SC/PO PBP Juke Joint!- Skitter Home- Team A (Inactive)

Game Master JERRY WAYNE 073

Adventures on Vesk-3! And A WHOLE LOT OF Skittermanders!

Gazigaz
Nako
Dakoyo
Quonx

Spicy!

Armor Clash

Victory Speech

Zerastorfen

Cave 1

Cave 3

Parsinum

Stridermander cave


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Black was taken down by Quonx, applying Dakoyo's successful attack to red


Dakoyo
Quonx, -24/24 SP -5 HP, inspired
Nako, -36/36 SP, -30/30 HP, inspired, dying
Red, 6 damage
Gazigaz

The red stridermander notes itself being the last member of its pack left in the lair and it roars in anger at the assembled heroes before spraying urine on the cave floor and savagely tearing into Nako...

bite: 1d20 + 12 - 4 ⇒ (16) + 12 - 4 = 24

piercing damage: 1d6 + 7 ⇒ (5) + 7 = 12

...its jagged fangs rip viciously into the weary soldier helper, her life-fluids draining out as she collapses to the floor.

The enraged stridermander snarls and turns its attention to Dakoyo and scrambles towards him.

move action move toward Dakoyo

Go for Gazigaz!


CG Skittermander Envoy 4 | 24/24 SP 26/26 HP 6/7 RP | KAC 16, EAC 16 | Fort +1, Ref +6, Will +6 | Perception +7, Low-Light Vision, Darkvision 60 ft | GM Reroll 1/1

"Yeouch!"

Gaz directs fire at the remaining stridermander and fires his pistol.

Eac: 1d20 + 6 + 1 - 2 ⇒ (8) + 6 + 1 - 2 = 13
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Making her weapon glow with extra zap-em juice, Quonx fires a shot at red and they yawns wide.

Ranged vs EAC (sleepy, tracking, get em?): 1d20 + 6 - 1 + 1 + 1 ⇒ (7) + 6 - 1 + 1 + 1 = 14
Fire: 1d8 + 4 + 1d6 ⇒ (3) + 4 + (6) = 13

After the shot, she pulls out a mk1 serum of healing with one of her free hands.


Gazigaz's shot almost hits.

Quonx adds a bottle of volatile energized chemicals in liquid form (not for biological consumption) to her rifle that makes the underground darkness around her ebb briefly as her overcharged shot finds its mark. Seek immediate engineering help if your firearm experiences an erected charge lasting more than 4 hours.

Dakoyo
Quonx, -24/24 SP -5 HP, inspired
Nako, -36/36 SP, -30/30 HP, inspired, dying
Red, 19 damage, get em
Gazigaz

Dark Archive

Dak finally noticing that Nako is down feels intensely guilty and runs right past the stridermander (trying to avoid attacks) and heals Nak.

Acrobatics: 1d20 + 1 ⇒ (11) + 1 = 12 to avoid AoO.
Mystic Cure: 3d8 + 5 ⇒ (3, 5, 2) + 5 = 15


Waiting on the resolution of the potential healing before deciding my actions this round.


Dakoyo
Quonx, -24/24 SP -5 HP, inspired
Nako, -36/36 SP, -15/30 HP, inspired, prone, handheld items dropped, but awake
Red, 19 damage, get em
Gazigaz


Nako blinks a few times, grabs the curve blade, and activates her hyper racial ability to stand up. She slashes at the Stridermander.
Curve Blade: 1d20 + 10 ⇒ (16) + 10 = 26
Slashing: 1d10 + 11 ⇒ (1) + 11 = 12


Alright then just change my standard action to another move action, and I move to flank.


The stridermander attempts to strike at Nako with its feeding tendril as Nako circles around to flank it...

AoO reaction reach attack: 1d20 + 12 ⇒ (10) + 12 = 22

...and strikes the savage soldier but is unable to attach and grapple her!

piercing damage: 1d3 + 7 ⇒ (3) + 7 = 10

The beast recognizes it being covered on both sides and hisses as it moves away to attack a single target...

1 Dakoyo, 2 Nako: 1d2 ⇒ 1

...and it moves viciously upon Dakoyo!

guarded step and bite

bite: 1d20 + 12 ⇒ (20) + 12 = 32

It bites the meticulous mystic as ferociously as it can!

crit, double damage: 1d6 + 7 + 1d6 + 7 ⇒ (2) + 7 + (1) + 7 = 17


Dakoyo. -17/28 SP
Quonx, -24/24 SP -5 HP, inspired
Nako, -36/36 SP, -25/30 HP, inspired
Red, 19 damage, get em
Gazigaz


CG Skittermander Envoy 4 | 24/24 SP 26/26 HP 6/7 RP | KAC 16, EAC 16 | Fort +1, Ref +6, Will +6 | Perception +7, Low-Light Vision, Darkvision 60 ft | GM Reroll 1/1

Gaz moves closer to the fight and keeps encouraging his allies to shoot the scary monster.


|Spell Templates |Icons: ◆◇↺ |Identifying Magic

Full attack.

Ranged vs EAC: 1d20 + 6 - 1 + 1 - 4 + 1 ⇒ (18) + 6 - 1 + 1 - 4 + 1 = 21
Elec: 1d8 + 4 ⇒ (3) + 4 = 7

Ranged vs EAC: 1d20 + 6 - 1 + 1 - 4 + 1 ⇒ (16) + 6 - 1 + 1 - 4 + 1 = 19
Elec: 1d8 + 4 ⇒ (3) + 4 = 7


Instructional and heartwarming calls from Gazigaz keep the team combat focused on the stridermander that will not back down.

Quonx brings swift and fierce shots onto the brutish beast!

Dakoyo. -17/28 SP
Quonx, -24/24 SP -5 HP, inspired
Nako, -36/36 SP, -25/30 HP, inspired
Red, 33 damage, get em
Gazigaz


Nako takes a 5 ft step and swings at the Stridermander hoping to end this finally.
Curve Blade: 1d20 + 10 ⇒ (20) + 10 = 30
Slashing: 1d10 + 11 ⇒ (10) + 11 = 21
Crit: 1d10 + 11 ⇒ (5) + 11 = 16

"Nobody makes me bleed my own blood!"


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The helpful heroes wipe away the copious amount of stridermander blood that cascaded everywhere from Nako's bombastic strike and note three bodies laying in the corner of the beasts' lair. Three pahtras are found on the animal skins and with a minor amount of first aid, the hunting lodge clients can exit the caverns with only a bit of assistance. The would-be hunters are a bit delirious from their ordeal but are able to mutter thanks to their saviors, especially when they emerge into the light of day.

Nakonechkin is relieved to see his crew when they appear at the cave entrance, going so far as to embrace them in one big hug. He then realizes that he has an audience and clears his throat with embarrassment. Syvatsolex is lucid enough to drive her vehicle back to Ewagadravona, mostly with aid from famed vesk inventor Elon Vusk's Veskla self driving system. Both groups arrive back at the city before dusk. Biconiamaca is similarly thrilled to see their friend and the customers who made it back alive. They hand over any promised reward on behalf of Gadraveech Tours. If asked, Biconiamaca promises that they will inform the city authorities of the newly connected caverns and deeper entrance into Gadraveech. Protocol dictates that the caves be fully explored by a seasoned team of spelunkers before they can be used recreationally. Biconiamaca jokingly suggests that the heroic scavenger crew should volunteer for the job, which is followed by Nakonechkin laughing nervously and escorting his employees out of the building. Such an adventure will have to wait for another day!

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