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Now in position, Eovar unleashes a barrage of arrows at the necromancer.
"The first one is for the dead, the second for the living, and the third is personal." he quips.
◆◆: Hunted Shot
◆: Strike
Longbow: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage (P): 1d8 ⇒ 1
Longbow: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage (P): 1d8 ⇒ 8
Damage is combined.
Longbow: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
Damage (P): 1d8 ⇒ 3
Not able to access the site with the map for some reason, should be in my LOS still though.

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Hornietelle is taken to the floor with the savage blow from the skelly.
Hornietelle took a 5ft step away out of 5ft reach from the skelly, but the map doesn't reflect where she went. And with where other characters are now standing the space is no longer available. Best leave it as it is, cos it would take too much to redo.
She is at dying 1, she has no shield.
She wouldn't be at the front of the line as she wears no armour and is a cloistered cleric, but went with it as you put me there.

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Keeping it simple due to lack of map.
Johann fires two bullets at the Necromancer, then Strides toward the back of the room to stay out of the melee.
Sling: 1d20 + 6 ⇒ (14) + 6 = 20
Damage (bludgeoning): 1d6 ⇒ 3
Sling: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Damage (bludgeoning): 1d6 ⇒ 1

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Tok'Tok produces fire and flings it at the Necromancer.
Produce Flame Spell Attack Roll: 1d20 + 7 ⇒ (9) + 7 = 16
Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8

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Hornietelle lies unconscious, surrounded by her own crimson pool of blood, that slowly inches further and further from the devastating gashes over her body.
1d20 ⇒ 3 - now dying 2

DM PeteZero |

One zombie shuffles forward and attacks Keemul
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (5) + 3 = 8
Larraz casts heal with 30 ft radius, everyone regains 8hp
Fort save Zombie: 1d20 + 6 ⇒ (3) + 6 = 9
Fort save Skeleton 1: 1d20 + 6 ⇒ (20) + 6 = 26
Fort save Skeleton 2: 1d20 + 6 ⇒ (2) + 6 = 8
Tok'Tok and Keemul are up

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Presented with a new target, Keemul wastes no time in slicing at it.
◆ Large Katana vs. Zombie: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d10 + 10 ⇒ (6) + 10 = 16
If that's a kill, I'll Stride to a skeleton and Strike again. Otherwise I'll stay in place and keep striking, no movement even if the second hit kills. Below are two more Strikes just in case.
◆ Large Katana: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11 Damage: 1d10 + 10 ⇒ (6) + 10 = 16
◆ Large Katana: 1d20 + 7 - 10 ⇒ (13) + 7 - 10 = 10 Damage: 1d10 + 10 ⇒ (1) + 10 = 11

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Tok'Tok summoned and hurled a ball of fire at the Necromancer.
Produce Flame Spell Attack Roll: 1d20 + 7 ⇒ (5) + 7 = 12
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5

DM PeteZero |

The first skeleton swings at Keemul
Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
then raises it's shield,
the second one moves up to get into a flanking position to attack Keemul
Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
then raises it's shield
And a Fort save from Keemul DC 20 for Damage: 1d6 ⇒ 5 or half on success

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I think the second skeleton attack took me down, before the flanking one could hit. Then the heal brought me back up? If so, I'm at 5/22.
Fortitude: 1d20 + 7 ⇒ (15) + 7 = 22
Keemul looks much less cocky on the ground and bleeding badly. Still, he exchanges his fallen katana for his hammer, then starts sweeping from the floor.
◆ Interact to Draw
◆ Large Gnome Hooked Hammer: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d10 + 4 ⇒ (5) + 4 = 9
◆ Large Gnome Hooked Hammer: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20 Damage: 1d10 + 4 ⇒ (8) + 4 = 12

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Hornietelle seeing Keemul's injuries she sends Calistra's healing power of love to the gnome, engulfing him in warmth and comfort, closing his wounds. She then moves back towards Eovar, (possibly standing next to him out of line of sight with his target).
2 action Divine Font 2/4 Heal on Keemul. 1d8 + 8 ⇒ (1) + 8 = 9
1 action move next to Eovar

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◆◆: Hunted Shot
◆: Strike
Longbow: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage (P): 1d8 ⇒ 8
Longbow: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage (P): 1d8 ⇒ 1
Damage is combined.
Longbow: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Damage (P): 1d8 ⇒ 4
I don't know what is still up but those are going for the Necromancer if he is still there.

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MIkaela made a beeline for the necromancer, dropping her left baton and grabbing at the man's wrist and swinging her other club at him.
grapple: 1d20 + 4 ⇒ (11) + 4 = 15
attack: 1d2 + 5 - 5 ⇒ (2) + 5 - 5 = 2
B damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6
A - move
A - grapple
A - strike

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Johann keeps firing his sling at the necromancer.
Sling: 1d20 + 6 ⇒ (1) + 6 = 7
Damage (bludgeoning): 1d6 ⇒ 5
Sling: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
Damage (bludgeoning): 1d6 ⇒ 5
Sling: 1d20 + 6 - 10 ⇒ (8) + 6 - 10 = 4
Damage (bludgeoning): 1d6 ⇒ 3

DM PeteZero |

The necromancer just laughs at your feeble attempts.
Then the skeletons again try to bring Keemul down.
Attack: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
The other skeleton moves and attacks Tok'Tok.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Then the necromancer takes his time to cast harm.
Fort save or take Damage: 1d8 ⇒ 8
for Keemul, Mikaela.
Whole group is up.

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Johann persists, even though his aim doesn't seem to be at its best so far.
Did the persistent damage run its course? Would be nice to know if it at least did some damage.
Sling: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (bludgeoning): 1d6 ⇒ 6
Sling: 1d20 + 6 - 5 ⇒ (11) + 6 - 5 = 12
Damage (bludgeoning): 1d6 ⇒ 5
Sling: 1d20 + 6 - 10 ⇒ (16) + 6 - 10 = 12
Damage (bludgeoning): 1d6 ⇒ 1
Oh well...

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Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20
That'll put me down to exactly 0 again.
Keemul's return from the floor is abruptly cut off.
Stabilize: 1d20 ⇒ 19

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Still going for necromancer.
◆◆: Hunted Shot
◆: Strike
Longbow: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage (P): 1d8 ⇒ 5
Longbow: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage (P): 1d8 ⇒ 4
Damage is combined.
Longbow: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Damage (P): 1d8 ⇒ 8

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fort: 1d20 + 4 ⇒ (19) + 4 = 23
Mikaela fought against the necromancer's spell, moving to pincer him between her and her allies. Then, she slammed her baton right up between the man's legs. Laugh at her, will he?
attack, flanking: 1d20 + 5 ⇒ (20) + 5 = 25 CRIT for 16 damage!
B damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
attack, flanking: 1d20 + 5 - 5 ⇒ (12) + 5 - 5 = 12
B damage: 2d6 + 2 ⇒ (2, 4) + 2 = 8

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Tok'Tok produces fire again, but this time slaps the Skeleton attacking him.
Produce Flame Attack Roll: 1d20 + 7 ⇒ (20) + 7 = 27
Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8
Critical Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8 it also has 1d4 persistant fire damage.

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Hornietelle touches Eovar's longbow, after you heard her ask Calistra, "Revenge Keemul's life and let the bow shoot true and deadly."
2 actions Cast Magic Weapon on Eovar's bow, +1 to hit and 2 damage dice
1 action move to a safe place that will allow healing to all allies within 30ft.

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"'M just gettin' warmed up..." Keemul mumbles.
I think I'm at wounded 2, possibly unconscious but not dying anymore. I probably shouldn't get up again, though.

DM PeteZero |

The skeleton does not seem to be too bothered by the fire as both move to attack Mikaela.
Attack: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Then raise their shields.
The necromancer screams, and runs.....
Larraz moves and heals Keemul
Medicine: 1d20 + 6 ⇒ (4) + 6 = 10
or not
Group is up, and Keemul is only wounded 2, not dying, and

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◆◆: Hunted Shot
◆: Strike
Longbow: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Damage (P): 2d8 ⇒ (7, 3) = 10
Longbow: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Damage (P): 2d8 ⇒ (3, 8) = 11
Damage is combined.
Longbow: 1d20 + 1 + 1 + 1 ⇒ (13) + 1 + 1 + 1 = 16
Damage (P): 2d8 ⇒ (8, 8) = 16
"Fool, running from an archer." he scoffs as he sends 3 more arrows after the fleeing necromancer.

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Assuming Mikaela is injured by the skelly
Hornietelle sends Calistra's warmth of lust to Mikaela.
Hornietelle under Sanctuary spell.
1 action move if required, not past a skelly.
2 action heal on Mikaela 1d8 + 8 ⇒ (2) + 8 = 10 HPs back

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◆: Step
◆: Step
◆: Stride
With the necromancer down, for the moment, Eovar escapes from the skeletons towards the group.
"I took down the necromancer but there are two skeletons still out there!" he warns them.

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Edited after Eovar moved back.
Johann moves up a bit (one Stride), then readies to fire at the first skeleton that comes into his view.
Sling: 1d20 + 6 ⇒ (2) + 6 = 8
Damage (bludgeoning): 1d6 ⇒ 1

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Keemul groggily picks himself up. "Maybe I could use a short rest after all..." His fatigue is quickly dispelled at Eovar's call. "Let me at 'em!"
◆ Stand
◆ Retrieve hammer
◆ Stride
Edit: There we go. Map

DM PeteZero |

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Hornietelle moves up taking out her 'Sting' and casting shield upon herself. "Mikeala, I will try and move to an advantageous position, soon this or next turn to make it easier for you to hit these undead."
Hornietelle under the effects of Sanctuary
1 action - stride 25ft
1 action - interact takes out whip
1 action - cast shield
Next action will either be to do a 3 action heal or move to allow Mikaela to flank and use her whip.

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Mikaela moved up and struck the nearest skeleton with one baton, then came from underneath with the other, trying to pop the skeleton's head off its body.
attack1: 1d20 + 5 ⇒ (12) + 5 = 17
B damage: 1d6 + 2 ⇒ (5) + 2 = 7
attack2 vs FF: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18
B damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

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Wincing from the pain, Eovar steps back and heads to the end of the hallway before turning around to fire on the skeleton.
◆: Step
◆: Stride
◆: Strike
Longbow: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27
Damage (P): 2d8 ⇒ (2, 4) = 6

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Keemul steps up to the plate and swings at a skeleton. Front as he might, though, his blows aren't as mighty as they were before.
◆ Step
◆ Large Gnome Hooked Hammer: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d10 + 4 ⇒ (3) + 4 = 7
◆ Large Gnome Hooked Hammer: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d10 + 4 ⇒ (6) + 4 = 10