GM Kate's The Slithering (closed) (Inactive)

Game Master Kate Baker

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M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

Zarke smashes #3 again

hammah: 1d20 + 14 ⇒ (18) + 14 = 32
bludgeoning: 2d12 + 4 ⇒ (5, 10) + 4 = 19

Before letting T'gon'l carry him across the battlefield to further debilitate the Aspis halfling.

Fort DC 25 vs Goblin Pox.
Critical Success The target is unaffected.
Success The target is sickened 1.
Failure The target is afflicted with goblin pox at stage 1.
Critical Failure The target is afflicted with goblin pox at stage 2.

Goblin Pox (disease); Level 1. Goblins and goblin dogs are immune. Stage 1 sickened 1 (1 round); Stage 2 sickened 1 and slowed 1 (1 round); Stage 3 sickened 1 and the creature can't reduce its sickened value below 1 (1 day)


Shadow of the Vault Lord || Extinction Curse

Asta and Fuchsia get to work fighting the definitely real dwarf. With three successful strikes, one a crit, the dwarf is bleeding profusely but still stands.

Jack's leshy successfully hits the other definitely real dwarf and Zarke takes him out with a final crit!

Zarke moves across the room to see if Paga is allergic to goblins!

Fort save: 1d20 + 16 ⇒ (7) + 16 = 23

She sneezes, then musters up a little halfling luck.

Fort save re-roll: 1d20 + 16 ⇒ (17) + 16 = 33

Still a little sick, but much better.

Seeing one of her actual bodyguards fall, she yells out "Drop your weapons! All of you!"

DC 27 Will save (accounting for sickened)! If you fail, spend your first action on your next turn to drop your weapons. If you crit fail, spend all three actions on your next turn to drop your weapons. Zarke gets an AoO before he makes the Will save.

The wizard tosses a ball of fire and all the dwarves except #4 reload and fire crossbows. The statues glow brighter.

#4 lashes out at Asta, then runs through #5 to go hit Zarke.

battleaxe vs Asta: 1d20 + 16 ⇒ (10) + 16 = 26
ouch!: 2d8 + 8 ⇒ (2, 3) + 8 = 13

battleaxe vs Zarke: 1d20 + 16 - 5 ⇒ (12) + 16 - 5 = 23
ouch!: 2d8 + 8 ⇒ (2, 7) + 8 = 17

Initiative!
?
Paga, -22 hp, slowed 1, sickened 1
#4, -56 hp
Zarke, - 32 hp
Asta, -13 hp
Jack
Fuchsia, -56 hp


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Will: 1d20 + 12 ⇒ (19) + 12 = 31

Fuchsia steps into a flank.

Is that all you got?

Striking Rapier vs FF: 1d20 + 16 ⇒ (19) + 16 = 35
P/S: 2d6 + 4 + 2 ⇒ (1, 5) + 4 + 2 = 12
Deadly?: 1d10 ⇒ 5

Striking Rapier: 1d20 + 16 - 5 ⇒ (14) + 16 - 5 = 25
P/S: 2d6 + 4 + 2 ⇒ (1, 6) + 4 + 2 = 13

I'm coming for you next!


Shadow of the Vault Lord || Extinction Curse

Fuchsia and takes out the dwarf!


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Smash her — for YUTUUR!!!!

She will One for All her smashy Druid friend.

One for ALl: 1d20 + 15 + 4 ⇒ (1) + 15 + 4 = 20 eeeehhh

One for All, HP: 1d20 + 15 + 4 ⇒ (11) + 15 + 4 = 30 Gains panache; +2 to Zarke's next attack


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Will vs. command, Detective's Readiness: 1d20 + 13 + 1 ⇒ (11) + 13 + 1 = 25

"Zarke, don't listen!" ↺ Using Clue In and Detective's Readiness to give Zarke a +1 circumstance bonus to the save.

Asta drops his weapon, then picks it up and moves to set up a position for Zarke or Fuschia.

◆ Drop weapon, ◆ Pick up weapon, ◆ Stride


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M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

AoO: 1d20 + 14 + 2 ⇒ (15) + 14 + 2 = 31
b damage: 2d12 + 4 ⇒ (2, 8) + 4 = 14

will: 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17

Zarke then spends his turn putting his maul gently onto the ground while T'gon'l who doesn't speak common takes a bite.

chomp: 1d20 + 13 ⇒ (4) + 13 = 17
piercing: 2d8 + 4 ⇒ (3, 8) + 4 = 15


NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

Will save vs DC 27: 1d20 + 14 ⇒ (19) + 14 = 33
Jack seems uninterested in dropping anything. So he doesn't.

Action 1: Sustain a Spell
Action 2-3: Ray of Frost

Holding his connection to his summoned leshy, Jack points at the halfling and says, "Make her pay."

The leshy takes several steps closer and hurls a spike from its body at her!
Spike vs Wizard: 1d20 + 11 ⇒ (8) + 11 = 19
Damage (P): 1d8 + 3 ⇒ (7) + 3 = 10

Jack then fires a ray of frost at the wizard for good measure.
Ray of Frost vs Wizard: 1d20 + 15 ⇒ (13) + 15 = 28
Damage (Cold): 4d4 + 4 ⇒ (4, 3, 2, 1) + 4 = 14


Shadow of the Vault Lord || Extinction Curse

Zarke hits with his attack of opportunity, but can't stop the spell. He spends his turn managing his weapon.

Jack hits with a ray of frost!

The remaining figures go through the same motions again: the wizard throwing fire, the statues glowing, and the dwarves firing crossbows.

Paga whips at Asta, then moves away. AoO from Zarke

whip: 1d20 + 21 ⇒ (14) + 21 = 35
ouch!: 2d4 + 10 ⇒ (1, 3) + 10 = 14 lethal slashing

Initiative!
Paga, -50 hp, slowed 1, sickened 1
Zarke, - 32 hp
Asta, -41 hp
Jack
Fuchsia, -56 hp


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Fuchsia did not earn panache as the trigger for her Aid was not met.

Fuchsia strides, tumbles, and strikes.

tumble: 1d20 + 18 ⇒ (15) + 18 = 33
Striking Rapier, Confident Finisher: 1d20 + 16 ⇒ (16) + 16 = 32
P: 2d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17
Precision: 3d6 ⇒ (4, 3, 3) = 10 (full damage on miss)

That's for Yutuur! No more running.


M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

unarmed AoO: 1d20 + 13 ⇒ (5) + 13 = 18
nonlethal B: 1d4 + 4 ⇒ (3) + 4 = 7

Zarke picks up his hammer and continues the chase.

hammer time vs FF: 1d20 + 14 ⇒ (3) + 14 = 17
b damage: 2d12 + 4 ⇒ (1, 3) + 4 = 8

more hammer more time vs FF: 1d20 + 14 - 5 ⇒ (19) + 14 - 5 = 28
b damage: 2d12 + 4 ⇒ (10, 6) + 4 = 20


NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

Action 1: Sustain a Spell (Stride, Strike)
Action 2-3: Ray of Frost

Jack keeps the pressure on, once more sending in his summoned ally before firing a ray of frost.

Spine vs Wizard: 1d20 + 11 ⇒ (10) + 11 = 21
Damage (P): 1d8 + 3 ⇒ (3) + 3 = 6

Ray of Frost vs Wizard: 1d20 + 15 ⇒ (5) + 15 = 20
Damage (P): 4d4 + 4 ⇒ (2, 4, 1, 1) + 4 = 12


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Asta dashes over into a flank with the summoned creature, studying his target as he goes.

Society to Recall Knowledge (Known Weakness): 1d20 + 15 ⇒ (2) + 15 = 17
Devise a Stratagem: 1d20 ⇒ 5

Not seeing a good opening, he first tends to Fuchsia's wounds, then strikes.

Battle Medicine DC 20 on Fuchsia (Assurance): 2d8 + 8 ⇒ (6, 4) + 8 = 18

+1 striking ghost touch sword cane vs. flank (DaS): 5 + 16 = 21
P damage: 2d6 + 3 ⇒ (3, 5) + 3 = 11

◇ Das, ◆ Stride, ◆Battle Medicine, ◆Strike


Shadow of the Vault Lord || Extinction Curse

Fuchsia tumbles next to the halfling and stabs!

Zarke connects once with his hammer back in his hands.

Jack and the leshy focus on the wizard but can't seem to connect.

GM screen:
1d20 ⇒ 151d20 + 12 ⇒ (5) + 12 = 17[/dice]

The leshy calls out to Jack that the wizard isn't real!

Asta, unable to find a good opening, patches up Fuchsia's wounds.

The halfling, quite injured now, grabs at Fuchsia and starts drawing life energy from her!

Provokes from Zarke

negative damage: 6d6 ⇒ (3, 4, 3, 1, 3, 1) = 15, DC 27 basic Fort (accounting for sickened)

Paga gains temp hp equal to however much damage Fuchsia takes.

Initiative!
Paga, -97 hp, slowed 1, sickened 1, +? temp hp
Zarke, - 32 hp
Asta, -41 hp
Jack
Fuchsia, -38 hp, Fort save pending


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Fort: 1d20 + 13 ⇒ (11) + 13 = 24

Tumble Through: 1d20 + 18 ⇒ (2) + 18 = 20

This is for Yutuur!

Striking Rapier vs FF: 1d20 + 16 ⇒ (18) + 16 = 34
P: 2d6 + 4 + 2 ⇒ (1, 2) + 4 + 2 = 9
Deadly?: 1d8 ⇒ 4

and This is for Yutuur!

Striking Rapier vs FF: 1d20 + 16 - 5 ⇒ (18) + 16 - 5 = 29
P: 2d6 + 4 + 2 ⇒ (5, 6) + 4 + 2 = 17


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Asta continues his study of the Aspis leader.

Society to Recall Knowledge (Known Weakness): 1d20 + 15 ⇒ (13) + 15 = 28
Devise a Stratagem: 1d20 ⇒ 10

Seeing a slightly better shot, he stabs as the halfling three times.

+1 striking ghost touch sword cane vs. flank (DaS): 10 + 16 = 26
P damage: 2d6 + 3 ⇒ (1, 4) + 3 = 8
Strategic Strike: 2d6 ⇒ (4, 3) = 7

+1 striking ghost touch sword cane vs. flank, agile 2nd: 1d20 + 16 - 4 ⇒ (18) + 16 - 4 = 30
P damage: 2d6 + 3 ⇒ (4, 5) + 3 = 12

+1 striking ghost touch sword cane vs. flank, agile 3rd: 1d20 + 16 - 8 ⇒ (4) + 16 - 8 = 12
P damage: 2d6 + 3 ⇒ (2, 5) + 3 = 10


M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

AoO vs FF: 1d20 + 14 ⇒ (3) + 14 = 17
bludg damage: 2d12 + 4 ⇒ (2, 10) + 4 = 16

T'gon'l helps while Zarke smashes again.

Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted.

Hammer vs FF: 1d20 + 14 ⇒ (18) + 14 = 32
B damage: 2d12 + 4 ⇒ (5, 12) + 4 = 21

Zarke then finishes with an electric arc.

basic reflex 25: 4d4 + 4 ⇒ (2, 2, 1, 1) + 4 = 10

finally remembering to pre roll AoO:

AoO: 1d20 + 14 ⇒ (6) + 14 = 20
B damage: 2d12 + 4 ⇒ (6, 3) + 4 = 13


Shadow of the Vault Lord || Extinction Curse

Fuchsia loses some of her vitality to Paga as she fails the Fort save, but the ratfolk quickly makes up for it by striking the halfling twice!

Asta follows that with two more hits!

Zarke then brings around the hammer, which, despite the extra health stolen from Fuchsia, drops the halfling! The rest of the figures fade away.

You have only a few moments to mourn Yuturr before the real Cursebreaker marches into the room, covered in dust and twigs, and stands on the pedestal.

Nothing happens.

You soon realize that you need to power the pedestal in the same way you activated the sun symbols the last time you were here.

Activation:
To activate the sun symbols, the heroes must first perform the ritual illustrated on the wall carvings and succeed at a DC 22 Nature or Religion check. A hero with a divine or primal connection to the sun, such as the sun domain, has a +2 circumstance bonus on this check. At least one character must succeed while in the center of this symbol, and at the same time another character must also do so while in the center of the lower sun symbol.


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Do your best to finish this, Cursie. For Yuttuur.

Fuchsia will try to Aid whoever who needs it more. One For All (Diplomacy to Aid Another), Badge (E): 1d20 + 4 + 15 ⇒ (19) + 4 + 15 = 38 +2 to the check for one person.


M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

expert nature: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

Zarke sits and pushes the tears in his eyes for his fallen companion aside as he focuses on Cursebreaker Standing on the central Sun.


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Asta moves to the secondary position, joining Zarke in the ritual.

Secondary check:

Religion: 1d20 + 11 ⇒ (7) + 11 = 18
Religion (Hero Point) if needed: 1d20 + 11 ⇒ (10) + 11 = 21

Spoilered in case Jack wants to aid.


NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

Jack steps up, moving to the other symbol. He knows that he needs to complement Zarke in the ritual, and does his best with what he knows. With Asta leading, he lends his aid.
Aid (Nature): 1d20 + 12 ⇒ (3) + 12 = 15
Hero Point
Aid (Nature): 1d20 + 12 ⇒ (4) + 12 = 16


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Shadow of the Vault Lord || Extinction Curse

Everyone works together to perform the ritual, with Zarke and Asta taking lead and Fuchsia and Jack providing key support.

An intangible orb of light 1 foot in diameter appears around the character at the center of the upper sun symbol and moves away along the spiral. When it reaches the end of the spiral, it drops through the hole in the floor to the center of the lower sun and traces a similar path along that spiral. When the orb reaches the end, it rises up through the ceiling to the center of this symbol and begins the path again. The orb moves quickly, completing the circuit of the upper symbol in 1 round and then a circuit of the lower symbol in the following round.

Each time the orb returns to the upper sun symbol, the pedestal on the dais at the east end of the room glows brighter. This goes on for ten minutes.

Finally, the Pillar-Watcher glows with a fierce, bright fire that washes over the room, through the walls, and across the city.

As the fire washes over the catfolk, lying dead on the floor, Yuturr starts to sparkle and glow and soon, opens his eyes.

He hears a very faint voice in his mind.

"...eight lives left..."


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CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)

Yuturr's eyes flutter open and his head thrashes back and forth. I'll beat you each apart! I'll take you both together! I— He settles back down a bit. Ugh, my head.


Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

Asta looks up, startled as Yuturr starts shouting. "How in the..." Moving closer, he examines the cat with a physician's stare. "I was sure you were beyond help, and yet here you are shouting at the wind! Curious, indeed!"


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Fuchsia hides the tears in her eyes with a laugh.

Like I said… you had to have a couple cat-lives left. That's three left by my reckoning. But who's counting!?


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NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

"There's a song in this. That cat is a veritable eight nation army."


Shadow of the Vault Lord || Extinction Curse

As you leave the building, you see celebrations and joy all around. The curse is gone! The slithering has ended! People are still tentative about contact, but Cursebreaker did its job, and the city of Kibwe is free!


Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

We did it!! Never had a doubt. You should have seen it, Yutuur. Now the most important question… just how big should our statues be? Fuchsia adjusts her silk hat and fancy red dress, practicing her most fashionable pose.


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CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)

Mine should be bigger than yours, Yuturr says to Fuchsia playfully, since I'm bigger than you. However, I'm willing to pose in my natural state, and at this he lies on the ground.


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Female Ratfolk (Aasamir) Swashbuckler (Wit) 7 | 30' (40' w/panache & 15' climb/swim) | HP: 41/97 | AC: 25 (27 with Parry) | Perc: +12 (E; Darkvision) | F: +13 R: +17 (evas.) W: +12 | Exploration: Scout | Status: Parry | Hero Points: 0

Months later

Fuchsia twirls her red cloak as she approaches the statues. She leads several dozen young ratfolk like a pied piper. The young ones look like they don’t have much money, are well-fed and taken care of nonetheless.

See that? That’s your auntie Fuchsia! She spins and poses like the statue; the young rat children watch, entranced by their charismatic friend.

She produces her rapier, spins it, and points. That pumpkin-head is JACK. And the stick-person on his shoulder is Nutmeg. One of the ratfolk hums one of Jack’s songs. I’ll get their autograph next time they’re in town.

That’s ZARKE. See his hands, don’t they look kinda tired? They do to me. That’s ‘cause he spent probably hundreds and hundreds of hours fixing up me and my friends up after we got hurt. But he could dish out the hurt too, with that maul and his friend T’gon’l.

That dog-person in the long coat is ASTA. I’d like to think I learned something from him, but it was lots of boring lectures and stuff that I probably forgot. He was good with that sword-cane of his. It was almost fashionable, too, though he probably would never admit it.

That’s UNCLE YUTUUR. Official Ysoki. Even if he says otherwise. He gave up almost all his lives but one to save the town. His second-to-last life was the closest call of all because he’s still a scardey cat deep down, and fell for the illusions made by the Aspis agent. Anyways you know Uncle Yutuur already 'cause you see him when he visits for dinner, right?

Fuchsia pauses and frowns at her statue. The sculptor seems to have forgotten something… HER HAT!

Her eponymous cloaks swirl as she leaps onto the pedestal climbs up her own statue. She removes her own silk hat. She places it on the statue’s head and ties it tight before adjusting it to a jaunty angle. She leaps down to admire her own handiwork. That’s better.

**

Days later, the twine breaks. Fuchsia’s silk hat drifts away into an old garden where it's caught among the bottlebrush like a red bloom.


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CG Catfolk Rog7 | HP: 78/78 | AC: 24 | Fort: +11, Refl: +17, Will: +11 | Perception: +13 (low-light vision) | Speed 25 ft | Hero points 0 | +2 to initiative rolls (Incredible Initiative)

Fuschia doesn't notice — or, more likely, consciously ignores — the small placard draped across the reclining catfolk statue that says "NOT A YSOKI". Even when one of the youths points and tries to say something, Fuschia doesn't notice — or, more likely, consciously ignores — their observations too, as she merrily leads her ragtag group down the boulevard.

++++++++++++++++++++++++++++++++++

Now a regular on the shady-but-not-quite-illegal Unku trade route across the Shattered Range between Kibwe and Alkenstar, Yuturr's visits to his friend Fuschia are infrequent, but are welcomed by all parties when they do happen.

His caravan arrival almost always brings a new hat for his swashbuckling friend, and plenty of food for her rogue's gallery.


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M Kobold Druid 7 | HP (69/82) | AC 25 | F +13, R +13, W +15 | Perception +15 | Poison Resistance 3 | (HP 1/3)
T’gon’l:
HP 70/70 | AC 22 | F +14 R +14 W +13 | Perception +13 | jaws, +13 Damage 2d8+4 piercing

Meanwhile Zarke is already chasing after another intrepid band of adventurers, a lightning bolt extending from one hand, with an even larger than before comically large roll of gauze in the other.


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Male shoony investigator 7 | hp 31/76 | AC 25, Fort +10, Ref +15, Will +13 | Speed 25ft | Percept +15, LLV, Scent (Imp.) 30 ft | Hero Points: 2/3 | Exploration Mode: | Battle Medicine Used: Asta, Yuturr, Fuchsia | Healer's gloves: 0/1 | Conditions: | ◇ ◆

After the fanfare and celebrations are over, Asta takes a job in the coroner's office, leading investigations into the most unusual of deaths around Kibwe.


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NG Male Leshy Witch 7 | HP 71/71 | AC 20 | Fort +13, Refl +10, Will +14 | Perc +12 | Speed 25 | Focus 1/1 | Hero Points 2/3 | Default Exploration: Search

Jack and Meg resume their tour, doing a couple shows in Kibwe before heading east into Katapesh, then north to Osirion before concluding their tour in Absalom. After that, the two began writing songs for what would be their final album, Oozy Thwack. The split was hard for Jack at first, but he later when on to have his own solo career.

No song of his was ever more popular than the one they wrote right after they saved Kibwe from the Slithering curse. Eight Nation Army, what amounted to an ode to Yuturr, would be played in sporting arenas throughout most of the Inner Sea region. It had a notable drum beat and bass line that was about as contagious for humans as the Slithering itself.

What Meg got up to afterwards was about as big a mystery as the tiny leshy herself.

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