![]()
About Althea ValentynCommissioned Portrait | Female Half-Elf/Half-Varisian Unchained Rogue 5 | HP:33/33 | AC:18(/22 AoO), T14(/18 AoO), FF14 | CMD:14, FF10 | Saves:F2/R7*/W2 | Init:3 | Perc:13(/15 trap or foe) | SM:11 | Speed 30ft | Sneak Attack:3d6 | Messenger bag reroll 1/1, Faction pin skill bonus 1/1 | Active Conditions: None CHARACTER DESCRIPTION
Generally hides her elven ears under her headscarf, unless in an area around other elves. Can be reserved around new people, but would always rather make a friend than enemy, and most of the time her looks and charisma lends people toward her side. On a quest to find out more about her unknown elven father (to finish her Kapenia family tree scarf). Her parents had met at the Swallowtail Festival in Sandpoint. She knows he had some magic ability (why her mother chose him, to strengthen their tribe) and has a signet ring belonging to him. Though she has not been found gifted with her tribe's magic, she is hoping once she finds her father, she may take easier to his type of magic and learn from him. Father's Identity:
Unknown to her, her father is Zarineth, also known as 'Swallowtail,' a leader of the Lantern Bearers/Shin'Rakorath. Defining moments of PbP play:
Religion: Desna --------------------------------------------------------------- Weapon and Armor Proficiency - Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields. STAT BLOCK:
Defensive stats & abilities:
AC 18/(22), touch 14/(18), flat-footed 14 (+4 armor, situational +4 dodge bonus against AoO)
hp 33 (5d8+5) Fort +2, Ref +7, Will +2 CMD 15 (FF 11) Dodge (Feat): +1 dodge bonus to AC (as long as you have your DEX bonus too)
Offensive stats & abilities:
Speed 30ft. in armor
Base Atk +3; CMB +1/+7 (Weapon Finesse on D,S,T) Melee: +1 Rapier (1-h), +7 on attack rolls (1d6+4/18-20) P Sap (1-h), +6 on attack rolls (1d6-2) B Ranged: Light Crossbow (range 80ft), +6 on attack rolls (1d8/19-20) [P] Shortbow (range 60ft), +6 on attack rolls (1d6/x3) [P] Special Attacks: Sneak Attack +3d6 precision dmg Finesse Training (gives Weapon Finesse feat) DEX to hit and to dmg for rapier instead of STR
Spells:
Scrolls (Level 1):
Scroll of Lesser Restoration Scroll of Ghostbane Dirge Wands (see equipment):
Dull Gray Ioun Stone Wayfinder resonant power - Read Magic 1/day for 10 min Feats/Traits:
Feats:
Skill Focus - Diplomacy (Racial bonus) +3 to diplomacy Weapon Finesse (Class bonus) DEX to hit instead of STR for rapier Dodge (Combat) +1 dodge bonus to AC Mobility (combat) +4 dodge bonus to AC from AoOs Alertness (general) +2 bonus on Perception and Sense Motive skill checks (10+ ranks = +4 bonus) (*=teamwork feat) Traits:
Other Abilities:
Half-Elf Racial Abilities:
Elven Immunities (saving throws; magic sleep) Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. Adaptability (bonus feat) Half-elves receive Skill Focus as a bonus feat at 1st level. Keen Senses (skill bonus) Half-elves receive a +2 racial bonus on Perception checks. Low-Light Vision (vision) Half-elves can see twice as far as humans in conditions of dim light. Elf Blood (race) Half-elves count as both elves and humans for any effect related to race. Multitalented (FCB & leveling) Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes. Favored Class Bonuses:
Unchained Rogue Class Abilities:
Skills:
Acrobatics^ +7
DEX (3) + 1 ranks + 3 class bonus Appraise +7 INT (3) + 1 ranks + 3 class bonus Bluff +7 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") CHA (2) + 2 ranks + 3 class bonus Climb^ +2 STR (-2) + 1 ranks + 3 class bonus Craft (_) untrained +3 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 0 ranks + 3 class bonus Diplomacy +13 (additional +2 circumstance for Gather Info from "Information Brokerage" vanity; additional +2 circumstance in Qadira or vs Sarenrae from "High Priestess's Patronage"; additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") CHA (2) + 5 ranks + 3 class bonus + 3 (Skill Focus racial feat) Disable Device +13 (additional +1/2 level vs traps from "Trapfinding"; included +2 from Mwk Thieves' Tools; Liberty's Edge Faction Pin +1d4) DEX (3) + 5 ranks + 3 class bonus + 2 circumst. Mwk Thieves' Tools Disguise +2 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") CHA (2) + 0 ranks + 3 class bonus Escape Artist^ +7 (Liberty's Edge Faction Pin +1d4) DEX (3) + 1 ranks + 3 class bonus Fly +3 DEX (3) + 0 ranks CHA (2) + 0 ranks Heal +1 WIS (1) + 0 ranks Intimidate +6 (additional +2 vs goblinoids from "Goblin Bane"; additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") CHA (2) + 1 ranks + 3 class bonus Knowledge (Arcana)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Knowledge (Dungeoneering)^ +8 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 2 rank + 3 class bonus Knowledge (Engineering)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Knowledge (Geography)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Knowledge (History)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Knowledge (Local)^ +11 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 5 rank + 3 class bonus Knowledge (Nature)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Knowledge (Nobility)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Knowledge (Planes)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Knowledge (Religion)^ +4 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 1 rank Linguistics^ +8 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") INT (3) + 2 rank + 3 class bonus Perception +13 (additional +1/2 level vs traps from "Trapfinding"; additional +1/3 level to avoid surprise) WIS (1) + 5 rank + 3 class bonus + 2 racial (Keen Senses) + 2 (Alertness feat) Perform (Sing) +6 (Liberty's Edge Faction Pin +1d4; additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") CHA (2) + 1 ranks + 3 class bonus Profession (Information Broker) +5 WIS (1) + 1 rank + 3 class bonus Ride^ +3 DEX (3) + 0 ranks Sense Motive +11 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") CHA (2) + 3 ranks + 3 class bonus + 2 (Rogue's Edge: Sense Motive) + 2 (Alertness feat) Sleight of Hand^ +7 DEX (3) + 1 ranks + 3 class bonus INT (3) + 0 rank + 3 class bonus Stealth^ +11 DEX (3) + 5 ranks + 3 class bonus Survival +1 WIS (1) + 0 ranks Swim^ 2 STR (-2) + 1 ranks + 3 class bonus Use Magic Device +7 (additional +1 circumstance when in Absalom from "You Rescued the Minotaur Prince") CHA (2) + 2 ranks Armor check penalty (^) -0 (Mithral Shirt) Trapfinding (class) +1/2 level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps.
Equipment/Magic Items & money:
Mithral Shirt
+1 Rapier Cold Iron Rapier Sap (that bounces) Light Crossbow Crossbow Bolts (20) Cold Iron Crossbow Bolts (10) Shortbow Signet Ring (2) Explorer's outfit Rogue's Kit (10 pitons, 10 torches, 0 rations) Mwk Thieves' Tools Wand of Cure Light Wounds (3 charges) Alchemist's Fire (2) Alkali flasks (1 - Antitoxin Waterproof bag Wand of Disguise Self (5 charges) Scroll of Lesser Restoration Scroll of Ghostbane Dirge ice diamond shard Wayfinder Dull Gray Ioun stone 6343.95g-275g = 6068.95 (mix of silks, gems & coins)
Party/Scenario equipment:
Previous Scenarios Played / Boons:
Welcome to Pathfinder boon (Tattoo of the Open Road)
Regional Support Package 2017 Boon #3 (On the Job Training) First Steps, Part 1: In Service to Lore Emerald Spire Superdungeon: Tower Ruins (River Kingdom Notoriety & Goblin Bane) #3-21 Temple of Empyreal Enlightenment #45 Delirium's Tangle (You rescued the Minotaur Prince) #6-18 From Under Ice (Icy Jewel Recovery) #7-22 Bid for Alabastrine (Prophet's Ally) #9-01 Cost of Enlightenment (High Priestess's Patronage & Visions of the Void) #08 Slave Pits of Absalom #09-14 Down the Verdant Path (Remnant of the First World: bouncy Sap) #04-18 Veteran's Vault #10-6 Treason's Chain (Cleaning House; Katapeshi Underground; Well-Connected) #04-15 Cyphermage Riddle (_?, _?) Organized Play Accessory Perks & Vanities:
Rise of the Runelords: "Burnt Offerings" Messenger Bag (1x/scenario) after you roll the dice, you can reroll 1d20 die; you must take the new result.
Liberty's Edge Faction Pin (1x per session) +1 to any skill check, OR 1d4 to Escape Artist, Perform, and Disable Device (treat as if trained). Information Brokerage Membership (Vanity) grants you a +2 circumstance bonus on Diplomacy skill checks made to gather information. You can use Knowledge (Local) to attempt Day Job rolls. -------------------------------------------------
Botting Instructions:
Althea always tries to solve issues using diplomacy first, if it's reasonable. (Not if they are already charging me with weapons drawn)
[Dice=Diplomacy]1d20+13[/dice] Additional +2 if from Qadira or a follower of Sarenrae In combat, she tries to get sneak attack on the first turn through stealth before combat, if possible. Otherwise she will target any enemies that haven't gone (are flat-footed), if she can't reach then in 30' of movement then she will use her crossbow instead on turn 1. In general she tries to get in a flanking position, possibly even delaying until after a another melee character has gotten into a position she can make use of.
Backup ranged weapon: light crossbow
|