Pathfinder Society Scenario #1-03: Escaping the Grave (Inactive)

Game Master Pete who?

Initiatives:
Eovar [dice]1d20+4[/dice]
Hornietelle [dice]1d20+6[/dice]
Johann [dice]1d20+6[/dice]
Keemul [dice]1d20+3[/dice]
Mikaela [dice]1d20+4[/dice]
Tok'Tok [dice]1d20+3[/dice]


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Envoy's Alliance

Elf Magus 1 | HP: 16/16 | Hero Point: 1/1 |AC: 18 | F: 7 R: 7 W: 5 | Perc: +3 (Low-Light Vision) | Speed 30ft | Active conditions:

Now in position, Eovar unleashes a barrage of arrows at the necromancer.

"The first one is for the dead, the second for the living, and the third is personal." he quips.

◆◆: Hunted Shot
◆: Strike

Longbow: 1d20 + 7 + 1 ⇒ (6) + 7 + 1 = 14
Damage (P): 1d8 ⇒ 1

Longbow: 1d20 + 4 + 1 ⇒ (9) + 4 + 1 = 14
Damage (P): 1d8 ⇒ 8

Damage is combined.

Longbow: 1d20 + 1 + 1 ⇒ (18) + 1 + 1 = 20
Damage (P): 1d8 ⇒ 3

Not able to access the site with the map for some reason, should be in my LOS still though.

Grand Archive

LN male (he/him) human alchemist (bomber) 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +6 | Stealth +3 | speed 25 ft | Hero 2/3 | reagents: 0/5 | Active Conditions: ---

Shouldn't the necromancer have gone as well?

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle is taken to the floor with the savage blow from the skelly.

GM:

Hornietelle took a 5ft step away out of 5ft reach from the skelly, but the map doesn't reflect where she went. And with where other characters are now standing the space is no longer available. Best leave it as it is, cos it would take too much to redo.

She is at dying 1, she has no shield.

She wouldn't be at the front of the line as she wears no armour and is a cloistered cleric, but went with it as you put me there.


@Johann: you are right, have ahero point for your honesty

Keemul, Will save please.

Hornietelle, as we do not have a map, he would move up, hit once then raise his shield, so only the first attack hits.

Sorry, happens when the site with your map goes down

Horizon Hunters

Male Gnome Barbarian 2 (Fey-Touched) | HP 36/36 (0 temp.) | AC 19 (17 raging) | Fort +8, Ref +5, Will +5 | Perception +5 | Hero Points 1/3 | Conditions: | Speed: 25 | Exploration Mode: Search

Will: 1d20 + 4 ⇒ (10) + 4 = 14

Grand Archive

LN male (he/him) human alchemist (bomber) 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +6 | Stealth +3 | speed 25 ft | Hero 2/3 | reagents: 0/5 | Active Conditions: ---

Keeping it simple due to lack of map.

Johann fires two bullets at the Necromancer, then Strides toward the back of the room to stay out of the melee.

Sling: 1d20 + 6 ⇒ (14) + 6 = 20
Damage (bludgeoning): 1d6 ⇒ 3

Sling: 1d20 + 6 - 5 ⇒ (1) + 6 - 5 = 2
Damage (bludgeoning): 1d6 ⇒ 1

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Tok'Tok produces fire and flings it at the Necromancer.

Produce Flame Spell Attack Roll: 1d20 + 7 ⇒ (9) + 7 = 16
Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8


Hornietell estill has her actions

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle lies unconscious, surrounded by her own crimson pool of blood, that slowly inches further and further from the devastating gashes over her body.

Stabilisation:

1d20 ⇒ 3 - now dying 2


One zombie shuffles forward and attacks Keemul

Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (5) + 3 = 8

Larraz casts heal with 30 ft radius, everyone regains 8hp

Fort save Zombie: 1d20 + 6 ⇒ (3) + 6 = 9
Fort save Skeleton 1: 1d20 + 6 ⇒ (20) + 6 = 26
Fort save Skeleton 2: 1d20 + 6 ⇒ (2) + 6 = 8

Tok'Tok and Keemul are up

Horizon Hunters

Male Gnome Barbarian 2 (Fey-Touched) | HP 36/36 (0 temp.) | AC 19 (17 raging) | Fort +8, Ref +5, Will +5 | Perception +5 | Hero Points 1/3 | Conditions: | Speed: 25 | Exploration Mode: Search

Presented with a new target, Keemul wastes no time in slicing at it.

Large Katana vs. Zombie: 1d20 + 7 ⇒ (11) + 7 = 18 Damage: 1d10 + 10 ⇒ (6) + 10 = 16

If that's a kill, I'll Stride to a skeleton and Strike again. Otherwise I'll stay in place and keep striking, no movement even if the second hit kills. Below are two more Strikes just in case.

Large Katana: 1d20 + 7 - 5 ⇒ (9) + 7 - 5 = 11 Damage: 1d10 + 10 ⇒ (6) + 10 = 16
Large Katana: 1d20 + 7 - 10 ⇒ (13) + 7 - 10 = 10 Damage: 1d10 + 10 ⇒ (1) + 10 = 11


And the zombie is no longer.

Tok'Tok to go

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Tok'Tok summoned and hurled a ball of fire at the Necromancer.

Produce Flame Spell Attack Roll: 1d20 + 7 ⇒ (5) + 7 = 12
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5


The first skeleton swings at Keemul

Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d8 + 4 ⇒ (2) + 4 = 6
then raises it's shield,

the second one moves up to get into a flanking position to attack Keemul
Attack: 1d20 + 10 ⇒ (17) + 10 = 27 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

then raises it's shield

And a Fort save from Keemul DC 20 for Damage: 1d6 ⇒ 5 or half on success

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle gets up and casts sanctuary on herself.

Will save DC=16 to attempt to hit Hornietelle

1 action to get up
2 actions cast sanctuary


Larraz casts another heal 1d8 ⇒ 5

if Keemul failed his Fort save he heals only 2 hp

Fort save Skeleton 1: 1d20 + 10 ⇒ (9) + 10 = 19
Fort save Skeleton 2: 1d20 + 10 ⇒ (16) + 10 = 26

The whole group can go.

Horizon Hunters

Male Gnome Barbarian 2 (Fey-Touched) | HP 36/36 (0 temp.) | AC 19 (17 raging) | Fort +8, Ref +5, Will +5 | Perception +5 | Hero Points 1/3 | Conditions: | Speed: 25 | Exploration Mode: Search

I think the second skeleton attack took me down, before the flanking one could hit. Then the heal brought me back up? If so, I'm at 5/22.

Fortitude: 1d20 + 7 ⇒ (15) + 7 = 22

Keemul looks much less cocky on the ground and bleeding badly. Still, he exchanges his fallen katana for his hammer, then starts sweeping from the floor.

◆ Interact to Draw
Large Gnome Hooked Hammer: 1d20 + 7 ⇒ (15) + 7 = 22 Damage: 1d10 + 4 ⇒ (5) + 4 = 9
Large Gnome Hooked Hammer: 1d20 + 7 - 5 ⇒ (18) + 7 - 5 = 20 Damage: 1d10 + 4 ⇒ (8) + 4 = 12

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle seeing Keemul's injuries she sends Calistra's healing power of love to the gnome, engulfing him in warmth and comfort, closing his wounds. She then moves back towards Eovar, (possibly standing next to him out of line of sight with his target).

2 action Divine Font 2/4 Heal on Keemul. 1d8 + 8 ⇒ (1) + 8 = 9
1 action move next to Eovar

Envoy's Alliance

Elf Magus 1 | HP: 16/16 | Hero Point: 1/1 |AC: 18 | F: 7 R: 7 W: 5 | Perc: +3 (Low-Light Vision) | Speed 30ft | Active conditions:

◆◆: Hunted Shot
◆: Strike

Longbow: 1d20 + 7 + 1 ⇒ (2) + 7 + 1 = 10
Damage (P): 1d8 ⇒ 8

Longbow: 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage (P): 1d8 ⇒ 1

Damage is combined.

Longbow: 1d20 + 1 + 1 ⇒ (6) + 1 + 1 = 8
Damage (P): 1d8 ⇒ 4

I don't know what is still up but those are going for the Necromancer if he is still there.


The zombie goes down, only one attack by Keemul hits and gets partially blocked by the skeleton's shield.

Eovar hits the skeleton once.
Tok'Tok, Johann and Mikaela still to go.
The necromancer still stands

Envoy's Alliance

Human rogue 2 | HP 26 AC 19 | F +5 R +10 W +7 | Perc +7 Stealth +10

MIkaela made a beeline for the necromancer, dropping her left baton and grabbing at the man's wrist and swinging her other club at him.

grapple: 1d20 + 4 ⇒ (11) + 4 = 15
attack: 1d2 + 5 - 5 ⇒ (2) + 5 - 5 = 2
B damage: 1d6 + 2 + 1d6 ⇒ (2) + 2 + (2) = 6

A - move
A - grapple
A - strike

Grand Archive

LN male (he/him) human alchemist (bomber) 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +6 | Stealth +3 | speed 25 ft | Hero 2/3 | reagents: 0/5 | Active Conditions: ---

Johann keeps firing his sling at the necromancer.

Sling: 1d20 + 6 ⇒ (1) + 6 = 7
Damage (bludgeoning): 1d6 ⇒ 5

Sling: 1d20 + 6 - 5 ⇒ (12) + 6 - 5 = 13
Damage (bludgeoning): 1d6 ⇒ 5

Sling: 1d20 + 6 - 10 ⇒ (8) + 6 - 10 = 4
Damage (bludgeoning): 1d6 ⇒ 3

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Tok'Tok slings more fire at the Necromancer.

Produce Flame Attack Roll: 1d20 + 7 ⇒ (8) + 7 = 15
Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8


The necromancer just laughs at your feeble attempts.
Then the skeletons again try to bring Keemul down.

Attack: 1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

The other skeleton moves and attacks Tok'Tok.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Then the necromancer takes his time to cast harm.
Fort save or take Damage: 1d8 ⇒ 8
for Keemul, Mikaela.

Whole group is up.

Grand Archive

LN male (he/him) human alchemist (bomber) 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +6 | Stealth +3 | speed 25 ft | Hero 2/3 | reagents: 0/5 | Active Conditions: ---

Johann persists, even though his aim doesn't seem to be at its best so far.

Did the persistent damage run its course? Would be nice to know if it at least did some damage.

Sling: 1d20 + 6 ⇒ (5) + 6 = 11
Damage (bludgeoning): 1d6 ⇒ 6

Sling: 1d20 + 6 - 5 ⇒ (11) + 6 - 5 = 12
Damage (bludgeoning): 1d6 ⇒ 5

Sling: 1d20 + 6 - 10 ⇒ (16) + 6 - 10 = 12
Damage (bludgeoning): 1d6 ⇒ 1

Oh well...

Horizon Hunters

Male Gnome Barbarian 2 (Fey-Touched) | HP 36/36 (0 temp.) | AC 19 (17 raging) | Fort +8, Ref +5, Will +5 | Perception +5 | Hero Points 1/3 | Conditions: | Speed: 25 | Exploration Mode: Search

Fortitude: 1d20 + 7 ⇒ (13) + 7 = 20

That'll put me down to exactly 0 again.

Keemul's return from the floor is abruptly cut off.

Stabilize: 1d20 ⇒ 19

Envoy's Alliance

Elf Magus 1 | HP: 16/16 | Hero Point: 1/1 |AC: 18 | F: 7 R: 7 W: 5 | Perc: +3 (Low-Light Vision) | Speed 30ft | Active conditions:

Still going for necromancer.

◆◆: Hunted Shot
◆: Strike

Longbow: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage (P): 1d8 ⇒ 5

Longbow: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23
Damage (P): 1d8 ⇒ 4

Damage is combined.

Longbow: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10
Damage (P): 1d8 ⇒ 8

Envoy's Alliance

Human rogue 2 | HP 26 AC 19 | F +5 R +10 W +7 | Perc +7 Stealth +10

fort: 1d20 + 4 ⇒ (19) + 4 = 23

Mikaela fought against the necromancer's spell, moving to pincer him between her and her allies. Then, she slammed her baton right up between the man's legs. Laugh at her, will he?

attack, flanking: 1d20 + 5 ⇒ (20) + 5 = 25 CRIT for 16 damage!
B damage: 2d6 + 2 ⇒ (5, 1) + 2 = 8
attack, flanking: 1d20 + 5 - 5 ⇒ (12) + 5 - 5 = 12
B damage: 2d6 + 2 ⇒ (2, 4) + 2 = 8

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Tok'Tok produces fire again, but this time slaps the Skeleton attacking him.

Produce Flame Attack Roll: 1d20 + 7 ⇒ (20) + 7 = 27
Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8
Critical Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8 it also has 1d4 persistant fire damage.

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle touches Eovar's longbow, after you heard her ask Calistra, "Revenge Keemul's life and let the bow shoot true and deadly."

2 actions Cast Magic Weapon on Eovar's bow, +1 to hit and 2 damage dice
1 action move to a safe place that will allow healing to all allies within 30ft.

Horizon Hunters

Male Gnome Barbarian 2 (Fey-Touched) | HP 36/36 (0 temp.) | AC 19 (17 raging) | Fort +8, Ref +5, Will +5 | Perception +5 | Hero Points 1/3 | Conditions: | Speed: 25 | Exploration Mode: Search

"'M just gettin' warmed up..." Keemul mumbles.

I think I'm at wounded 2, possibly unconscious but not dying anymore. I probably shouldn't get up again, though.


The skeleton does not seem to be too bothered by the fire as both move to attack Mikaela.

Attack: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Then raise their shields.

The necromancer screams, and runs.....

Larraz moves and heals Keemul
Medicine: 1d20 + 6 ⇒ (4) + 6 = 10
or not

Group is up, and Keemul is only wounded 2, not dying, and

Envoy's Alliance

Human rogue 2 | HP 26 AC 19 | F +5 R +10 W +7 | Perc +7 Stealth +10

If that is 2 separate attacks, and you didn't forget the MAP, then Mikaela is down.

Envoy's Alliance

Elf Magus 1 | HP: 16/16 | Hero Point: 1/1 |AC: 18 | F: 7 R: 7 W: 5 | Perc: +3 (Low-Light Vision) | Speed 30ft | Active conditions:

◆◆: Hunted Shot
◆: Strike

Longbow: 1d20 + 7 + 1 + 1 ⇒ (14) + 7 + 1 + 1 = 23
Damage (P): 2d8 ⇒ (7, 3) = 10

Longbow: 1d20 + 4 + 1 + 1 ⇒ (3) + 4 + 1 + 1 = 9
Damage (P): 2d8 ⇒ (3, 8) = 11

Damage is combined.

Longbow: 1d20 + 1 + 1 + 1 ⇒ (13) + 1 + 1 + 1 = 16
Damage (P): 2d8 ⇒ (8, 8) = 16

"Fool, running from an archer." he scoffs as he sends 3 more arrows after the fleeing necromancer.

Grand Archive

HP: 11 (14)| AC: 16 | Fort (T): +6; Ref (T): +6; Will (E): +4 | Perception (T): +2; Darkvision | Spell DC (T): 17 | Focus Points: 0 (1) | Spell Slots: 1 (3)

Tok'Tok turns and tosses more fire at the Necromancer.

Produce Flame Attack Roll: 1d20 + 7 ⇒ (16) + 7 = 23
Damage Roll: 1d4 + 4 ⇒ (4) + 4 = 8


Eovar has to double move before being able to reach the necromancer, passing a skeleton which swings at him.
1d20 + 10 ⇒ (2) + 10 = 12 Damage: 1d8 + 4 ⇒ (8) + 4 = 12
He then manages to take the necromancer down.

Tok'tok attacks a skeleton then?

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Assuming Mikaela is injured by the skelly
Hornietelle sends Calistra's warmth of lust to Mikaela.

Hornietelle under Sanctuary spell.
1 action move if required, not past a skelly.
2 action heal on Mikaela 1d8 + 8 ⇒ (2) + 8 = 10 HPs back


With the necromancer moving away, both skeletons follow Eovar ending up next to him and raise their shields.

Larraz tries to heal Keemul 1d20 + 6 ⇒ (14) + 6 = 20 giving him 2d8 ⇒ (2, 2) = 4 hp back.
Whole group is up.


Map

as ditzie seems to be back

Envoy's Alliance

Elf Magus 1 | HP: 16/16 | Hero Point: 1/1 |AC: 18 | F: 7 R: 7 W: 5 | Perc: +3 (Low-Light Vision) | Speed 30ft | Active conditions:

◆: Step
◆: Step
◆: Stride

With the necromancer down, for the moment, Eovar escapes from the skeletons towards the group.

"I took down the necromancer but there are two skeletons still out there!" he warns them.

Map

Grand Archive

LN male (he/him) human alchemist (bomber) 1 | HP 17/17 | AC 17 | F +6 R +8 W +4 | Perc +6 | Stealth +3 | speed 25 ft | Hero 2/3 | reagents: 0/5 | Active Conditions: ---

Edited after Eovar moved back.

Johann moves up a bit (one Stride), then readies to fire at the first skeleton that comes into his view.

Sling: 1d20 + 6 ⇒ (2) + 6 = 8
Damage (bludgeoning): 1d6 ⇒ 1

Map

Horizon Hunters

Male Gnome Barbarian 2 (Fey-Touched) | HP 36/36 (0 temp.) | AC 19 (17 raging) | Fort +8, Ref +5, Will +5 | Perception +5 | Hero Points 1/3 | Conditions: | Speed: 25 | Exploration Mode: Search

Keemul groggily picks himself up. "Maybe I could use a short rest after all..." His fatigue is quickly dispelled at Eovar's call. "Let me at 'em!"

◆ Stand
◆ Retrieve hammer
◆ Stride

Edit: There we go. Map


Map
Better to see, they are outside.

Envoy's Alliance

Human rogue 2 | HP 26 AC 19 | F +5 R +10 W +7 | Perc +7 Stealth +10

Mikaela stood and grabbed her batons off the floor. "Thanks, Hornitelle, that felt...interesting."

She was back and ready to fight, though a little more cautious now.

Pick up both dropped weapons and stand


The skeletons move back and attack Eovar.
Attack: 1d20 + 10 ⇒ (5) + 10 = 15 Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Attack: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Larraz casts disrupt undead
Fort save: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 2d6 + 3 ⇒ (5, 1) + 3 = 9

Group is up

Map

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

map

Hornietelle moves up taking out her 'Sting' and casting shield upon herself. "Mikeala, I will try and move to an advantageous position, soon this or next turn to make it easier for you to hit these undead."

Hornietelle under the effects of Sanctuary
1 action - stride 25ft
1 action - interact takes out whip
1 action - cast shield

Next action will either be to do a 3 action heal or move to allow Mikaela to flank and use her whip.

Envoy's Alliance

Human rogue 2 | HP 26 AC 19 | F +5 R +10 W +7 | Perc +7 Stealth +10

Mikaela moved up and struck the nearest skeleton with one baton, then came from underneath with the other, trying to pop the skeleton's head off its body.

attack1: 1d20 + 5 ⇒ (12) + 5 = 17
B damage: 1d6 + 2 ⇒ (5) + 2 = 7
attack2 vs FF: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18
B damage: 1d6 + 2 + 1d6 ⇒ (3) + 2 + (1) = 6

map

Envoy's Alliance

Elf Magus 1 | HP: 16/16 | Hero Point: 1/1 |AC: 18 | F: 7 R: 7 W: 5 | Perc: +3 (Low-Light Vision) | Speed 30ft | Active conditions:

Wincing from the pain, Eovar steps back and heads to the end of the hallway before turning around to fire on the skeleton.

◆: Step
◆: Stride
◆: Strike

Longbow: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27
Damage (P): 2d8 ⇒ (2, 4) = 6

Map

Horizon Hunters

Male Gnome Barbarian 2 (Fey-Touched) | HP 36/36 (0 temp.) | AC 19 (17 raging) | Fort +8, Ref +5, Will +5 | Perception +5 | Hero Points 1/3 | Conditions: | Speed: 25 | Exploration Mode: Search

Keemul steps up to the plate and swings at a skeleton. Front as he might, though, his blows aren't as mighty as they were before.

◆ Step
Large Gnome Hooked Hammer: 1d20 + 7 ⇒ (8) + 7 = 15 Damage: 1d10 + 4 ⇒ (3) + 4 = 7
Large Gnome Hooked Hammer: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d10 + 4 ⇒ (6) + 4 = 10

Map


With this both skeletons finally collapse

End of combat

Larraz looks around to check everyone is okay, then he looks at the statue, "anyone able to repair it?"

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