| Zarke |
Zarke smashes down with his hammer
smash vs FF: 1d20 + 13 ⇒ (10) + 13 = 23
b damage: 2d12 + 4 ⇒ (6, 9) + 4 = 19
Before following up with an electric arc.
electric damage: 3d4 + 4 ⇒ (4, 2, 2) + 4 = 12
Basic reflex 22
Meanwhile T'gon'l takes a bite.
jaws: 1d20 + 12 ⇒ (16) + 12 = 28
piercing: 2d8 + 4 ⇒ (8, 8) + 4 = 20
| Fuchsia Madouc |
Wow you must be REALLY mad Jack's smarter than you! Maybe I am too!
Bon Mot again: 1d20 + 14 ⇒ (12) + 14 = 26 Won't stack but I am hoping this passes as a "success" with the -3 to her will saves she has from already being bon motted. Otherwise, tumble at +15 for a 27.
Striking Rapier, Confident Fin: 1d20 + 15 ⇒ (4) + 15 = 19
P: 2d6 + 4 ⇒ (6, 2) + 4 = 12
Precision: 3d6 ⇒ (3, 6, 2) = 11 full on miss.
She then parries.
| Yuturr Unku |
Not all that keen on letting her blades whirl out again, Yuturr reasons that the best way to address that is to kill her.
stabbity vs. flat-footed AC: 1d20 + 15 ⇒ (20) + 15 = 35
piercing: 2d6 ⇒ (6, 4) = 10
plus sneak attack: 2d6 ⇒ (5, 2) = 7
plus Deadly, if a crit: 1d8 ⇒ 6
second stabbity vs. flat-footed AC: 1d20 + 15 - 5 ⇒ (8) + 15 - 5 = 18
piercing: 2d6 ⇒ (5, 4) = 9
plus sneak attack: 2d6 ⇒ (1, 3) = 4
plus Deadly, if a crit: 1d8 ⇒ 3
Yuturr then whips up a disc of force for protection. Will use on a critical hit.
Strike x2, verbal component for shield.
| Asta Odimmadu |
Asta quickly ducks the whirling, bladed dance, looking for another opening.
Arcana to Recall Knowledge (Known Weakness): 1d20 + 14 ⇒ (16) + 14 = 30
Devise a Stratagem: 1d20 ⇒ 12
Spotting one, he stabs again at the flanked Lamia.
+1 striking ghost touch sword cane vs. flank (DaS): 12 + 15 = 27
P damage: 2d6 + 1 ⇒ (4, 2) + 1 = 7
Precise Strike: 2d6 ⇒ (6, 2) = 8
+1 striking ghost touch sword cane vs. flank, agile 2nd attack: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
P damage: 2d6 + 1 ⇒ (4, 5) + 1 = 10
◆DaS, ◆Strike, ◆Strike.
| GM Kate |
After a round of hurt, everyone gathers together to take the lamia matriarch down!
With additional time, you realize that the platters are silver and quite valuable. Even if you cast the "scrolls" from them (scroll of fear (3rd) on one platter and a scroll of darkness (4th) on the other), they retain their value from their artistry and silver composition.
| Fuchsia Madouc |
Disappointing. She could have just let us go on our way after we told her about dinner plates. More like LAME-ia, right!?
She chuckles at her own pun, then groans in pain from the wounds she's sustained…
| Fuchsia Madouc |
Once healed ready to move on, continuing on the path we're on now.
| GM Kate |
You rest while Zarke and Asta patch up everyone's wounds, then move on to the next room.
This large alcove contains a door leading east. The front of the door is defaced with slashes, as if someone had attacked it with a blunt pick. Next to the door is a pile of wicker baskets, each stained an ominous red color.
Fuchsia: 1d20 + 10 ⇒ (17) + 10 = 27
Zarke: 1d20 + 14 ⇒ (8) + 14 = 22
Jack: 1d20 + 11 ⇒ (9) + 11 = 20
Asta: 1d20 + 12 ⇒ (18) + 12 = 30
Yuturr : 1d20 + 9 ⇒ (6) + 9 = 15
Asta and Fuchsia both not that it's good that you didn't enter this way. The door is trapped.
If you want to open the door, which would take you outside again, Thievery (expert) to identify the proper sequence of buttons in the divots, or dispel magic (4th level; counteract DC 25) to suppress the magical effect for 1 hour.
| Asta Odimmadu |
"Well, that's a stroke of luck, anyway. Back to the big doors?"
| GM Kate |
You open the big doors!
This huge plaza is open to the sky. Several slender pillars stand at the plaza’s edges, with each ending at a broken point a dozen feet above the ground. The western edge of the plaza is painted with a massive hideous face—a simian creature with scaly skin, open mouth, and horns long enough to stretch from one side of the plaza to the other over a pair of double doors. The face’s open mouth contains a semicircular pool adorned with small stone spikes that resemble sharp teeth. An enormous rune of a crude multi-limbed stick figure is carved into the plaza’s floor, and blood splatters testify to past sacrifices made in this circle.
Three humans and another dinosaur fiend are doing something around the pool. The two woman are dressed simply, much like the cultists you've seen previously, but the older man is dressed in finery.
Most likely, this is going into combat, but I'll pause for a sec in case you want to say anything. No aggressive actions yet, those will be in encounter mode.
| Yuturr Unku |
Yuturr chimes in. Oh, sorry, we were just looking for the loo. The rapier in his hand rather belies the statement, however.
| Fuchsia Madouc |
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Fuchsia points to the pool. Isn't that it? She points to the painted face. I mean… this must be the loo — look at that crappy graffiti everywhere.
| Asta Odimmadu |
Asta grins a little, despite himself, at Fuchsia's provocation while he looks over the scene.
+10 religion to Recall Knowledge, +1 if this counts as investigating and is related to one of his leads (like demon worship).
| GM Kate |
The leader has a big old symbol of Angazhan, so Asta definitely knows this is related.
The man scowls at the words of Yuturr and Fuchsia, then grins menacingly. "Oh, I'm going to enjoy sacrificing you to the demons. Ladies, esteemed guest, shall we destroy them?"
Nyamat: 1d20 + 16 ⇒ (19) + 16 = 35
cultist 1: 1d20 + 11 ⇒ (5) + 11 = 16
cultist 2: 1d20 + 11 ⇒ (16) + 11 = 27
dino fiend: 1d20 + 18 ⇒ (6) + 18 = 24
Fuchsia: 1d20 + 11 ⇒ (7) + 11 = 18
Zarke: 1d20 + 14 ⇒ (4) + 14 = 18
Jack: 1d20 + 11 ⇒ (18) + 11 = 29
Asta: 1d20 + 12 ⇒ (4) + 12 = 16
Yuturr (Stealth): 1d20 + 14 ⇒ (19) + 14 = 33
Nyamat moves his hands, and a bolt of darkness heads straight for Fuchsia's face! He then draws a spear wrapped in greasy hide, and its head resembles a thick, clawed finger.
spell attack roll: 1d20 + 16 ⇒ (15) + 16 = 31
cold damage: 5d6 ⇒ (1, 3, 2, 2, 2) = 10
Initiative!
Nyamat
Yuturr
Jack
Cultist 2
Dino Fiend
Fuchsia
Zarke
Asta
Cultist 1
Yuturr and Jack up!
| Jack Lily-White |
Action 1-2: Fireball
Action 3: Guidance
"I usually save the pyrotechnics for the encore, but now's as good a time as any."
And with that he draws upon the fey power he's bound to, invoking magic to send a bead of fire floating into the room... that explodes in a glorious conflagration!
Fireball (DC 22 Reflex): 6d6 ⇒ (3, 2, 5, 4, 5, 3) = 22
He then casts another spell that, hopefully, guides Zarke's actions.
Cast Guidance on Zarke
| Yuturr Unku |
Oh, by all means, you should try and destroy us, Yuturr opines. But I have to tell you, get used to being disappointed.
As jack's fireball explodes in the room, Yuturr laughs aloud, utters a few arcane words of his own, and promptly vanishes! Cast invisibility.
He then slinks into the room behind a pillar.
Verbal and somatic components for invisibility, Stride.
| GM Kate |
Jack casts a fireball, hitting everyone!
Nyamat, Reflex: 1d20 + 11 ⇒ (15) + 11 = 26
Cultist 1: 1d20 + 9 ⇒ (3) + 9 = 12
Cultist 2: 1d20 + 9 ⇒ (4) + 9 = 13
Ahvothian: 1d20 + 12 ⇒ (8) + 12 = 20
While Nyamat shrugs off the worse and the ahvothian seems to have some resistance, the two cultists get hit hard.
Yuturr disappears.
The cultist steps back, drinks from the pool, and Raises her Shield. Her burns seem to heal slightly.
heal: 1d8 ⇒ 3
The ahvothian lumbers forward and puffs out its chest to show the necklace of humanoid hands it wears as wicked trophies. It draws a longspear and roars at Fuchsia!
Demoralize vs humanoid: 1d20 + 17 + 2 ⇒ (10) + 17 + 2 = 29
longspear: 1d20 + 18 ⇒ (4) + 18 = 22
ouch: 1d8 + 8 ⇒ (4) + 8 = 12 plus 1d10 ⇒ 10 if you are humanoid
Initiative!
Nyamat, -11
Yuturr
Jack
Cultist 2, -19 hp
Dino Fiend, -12 hp
Fuchsia
Zarke
Asta
Cultist 1, -44 hp
| Zarke |
Zarke charges forward on his faithful steed barely dodging a strike from the dino.
Sorry friend think Zarke as he smashes down in retaliation with his maul.
smashy: 1d20 + 13 ⇒ (3) + 13 = 16
b damage: 2d12 + 4 ⇒ (3, 3) + 4 = 10
Zarke then follows up with an electric arc on the numbered cultists in the back.
electric damage: 3d4 + 4 ⇒ (2, 1, 4) + 4 = 11
basic reflex DC 22
| Fuchsia Madouc |
Fuchsia moves back, after dodging the fiend's AOO. She points her rapier at the horrible art on the wall. I'd have a problem replicating a toddler's scribbles, but you did a really great job. That's talent.
Bon Mot: 1d20 + 14 ⇒ (16) + 14 = 30
| GM Kate |
Zarke misses with his hammer and the cultists have improved their reflexes since the fireball.
Cultist 1: 1d20 + 9 ⇒ (15) + 9 = 24
Cultist 2: 1d20 + 9 ⇒ (20) + 9 = 29
Fuchsia throws the cult leader off guard. Success but not a crit success.
Initiative!
Nyamat, -11
Yuturr
Jack
Cultist 2, -24 hp
Dino Fiend, -12 hp
Fuchsia
Zarke
Asta
Cultist 1, -49 hp
| Asta Odimmadu |
Religion to Recall Knowledge vs. Dino thing (Known Weakness): 1d20 + 10 ⇒ (3) + 10 = 13
Devise a Stratagem: 1d20 ⇒ 13
Struggling to recall anything about the fiendish dino, Asta nevertheless strides into a strategic position across the fiend from Zarke, striking twice with his sword cane.
+1 striking ghost touch sword cane vs. flank: 1d20 + 15 ⇒ (18) + 15 = 33
P damage: 2d6 + 1 ⇒ (1, 6) + 1 = 8
Strategic Strike: 2d6 ⇒ (5, 5) = 10
+1 striking ghost touch sword cane vs. flank, agile 2nd attack: 1d20 + 15 - 4 ⇒ (6) + 15 - 4 = 17
P damage: 2d6 + 1 ⇒ (4, 3) + 1 = 8
◇Devise a Stratagem, ◆Stride into flanking position, ◆Strike, ◆Strike
| GM Kate |
Checked with Dennis offline; the first attack should be using the DaS result, and the second attack would then be the rolled 18.
Asta darts in and stabs the ahvothian twice!
The other cultist waves her hands around and Zarke and T'gon'l get bombarded by sound!
sonic: 2d10 ⇒ (9, 9) = 18
DC 21 basic Reflex save, deafened 1 round on a fail, deafened 1 minute and stunned 1 on a crit fail
She steps toward the pool.
Nyamat moves toward the middle and yells, "You WILL bow down to Angazhan, or you will be sacrificed to him!"
Critical Success The target is unaffected.
Success The target is frightened 1.
Failure The target is frightened 2.
Critical Failure The target is frightened 3 and fleeing for 1 round.
Nyamat
Initiative!
Nyamat, -11
Yuturr
Jack
Cultist 2, -24 hp
Dino Fiend, -38 hp
Fuchsia
Zarke
Asta
Cultist 1, -49 hp
| Yuturr Unku |
Yuturr moves up to Nyamat unseen, and strikes with his blade.
stabbity vs. flat-footed: 1d20 + 15 ⇒ (12) + 15 = 27
piercing: 2d6 ⇒ (4, 3) = 7
plus sneak attack: 2d6 ⇒ (3, 4) = 7
plus Deadly, if a crit: 1d8 ⇒ 1
Oh, that reminds me — Angazhan left a note, Yuturr says as he reappears. Let's see now, how did it go? It said you're ugly, and that your mother dresses you funny. Kinda harsh, really, but that's Angazhan for ya.
Stride, Strike, Stride. End up visible adjacent to the Dino and pillar.
| Zarke |
Z fort save?: 1d20 + 12 ⇒ (14) + 12 = 26
T fort save?: 1d20 + 13 ⇒ (7) + 13 = 20
Z will: 1d20 + 14 ⇒ (11) + 14 = 25
T will: 1d20 + 12 ⇒ (12) + 12 = 24
Zarke and T'gon'l are only mildly shaken by the fearsome spell but T'gon'l's ears ring from the other bit.
| Jack Lily-White |
Action 1: Step
Action 2-3: Ray of Frost
Jack steps into view seeing more of the room and the armed dinosaur near him. Invoking magic from the fey realm, he gestures and releases a ray of frost!
Ray of Frost vs Dino: 1d20 + 12 ⇒ (18) + 12 = 30
Damage (Cold): 3d4 + 4 ⇒ (2, 1, 3) + 4 = 10
| GM Kate |
Yuturr appears out of nowhere, stabbing Nyamat.
"Gah! You there, why didn't you protect me from that?"
Yuturr then slinks off.
Jack releases a ray of frost that freezes the dino fiend! Well done, remembering its weakness!
"I'm sorry, sir!" Cultist 2 heals Nyamat with a spell, then drinks from the pool herself.
heal: 1d8 + 8 ⇒ (5) + 8 = 13
heal: 1d8 ⇒ 5
The ahvothian Steps out of the flank, bites Yuturr, and stabs Zarke.
bite vs Yuturr: 1d20 + 18 ⇒ (9) + 18 = 27
ouch!: 2d10 + 8 ⇒ (8, 4) + 8 = 20
longspear vs Zarke: 1d20 + 18 - 5 ⇒ (17) + 18 - 5 = 30
ouch! vs humanoid: 1d8 + 8 + 1d10 ⇒ (6) + 8 + (2) = 16
longspear: 1d20 + 18 ⇒ (14) + 18 = 32
ouch: 1d8 + 8 ⇒ (8) + 8 = 16 plus 1d10 ⇒ 1 if you are humanoid
Initiative!
Nyamat, -12
Yuturr, -20 hp
Jack
Cultist 2, -19 hp
Dino Fiend, -53 hp
Fuchsia
Zarke, -16 hp
Asta
Cultist 1, -49 hp
| Asta Odimmadu |
Religion to Recall Knowledge (Known Weakness): 1d20 + 10 ⇒ (6) + 10 = 16
Devise a Stratagem: 1d20 ⇒ 6
Not seeing a great opening, Asta decides it's worth moving to provide Yuturr a flank. He loops around the fiend, hoping to avoid an opportunistic attack, and stabs at the foul creature.
+1 striking ghost touch sword cane vs. flank (DaS): 6 + 15 = 21
P damage: 2d6 + 1 ⇒ (6, 5) + 1 = 12
Strategic Strike: 2d6 ⇒ (6, 6) = 12
◇DaS, ◆Stride, ◆Stride, ◆Strike
| Zarke |
Missing 25hp now, (9 earlier from sound burst.)
Zarke recoils as he gets stabbed. Nevertheless he points and urges T'gon'l forward as they change into the back lines, opening with an electric arc before using his hammer.
electric arc vs cultists: 3d4 + 4 ⇒ (2, 1, 3) + 4 = 10
Basic Reflex 21 (Including my frightened)
After that Zarke tries to finish off the healing cultist.
smashy face vs #1: 1d20 + 13 - 1 ⇒ (13) + 13 - 1 = 25
b damage: 2d12 + 4 ⇒ (5, 8) + 4 = 17
Hitting big scary guy if cultist is down.
Zarke and T'gon'l regain their confidence afterwards.
| Fuchsia Madouc |
Fuchsia is charged with panache and moves quickly in for a flank on the cult leader.
Striking Rapier, Confident Finisher, Flank, Frightened 2: 1d20 + 15 - 2 ⇒ (11) + 15 - 2 = 24
P: 2d6 + 4 ⇒ (5, 5) + 4 = 14
Precision, Precise Finisher (full damage on miss: 3d6 ⇒ (3, 3, 4) = 10
She then tries to tumble through and fail, but moves back.
Tumble: 1d20 + 15 - 1 ⇒ (2) + 15 - 1 = 16
| GM Kate |
Asta gets caught by the ahvothian's longspear, and he can't quite connect with his own rapier.
Zarke moves in to try to take out the cultists.
Cultist 1 Reflex: 1d20 + 9 ⇒ (5) + 9 = 14
Cultist 2 Reflex: 1d20 + 9 ⇒ (5) + 9 = 14
They both get zapped. Zarke follows up with a hammer to Cultist 1.
Meanwhile, Fuchsia darts in to stab Nyamat, but to her shock, the Cultist moves in and takes the blow in his place!
I think that provokes from Zarke, your choice of Nyamat or Cultist 2.
Nyamat sends a ray toward Asta!
Spell Attack: 1d20 + 16 ⇒ (14) + 16 = 30
Asta must attempt a DC 24 Fort save!
Critical Success The target is unaffected.
Success The target becomes enfeebled 1.
Failure The target becomes enfeebled 2.
Critical Failure The target becomes enfeebled 3.
Nyamat drinks from the pool.
healing: 1d8 ⇒ 1
Initiative!
Nyamat, -11
Yuturr, -20 hp
Jack
Cultist 2, -53 hp
Dino Fiend, -53 hp
Fuchsia
Zarke, -25 hp
Asta, -17 hp
| Zarke |
smashing cultist #2: 1d20 + 13 ⇒ (17) + 13 = 30
b damage: 2d12 + 4 ⇒ (5, 11) + 4 = 20
Zarke gives cultist #2 a good thwap when he opens himself up.
| Jack Lily-White |
Action 1: Stride
Action 2-3: Ray of Frost
Nutmeg 1: Stride
Jack moves for a better view of the armed dinosaur before releasing another ray of frost.
Ray of Frost vs Dino: 1d20 + 12 ⇒ (20) + 12 = 32
Damage (Cold): 3d4 + 4 ⇒ (4, 1, 4) + 4 = 13 x2 and -10 to speed
Meg keeps up with Jack, letting out a hoot when he connects with his magic!
| GM Kate |
Zarke's smash of opportunity takes out Cultist 2!
Nyamat tsks.
Jack lets loose a powerful ray of frost. The ahvothian still stands, but its knees look frozen.
Initiative!
Nyamat, -11
Yuturr, -20 hp
Jack
Dino Fiend, -84 hp
Fuchsia
Zarke, -25 hp
Asta, -17 hp
| Yuturr Unku |
Not one to look a gift horse -- er, dino -- in the mouth, Yuturr obliges.
stabbity vs. flat-footed AC: 1d20 + 15 ⇒ (13) + 15 = 28
piercing: 2d6 ⇒ (2, 2) = 4
plus sneak attack: 2d6 ⇒ (3, 5) = 8
plus Deadly, if a crit: 1d8 ⇒ 6
If that drops the dino fiend, he'll move on to Nyamat (ending up NE on the compass, following where north is below the map). If not, he'll Strike at the dino again, then cast shield.
stabbity: 1d20 + 15 - 5 ⇒ (4) + 15 - 5 = 14
piercing: 2d6 ⇒ (2, 1) = 3
plus sneak attack: 2d6 ⇒ (5, 4) = 9
plus Deadly, if a crit: 1d8 ⇒ 2
| GM Kate |
Yuturr strikes the ahvothian in the side, but can't quite drop the fiend.
Asta still needs a Fort save, I think.
The ahvothian Steps out of the flank, bites Yuturr, then bites Asta.
bite!: 1d20 + 18 ⇒ (8) + 18 = 26
ouch!: 2d10 + 8 ⇒ (3, 1) + 8 = 12
bite!: 1d20 + 18 - 5 ⇒ (4) + 18 - 5 = 17
ouch!: 2d10 + 8 ⇒ (5, 9) + 8 = 22
It stands ready to attack with its longspear.
longspear: 1d20 + 18 ⇒ (8) + 18 = 26
ouch: 1d8 + 8 ⇒ (7) + 8 = 15 plus 1d10 ⇒ 8 if you are humanoid
Initiative!
Nyamat, -11
Yuturr, -32 hp
Jack
Dino Fiend, -96 hp
Fuchsia
Zarke, -25 hp
Asta, -17 hp
| Asta Odimmadu |
Fort Save, Detective's Readiness, frightened 1: 1d20 + 9 + 1 - 1 ⇒ (16) + 9 + 1 - 1 = 25
Feeling weakened by the ray, and with the shadow of fear still lingering in his mind, Asta is in poor fighting shape.
Recall Knowledge (Known weakness), frightened 1: 1d20 + 10 - 1 ⇒ (8) + 10 - 1 = 17
Devise a Stratagem: 1d20 ⇒ 11
Still, seeing a potential opening, he takes two careful steps, defending himself against the dino fiend's spear, then strikes. ◇DaS, ◆Step, ◆Step, ◆Strike
+1 striking ghost touch sword cane (DaS) vs. flank, frightened 1: 11 + 15 - 1 = 25
P damage, enfeebled 1: 2d6 + 1 - 1 ⇒ (5, 1) + 1 - 1 = 6
Strategic Strike: 2d6 ⇒ (4, 6) = 10
| Zarke |
T'gon'l steps over the downed cultist before Zarke casts an electric arc on the cultist and the dino while smashing Nyamat
electric arc: 3d4 + 4 ⇒ (2, 4, 1) + 4 = 11
Basic Reflex 22
hammer time: 1d20 + 13 ⇒ (2) + 13 = 15
b damage: 2d12 + 4 ⇒ (10, 3) + 4 = 17
Trying to remember this to make things easier
hammah: 1d20 + 13 ⇒ (7) + 13 = 20
b damage: 2d12 + 4 ⇒ (9, 5) + 4 = 18
I have healing available as needed, seemed like a good round to keep up the damage though.
| Fuchsia Madouc |
Fuchsia tumbles through Nyamat. Before stabbing him she shakes her head at the cultist's follower: don't do it!
Tumble: 1d20 + 15 - 1 ⇒ (9) + 15 - 1 = 23
Stab: 1d20 + 15 - 1 ⇒ (15) + 15 - 1 = 29
stabbity with panache: 2d6 + 4 ⇒ (1, 4) + 4 = 9
Precision, full on miss: 3d6 ⇒ (3, 4, 2) = 9
She then tumbles through back to where she started.
Tumble: 1d20 + 15 - 1 ⇒ (14) + 15 - 1 = 28
Frightened falls off.
| GM Kate |
Sorry, all cultists are down! I just forgot to remove one from the map. I'll assume Zarke targets Nyamat and the ahvothian.
Asta steps carefully and stabs the ahvothian!
Zarke creates an arc of electricity.
Nyamat Reflex: 1d20 + 11 ⇒ (20) + 11 = 31
Ahvothian Reflex: 1d20 + 12 ⇒ (16) + 12 = 28
It passes right through Nyamat! It does singe the dinosaur fiend. Zarke's hammer similarly passes just over the cult leader's head.
Fuchsia tumbles in, stabs Nyamat, and tumbles out again. Without a cultist left to hide behind, he must take his own damage.
Nyamat stabs at Zarke twice with his spear, then Steps away.
spear: 1d20 + 17 ⇒ (6) + 17 = 23
ouch!: 3d6 + 4 ⇒ (4, 4, 6) + 4 = 18
spear: 1d20 + 17 - 5 ⇒ (19) + 17 - 5 = 31
ouch!: 3d6 + 4 ⇒ (3, 3, 5) + 4 = 15
Initiative!
Nyamat, -29
Yuturr, -32 hp
Jack
Dino Fiend, -117 hp
Fuchsia
Zarke, -40 hp
Asta, -17 hp
| Zarke |
Meant Nyamat rather than Cultist. Been staying up too late trying to finish one more tax project etc.
| Yuturr Unku |
Yuturr opts to stay on the dino with Asta.
stabbity vs. flat-footed AC: 1d20 + 15 ⇒ (15) + 15 = 30
piercing: 2d6 ⇒ (6, 4) = 10
plus sneak attack: 2d6 ⇒ (2, 4) = 6
plus Deadly, if a crit: 1d8 ⇒ 1
If that drops the dino fiend, he'll move on to Nyamat (ending up between him and the pool). If not, he'll Strike at the dino again, then cast shield.
stabbity vs. flat-footed AC: 1d20 + 15 ⇒ (9) + 15 = 24
piercing: 2d6 ⇒ (1, 1) = 2
plus sneak attack: 2d6 ⇒ (4, 5) = 9
plus Deadly, if a crit: 1d8 ⇒ 3
| Jack Lily-White |
Action 1: Stride
Action 2-3: Ray of Frost
Jack works to keep the magical pressure on the armed dino, moving once more to ensure he has a good view before letting loose another ray of frost!
Ray of Frost vs Dino: 1d20 + 12 ⇒ (17) + 12 = 29
Damage (Cold): 3d4 + 4 ⇒ (4, 1, 1) + 4 = 10
| GM Kate |
Yuturr stabs twice, but the powerful ahvothian stands! Jacks comes in with one more ray of frost that brings it down!
Initiative!
Nyamat, -29
Yuturr, -32 hp
Jack
Fuchsia
Zarke, -40 hp
Asta, -17 hp
| Fuchsia Madouc |
Fuchsia takes advantage of having panache to start her turn but fails to capitalize on it.
Stab with Panache: 1d20 + 15 ⇒ (7) + 15 = 22
Piercing: 2d6 + 4 ⇒ (2, 2) + 4 = 8
Precision, full on miss: 3d6 ⇒ (3, 3, 2) = 8
tumble: 1d20 + 15 ⇒ (4) + 15 = 19
| Asta Odimmadu |
Society to Recall Knowledge (Known Weakness): 1d20 + 14 ⇒ (16) + 14 = 30 +1 bonus to hit if that's a critical success to identify this (presumably) human
Devise a Stratagem: 1d20 ⇒ 10
Asta turns his attention to Nyamat, striding into a flanking position with Fuschia (provoking if he has an AoO). He then strikes at the cult leader. ◇DaS, ◆Stride, ◆Stride, ◆Strike
+1 striking ghost touch sword cane vs. flank (DaS): 10 + 15 = 25
P damage: 2d6 + 1 ⇒ (5, 1) + 1 = 7
Strategic Strike: 2d6 ⇒ (4, 6) = 10
| Zarke |
"Ow!" exclaims Zarke as he looks down at his wound.
Zarke and T'gon'l cross to the far side of Nyamat.
From there Zarke smashes the leader before healing himself and Yuturr.
hammer time: 1d20 + 13 ⇒ (9) + 13 = 22
b damage: 2d12 + 4 ⇒ (10, 3) + 4 = 17
battle medicine self DC 20: 1d20 + 15 ⇒ (4) + 15 = 19
healing: 2d8 + 10 ⇒ (7, 5) + 10 = 22 Fail
battle medicine Yuturr 20: 1d20 + 15 ⇒ (19) + 15 = 34
healing: 2d8 + 10 ⇒ (2, 5) + 10 = 17
extra crit healing: 2d8 ⇒ (3, 3) = 6
| GM Kate |
Fuchsia just barely misses, still scraping Nyamat's side. Asta recognizes that the cult leader is drawing demonic strength from his worship, dealing more damage with his spear than should be possible. +1 to everyone! He moves into position and gets a good stab.
Zarke misses, but heals up T'gon'l.
The cult leader chants a few words and negative energy surrounds him! Provokes from Zarke
harm!: 3d8 ⇒ (4, 3, 3) = 10, DC 24 basic Fort save for Asta, Fuchsia, Zarke, T'gon'l, and Jack!
Initiative!
Nyamat, -54
Yuturr, -32 hp
Jack
Fuchsia
Zarke, -40 hp
Asta, -17 hp