Ebonfist's #3-12 Dog Pharaoh's Tomb (Inactive)

Game Master EbonFist

Maps & Slides


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Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Mylvwara shifts out of the room.

If Valeros and Kal can get out of there then Mylvwara has tricks up her sleeve. If they're stuck in tight then she's got very little.

Grand Lodge

F Dwarf Shaman / 7 AC20 T10 FF20 | HP: 73/73 | F6 / R3 / W11 +3 Poison +5 Spells| Init: +1 | Perc: +12 | Darkvision

Gulp...

will save: 1d20 + 11 ⇒ (12) + 11 = 23
will save: 1d20 + 11 ⇒ (9) + 11 = 20
will save: 1d20 + 11 ⇒ (17) + 11 = 28

Phew

A sharp flash of pale blue light emanates from Shardra's outstretched hand, raised in challenge against these long-dead walking horrors. From within the light faint ghostly shapes of dwarven warriors long passed swirl about the room in a 30' radius, tearing chunks out of the mummies as they swirl past, over and through them...

Channel positive energy to harm undead, move
channel damage, DC16 for 1/2 damage: 4d6 ⇒ (4, 5, 2, 4) = 15

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Will DC 16: 1d20 + 5 ⇒ (18) + 5 = 23
Will DC 16: 1d20 + 5 ⇒ (18) + 5 = 23
Will DC 16: 1d20 + 5 ⇒ (4) + 5 = 9

Soooo close.

Paralysis: 1d4 ⇒ 1

Not bad, all things considered. Diazepane really needs something to boost his Will.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

will: 1d20 + 4 ⇒ (15) + 4 = 19
will: 1d20 + 4 ⇒ (15) + 4 = 19
will: 1d20 + 4 ⇒ (9) + 4 = 13
+2 if vs fear

Valeros is gripped by a supernatutal feeling of dread.

Scarab Sages

varon tengu| HP: 51/51| AC: 26 (16 Tch, 16 Fl) | CMB: +4, CMD:19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +11, SM: +7 uc rogue 8 initiative +6 bmc 6 dmc +21 ts fort +7 ref +12 will +4 pg54 ac 21 flat 16 touch 16

Ichio attack the red mummy
Will Ts: 1d20 + 4 ⇒ (16) + 4 = 20
Will Ts: 1d20 + 4 ⇒ (5) + 4 = 9
Will Ts reroll T-shirt: 1d20 + 4 ⇒ (15) + 4 = 19
Waki1 attack+flank: 1d20 + 14 ⇒ (11) + 14 = 25
Waki2 attack+flank: 1d20 + 14 ⇒ (10) + 14 = 24
Extra waki attack+flank: 1d20 + 14 ⇒ (6) + 14 = 20
damage + Sneak attack: 1d6 + 8 + 3d6 ⇒ (5) + 8 + (2, 3, 1) = 19
damage + Sneak attack: 1d6 + 8 + 3d6 ⇒ (1) + 8 + (3, 2, 3) = 17
damage + Sneak attack: 1d6 + 6 + 3d6 ⇒ (5) + 6 + (5, 6, 3) = 25

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Will: 1d20 + 6 ⇒ (7) + 6 = 13
Will: 1d20 + 6 ⇒ (13) + 6 = 19
Will: 1d20 + 6 ⇒ (14) + 6 = 20
Will, expend quibble: 1d20 + 6 ⇒ (14) + 6 = 20

A sense of grief pours over Kal, and he staggers on his feet. The entropic energies around him burst to life and a swell of activity- and the room shifts subtly, and the colors dull and flicker for a brief moment before Kal is standing tall and firm against the creatures.

A new, alternate, universe was created... just for me

Kal turns and smiles at the greenish tinged mummy, "I hope you taste better than the last one..." before lunging at the creature- a chaotic glint in his eye.

Rage, attack. If green drops, then will 5 ft step and finish the attack action on blue

Claw #1, PA: 1d20 + 13 + 1 ⇒ (5) + 13 + 1 = 19 Damage: 1d6 + 15 ⇒ (2) + 15 = 17
Claw #2, PA: 1d20 + 13 + 1 ⇒ (17) + 13 + 1 = 31 Damage: 1d6 + 15 ⇒ (4) + 15 = 19
Bite, PA: 1d20 + 13 + 1 ⇒ (10) + 13 + 1 = 24 Damage: 1d6 + 21 ⇒ (1) + 21 = 22
Hasted Bite, PA: 1d20 + 13 + 1 ⇒ (9) + 13 + 1 = 23 Damage: 1d6 + 21 ⇒ (5) + 21 = 26


Serpent's Fall Games I've Played (Session Tracker)

Super Secret rolls:
Ichio 3rd Save: 1d20 + 4 ⇒ (6) + 4 = 10
Valeros: 1d4 ⇒ 4
Ichio: 1d4 ⇒ 2
Mummy Will: 1d20 + 8 ⇒ (19) + 8 = 27
Mummy Will: 1d20 + 8 ⇒ (11) + 8 = 19
Mummy Will: 1d20 + 8 ⇒ (7) + 8 = 15[
Who gets it?: 1d4 ⇒ 4

Mylvwara, Shardra, and Kal'Ryon manage to overcome their dread while Ichio, Diazepane and Valeros succumb to their fear.

Ichio you needed one more save. I went ahead and rolled it for you and you missed it. Pay no mind to the fact that the people who failed are at the bottom of the initiative...pure coincidence...really.

2 of the mummies are able to resist Shardra's holy energy but the last takes the full brunt. Kal'Ryon is then able to finish off the green mummy, though it is a close thing.

The Blue Baddie Bashes Baleros and Red Rumbles the paralyzed man.

Slam: 1d20 + 14 ⇒ (7) + 14 = 21
Slamage: 1d8 + 10 ⇒ (7) + 10 = 17

Slam: 1d20 + 14 ⇒ (9) + 14 = 23
Slamage: 1d8 + 10 ⇒ (4) + 10 = 14

Round 1 Continued (round 2 for Shardra). The Bold may act.
Current effects - Party Hasted: +1 to AC, Reflex Saves, +30 to speed and an extra attack on a full attack.
Shardra
Mummies Red -7HP, Blue -15HP, Green - Dead
Kal'Ryon
Mylvwara -16HP and a Fort Save.
Ichio Paralyzed this round and the next
Diazepane Paralyzed this round
Valeros Paralyzed this round and the 3 next -31HP and 2 Fort Saves.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

fortitude: 1d20 + 4 ⇒ (4) + 4 = 8

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Mylvwara casts a spell.
fortitude: 1d20 + 4 ⇒ (16) + 4 = 20

And a hound archon appears!
will: 1d20 + 7 ⇒ (1) + 7 = 8
will: 1d20 + 7 ⇒ (3) + 7 = 10

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Unfortunately, the hound archon can't roll for toffee is frozen in terror as well.

1d4 ⇒ 1
1d4 ⇒ 1

For one round.

Grand Lodge

F Dwarf Shaman / 7 AC20 T10 FF20 | HP: 73/73 | F6 / R3 / W11 +3 Poison +5 Spells| Init: +1 | Perc: +12 | Darkvision

Seeing the undead horrors immobilise the party's front line of melee specialists, Shradra steps forward into the doorway and again projects that wan blue light from her outstretched hand. The ghostly shapes of dwarven warriors long passed pulse out swirling across the room in a 30' radius, tearing chunks from the mummies...

5' step, Channel positive energy to harm undead
channel energy, DC16 for 1/2 damage: 4d6 ⇒ (5, 5, 3, 4) = 17


Serpent's Fall Games I've Played (Session Tracker)

Saves:
1: 1d20 + 8 ⇒ (11) + 8 = 19
2: 1d20 + 8 ⇒ (4) + 8 = 12

Shardra dwarven ancestors once more pile out and tear into the mummies. Once again, one of them proves more susceptible than the other.

Round 2 Continued (round 3 for Shardra). The Bold may act.
Current effects - Party Hasted: +1 to AC, Reflex Saves, +30 to speed and an extra attack on a full attack.
Shardra
Mummies Red -15HP, Blue -32HP, Green - Dead
Kal'Ryon
Mylvwara -16HP and a Fort Save.
Ichio Paralyzed this round and the next
Diazepane Paralyzed this round
Valeros Paralyzed this round and the 3 next -31HP and 2 Fort Saves.

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Diazepane should be un-paralyzed in Round 2.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Ebonfist, I attempted my fort save earlier and failed.

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

The chaos continues to swirl about the Ganzi, and he steps up next to the wounded and paralyzed Valeros. "Leave him alone, you filthy thing"

Claw, haste: 1d20 + 14 ⇒ (6) + 14 = 20
S/B: 1d6 + 15 ⇒ (4) + 15 = 19

Claw, haste: 1d20 + 14 ⇒ (7) + 14 = 21
S/B: 1d6 + 15 ⇒ (1) + 15 = 16

Bite, haste: 1d20 + 14 ⇒ (11) + 14 = 25
S/B: 1d6 + 21 ⇒ (4) + 21 = 25

Bite, haste: 1d20 + 14 ⇒ (4) + 14 = 18
S/B: 1d6 + 21 ⇒ (2) + 21 = 23

5 ft step, Full round attack on Blue


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

hey guys...i've been pretty sick last two day....just getting back into the swing of things...will post in a bit...


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

fort: 1d20 + 8 ⇒ (9) + 8 = 17
fort: 1d20 + 8 ⇒ (15) + 8 = 23


Serpent's Fall Games I've Played (Session Tracker)

I'm not sure how GM's actually run high level combats. Mid-level get's clunky fast. Anyway, I've taken everything into account and the below status should be correct. Sorry this is slowing things down, more.

Kal'Ryon turns another mummy into so much shredded linen and desiccated flesh, thanks to it being weakened by Shardra's holy energy.

Perhaps seeing the ease with which the Ganzi deals with the undead guardians bolsters Diazepane's mental strength because he snaps out of his stupor.

Valeros/Goran's sturdy fortitude is able to fight off the terrible affliction that comes with the mummy's touch.

Round 2 Continued (round 3 for Shardra). The Bold may act.
Current effects - Party Hasted: +1 to AC, Reflex Saves, +30 to speed and an extra attack on a full attack.
Shardra
Mummies Red -15HP, Blue - Dead, Green - Dead
Kal'Ryon
Mylvwara -16HP and Mummy Rot.
Ichio Paralyzed this round
Diazepane
Valeros Paralyzed this round and the 2 next -31HP.

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Diazepane takes a step back and throws a bomb.

I forget whether anyone has recalled knowledge ... Diazepane has Knowledge (religion): 1d20 + 7 ⇒ (4) + 7 = 11 if not. He specifically wants to know elemental resistances/weaknesses. Default is frost bomb, unless the mummy is immune to cold, then fire otherwise. (If immune to both, Diazepane will draw a holy water and the damage would be Holy Water: 2d4 ⇒ (3, 4) = 7.)

Frost Bomb, PBS: 1d20 + 9 + 1 ⇒ (18) + 9 + 1 = 28 vs touch
Cold, PBS: 4d6 + 6 + 1 ⇒ (6, 6, 2, 3) + 6 + 1 = 24 plus DC 18 vs staggered


Serpent's Fall Games I've Played (Session Tracker)

There have been knowledge checks. The mummies don't have any immunities. They have a weakness to fire but you also know that the mold growing on them is fueled by heat so would only grow stronger and more dangerous if you hit it with fire.

Diazepane hits the remaining mummy with a frosty bomb, causing some of the mold covering it to shrivel.

Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12

It is clear that the cold affects it powerfully stiffening it's aged joints.

That keeps it from going after Kal'Ryon but doesn't stop it from attacking the target right next to it.

Slam: 1d20 + 14 ⇒ (4) + 14 = 18
Slammage: 1d8 + 10 ⇒ (2) + 10 = 12

Round 3 (round 4 for Shardra). The Bold may act.
Current effects - Party Hasted: +1 to AC, Reflex Saves, +30 to speed and an extra attack on a full attack.
Shardra
Mummies Red -39HP, Blue - Dead, Green - Dead
Kal'Ryon
Mylvwara -16HP and Mummy Rot.
Ichio
Diazepane
Valeros Paralyzed this round and the next -43HP and a Fort Save.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

The Hound Archon snaps out of its previous paralysis and snarls at the mummy before swinging its sword.
The mummy must make a DC16 will save or take a -2 on attacks, AC and saves for 24 hours.

attack: 1d20 + 9 ⇒ (20) + 9 = 29
damage: 2d6 + 12 ⇒ (6, 5) + 12 = 23

attack: 1d20 + 4 ⇒ (4) + 4 = 8
damage: 2d6 + 12 ⇒ (5, 1) + 12 = 18

crit confirm: 1d20 + 9 ⇒ (4) + 9 = 13
extra damage: 2d6 + 12 ⇒ (1, 2) + 12 = 15


Serpent's Fall Games I've Played (Session Tracker)

Mylvwara's summoned ally finishes the last mummy off, leaving a battered but unbroken pack of Pathfinders.

Valeros/Goran needs one more Fort save to avoid Mummy Rot from that last blow. The onset time is 1 minute so, if anyone can Remove Curse before then, Mylvwara won't suffer the effects. Take whatever time you want for healing of any sort but I'm going to go ahead and post the next room so we can move forward when you're ready.

This chamber was once the equal to the fake treasure chamber in true grandeur, but the marshy environment has done its work well—the tops of the treasure shelves are mere islands in the stagnant water. Most of the shelves are empty, with only a few treasures remaining. The grand, rune-covered sarcophagus of the Dog Pharaoh lies open on its dais.

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Unless someone has it on tap, Diazepane will quickly create an extract of remove curse (takes 1 minute), and give it to Mylvwara.

He will offer charges from his wand of cure light wounds to Valeros.

CLW: 1d8 + 1 ⇒ (7) + 1 = 8
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (1) + 1 = 2
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
CLW: 1d8 + 1 ⇒ (3) + 1 = 4
CLW: 1d8 + 1 ⇒ (6) + 1 = 7
CLW: 1d8 + 1 ⇒ (8) + 1 = 9
CLW: 1d8 + 1 ⇒ (5) + 1 = 6

---

"Open sarcophagi give me the creeps."

Diazepane drinks an extract of shield, because he keeps forgetting otherwise.


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

fort: 1d20 + 8 ⇒ (16) + 8 = 24

Boy...I sure was a big help there...that's embarrassing...

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Mylvwara thanks Diazepane and offers her own wand, asking him to close her wounds. Assuming that's okay.
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (7) + 1 = 8

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

"Thank you, Diazepane, now I just need to get rid of this disease."

If anyone's packing remove disease?

Mylvwara casts detect magic and scans the room while the Hound Archon stands guard.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Mylvwara also casts shield and protection from evil on herself.


Serpent's Fall Games I've Played (Session Tracker)

I may be (probably am) doing this wrong, but the curse and the disease are linked so I'm going to say that Diazepane removing the curse also removes the disease.

Each of the three mummies in this corridor, is buried in the high style of Ancient Osirion, with the most valuable possessions owned in life. Each mummy wears 550 gp in ancient jewelry and one bears a phylactery upon its brow which glows in the light of Mylvwara's Detect Magic spell.

DC25 Spellcraft Check:
It is a Phylactery of Positive Channeling. This item allows channelers of positive energy to increase the amount of damage dealt to undead creatures by +2d6. This also increases the amount of damage healed by living creatures.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

spellcraft: 1d20 + 19 ⇒ (5) + 19 = 24

”Hmm, I’m not sure what this might be. Any thoughts?”

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Diazepane taps Mylvwara with her wand.

Spellcraft: 1d20 + 16 ⇒ (13) + 16 = 29

Spoiler open - it's a Phylactery of Positive Channeling.

---

I believe mummy disease is both a curse and a disease, but the catch is that the curse needs to be removed first. I don't know what exactly we fought here, but in a homebrew campaign I fought a simple mummy; my party had remove disease but not remove curse so we were stuck until we got back to town. Diazepane has remove disease but he's out of 3rd level extracts for the day (he only gets two and he prepared Channel Vigor). Diazepane can prepare remove disease before the end of the adventure so Mylvwara won't carry it over on her Chronicle, but if this mummy gave the same disease as the one I faced before (and my memory is correct), Mylvwara will contract the disease without the curse (and make a Fort save or be healed with remove disease, which Shardra may have ... ?).

Edit: Diazepane has lesser restoration on his list and two open 2nd level extract slots - if we have 2 minutes, he can prepare lesser restoration twice, and offset any ability damage (but not drain) caused.


Serpent's Fall Games I've Played (Session Tracker)

Okie dokie. I'll roll the damage.

As the party looks around and figures out the loot and Diazepane brews up a strange brew, the ancient infection inflicted on Mylvwara by the mummy takes hold.

Con: 1d6 ⇒ 1

Cha: 1d6 ⇒ 1

Look at them rolls...If Shardra has Remove Disease she can cast it, and we'll retcon it out. On to the next room?

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Mylvwara should still get a Fort save against the disease. Diazepane will prepare lesser restoration twice if she fails. FWIW, I just looked on Shardra's page and she doesn't have remove disease listed.

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

I already failed my fortitude save. Thank you, Diazepane, the fact that you can drop remove disease as well is awesome.

Scarab Sages

varon tengu| HP: 51/51| AC: 26 (16 Tch, 16 Fl) | CMB: +4, CMD:19 | F: +7, R: +12, W: +4 | Init: +6 | Perc: +11, SM: +7 uc rogue 8 initiative +6 bmc 6 dmc +21 ts fort +7 ref +12 will +4 pg54 ac 21 flat 16 touch 16

go next room
perception check: 1d20 + 18 ⇒ (11) + 18 = 29


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

Valeros moves in after Ichio....trusting the tengu's senses...

Grand Lodge

F Dwarf Shaman / 7 AC20 T10 FF20 | HP: 73/73 | F6 / R3 / W11 +3 Poison +5 Spells| Init: +1 | Perc: +12 | Darkvision

Shardra too moves up, casting a lingering regretful look at the now sweating and sickly-looking elf.

Shardra can 'Break Enchantment' but has no way to cure diseases. Apologies


Serpent's Fall Games I've Played (Session Tracker)

Nothing to See Here?:
Stealth: 1d20 + 8 + 8 ⇒ (7) + 8 + 8 = 23

As he enters the room, Ichio spots a number of large shapes lying low in the water. He warns the rest of the group so none of them are particularly surprised when 4 lizardfolk slowly rise up, water and muck dripping off their unblinking forms.

One of them calls out to you.

"من أنت؟ لماذا أنت هنا؟"

Draconic:
"Who are you? Why are you here?"

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Diazepane replies in Draconic.

Draconic:
"We are from the Pathfinder Society. We come in peace. We are looking for information about the one they call the Dog Pharoah."

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

Draconic:
"That we have made it this far, should tell you we are not to be trifled with"

Diplomacy: 1d20 + 9 ⇒ (10) + 9 = 19

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Myvlvwara nods, "نعم نحن علماء. هنا للتعلم."

draonic:
Yes, we are scholars. Here to learn.

diplomacy (aid another): 1d20 + 1 ⇒ (20) + 1 = 21


Male Human NG fighter 7, HP 74/74, AC 24, T 15, FF 20, F +8, R +6, W +4(+2 vs fear), Perc +0, Init +7

Valeros looks at the creature, puzzled.

Umm...yeah...sure...

Silver Crusade

Female Elf Wizard (Conjurer) 8 / Magaambyan Arcanist 1hp55, AC18/14/16, Fort +6, Ref +9, Will +11(+2/+4/+6), Init +2, Perception +14 | Buffs: PfE, Mage Armour

Mylvwara turns to Valeros, "Draconic. They speak the tongue of dragons. I can translate, if you would like to ask them anything?"


Serpent's Fall Games I've Played (Session Tracker)

I find Kal'Ryon's idea of diplomacy amusing. With so many peopel speaking Draconic and, assuming that they're going to translate for the rest I'm going to drop the spoilers. Just assume that the lizardfolk are always speaking draconic.

"We know nothing of a 'Dog Pharaoh.' Unless that is the name of the other one who has forced us to remove the treasures from this place," the spokesman for the lizardfolk says.

They bridle a bit at Kal'Ryon's words but take his meaning and seem relieved by the explanation of why the group is there and what they consider their purpose.

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

"Can you explain more about this 'other one' who forced you to remove treasures? Who did the treasure belong to? Were you - or are you - guardians of this temple?"

Grand Lodge

F Dwarf Shaman / 7 AC20 T10 FF20 | HP: 73/73 | F6 / R3 / W11 +3 Poison +5 Spells| Init: +1 | Perc: +12 | Darkvision

Shardra stands with her arms crossed, watching the exchange.


Serpent's Fall Games I've Played (Session Tracker)

"This place has been here for many generations. We knew it was not meant to be here and to stay away. We put up wards to keep the evils in and warn the wise to stay out," the scaly person explains.

"7 days past, a group like you - scaleless, outsiders - snuck into our village and took our hatchery hostage. They promised to set our eggs free only if we helped them remove the valuables from this temple. Though we did not wish to enter, we could not risk our young so we agreed."

"All that remains here is cursed and will harm those who touch it. The last of the non-cursed items lies there. We were about to take it to the one who forced us to work when we heard your fighting."

She points behind her at a spot in the wall that is just a bit darker than it should be, suggesting there might be a submerged tunnel there.

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

"Where might we find the people who forced you to work? We will retrieve the items that belong here and return them."

Dark Archive

Ganzi Bloodrager 5/DD 6 | HP 136/136 (169*) | Resistance (5 Acid, Electricity, Sonic, Fire +10*) DR 5/magic |AC 23 (*22) (32 buffed) |Rage*:16/16 BW 2/2 Quibble 1/1, Spells 1st: 3/3 2nd: 2/2|CMB +13 (15*) (+2 trip), CMD 29 | F: +16/*+19, R: +9, W: +11/*+13 (+2 charm, 1/1 Reroll) |Perc: +6 Dipl +14 DV 60', Blind: 30'| 30ft | Conditions:

"Did they wear an emblem of a Snake? If so, I believe our interests (yours being your eggs, and ours being these people) clearly align."


Serpent's Fall Games I've Played (Session Tracker)

"We care not about these items. They are not ours and have no value. You may take what you find, though the ones that remain in this room are all cursed according to the man who has had us working here."

"He waits on the other side of the tunnel and yes, he did wear a snake symbol."

I'm assuming you're giving chase. There are several piles of loot at the entrance to the tunnel that you can take with you.

One of the lizardfolk leads the way, confidently diving under the surface where the tunnel is. One by one you follow, swimming through water so murky that there is nothing but darkness after only a few feet of leaving the previous chamber.

The tunnel continues. And continues and it occurs to you that lizardfolk are excellent swimmers and can hold their breath much longer than most other humanoids and maybe that's why they were so confident in diving into the tunnel and maybe this tunnel goes on for several hundred yards and your lungs are burning and its dark and if only your fellow pathfinders weren't crowding the tunnel behind you, you could go back and BREATHE.

And then there is light ahead of you and a few more strokes bring you up to the surface and air.

The dark and claustrophobic passage through the foundations of the tomb opens into the overcast swamp. The back of the tomb is much like the front, with gnarled swamp trees fighting for space on the dryer bits of ground and reeds, grass, and open stagnant water claiming the rest. To the east the ground raises slightly. Between two bone and leather fetishes lies a path that has seen recent use, the grass and marsh weeds broken down into a matted mush.

You find yourselves face to face with a thin, goateed Garundi man with piercing blue eyes and hair pulled back in a short ponytail, dressed in muddy studded leather armor and a contingent of 4 lizardfolk.

The human seems surprised to see them, apparently expecting the lizardfolk to emerge from the tunnel with the last batch of loot from the Dog Pharaoh’s Tomb. He recovers quickly, sizing you up professionally. “Welcome…Pathfinders, I can tell. We’re just about done here, so don’t let us get in your way.”

We're on slide 3. A picture of the human has been added to slide 1.

Silver Crusade

7-20 | NG male (he/him) human (Varisian) alchemist 13 | AC 27 (T 16, FF 23) | HP 120/120 | P +21, I +4 | F +16 (+18 vs poison), R +17, W +12 | Bombs: 7/23, Fly: 12/13, Clover: 3/3 | Active Conditions: ant haul, displacement

Diazepane will not respond to the human. Instead, he speaks in Draconic to the lizardfolk.

Draconic:
"We have been told that this man has forced you into labor. We oppose that."

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