| Zarke |
Zarke urges T'gon'l forward to where he casts fear lvl 3 on the whole gaggle of Dwarves.
Will DC 25
| Yuturr Unku |
Yuturr moves in (movement provokes from #4, if applicable) and tries to take advantage of the distraction Zarke and his pet-ner provide.
+1 striking rapier vs. flat-footed AC: 1d20 + 16 ⇒ (16) + 16 = 32
piercing: 2d6 + 2 ⇒ (6, 6) + 2 = 14
plus sneak attack: 2d6 ⇒ (6, 2) = 8
plus deadly, if a crit: 1d8 ⇒ 6
Stride x2, Strike.
| Jack Lily-White |
Action 1: Stride
Action 2-3: Aqueous Orb
Jack strides in before confidently drawing upon his fey magic to create a large orb of water! Concentrating, he rolls it over the three dwarves.
Aqueous Orb. DC 25 Reflex.
| GM Kate |
Zarke attempts to frighten the guards.
Will, 1: 1d20 + 12 ⇒ (18) + 12 = 30, success > critical success
Will, 2: 1d20 + 12 ⇒ (12) + 12 = 24, failure > reduced frightened by 1
Will, 3: 1d20 + 12 ⇒ (16) + 12 = 28, success > critical success
Will, 4: 1d20 + 12 ⇒ (4) + 12 = 16, failure > reduced frightened by 1
Unfortunately, the dwarves are very brave.
Yuturr moves in and does provoke from 4. spoilered in last post, hits even with the frightened condition Yuturr, annoyed, makes up for it by fiercely attacking!
Crit for 50 damage!
Jack adds some chaos to the battle with an aqueous orb!
Reflex 1: 1d20 + 10 ⇒ (15) + 10 = 25
Reflex 2: 1d20 + 10 - 1 ⇒ (4) + 10 - 1 = 13
Reflex 3: 1d20 + 10 ⇒ (12) + 10 = 22
1 avoids getting engulfed, but 2 and 3 are trapped in the water!
2 tries to swim out.
Athletics: 1d20 + 15 - 1 ⇒ (9) + 15 - 1 = 23
2 succeeds, then draws an axe and joins the melee party.
Athletics: 1d20 + 15 ⇒ (2) + 15 = 17
3 does the same.
1 draws an axe, looks longingly at the flanking spot occupied by the big orb of water, and then strikes at Fuchsia twice.
axe: 1d20 + 16 ⇒ (18) + 16 = 34
ouch!: 2d8 + 8 ⇒ (5, 3) + 8 = 16
axe: 1d20 + 16 - 5 ⇒ (2) + 16 - 5 = 13
ouch!: 2d8 + 8 ⇒ (8, 2) + 8 = 18
axe: 1d20 + 16 ⇒ (9) + 16 = 25
ouch!: 2d8 + 8 ⇒ (8, 5) + 8 = 21
axe: 1d20 + 16 ⇒ (5) + 16 = 21
ouch!: 2d8 + 8 ⇒ (3, 8) + 8 = 19
axe: 1d20 + 16 ⇒ (16) + 16 = 32
ouch!: 2d8 + 8 ⇒ (1, 1) + 8 = 10
Initiative!
Dwarf 1, taken cover, -22 hp
Asta
Fuchsia, -25 hp
Dwarf 4, -59 hp, frightened 1
Zarke
Jack
Yuturr, -13 hp
Dwarf 2
Dwarf 3
| Asta Odimmadu |
Asta takes a close look at the nearest dwarf, searching for an opening.
Society to Recall Knowledge (Known Weakness): 1d20 + 15 ⇒ (1) + 15 = 16 Lol, nat 1 to ID a dwarf.
Devise a Stratagem: 1d20 ⇒ 11
Spotting a reasonable opening, he steps forward and stabs at the injured dwarf.
+1 striking ghost touch sword cane vs. #4 (DaS): 11 + 16 = 27
P damage: 2d6 + 3 ⇒ (6, 4) + 3 = 13
Strategic Strike: 2d6 ⇒ (6, 1) = 7
+1 striking ghost touch sword cane vs. #4, agile 2nd attack: 1d20 + 16 - 4 ⇒ (14) + 16 - 4 = 26
P damage: 2d6 + 3 ⇒ (5, 6) + 3 = 14
◇DaS, ◆Step, ◆Strike, ◆Strike
| GM Kate |
Asta kills the strange humanoid he cannot identify!
Initiative!
Dwarf 1, taken cover, -22 hp
Asta
Fuchsia, -25 hp
Zarke
Jack
Yuturr, -13 hp
Dwarf 2
Dwarf 3
| Fuchsia Madouc |
Fushsia parries to try and avoid getting hurt more; she then tumbles through to provide a flank for her cat-friend and whiffs.
Tumble Through: 1d20 + 18 ⇒ (13) + 18 = 31
Striking Rapier, Confident Finisher: 1d20 + 16 ⇒ (5) + 16 = 21
P: 2d6 + 4 + 2 ⇒ (5, 5) + 4 + 2 = 16
Precision: 3d6 ⇒ (4, 1, 1) = 6 (full damage on miss)
| Yuturr Unku |
Yuturr takes a step forward and tries to take advantage of Fuchsia's, er, advantage.
+1 striking rapier vs. flat-footed AC: 1d20 + 16 ⇒ (3) + 16 = 19
piercing: 2d6 + 2 ⇒ (4, 6) + 2 = 12
plus sneak attack: 2d6 ⇒ (3, 4) = 7
plus deadly, if a crit: 1d8 ⇒ 8
+1 striking rapier vs. flat-footed AC: 1d20 + 16 - 4 ⇒ (7) + 16 - 4 = 19
piercing: 2d6 + 2 ⇒ (6, 5) + 2 = 13
plus sneak attack: 2d6 ⇒ (5, 6) = 11
plus deadly, if a crit: 1d8 ⇒ 5
The dwarf is surprisingly nimble.
Step, Strike x2.
| Jack Lily-White |
Action 1: Sustain a Spell
Action 2-3: Ray of Frost
Jack concentrates, keeping the orb in its place. He then wastes no time adding an incantation, sending a ray of frost out from his fingertips!
Ray of Frost vs 3: 1d20 + 15 ⇒ (4) + 15 = 19
Damage (Cold): 4d4 + 4 ⇒ (4, 2, 1, 2) + 4 = 13
| Zarke |
Zarke breaths a cone of poison over #3&2
poison damage: 4d4 ⇒ (3, 2, 1, 1) = 7
Basic Fort DC 25
Zarke then attacks #3 with his maul.
hammer time: 1d20 + 14 ⇒ (13) + 14 = 27
bludgeoning damage: 2d12 + 4 ⇒ (5, 11) + 4 = 20
While T’gon’l has a nibble
jaws: 1d20 + 13 - 5 ⇒ (15) + 13 - 5 = 23
piercing: 2d8 + 4 ⇒ (5, 1) + 4 = 10
| GM Kate |
Fuchsia nicks 1 with her rapier, while Yuturr struggles to connect. Jack keeps the orb out, while missing with a ray of frost.
Fort 2: 1d20 + 14 ⇒ (7) + 14 = 21
Fort 3: 1d20 + 14 ⇒ (14) + 14 = 28
Zarke breathes poison at two of the guards, and 2 takes the full brunt of it!
He and T'gon'l then beat of 3.
Guard 2 strikes at Fuchsia.
battleaxe: 1d20 + 16 ⇒ (9) + 16 = 25
ouch!: 2d8 + 8 ⇒ (4, 5) + 8 = 17
battleaxe: 1d20 + 16 - 5 ⇒ (20) + 16 - 5 = 31
ouch!: 2d8 + 8 ⇒ (3, 8) + 8 = 19
battleaxe: 1d20 + 16 - 10 ⇒ (15) + 16 - 10 = 21
ouch!: 2d8 + 8 ⇒ (6, 7) + 8 = 21
Two misses and a crit
Guard 3 strikes at Zarke.
battleaxe: 1d20 + 16 ⇒ (5) + 16 = 21
ouch!: 2d8 + 8 ⇒ (3, 3) + 8 = 14
battleaxe: 1d20 + 16 - 5 ⇒ (9) + 16 - 5 = 20
ouch!: 2d8 + 8 ⇒ (8, 3) + 8 = 19
battleaxe: 1d20 + 16 - 10 ⇒ (9) + 16 - 10 = 15
ouch!: 2d8 + 8 ⇒ (5, 1) + 8 = 14
Three misses
Guard 1 Steps out of the flank, then strikes at Yuturr.
battleaxe: 1d20 + 16 ⇒ (15) + 16 = 31
ouch!: 2d8 + 8 ⇒ (8, 4) + 8 = 20
battleaxe: 1d20 + 16 - 5 ⇒ (15) + 16 - 5 = 26
ouch!: 2d8 + 8 ⇒ (6, 2) + 8 = 16
Two hits
battleaxe: 1d20 + 16 ⇒ (2) + 16 = 18
ouch!: 2d8 + 8 ⇒ (8, 2) + 8 = 18
battleaxe: 1d20 + 16 ⇒ (10) + 16 = 26
ouch!: 2d8 + 8 ⇒ (5, 1) + 8 = 14
battleaxe: 1d20 + 16 ⇒ (5) + 16 = 21
ouch!: 2d8 + 8 ⇒ (5, 7) + 8 = 20
Dwarf 1, 28 hp
Asta
Fuchsia, -63 hp
Zarke
Jack
Yuturr, -49 hp
Dwarf 2, -7 hp
Dwarf 3, -33 hp
| Yuturr Unku |
Yuturr, both bleeding and pissed, takes a step closer to Fuchsia as he maneuvers to get flanking from Zarke and T'gon'l.
+1 striking rapier vs. flat-footed AC: 1d20 + 16 ⇒ (13) + 16 = 29
piercing: 2d6 + 2 ⇒ (6, 2) + 2 = 10
plus sneak attack: 2d6 ⇒ (4, 2) = 6
plus deadly, if a crit: 1d8 ⇒ 1
He then conjures up a disk of force for protection.
Step, Strike, verbal component for shield.
| Asta Odimmadu |
Asta tries again to identify these strange creatures, hoping that #3 is a little more distinctive in its features.
Society to Recall Knowledge (Known Weakness): 1d20 + 15 ⇒ (15) + 15 = 30 If that's a crit, +1 circ bonus to everyone's first attack against #3 this round.
DaS: 1d20 ⇒ 19
+1 striking ghost touch sword cane vs. #3 (DaS): 19 + 16 = 35 Potentially +1 from Known Weakness.
P damage: 2d6 + 3 ⇒ (5, 3) + 3 = 11
Precise Strike: 2d6 ⇒ (3, 1) = 4
+1 striking ghost touch sword cane, agile 2nd attack: 1d20 + 16 - 4 ⇒ (4) + 16 - 4 = 16
P damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15
◇DaS, ◆Step, ◆Strike, ◆Strike
| Zarke |
breath weapon recharge: 1d4 ⇒ 3
T'gon'l nips at #1s heels while Zarke hammers him.
Support: Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted.
hammer time vs #1 FF: 1d20 + 14 ⇒ (7) + 14 = 21
bludgeoning damage: 2d12 + 4 ⇒ (12, 12) + 4 = 28
Zarke blesses himself with guidance before swinging again.
Verbal only no provoke
2hammer2smash vs #1 FF: 1d20 + 14 - 5 + 1 ⇒ (13) + 14 - 5 + 1 = 23
bludgeoning damage: 2d12 + 4 ⇒ (11, 2) + 4 = 17
| Fuchsia Madouc |
Fuchsia parries. She then triggers from all three to establish a flank with Yutuur and Zarke. She then stabs #3 if he's still up after Zarke and Asta's damage. If not, she stabs the other one flanked (2).
Tumble Through: 1d20 + 18 ⇒ (6) + 18 = 24
Striking Rapier, Confident Finisher: 1d20 + 16 ⇒ (7) + 16 = 23
P: 2d6 + 4 + 2 ⇒ (5, 1) + 4 + 2 = 12
Precision: 3d6 ⇒ (5, 2, 1) = 8 (full damage on miss)
| GM Kate |
Asta suddenly recognizes a dwarf! Crit indeed!
Yuturr carefully positions, successfully attacks #1, and casts shield. The +1 from Asta makes it a crit!
Zarke successfully whacks #1 with a hammer, taking it down!
Redirecting second attack to #3
He then spins around, taking out #3!
With two of the dwarves down, Fuchsia only triggers from #2, who misses thanks to the parry. She gives #2 a good stab.
Asta
Fuchsia, -63 hp
Zarke
Jack
Yuturr, -49 hp
Dwarf 2, -27 hp
Jack is up!
| Jack Lily-White |
Action 1: Sustain a Spell
Action 2-3: Ray of Frost
Jack concentrates, maintaining the magic with his ball of water before releasing a ray of frost at the dwarf!
Ray of Frost vs 2: 1d20 + 15 ⇒ (15) + 15 = 30
Damage (Cold): 4d4 + 4 ⇒ (3, 2, 2, 1) + 4 = 12
| GM Kate |
Jack succeeds with his ray of frost!
The dwarf Steps out of the flank and lashes out at Fuchsia! He flails ineffectively.
battleaxe: 1d20 + 16 ⇒ (5) + 16 = 21
ouch!: 2d8 + 8 ⇒ (3, 8) + 8 = 19
battleaxe: 1d20 + 16 - 5 ⇒ (3) + 16 - 5 = 14
ouch!: 2d8 + 8 ⇒ (5, 7) + 8 = 20
Crit fail! Free hit for Fuchsia!
battleaxe: 1d20 + 16 ⇒ (9) + 16 = 25
ouch!: 2d8 + 8 ⇒ (3, 1) + 8 = 12
Asta
Fuchsia, -63 hp
Zarke
Jack
Yuturr, -49 hp
Dwarf 2, -39 hp
| Fuchsia Madouc |
Striking Rapier, AOO: 1d20 + 16 ⇒ (15) + 16 = 31
P: 2d6 + 4 + 2 ⇒ (6, 6) + 4 + 2 = 18
--
Tumble Through: 1d20 + 18 ⇒ (15) + 18 = 33
Striking Rapier, Confident Finisher: 1d20 + 16 ⇒ (8) + 16 = 24
P: 2d6 + 4 + 2 ⇒ (4, 1) + 4 + 2 = 11
Precision: 3d6 ⇒ (3, 4, 6) = 13 (full damage on miss)
Finish him off, cat!
Aid Action readied for Trigger
One For All (Diplomacy to Aid Another), Badge (E): 1d20 + 4 + 15 ⇒ (17) + 4 + 15 = 36
+2 crit success for Yutuur's attack and panache for Fuchsia when her reaction triggers.
| Yuturr Unku |
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With Fuchsia pulling the ideal distraction, Yuturr tries to take advantage.
+1 striking rapier vs. flat-footed AC: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
piercing: 2d6 + 2 ⇒ (5, 2) + 2 = 9
plus sneak attack: 2d6 ⇒ (1, 5) = 6
plus deadly, if a crit: 1d8 ⇒ 1
+1 striking rapier vs. flat-footed AC: 1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 17
piercing: 2d6 + 2 ⇒ (4, 5) + 2 = 11
plus sneak attack: 2d6 ⇒ (6, 3) = 9
plus deadly, if a crit: 1d8 ⇒ 8
He then conjures up a disk of force for protection.
Strike x2, verbal component for shield.
| Zarke |
Zarke commands T'gon'l forwards who nips at the heels of the dwarf while Zarke smashes.
hammer: 1d20 + 14 ⇒ (11) + 14 = 25
bludgeoning: 2d12 + 4 ⇒ (5, 7) + 4 = 16
hammerer: 1d20 + 14 - 5 ⇒ (10) + 14 - 5 = 19
bludgeoninger: 2d12 + 4 ⇒ (2, 4) + 4 = 10
Until the start of your next turn, if your Strike damages a foe, any time the foe attempts an action with the manipulate trait until the end of your next turn, it must attempt a DC 5 flat check. On a failure, the action is disrupted.
| Jack Lily-White |
Action 1: Sustain a Spell
Action 2-3: Ray of Frost
Jack continues to concentrate, maintaining the magic with his ball of water before releasing a ray of frost again at the dwarf!
Ray of Frost vs Red: 1d20 + 15 ⇒ (5) + 15 = 20
Damage (Cold): 4d4 + 4 ⇒ (2, 1, 1, 2) + 4 = 10
| GM Kate |
Fuchsia and Yuturr gang up on the last dwarf and take them down!
Each of the guards has a +1 striking battle axe, a crossbow (20 bolts), a dagger, half plate, and a tower shield.
Huh. I kind of missed the tower shield. It's not in their art.
After you take the time to heal up, where would you like to go?
| Asta Odimmadu |
I vote we go around the corner to the East, since that's the only one that doesn't have a door.
| Fuchsia Madouc |
Soiunds good to me — after we heal up
Let's stash this loot here. Either we'll be able to come back for it or…
| Jack Lily-White |
Jack looks longingly at the ball of water, sighs, and releases the magic. It splashes to the ground, becoming a momentary puddle before draining away. "I had considered rolling that into the next room, but I think a few of you are injured. Can I help?"
| Fuchsia Madouc |
Fuchsia rubs her swollen jaw. We're ALWAYS injured, and we ALWAYS need help! She smiles with gratitude at Zarke as he does the usual healing work.
| GM Kate |
This small entry contains a great amount of rubble, much of it stacked from floor to ceiling in irregular and unstable columns. The top half of a door is just visible in the rubble to the east, and a passage leading north has been cleared of rubble.
You hear something in the library to the north, but you'll have to enter quietly for it not to hear you! Stealth checks please, unless you just want to metaphorically kick the door down.
| Fuchsia Madouc |
You wouldn't believe it, but I am actually good at sneaking!
Stealth (T): 1d20 + 13 ⇒ (13) + 13 = 26
| Asta Odimmadu |
Asta follows Fuchsia down the corridor.
Stealth (T): 1d20 + 13 ⇒ (5) + 13 = 18
| Zarke |
stealth: 1d20 + 11 ⇒ (18) + 11 = 29
T'gon'l Stealth: 1d20 + 12 ⇒ (2) + 12 = 14
We're both trained, go us.
| Jack Lily-White |
Picking up what the others are putting down, Jack and Meg both move with stealth.
Stealth (Jack): 1d20 + 10 ⇒ (13) + 10 = 23
Stealth (Meg): 1d20 + 11 ⇒ (2) + 11 = 13
Both Trained
| GM Kate |
Unfortunately, the stacks of stones are precariously balanced, and one of the topples over as the party passes through.
The library gets very quiet.
You continue on, and suddenly a creature made of stones bursts up from the floor, spraying rocks all around!
stone mauler: 1d20 + 21 ⇒ (15) + 21 = 36
Fuchsia: 1d20 + 13 + 1 ⇒ (14) + 13 + 1 = 28
Zarke: 1d20 + 15 + 1 ⇒ (20) + 15 + 1 = 36
Jack: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Asta: 1d20 + 15 + 1 ⇒ (3) + 15 + 1 = 19
Yuturr (Stealth): 1d20 + 15 + 1 ⇒ (1) + 15 + 1 = 17
Initiative!
Stone Creature
Zarke
Fuchsia, -20 hp
Jack
Asta, -46 hp
Yuturr
It starts hurling rocks at you!
Asta: 1d20 + 21 ⇒ (14) + 21 = 35
ouch!: 2d12 + 6 ⇒ (12, 5) + 6 = 23
Fuchsia: 1d20 + 21 - 5 ⇒ (17) + 21 - 5 = 33
ouch!: 2d12 + 6 ⇒ (6, 8) + 6 = 20
Zarke: 1d20 + 21 - 10 ⇒ (14) + 21 - 10 = 25
ouch!: 2d12 + 6 ⇒ (2, 10) + 6 = 18
Attack on Zarke misses due to screening
Aura: Within 5 feet of the creature is an aura of spiky stones. These are difficult terrain and deal 2d6 damage for each square you move into. Earth type creatures ignore this effect.
Stacks of stones: You can enter these squares. If you critically fail an attack roll or a saving throw while in the square, you knock the stones over.
If you are within 5 feet of the elemental, the falling stones deals 4d6 piercing damage, with a DC 21 basic Reflex save. You can roll it yourself.
It crumbles into the ground!
| Zarke |
Initiative block still shows people missing HP
Zarke looks at the elemental, looks down at the ground and back up at the elemental.
ID, Nature +15
Assuming that doesn't tell him this is a particularly bad idea Zarke follows up with an electric arc while T'gon'l stays still.
zot: 4d4 + 4 ⇒ (4, 4, 3, 3) + 4 = 18
basic reeflex 25
| GM Kate |
The missing HP is from the elemental throwing rocks. I should have put it after the actions to be less confusing.
| GM Kate |
Zarke recognizes a stone mauler! It has the usual elemental immunities (bleed, paralyzed, poison, sleep), and it can burrow in earth and rock. Sometimes it crumbles into the earth to get away from harm.
Reflex: 1d20 + 15 ⇒ (12) + 15 = 27
Initiative!
Stone Mauler, -9 hp
Zarke
Fuchsia, -20 hp
Jack
Asta, -46 hp
Yuturr
Also, I messed up! It had to spend an action on creating the spiky stones, but it didn't get to try to attack Zarke. Also, it looks like it has to focus on that.
| Jack Lily-White |
Action 1-2: Flaming Sphere
Action 3: Shield
Jack draws upon the fey power he is bound to, creating a flaming sphere to burn the large elemental creature!
Flaming Sphere (DC 25 Basic Reflex): 3d6 ⇒ (2, 1, 6) = 9
He then invokes a bit of protective magic, creating a shield of force to protect himself.
| Asta Odimmadu |
Asta touches Zarke, feeling the vital energy flowing through him.
Zarke vital beacon (3rd touch): 4d6 ⇒ (3, 4, 4, 3) = 14
He then patches up his own wounds a bit before drawing his hand crossbow.
Battle Medicine (DC 20) healing via Assurance: 2d8 + 10 ⇒ (7, 8) + 10 = 25
| Fuchsia Madouc |
F&**sia tumbles through, strikes, and tumbles through to the opposite side of the creature! Not enough movement to get through for a flank this round but maybe next………
Acrobatics (M): 1d20 + 18 ⇒ (15) + 18 = 33
Striking Rapier, Confident Finisher: 1d20 + 16 ⇒ (11) + 16 = 27
P: 2d6 + 4 + 2 ⇒ (6, 2) + 4 + 2 = 14
Precision: 3d6 ⇒ (6, 3, 6) = 15 (full damage on miss)
Acrobatics (M): 1d20 + 18 ⇒ (11) + 18 = 29
| GM Kate |
Jack makes fire!
Reflex: 1d20 + 15 ⇒ (4) + 15 = 19
And the stone mauler burns!
Asta heals himself up, using Zarke's healing presence and his own know-how.
Fuchsia tumbles in, striking the stone mauler!
Fuchsia would have passed through the spiky stone aura twice.
ouch!: 2d6 ⇒ (4, 1) = 5
ouch!: 2d6 ⇒ (1, 3) = 4
Initiative!
Stone Mauler, 47 hp
Zarke
Fuchsia, -29 hp
Jack
Asta, -7 hp
Yuturr
| Yuturr Unku |
What in the Hells... Yuturr reacts with alarm at the emerging rock creature. He is further alarmed when Fuchsia rushes in. Impetuous rodent! he says, a bit of scolding in his voice.
Still, he's not willing to let her go it alone. He whips out his rapier and charges forward.
+1 striking rapier vs. flat-footed AC: 1d20 + 16 ⇒ (1) + 16 = 17
piercing: 2d6 + 2 ⇒ (4, 1) + 2 = 7
plus deadly, if a crit: 1d8 ⇒ 1
| GM Kate |
Yuturr takes damage as he enters the spiky stones.
ouch!: 2d6 ⇒ (3, 1) = 4
The stone mauler swings a giant fist at Yuturr!
slam!: 1d20 + 21 ⇒ (1) + 21 = 22
ouch!: 2d10 + 10 ⇒ (6, 5) + 10 = 21 bludgeoning
It misses! It swings again.
slam!: 1d20 + 21 - 5 ⇒ (3) + 21 - 5 = 19
ouch!: 2d10 + 10 ⇒ (6, 9) + 10 = 25 bludgeoning
And a third time!
slam!: 1d20 + 21 - 10 ⇒ (14) + 21 - 10 = 25
ouch!: 2d10 + 10 ⇒ (8, 1) + 10 = 19 bludgeoning
It just hits, but can't push Yuturr afterward.
Initiative!
Stone Mauler, - 47 hp
Zarke
Fuchsia, -29 hp
Jack
Asta, -7 hp
Yuturr, -23 hp
| Fuchsia Madouc |
Moving through aura unless GM wants to roll: 2d6 ⇒ (1, 6) = 7
Fuchsia moves in for the flank, strikes, and gets ready to aid Yutuur's attack.
Striking Rapier, Confident Finisher vs FF: 1d20 + 16 ⇒ (11) + 16 = 27
P: 2d6 + 4 + 2 ⇒ (4, 4) + 4 + 2 = 14
Precision: 3d6 ⇒ (6, 1, 1) = 8 (full damage on miss)
Aid Action readied for Trigger
One For All (Diplomacy to Aid Another), Badge (E): 1d20 + 4 + 15 ⇒ (3) + 4 + 15 = 22 No panache but success on aid for +1 to Yutuur in addition to flank
| Zarke |
T'gon'l carries Zarke forward where he fires another ray of frost.
pew: 1d20 + 15 ⇒ (8) + 15 = 23
cold damage: 4d4 + 4 ⇒ (2, 1, 1, 4) + 4 = 12
before touching Tuturr.
healing: 4d4 ⇒ (4, 4, 1, 3) = 12
End of Vital Beacon
| Yuturr Unku |
Yuturr continues his assault using Fuchsia's flank.
+1 striking rapier vs. flat-footed AC: 1d20 + 16 + 2 ⇒ (9) + 16 + 2 = 27
piercing: 2d6 + 2 ⇒ (3, 5) + 2 = 10
plus sneak attack: 2d6 ⇒ (5, 5) = 10
plus deadly, if a crit: 1d8 ⇒ 4
+1 striking rapier vs. flat-footed AC: 1d20 + 16 - 4 ⇒ (18) + 16 - 4 = 30
piercing: 2d6 + 2 ⇒ (4, 1) + 2 = 7
plus sneak attack: 2d6 ⇒ (4, 2) = 6
plus deadly, if a crit: 1d8 ⇒ 1
He then conjures up a disk of force for protection.
Strike x2, verbal component for shield.
| Asta Odimmadu |
Damage from spiky stones: 2d6 ⇒ (1, 6) = 7
-----
Arcana to Recall Knowledge (Known Weakness): 1d20 + 15 ⇒ (11) + 15 = 26
Devise a Stratagem: 1d20 ⇒ 6
Despite not seeing a great opening, Asta strides forward into a flank and hopes to connect.
+1 striking ghost touch sword cane vs. flat-footed: 6 + 16 = 22
P damage: 2d6 + 3 ⇒ (6, 1) + 3 = 10
Strategic Strike: 2d6 ⇒ (6, 5) = 11
◆DaS, ◆Stride, ◆Strike
| Jack Lily-White |
Action 1: Stride
Action 2-3: Ray of Frost
Jack mentally moves the ball of flame, looking for it to make contact with the elemental again...
Flaming Sphere, DC 25 Reflex: 3d6 ⇒ (1, 6, 1) = 8
... which he follows up with a ray of frost!
Ray of Frost vs Elemental: 1d20 + 15 ⇒ (5) + 15 = 20
Damage (Cold): 4d4 + 4 ⇒ (4, 4, 3, 1) + 4 = 16
| GM Kate |
Fuchsia moves in and stabs the creature, preparing for Yuturr's flank.
Zarke misses with a ray of frost, but succeeds at healing Yuturr.
Yuturr moves in to the spiky stones.
ouch!: 2d6 ⇒ (3, 3) = 6
And succeeds at striking the creature twice!
Small pieces of rock star falling off.
Asta tries to hit despite not having a great opening. He also enters the spiky stone aura.
ouch!: 2d6 ⇒ (4, 6) = 10
Jack moves the flaming sphere up to it!
Reflex: 1d20 + 15 ⇒ (13) + 15 = 28
But it avoids the fire.
Jack misses with the ray of frost.
The creature starts with Fuchsia!
slam!: 1d20 + 21 ⇒ (6) + 21 = 27
ouch!: 2d10 + 10 ⇒ (9, 5) + 10 = 24 bludgeoning
And it pushes her away!
Then it strikes at Yuturr.
slam!: 1d20 + 21 - 5 ⇒ (10) + 21 - 5 = 26
ouch!: 2d10 + 10 ⇒ (6, 3) + 10 = 19 bludgeoning
Initiative!
Stone Mauler, - 102 hp
Zarke
Fuchsia, -60 hp
Jack
Asta, -17 hp
Yuturr, -36 hp
| Fuchsia Madouc |
Piercing per square: 4d6 ⇒ (1, 2, 4, 2) = 9
Acrobaticas: 1d20 + 18 ⇒ (19) + 18 = 37
Striking Rapier, Confident Finisher vs FF: 1d20 + 16 ⇒ (10) + 16 = 26
P: 2d6 + 4 + 2 ⇒ (3, 3) + 4 + 2 = 12
Precision: 3d6 ⇒ (6, 2, 5) = 13 (full damage on miss)
Fuchsia shakes blood out of her whiskers. You don't wanna see me dis do you? I'm here all alone providing your lovely flank, after all.
Aid Action readied for Trigger: Cat Attack: [b]BOO!p/b]
One For All (Diplomacy to Aid Another), Badge (E): 1d20 + 4 + 15 ⇒ (16) + 4 + 15 = 35 Crit success for +2 and Panache