
Jack Lily-White |

Fort save: 1d20 + 12 ⇒ (17) + 12 = 29
Jack raises a hand to ward off the negative energy that washes over him. And though he withers slightly, his gourd face is largely unharmed.
5 damage
Action 1: Guidance
Action 2-3: Ray of Frost
Jack works through two magical invocations, bolstering himself before releasing a ray of frost at the cult leader
Ray of Frost vs Nyamat: 1d20 + 12 + 1 ⇒ (5) + 12 + 1 = 18
Damage (Cold): 3d4 + 4 ⇒ (4, 3, 4) + 4 = 15

Fuchsia Madouc |

Busy day today…
Fort: 1d20 + 12 ⇒ (12) + 12 = 24 5 damage
tumble: 1d20 + 15 ⇒ (12) + 15 = 27
stab: 1d20 + 15 ⇒ (1) + 15 = 16
Parry

Yuturr Unku |

It takes Yuturr rather longer to reach Nyamat than he'd like, but he gets there. Special delivery! I'll just put it right here between your fourth and fifth ribs for you.
stabbity AC: 1d20 + 15 ⇒ (7) + 15 = 22
piercing: 2d6 ⇒ (2, 4) = 6
plus Deadly, if a crit: 1d8 ⇒ 4
Stride x2, Strike.

Yuturr Unku |

Per Slack-approved retcon:
sneak attack: 2d6 ⇒ (1, 2) = 3

Asta Odimmadu |

Yuturr should have a +1 circ bonus on that from Asta's last turn.
-----
Fort Save vs. harm: 1d20 + 9 ⇒ (8) + 9 = 17
Asta continues his strategic examination of his target.
Society to Recall Knowledge (Known Weakness): 1d20 + 14 ⇒ (17) + 14 = 31 +1 circ bonus to everyone's first attack this round.
Devise a Stratagem: 1d20 ⇒ 19
Seeing a prime opening, Asta stabs again!
+1 striking ghost touch sword cane vs flank (Devise a Stratagem), Known Weakness: 19 + 15 + 1 = 35
P damage: 2d6 + 1 ⇒ (5, 2) + 1 = 8
Strategic Strike: 2d6 ⇒ (1, 2) = 3
+1 striking ghost touch sword cane vs flank, agile 2nd: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
P damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11
+1 striking ghost touch sword cane vs flank, agile 3rd: 1d20 + 15 - 8 ⇒ (10) + 15 - 8 = 17
P damage: 2d6 + 1 ⇒ (4, 1) + 1 = 6
◇DaS, ◆Strike, ◆Strike, ◆Strike

Zarke |

AoO: 1d20 + 13 ⇒ (14) + 13 = 27
bludgeoning: 2d12 + 4 ⇒ (5, 1) + 4 = 10
Zfort: 1d20 + 12 ⇒ (1) + 12 = 13
Tfort: 1d20 + 13 ⇒ (16) + 13 = 29
Zarke recoils in severe pain from the harm, while T'gon'l avoids the worst.
T'gon'l then nips at Nyman while Zarke smashes.
smashy time: 1d20 + 13 ⇒ (1) + 13 = 14
b damage: 2d12 + 4 ⇒ (3, 10) + 4 = 17
more smashy: 1d20 + 13 - 5 ⇒ (1) + 13 - 5 = 9
b damage: 2d12 + 4 ⇒ (8, 11) + 4 = 23
Frustrated by his misses Zarke heals himself with his gloves
healer's gloves: 2d6 + 7 ⇒ (4, 3) + 7 = 14
smashy time: 1d20 + 13 ⇒ (9) + 13 = 22
b damage: 2d12 + 4 ⇒ (10, 1) + 4 = 15
Support from T'gon'l: . Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted. Both attacks likely misses so no help there.

GM Kate |
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Jack avoids some of the negative energy from the cult leader but can't quite hit with his ray of frost.
Fuchsia avoids some of the damage as well, though she has trouble connecting with her blade.
Yuturr darts in and just manages to stab Nyamat!
Asta can't avoid the negative energy, but he does spy the perfect opening. Asta expertly strikes the cult leader right between the ribs. Crit! As Nyamat teeters on the brink of consciousness, Asta follows up with another blowing, dropping the man for good.
Out of initiative! Zarke can save the use of healer's gloves, if he'd like, since Asta took him down.
Yuturr, -32 hp
Jack, -5 hp
Fuchsia, -5 hp
Zarke, -60 hp
Asta, -27 hp

Yuturr Unku |

Yuturr takes some time to study the pool, trying to weigh the quality of Jack's advice.
Arcana: 1d20 + 14 ⇒ (11) + 14 = 25
Occultism is two less. Untrained in Natire/Religion.

GM Kate |

Yuturr examines the clear water. He thinks that it's been affected by all the Angazhan worship here. It heals evil-aligned creatures, but may not affect neutral or good creatures the same same way.
He also spots a shiny vial at the bottom of the pool!

Fuchsia Madouc |

Think we can fish it out? Theivery or craft to make a hook on a string?
If so Fuchsia will try to aid!
You can do it!
One For All (Diplomacy to Aid Another), Badge (E): 1d20 + 4 + 14 ⇒ (3) + 4 + 14 = 21

Yuturr Unku |

Yuturr gives it a go, his tongue sticking out as he concentrates.
Thievery: 1d20 + 14 ⇒ (13) + 14 = 27 plus Fuchsia's Aid, if applicable

Zarke |

Zarke works on the process of bandaging his and everybody else's wounds while they figure out how to go fishing.

Asta Odimmadu |

Asta sets about trying to figure out the properties of the water (without exposing himself to it).
Religion +10, Crafting +12, Occultism/Arcana +14, and a +1 bonus if this is related to one of my leads.

GM Kate |

Yuturr manages to use the materials in the room to fish out a small copper tube capped with sapphire-studded stoppers. It contains a dose of dust of disappearance.
Asta agree with Yuturr's observations about the pool.

Fuchsia Madouc |

So where's curse breaker? Keep going left? I say Left, as before; follow the same pattern

GM Kate |

After healing up the hard way and not by drinking the water from the healing pool which would definitely heal you, the group continues on.
This room has doors to the north, east, and an open passage south. The wall to the west has several displays bearing thirty-eight mummified hands, with a small plaque next to each.
Each plaque lists a name, date, and often some notable accomplishment, such as defeating a rival cabal, expanding the cult’s territory, or summoning a particularly powerful demon. A surprising number of hands have six fingers on them.
One of the hands isn’t a former cult leader’s hand at all, but a hollowed-out hand containing a dose of sixfingers elixir. Its plaque explains the
item’s basic function, and that it was a stolen from a rival cult of Angazhan decades ago.

Yuturr Unku |
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With some distaste, Yuturr makes his way over to the display of hands. Goth decor. Ugh. Not really my thing...and why do so many of these hands have six fingers...?
He holds up a vial, pulled from one of the hanging hands. Gruesome place to store this. But it might prove useful. He hands the elixir to Zarke.

Asta Odimmadu |

"Fascinating. I wonder if that is a function of their worship, or a genetic predisposition among the population the cult draws from?"

Fuchsia Madouc |
1 person marked this as a favorite. |

Seems to me like many of their leaders may have been faking it. Sounds about right for demon-worshipers to me. If only we found that elixir first, we could have pretended to be their leader and taken over! 'Dear Old Angizine says to be nice from now on, tithe Fuchsia and Yutuur all your gold, and to improve your fashion and interior design skills, et cetera.

Yuturr Unku |
1 person marked this as a favorite. |

Yuturr grins. Let's try that, next time we run across one of these Angazhans, eh? Beats working for a living!

Zarke |

Zarke pulls yet another roll of bandages from T'gon'l's saddle bags as he works on the party's various wounds.
finally finished. "We ready to get beat up again?" Zarke jokes.

Asta Odimmadu |
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"Sure thing, Fuchsia. The rest of us will just hang back and let you two handle them all on your own, sound good?"

Fuchsia Madouc |

If they'd just be willing to have a polite conversation first, it would be no problem. Did you see how I practically had Ademe eating out of the palm of my hand? I was playing along… but oh, no, all these dino-demons and insane-cultists and angry snake-ladies want to do it the hard way around here. She sighs. No such thing as easy money.

GM Kate |

You look into the next room. A small metal altar stands against the room’s south wall. The chipped and worn shrine is shaped like a bent, muscled humanoid dinosaur with its broad back serving as the altar’s surface. The entire structure seems to exude an ancient and oppressive malice. A double door leads east.
A man and a woman kneel in prayer. They seem startled by your entrance. "Hey, what are you doing here?" The man reaches for his spear...
Ngira: 1d20 + 11 ⇒ (12) + 11 = 23
Sanura: 1d20 + 15 ⇒ (15) + 15 = 30
Fuchsia: 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28
Zarke: 1d20 + 14 + 2 ⇒ (19) + 14 + 2 = 35
Jack: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Asta: 1d20 + 12 + 2 ⇒ (19) + 12 + 2 = 33
Yuturr (Stealth): 1d20 + 14 + 2 ⇒ (4) + 14 + 2 = 20
Initiative
Zarke
Asta
Fuchsia
Sanura
Ngira
Yuturr
Jack
You get a really unpleasant sensation, like your are near something terribly cruel.
If you are attracted to her, you take a circumstance penalty to certain checks.

Fuchsia Madouc |

Fuchsia will be attracted to her.
Fuchsia moves closer and looks at the woman's outfit. More edgy fashion, just like everyone else around here. You can do much better; trendy is the last stage before tacky.
bon mot vs the woman: 1d20 + 14 ⇒ (18) + 14 = 32
She then twirls her rapier, ready for the inevitable rejoinder.
Move, bon mot, parry.

Zarke |

Zarke charges forward, deep into the room, ready to threaten both foes. Sure that nothing good could be here despite his strange attraction towards the woman. Zarke shakes his head and electric arcs both of them.
EA: 3d4 + 4 ⇒ (2, 2, 2) + 4 = 10
Basic Reflex DC 22
Command(2x Stride), Electric Arc(2)
aoO: 1d20 + 13 ⇒ (17) + 13 = 30
hammer time: 2d12 + 4 ⇒ (5, 10) + 4 = 19
Effected by secret mysterious powers.

Asta Odimmadu |

Society to Recall Knowledge (Known Weakness): 1d20 + 14 ⇒ (6) + 14 = 20 Usual +1 circ on everyone's first attack vs the cultist if that's a crit success.
Devise a Stratagem: 1d20 ⇒ 13
Asta spots an opening, breaking his attention from the fascinating woman (Asta is susceptible) in the corner to dash into a flanking position on the cultist.
+1 striking ghost touch sword cane vs. flank (DaS): 13 + 15 = 28
P damage: 2d6 + 1 ⇒ (1, 2) + 1 = 4
Strategic Strike: 2d6 ⇒ (3, 5) = 8
+1 striking ghost touch sword cane vs. flank, agile 2nd: 1d20 + 15 - 4 ⇒ (20) + 15 - 4 = 31
P damage: 2d6 + 1 ⇒ (6, 4) + 1 = 11
◇DaS, ◆Stride, ◆Strike, ◆Strike.
"There's something seriously wrong with this shrine."

GM Kate |

The woman seems offended by Fuchsia's cutting remark. Success!
Sanura Reflex: 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30
Ngira: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
The woman easily dodges most of Zarke's arc, but the man is less successful.
Asta recognizes that the man is a regular human and notes that he bears a resemblance to the cult leader you just killed. He then moves in and stabs the cultist twice, the second attack causing a spurt of blood.
The woman appears annoyed at being backed into the corner, but she reaches a hand out gently toward Zarke.
"We don't need to fight like this. We could all be friends.
I think you'd like to be friends with me."
Suddenly, her hand tries to grip the kobold's neck.
Diplomacy to grapple vs Fort DC-2: 1d20 + 20 ⇒ (13) + 20 = 33
Suddenly, Zarke is restrained by the woman's grasp!
She brings her face near Zarke's and starts to drain the life force from him!
negative damage: 3d6 ⇒ (1, 6, 3) = 10 plus drained 1
She then slashes at T'gon'l with her surprisingly sharp nails.
claw: 1d20 + 16 - 4 ⇒ (19) + 16 - 4 = 31
ouch!: 2d8 + 8 ⇒ (6, 1) + 8 = 15 slashing plus 1d6 ⇒ 4 evil
The man draws his spear and heals himself.
heal: 1d8 + 8 ⇒ (6) + 8 = 14
Zarke can't make AoO due to restrained
Initiative
Zarke, -10, drained 1, restrained (T'gon'l -30)
Asta
Fuchsia
Sanura, -5 hp
Ngira, -41 hp
Yuturr
Jack

Yuturr Unku |

Circumstance penalty to certain effects will apply.
Yuturr darts into the room, the circumstances of which prevent his typical reaction to such a scene.
You should let our friend go, he says reasonably, with every confidence that such a suggestion will be ignored.
Skirmish Strike: 1d20 + 15 ⇒ (14) + 15 = 29
piercing: 2d6 ⇒ (2, 1) = 3
plus Deadly, if a crit: 1d8 ⇒ 4
second stabbity: 1d20 + 15 - 5 ⇒ (10) + 15 - 5 = 20
piercing: 2d6 ⇒ (4, 2) = 6
plus Deadly, if a crit: 1d8 ⇒ 5
Stride, Skirmish Strike, Strike.

Fuchsia Madouc |

Fuchsia doesn't like this person healing himself and decides to level out the playing field. But she can't do anything about it as she wastes panache on a critical miss. Assuming the creature will just move if she flanks, she then tumbles back out through Ngira's space, picking on the softer target.
1d20 ⇒ 1
tumble: 1d20 + 15 ⇒ (15) + 15 = 30

Zarke |

-16 after drained 1
Zarke struggles to get loose.
unarmed: 1d20 + 12 ⇒ (19) + 12 = 31
Zarke follows up with an electric arc on both.
zot: 3d4 + 4 ⇒ (1, 4, 2) + 4 = 11
basic reflex 22
While T'gon'l takes a bite out of the hopefully yummy woman.
bite vs ff: 1d20 + 12 - 5 ⇒ (1) + 12 - 5 = 8
piercing damage: 2d8 + 4 ⇒ (2, 5) + 4 = 11

Asta Odimmadu |

Assuming the man with the spear is still up.
Asta continues his assault on the spear-wielding cultist.
Society to Recall Knowledge (Known Weakness): 1d20 + 14 ⇒ (2) + 14 = 16 +1 circ bonus for everyon's first strike against him on a crit.
Devise a Stratagem: 1d20 ⇒ 17
+1 striking ghost touch sword cane vs flank (DaS): 17 + 15 = 32
P damage: 2d6 + 1 ⇒ (4, 5) + 1 = 10
Strategic Strike: 2d6 ⇒ (4, 4) = 8
+1 striking ghost touch sword cane vs. flank, agile 2nd: 1d20 + 15 - 4 ⇒ (16) + 15 - 4 = 27
P damage: 2d6 + 1 ⇒ (3, 6) + 1 = 10
+1 striking ghost touch sword cane vs. flank, agile 3rd: 1d20 + 15 - 8 ⇒ (6) + 15 - 8 = 13
P damage: 2d6 + 1 ⇒ (2, 6) + 1 = 9
◇Devise a Stratagem, ◆Strike, ◆Strike, ◆Strike

Jack Lily-White |

Action 1: Stride
Action 2-3: Ray of Frost
Jack and Meg both move closer to get a better view of the show. "Well now," is all Jack says before releasing a ray of frost at the nearest cultist.
Ray of Frost vs Cultist: 1d20 + 12 ⇒ (9) + 12 = 21
Damage (Cold): 3d4 + 4 ⇒ (3, 4, 2) + 4 = 13

GM Kate |

Yuturr stabs the cultist once, slightly distracted.
Zarke manages to wiggle free and casts another electric arc.
Sanura Reflex: 1d20 + 14 + 1 ⇒ (6) + 14 + 1 = 21
Ngira: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26
This time, the strange woman takes the full brunt.
Asta's first strike is a crit, bringing down the cultist! Asta can retcon last two actions.
Jack moves in and fires off a ray of frost that misses. Redirected to the only target left.
The woman looks down. "So. My champion has fallen. Which of you will be my new champion? I have a wonderful gift for you. Perhaps you..."
The woman Steps twice and brings her hand down to Fuchsia's face, suddenly grabbing her neck.
Diplomacy vs Fort DC -2: 1d20 + 20 ⇒ (13) + 20 = 33
Fuchsia is restrained. DC 26 Will save before you can Escape.
Initiative
Zarke, -10, drained 1, (T'gon'l -30)
Asta
Fuchsia, restrained
Sanura, -16 hp
Yuturr
Jack

Fuchsia Madouc |

Will: 1d20 ⇒ 7
Fuchsia remains docile. Yeah… could be… I'm tough…

Yuturr Unku |

She'd make a fine champion, Yuturr says, but I'm afraid she has a prior engagement. You understand, being a busy person yourself.
He uses some of his patented moves, then conjures up a disk of force for protection.
Skirmish Strike vs. flat-footed AC: 1d20 + 15 ⇒ (8) + 15 = 23
piercing: 2d6 ⇒ (6, 1) = 7
plus sneak attack: 2d6 ⇒ (2, 2) = 4
plus Deadly, if a crit: 1d8 ⇒ 1
second stabbity vs. flat-footed AC: 1d20 + 15 - 5 ⇒ (17) + 15 - 5 = 27
piercing: 2d6 ⇒ (4, 1) = 5
plus sneak attack: 2d6 ⇒ (1, 3) = 4
plus Deadly, if a crit: 1d8 ⇒ 8
Skirmish Strike, Strike, verbal component for shield (AC 24).

Asta Odimmadu |

Retcon one of my remaining actions last round to Recall Knowledge. Nothing with the other.
Religion to Recall Knowledge: 1d20 + 10 ⇒ (2) + 10 = 12
This round:
Religion to Recall Knowledge (Known Weakness): 1d20 + 10 ⇒ (6) + 10 = 16 +1 circ on crit
Devise a Stratagem: 1d20 ⇒ 17
Not sure what to make of her, Asta spots an opening anyway, stepping into position and stabbing twice!
+1 striking ghost touch sword cane vs. flank (DaS): 17 + 15 = 32
P damage: 2d6 + 1 ⇒ (3, 5) + 1 = 9
Strategic Strike: 2d6 ⇒ (1, 6) = 7
+1 striking ghost touch sword cane vs. flank, agile 2nd: 1d20 + 15 - 4 ⇒ (8) + 15 - 4 = 19
P damage: 2d6 + 1 ⇒ (4, 6) + 1 = 11
◇Devise a Stratagem, ◆Step, ◆Strike, ◆Strike

Zarke |

T'gon'l nips at the heals of the strange lady while Zarke smashes twice and heals T'gon'l.
hammer go smash vs FF: 1d20 + 13 ⇒ (15) + 13 = 28
bludgeoning damage: 2d12 + 4 ⇒ (7, 8) + 4 = 19
hammer go smash vs FF: 1d20 + 13 - 5 ⇒ (16) + 13 - 5 = 24
bludgeoning damage: 2d12 + 4 ⇒ (2, 2) + 4 = 8
1 action heal companion: 3d10 ⇒ (5, 8, 8) = 21
Support: Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted.

Jack Lily-White |

Action 1-2: Ray of Frost
Action 3: Guidance
Jack once more releases a ray of frost at the woman, hoping that he can aim true through the press of bodies.
Ray of Frost vs Woman: 1d20 + 12 ⇒ (9) + 12 = 21
Damage (Cold): 3d4 + 4 ⇒ (2, 4, 4) + 4 = 14
He then incants another spell, letting an invisible guiding hand aid Asta
Cast Guidance on Asta

GM Kate |

As Fuchsia remains entranced by the woman, Yuturr attacks the woman twice.
Asta isn't sure what kind of creature this woman is, but he knows how to strike! Crit!
Zarke smashes twice and heals up T'gon'l from her vicious claws.
Jack's Ray of Frost barely misses in the throng of people around her.
Badly injured, she reaffirms her grip on Fuchsia and brings her face close, drawing out some of Fuchsia's life force.
negative damage: 3d6 ⇒ (2, 2, 6) = 10 plus drained 1
She heals up as Fuchsia looks drained.
Still need a DC 26 Will save before you can Escape
She scratches at Zarke.
claw: 1d20 + 16 - 4 ⇒ (10) + 16 - 4 = 22
ouch!: 2d8 + 8 ⇒ (8, 1) + 8 = 17 slashing plus 1d6 ⇒ 6 evil
Initiative
Zarke, -10, drained 1, (T'gon'l -9)
Asta
Fuchsia, restrained, -10 hp, drained 1
Sanura, -85 hp
Yuturr
Jack

Yuturr Unku |

Peeing yourself is warm, too, Yuturr says with a snarl. LET HER GO!
stabbity vs. flat-footed AC: 1d20 + 15 ⇒ (2) + 15 = 17
piercing: 2d6 ⇒ (4, 3) = 7
plus sneak attack: 2d6 ⇒ (4, 4) = 8
plus Deadly, if a crit: 1d8 ⇒ 1
second stabbity vs. flat-footed AC: 1d20 + 15 - 4 ⇒ (19) + 15 - 4 = 30
piercing: 2d6 ⇒ (2, 6) = 8
plus sneak attack: 2d6 ⇒ (6, 2) = 8
plus Deadly, if a crit: 1d8 ⇒ 4
He then conjures up a disc of force for protection.
Strike x2, verbal component for shield (AC 24). Will use shield on any critical hit.

Asta Odimmadu |

"Who the hell are you, lady? Let Fuchsia go!"
Religion to Recall Knowledge (Known Weakness): 1d20 + 10 ⇒ (17) + 10 = 27
Devise a Stratagem: 1d20 ⇒ 13
+1 striking ghost touch sword cane vs flank (DaS): 13 + 15 = 28
P damage: 2d6 + 1 ⇒ (3, 6) + 1 = 10
Strategic Strike: 2d6 ⇒ (6, 1) = 7
+1 striking ghost touch sword cane vs. flank, agile 2nd: 1d20 + 15 - 4 ⇒ (14) + 15 - 4 = 25
P damage: 2d6 + 1 ⇒ (3, 4) + 1 = 8
+1 striking ghost touch sword cane vs. flank, agile 3rd: 1d20 + 15 - 8 ⇒ (17) + 15 - 8 = 24
P damage: 2d6 + 1 ⇒ (5, 5) + 1 = 11
◇Devise a Stratagem, ◆Strike, ◆Strike, ◆Strike

GM Kate |

Fuchsia can't bring herself to break the grapple despite getting drained of life.
Luckily, Yuturr and Asta both move in to stab the creature, who Asta finally recognizes as a succubus, and she falls!
Out of combat!
A basket near the altar contains a few cleaning supplies, and beneath them is a jeweled hair comb worth 140 gp.

Fuchsia Madouc |

Well. Between Ademe and Sanura I've learned interesting new ways to make friends and influence people. Let's finish things here so I can take a nap soon.
Happy to push on.

Yuturr Unku |

More concerned about your insistence on trusting them, Yuturr pokes lightly at Fuchsia. Remind me to tell you of the patch of swampland I bought in Osirion -- I'll sell it to you at an incredible price!

Fuchsia Madouc |
2 people marked this as a favorite. |

Bah! That's just part of the long con, my friend! I'm basically the one bidding on that swampland of yours, just to drive up the mark's price; don't worry about me!