exist here, perhaps that's the type of magic that cursed me!" The bird looks around the area. "We should find someone here to help!"

Grand Lodge

Male Half-orc Eldritch Guardian/Mutation Warrior Fighter 5 (HP: 49/49 | AC: 23 21/11/22 20 | F+10 R+5 W+5* (+1 vs. fear/mind-affecting)| Init +1 | Percep +9 SM +3)

Grax growls. "And you would leave these other Pathfinders behind here? What are you always saying? Exploit, Record, Collaborate? How can you do those last two if you stay here? No, we have to leave here before those hunters return. Come, I have the pouch here." He holds up the familiar satchel.

Grand Lodge

Thrush Sage Familiar (HP: 24/24 | AC: 17/16/15 | F+1 R+4 W+2 | Init +2 | Percep +9 SM +2 )

"It's Explore, Report, Cooperate, Gerald! And you know it!" The bird stamps its tiny leg in frustration. "Very well, you are right. I must lead these young Pathfinders back home to report their deeds! Come, Gerald!" He flies to the satchel. "And remember, backwards! We must go backwards as they told us! Exploit, Record, Collaborate...really, Gerald! We must double your lesso--"

Grax closes the satchel and the rest of the talkative bird's tirade is muffled. He sighs and trudges backward out of the grove with the others.

Grand Lodge

Male Elf - Arcanist 5 - AC(17)/T13/F10/CMD14 |HP 26/26| Fort:+3;Ref:+5;Will+5 |Percept.+6 | Init.+5 | { mage armor} Arcane Pool (0 of 11 used)

The unusually stoic elf reviews the items and the plans for the bags and their contents.

Do we need any additional magic ID? If not, won't bother rolling

He shakes his head at the bag with the bird and a nod to Grax

He had the gist of it. We have explored, cooperated and certainly have plenty to report. But have we increased our knowledge of the arcane to expand our capabilities or skills? That is to be seen.


There is one pair of boots that are magical and torches that are magical.

Once the group leaves the Whirlwood by walking backwards, it is an easy walk back to the frozen lake. Returning to the Material Plane requires each Pathfinder to immerse him or herself in the water and spin clockwise three times. Continue making a DC 15 Swim check until you make it, which determines how long it takes you to cross.

Also, each character must roll 1d10 after they cross

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