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Wrapping up downstairs:
Crafting: 1d20 + 7 ⇒ (13) + 7 = 20
"He was wearing handwraps. Very likely that this was the gladiator from Tymon."
---------------------
Upstairs:
"I will help you with sorting through the tomes, Hornietelle. There is a lot of material here and it would not do to miss some important knowledge."

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"Wait, he was from Tymon?" Keemul exclaims, between between grabbing more books and handing some to Hornietelle. "I didn't read those dossiers clearly enough. I've probably kicked him around a few times."
"That's it. If we come across any more undead here, hopefully discounting the giants, they're going down. In Bryrigar's name!"

DM PeteZero |

Looking around Hornietelle finds an antique copy of The Acts of Iomedae, the religious text of the faith. This aging and beautifully illustrated tome is in very good condition.
Larraz points to the double doors which have been knocked off its hinges and shattered, "I found a statue in there, would be worth taking back."
Peeking inside you see a broken four-post bed stands against the eastern wall. A circular table and an accompanying chair occupy a nook in the southwest. A large statue depicting a marble chariot wheel sporting flames of gold occupies the northeast corner.

DM PeteZero |

As Tok'Tok moves in the whole ceiling above him collapses crushing down and with it, lots of big long worms which have lots of legs......, which immediately start to attack him.
Ceiling damage: 2d6 + 3 ⇒ (1, 3) + 3 = 7 DC16 Reflex save for half, on critical success 0 damage
Initiatives:
Centipedes 1d20 + 6 ⇒ (1) + 6 = 7
Eovar 1d20 + 4 ⇒ (6) + 4 = 10
Hornietelle 1d20 + 6 ⇒ (9) + 6 = 15
Johann 1d20 + 6 ⇒ (15) + 6 = 21
Keemul 1d20 + 3 ⇒ (4) + 3 = 7
Mikaela 1d20 + 4 ⇒ (10) + 4 = 14
Tok'Tok 1d20 + 3 ⇒ (10) + 3 = 13

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Hornietelle hearing the loud commotion and Tok Tok's shock, takes her bow and starts to pepper the area with arrows, through the open double doors. "Tok Tok, get out of there, there's loads of ... well squirming worms things there and they look hungry."
Single Action (◆), interact get out loaded bow.
Single Action (◆), attack longbow 1d20 + 3 ⇒ (15) + 3 = 18 damage 1d8 ⇒ 2 at Centipede 4
Single Action (◆), attack longbow 1d20 + 3 - 5 ⇒ (18) + 3 - 5 = 16 damage 1d8 ⇒ 8 at centipede 4 or 3 if 4 dead.

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◆: Interact (Longbow)
◆: Stride
◆: Strike
Longbow: 1d20 + 7 ⇒ (20) + 7 = 27 Target gets +1 AC due to light cover.
Damage (P): 1d8 ⇒ 6
Eovar steps back before firing at the other centipede in the doorway.
"Larraz, duck." he calls out before firing.

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"Oh, for the love of..."
Johann strides forward and to the side to get a clearer throw at the centipede backline, then lobs a Lesser Thunderstone at Giant Centipede 3. If there's more of these around, it might be best to stir them up now with some noise, rather than get surprised again later.
Thunderstone: 1d20 + 6 ⇒ (2) + 6 = 8
Presumably a standard failure, in which case Centipede 3 takes 1 sonic damage.
Cursing under his breath, he tries again with his second thunderstone.
Thunderstone: 1d20 + 6 - 5 ⇒ (10) + 6 - 5 = 11
Probably another failure for 1 more sonic damage. Johann has not been very effective in fights so far this scenario.
The stones produce two loud booming sounds in quick succession.

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Mikaela slides forward and smashes our with both of her clubs simultanueously.
Twin feint makes the foe flat footed against 2nd attack
attack1: 1d20 + 5 ⇒ (3) + 5 = 8
B damage: 1d6 + 2 ⇒ (6) + 2 = 8
attack2 vs flatfooted: 1d20 + 5 - 5 ⇒ (10) + 5 - 5 = 10
B damage: 1d6 + 2 ⇒ (5) + 2 = 7

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Keemul tosses aside whatever musty tome he was holding, then runs into the next room. His grip is already shifting as he makes a massive overhead swing.
◆ Stride
◆ Rage
◆ Strike
Large Katana vs. C4: 1d20 + 7 ⇒ (14) + 7 = 21
Slashing: 1d10 + 10 ⇒ (3) + 10 = 13

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Ref Save: 1d20 + 6 ⇒ (10) + 6 = 16
Tok'Tok managed to dodge the bulk of the damage, and then turned to look at the centipedes before unleashing fire on C1.
Produce Flame Spell Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Damage Roll: 1d4 + 4 ⇒ (1) + 4 = 5

DM PeteZero |

The centipede, seeing a nice juicy gnome in their area, move hungrily forwards.
Attack vs. Tok'tok:
Attack: 1d20 + 6 ⇒ (5) + 6 = 11 Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Attack: 1d20 + 2 ⇒ (12) + 2 = 14 Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Attack: 1d20 + 6 ⇒ (4) + 6 = 10 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Attack: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d4 - 1 ⇒ (4) - 1 = 3
Attack: 1d20 + 6 ⇒ (10) + 6 = 16 Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Attack: 1d20 + 2 ⇒ (19) + 2 = 21 Damage: 1d4 - 1 ⇒ (1) - 1 = 0
Attack vs. Johann
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 Damage: 1d4 - 1 ⇒ (3) - 1 = 2
Attack: 1d20 + 2 ⇒ (14) + 2 = 16 Damage: 1d4 - 1 ⇒ (2) - 1 = 1
Keemul then steps forward and takes the centipede out which has been attacking Johann.
Two DC14 Fort saves from Tok'tok or take
Fort save 1 Poison damage: 1d6 ⇒ 2
Fort save 2 Poison damage: 1d6 ⇒ 1
Group is up

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◆: Step
◆: Hunt (Centipede in Doorway)
◆: Strike (Centipede in Doorway)
Longbow: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28 Target gets +1 AC due to light cover.
Damage (P): 1d8 ⇒ 6
To get a proper sight, Eovar steps to the side and fires at the closest centipede.
"Incoming volley, Hornietelle." he warns so she doesn't move into the way.

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Johann gives Keemul an appreciative nod. "Many thanks."
Since his aim with bombs seems to be off at the moment, he instead draws his sling and fires two shots at the closest centipede (Centipede 3):
Sling: 1d20 + 6 ⇒ (13) + 6 = 19
Damage (bludgeoning): 1d6 ⇒ 4
Sling: 1d20 + 6 - 5 ⇒ (15) + 6 - 5 = 16
Damage (bludgeoning): 1d6 ⇒ 5

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Apparently my map change didn't stick. Grumble
Mikaela stepped sideways to the remaining centipede and lashed out with her batons.
Twin feint makes the foe flat footed against 2nd attack
attack1: 1d20 + 5 ⇒ (5) + 5 = 10
B damage: 1d6 + 2 ⇒ (3) + 2 = 5
attack2 vs flatfooted: 1d20 + 5 - 5 ⇒ (4) + 5 - 5 = 4
B damage: 1d6 + 2 ⇒ (2) + 2 = 4
Edit:Dice roller is worst enemy

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Hornietelle moves to get a clear shot at one of the centipedes, letting loose a couple of arrows. "Keep you heads up, we can tend your wounds after the last of these monsters has breath no more."
◆ Moves to a position with a clear shot on the centipede, not within 30ft if possible.
◆ Shoot longbow 1d20 + 3 ⇒ (9) + 3 = 12 Damage 1d8 ⇒ 1
◆ Shoot longbow 1d20 + 3 - 5 ⇒ (12) + 3 - 5 = 10 Damage 1d8 ⇒ 2

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Not done or to be outdone, Keemul surges forward again.
◆ Stride
◆ Strike Large Katana: 1d20 + 7 ⇒ (20) + 7 = 27 Damage: 1d10 + 10 ⇒ (5) + 10 = 15
◆ Strike Large Katana: 1d20 + 7 - 5 ⇒ (8) + 7 - 5 = 10 Damage: 1d10 + 10 ⇒ (5) + 10 = 15

DM PeteZero |

With this you manage to take down the last centipede.
Combat over
Looking around the room you find the statue Lazaar mentioned in the southeastern corner of the room. The large stone statue depicts a chariot wheel wreathed in flame.
The statue is quite heavy and and unwieldy, it would need multiple people to carry (16 bulk)
Otherwise there is nothing of importance in the room.

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Religion: 1d20 + 4 ⇒ (4) + 4 = 8
"We should explore the remainder of the building first. We can carry the statue out when we are about to leave, I would say."

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Religion: 1d20 + 4 ⇒ (18) + 4 = 22
"It is of little surprise but this statue is significant to the church of Iomedae. Agreed on coming back for it." he nods as he begins to scout the next room.

DM PeteZero |

Eovar can also tell you that this statue is a representation of Jingh, an iophanite angel and emissary of Iomedae.
Searching the upper area the group finds a drawer filled with dusty jewelry worth 8 sp and a dirty vial of holy water in one of the small chests.
Nothing more can be found on the upper floor.

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"Is that everywhere? Are we done here?"
Mikaela mentally went through the rooms in her mind, trying to make sure they hadn't missed anything. She was pretty sure they hadn't.
"Let's be off then. Everyone grab a corner." Mikaela moves in across from Johann and gets ready to carry the statue out.

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Keemul tries to heft more of the statue than his fellows with superior strength, but his short reach interferes. "Larraz, would your horse object to helping us once we're out? We could hitch up the cart we found."

DM PeteZero |

"Absolutely," he responds, "the lodge will be more than pleased to get the statue."
With Larraz's help you have no problem carrying the statue down (so it is: Larraz, Mikaela, Johann, Tok'Tok)
As you round the corner at the end of the staircase a tall figure clad in dark robes and wearing a black scarf around his neck, with seemingly permanent sneer plastered across his face greets you, "welcome, it is time you join my army of the undead."
Initiatives:
Eovar 1d20 + 4 ⇒ (7) + 4 = 11
Hornietelle 1d20 + 6 ⇒ (4) + 6 = 10
Johann 1d20 + 6 ⇒ (5) + 6 = 11
Keemul 1d20 + 3 ⇒ (19) + 3 = 22
Mikaela 1d20 + 4 ⇒ (9) + 4 = 13
Tok'Tok 1d20 + 3 ⇒ (19) + 3 = 22
Larraz 1d20 + 8 ⇒ (16) + 8 = 24
Ralthiss 1d20 + 10 ⇒ (8) + 10 = 18
Skeletons 1d20 + 8 ⇒ (11) + 8 = 19
Zombies 1d20 ⇒ 2
Larraz tries to put the statue down carefully Athletics: 1d20 + 5 ⇒ (15) + 5 = 20 then casts Disrupt Undead at Zombie 1 Damage: 2d6 ⇒ (4, 2) = 6
Fort save Zombie: 1d20 + 6 ⇒ (13) + 6 = 19
Tok'Tok and Keemul are up
ooc: all carrying the statue need to make an athletics check to put the statue down (1 action) or you can drop it for free (maybe with consequences)

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Are only those four carrying the statue? Ah well. If so, I'd have my weapon out and take these actions:
Keemul hurls himself at the newest enemy. "You're really making threats like that? Who's even heard of you?" The gnome accentuates his slash with a battle cry. "For Bryrigar!"
◆ Stride
◆ Rage
◆ Strike Large Katana: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d10 + 10 ⇒ (5) + 10 = 15

DM PeteZero |

Keemul brings one zombie down and then the skeletons move forward
Attack vs. Hornietelle: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Attack vs. Keemul: 1d20 + 10 ⇒ (14) + 10 = 24 Damage: 1d8 + 4 ⇒ (4) + 4 = 8
and Keemul needs to attempt a Will save
ooc: moved you on and adjusted for Tok'Tok's missing action

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Tok'Tok moved down the stairs and then flung a summoned chunk of Ice at the Necromancer while he screams "OBJECTIONS!".
Elemental Toss Spell Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage Roll: 1d8 ⇒ 8 Bludgeoning.
Then gives Hornietelle Guidance.

DM PeteZero |

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Reeling from the skelly'd damage, Hornietelle staggers back, "Urgh!" she exclaims in pain as her mind spins. Shaking her long beautiful hair, the elven woman carefully retreats as her mind clears. She sees Keemul, standing with injuries and calls on Calistria to protect him and bring his health back.
Single Action (◆) Step - Moves back 5ft
Double Action (◆◆) Divine Font - Heal Keemul 1d8 + 8 ⇒ (5) + 8 = 13 HPs

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"Is this lawyer aware of the term 'property damage'?" Johann shakes his head as he tries to let his side of the statue down more gently than the goblin before him.
Athletics: 1d20 + 3 ⇒ (4) + 3 = 7
...but apparently one side of the statue suddenly crashing to the ground made him lose his balance, as he loses his grip and his side (presumably) tumbles down as well.
He then pushes past Tokinoshi to get a clearer shot at the robed figure and lobs a Lesser Acid Flask at it. (still 1st range increment due to Far Lobber feat)
Bomb: 1d20 + 6 ⇒ (18) + 6 = 24
1 acid damage and 1d6 persistent acid damage on a hit, plus 1 acid splash damage

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Can't access ditzie at the moment, so hopefully this works.
Mikaela glared at the goblin as the statue came crashing down and broke into pieces. "That's coming out of your share of the loot, TokTok!" She pulled her other baton free and moved quickly to the nearest foe, slamming her baton out.
attack: 1d20 + 5 ⇒ (6) + 5 = 11
B damage: 1d6 + 2 ⇒ (3) + 2 = 5

DM PeteZero |

The zombie shuffles forward to attack Keemul.
Attack: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d6 + 3 ⇒ (4) + 3 = 7
if the attack hits Keemul is grabbed.
Larraz casts another disrupt at the zombie and raises his shield.
Fort save Zombie: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Keemul and Tok'Tok are up.

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Keemul swings like a madman at the zombie that failed to get him.
◆ Large Katana: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d10 + 10 ⇒ (5) + 10 = 15
◆ Large Katana: 1d20 + 7 - 5 ⇒ (6) + 7 - 5 = 8 Damage: 1d10 + 10 ⇒ (10) + 10 = 20
◆ Large Katana: 1d20 + 7 - 10 ⇒ (3) + 7 - 10 = 0 Damage: 1d10 + 10 ⇒ (4) + 10 = 14

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Sorry, was sans internet this weekend.
Tok'Tok moved forward then cast a spell, a wave of projected ice shooting both enemies.
Burning Hands: DC 17 Basic Ref Save: 2d6 ⇒ (5, 5) = 10

DM PeteZero |

The spell doees not seem to be really effective.
Ref save 1: 1d20 + 10 ⇒ (2) + 10 = 12
Ref save 2: 1d20 + 10 ⇒ (15) + 10 = 25
Then the first skeleton swings at Keemul
Attack: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 5 ⇒ (15) + 5 = 20 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
the other at Hornietelle
Attack: 1d20 + 10 ⇒ (13) + 10 = 23 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d8 + 4 ⇒ (6) + 4 = 10
both raise their shield
Johann, Eovar, Hornietelle are up.