DM Nex's Age of Ashes (Inactive)

Game Master NeoEvaX

Loot Sheet

Maps!

New Hero point every Month!

Hero Point Options:

Reroll (1 HP) - Reroll a d20 roll
Avoid Death (all HP) - When dying, you lose dying and stabilize at 0HP.
Extra Action (2 HPs) - You get an extra action where you can Stride, Strike, Step, Climb, Swim, Leap, or one action needed to High Jump or Long Jump
Fast Heating (1 HP) - Gain Fast healing = to half your level for a number of rounds equal to Con mod (min 1 round). Can't be used while 0 HP, Dying, or Unconscious.
Focus Power (2 HPs) - You can cast a single Focus Spell without using a Focus Point
Refill Reaction (1 HP) - You regain your reaction for the turn.

Exploration Activities:

Avoid Notice
Defend
Detect Magic
Follow the Expert
Hustle
Investigate
Repeat a Spell
Scout
Search
(Let me know if there is something you wish to be doing that doesn't fit these.)

Symbols: Action ◆ Free Action ◇ Reaction ↺


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Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Enara and Beryl should already be down in the room/area. Right? Also...are those pillars in the middle of the cavern or islands in...the water?


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”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

I'm assuming we're starting initiative before we descended due to the enemies

Beryl quickly slides down the rope as Mosquito calls out, then quickly sprays Mosquito with some alchemical bone-grow on his ankles to heal any small fractures.

◆ Slide down rope
◆ Battle Medicine Mosquito (assurance)

Healing: 2d8 ⇒ (3, 8) = 11

The then tries to recall if she's seen the strange monkey creatures before.

◆ Recall Knowledge (I'm not sure what skill so here's a roll)
1d20 ⇒ 2


Combat started as soon as Mosquito fell. I am assuming that in that time people tied up rope. No one else jumped down, so everyone is up at the hole looking down ready to repel (and not get hurt). Also those are pillars in the room. The floor is worked stone. With some rubble of the walls broken. This looks and feels like a old, but nice room. The walls almost look melted. The walls seem almost magical in nature. (after combat you can do a Arcana/Nature on it to figure out whats up with it)

Beryl heals up Mosquito. She also remembers fighting some of these in the past in the old castle. These are Charau-kas. They are not native from here at all. And they enjoy eylling very hard and rush into battle.

You would remember this from before. So you can regain that action if you wish

Round 1
Bertrum, Beryl(1 action remaining if you want) <--
Yroack (B1), Yash (M1)
Mosquito, Enara
Oback (B2), Malarunk,
Phai(-3)
Retchskree (M2)


Male Human (Half-Orc) Druid 4 (Wild Order) | HP 48/48 (+0T) | Speed 30 | AC 20 | Fort: (+10) Ref: (+7) Will: (+11) |Low-Light/Darkvision; Perc +11| Hero Points 3/3 |Active:

Bertrum ◆slides down, then reaches for the magic and throws some fireworks at the front (max range of the spell) of the onrushing group!

◆◆
Ignite Fireworks: FIRE&Sonic damage 10ft. Burst (Basic Reflex DC19): 1d8 + 1d8 ⇒ (8) + (1) = 9

Ignite Fireworks:
Cast (Two-Actions)somatic, verbal; Range 60 feet; Area 10-foot burst; Saving Throw Reflex; A brilliant and clamorous display of sparks and colorful fireworks explode around your enemies, dealing 1d8 fire damage and 1d8 sonic damage to creatures within a 10-foot burst. All creatures in the area must attempt a Reflex save: Critical Success The creature is unaffected; Success The creature takes half damage and is dazzled for 1 round; Failure The creature takes full damage and is dazzled for 3 rounds; Critical Failure The creature takes double damage, takes 1d4 persistent fire damage, and is dazzled for 1 minute.

Bertrum then grunts at the Goblin nearby.

"Go slow them down 'Little-Big Man'."


”Beryl” | Female LG Medium Dwarf Alchemist 4 | HP 46/46 | AC 21 | F +9 R +11 W +8 | Perc +8 | Speed 20ft | Blight Bomb 4/4 ElixirofLife 3/3 Frost Vial 1/2 Bolts 10/20 Reagents 1/8; Hero Points 0/3 | BM: Bert, mos reuse: 0/1| Restorative Familiar: 1/1 | Active Conditions:

Recognizing the Charau-kas, Beryl expects a fight and draws her crossbow.


Male Hero Point: 3/1 Goblin ◆◇↺ Cleric (Warpriest )[Swashbuckler] 3 Hp 27/40 AC(T) 21/23 Fort(E) +8, Ref(T) +7, Will(E) +9 Perception(T) +7 Darkvision Conditions Runic Weapon

The little-big goblin smiles at the nice dwarf lady, as she sprays his head.
Dat bees tickles!

Mosquito begins jumping and shouting even more when the coolest of 1/2 orcs makes cool looking explosions!
Dat weres da coolest ov tings mees evers sees!

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