[GM Wolffauer] SFS 1-08: Sanctuary of Drowned Delight (Inactive)

Game Master Wolffauer

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Starship Roles | S2-12 Slides | S2-18 Slides

Welcome Everyone!

Please provide the following info to me for your chronicle sheets.

Player name: Your name, as you want it to appear on the chronicle
Character name: The name of your character
Character class/level: The classes and levels of your character
Organized play #-#: Your society play and character numbers
Faction: Characters Faction slotted
Day job: Your day job skill and roll (or alternative)

Link to character: Either your profile or some other online character sheet. Having this will make it easier to bot your character if needed.

After the briefing I'll ask you to post a list boons you will be slotting.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Player name: Farol
Character name: Hellih
Character class/level: Mechanic 3
Organized play #-#: 2359780-701
Faction: Second Seeker (Jadnura)
Day job: Gunsmith: 1d20 + 12 ⇒ (3) + 12 = 15

Link to character: Paizo profile


”Doc Featherton” | Female CN Medium Human Gunslinger (Way of the Drifter) 3 | HP 32/32 | AC 20 | F +7 R +11 W +9 | Perc +9 | Default Exploration (????) | Speed 25ft | Active Conditions: None

I have 2 choices for characters, both of which are level 5. The first option is Imperator Fexia, a Formian Hellknight Soldier of the Order of the Scourge, and the second is Zargothrax McDonald, a Vesk Technomancer. Both characters are fairly melee oriented but are quite content at range as well. I'm quite happy to play either of them, so I figured I'd see what we're missing in the way of skills. Otherwise I'll probably default to Fexia since her character sheet is in good working order.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hey DebugAMP, it is great to be playing with you again.

Assuming that the sheet speaks the truth beside you we have
Hellih - Mechanic Lvl 3 (my only PC available to play in this range)
The Analog Affair - soldier Lvl 6
And 2 pregens
Mechanic Lvl 4
Envoy Lvl 4

I honestly believe that having 1 envoy, 2 soldier + 2 mechanic team can work. We might just have to be a bit unorthodox in our solutions ;) Skillwise we should have it all, what we lack is magic, but who needs magic nowadays ;) My 2c's

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

Hello, all:

The Analog Affair-12 is a ranged striker. Melee not his strong suit. He's somewhat naive (he's only 5yrs old, after all) and utterly lacks social skills (mechanically), so... the envoy will be helpful, I think.

Given that we're going to a water world, there will likely be underwater combat. Some magic that isn't hampered by the underwater environment might be useful.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Player name: The Ragi
Character name: DuQuesne
Character class/level: Envoy 4
Organized play #-#: 291669-702
Faction: Acquisitives
Day job: Taking 10 for a 14

Link to character

Envoy reporting in - some charisma skills, some dexterity skills - no technology skills, but the mechanics got that covered.

We only need mysticism and sciences to be well rounded.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

Player name: Derek Lane 127
Character name: The Analog Affair
Character class/level: Soldier 6
Organized play #-#: 1676-701
Faction: Acquisitives
Day job: Bounty Hunter: 1d20 + 15 ⇒ (14) + 15 = 29 x 2 x Faction Tier 3 = 174

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Player name: Aaron
Character name: Zargothrax McDonald
Class/Level: Technomancer 5
Organized play: 4249-702
Faction: Exo-Guardians
Day Job: Nope

Character update work in progress

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Intro made, sorry for the walls of text, I wanted to describe the PC a bit more and I am experimenting with the ghost tied to his arm.

WIth regards to possessed augmentation Hellih finishes the two tasks and is now left with:

Final Task: You must defeat a foe whose CR is at least 2 higher than your character level. You do not need to
deal the final blow, but your actions must have contributed to the foe’s defeat in a significant way.

I do hope that we will encounter a foe with CR 5 this scenario :) And then I will try to convince that missing five shots still contributes to the foe defeat :P

btw. I know that we will probably fight underwater, but Hellih does not. So, for now, he still uses Laser Rifle. I hope that the briefing will tell him something to buy another piece of weaponry.


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Starship Roles | S2-12 Slides | S2-18 Slides

Go ahead and introduce yourselves on the Gameplay page.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft
GM Wolffauer wrote:
Go ahead and introduce yourselves on the Gameplay page.

Yeah, btw. I hope you don't mind us beginning to introduce ourselves already :)


Starship Roles | S2-12 Slides | S2-18 Slides

Heh - I actually meant to say "The rest of you go ahead..."

Acquisitives

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Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Some homework:

Underwater Combat (bottom of the page)
Aquatic Terrain
Swim as an Athletics task
Swimming as a movement type
Armor Environmental Protections

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Boon slotting:

Acquisitives Champion (Faction Boon)

Honorary Spider (Social Boon): +1 sense motive

Qabarat University Admittance (Slotless Boon): Culture (so erase my job check and at the end of the scenario I'll need one check mark on this boon instead)

I'm also using Halfling Admittance (Personal Boon; Limited Use) from another character, to bump my STR to 12.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Boons:

Ally Professional Hireling (Diplomacy, Bluff, Intimidate +7)
Faction: Second Seeker Jadnura, Improved
Personal: Possesed augmentation
Promotional: none
Social: Saviour of Assanatown
Starship: Hero of the Stars
Slotless: Starfinder Insignia

As part of this scenario I will buy:
- Basic Hireling (Dimplomacy), Amateur Hireling (Dimplomacy), Professional Hireling (Diplomacy) 5 fame
- Second Seeker Jadnura CHampion Improved 4 fame
Total: 9 fame spent

In terms of buying, I will buy the underwater laser rifle (425 creds - 42 for seeking the old laser rifle (10%)) and Swimming fins feet augmentation giving me swim speed 20ft and Hellih doesn't need to do athletics checks to swim.

I will update the profile accordingly to the above.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

The Analog Affair will use his Distinguished Ambassador boon to borrow a Swimming Fins augmentation.

BOONS SLOTTED
FACTION: Acquisitives Champion
ALLY: Duskmire Allegiance
PERSONAL: None
PROMOTIONAL: None
SOCIAL: Distinguished Ambassador (Swimming Fins)
STARSHIP: Star Monster Slayer
VANITY: None
SLOTLESS: Big Win Against Big Potion

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Faction: Improved Exo-Guardians Champion
Ally: Collector and Examiner
Personal: Jinsul Witness (Which wont matter unless we run into Jinsul)
Promotional: T-Shirt Reroll
Social: Knowledge of a Forgotten Military (Discount gun purchase at end of scenario)
Starship: Light Spore Torpedo Launcher
Slotless: Many... available upon request

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

The Analog Affair-12 - Unfortunatelly Distinguished ambassador allows you to buy an item at the end of scenario :( Which makes him useless for tactical purchases :(

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]
Hellih/HK wrote:
The Analog Affair-12 - Unfortunatelly Distinguished ambassador allows you to buy an item at the end of scenario :( Which makes him useless for tactical purchases :(

Believe this is the text:

[__] [__] [__] Distinguished Ambassador (Social Boon; Limited-Use): You aided Chiskisk, a prominent member of the Starfinder Forum, in concluding negotiations with a foreign power by touring the visiting diplomat around Absalom Station. The visiting dignitary remembers your actions and can be called upon for support. You can slot this boon at the beginning of an adventure, when you do so, you can call upon your dignitary to secure you a single item with an item level equal to your current character level. Once you complete your adventure, the dignitary has finished using their contacts to secure you the desired item, which you can purchase at a 10% discount. When you do so, cross off a box on this boon. Once all boxes have been check off this boon, you’ve expended your political clout with your dignitary and this boon can no longer be used. Source: 1-32: Acts of Association

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Ha, that is funny. As I read it like this:

you can call upon your dignitary to secure you a single item ... Once you complete your adventure, the dignitary has finished using their contacts to secure you the desired item, which you can purchase at a 10% discount.

Meaning: you select an item at the beginning of the adventure - and can buy it at the end. But I don't know what is the real intent behind to boon. I way more prefer your interpretation ;)


Starship Roles | S2-12 Slides | S2-18 Slides

Yeah, I'm afraid that the way it is written the item isn't available until the end of the adventure.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

From what I know all other boons allowing you to buy things work the same way.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

So it's only a 10% discount? What a crock...

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

OK, then.

But not sure why is says "You can slot this boon at the beginning of an adventure, and when you do so, you can call upon your dignitary to secure you a single item. If this was, "you get a 10% discount on any item at the end of the adventure," wouldn't it say "Your distinguished ambassador is able to help you buy an item at the end of your adventure for a 10% discount"?

Why the emphasis on selecting an item at the beginning of an adventure, that you can't use, but can only buy later? What's the rationale for that?

And why a discount at the end of an adventure, instead of at the beginning?

No worries, though. I'll just do Athletics checks.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

Changing boons, then.

BOONS SLOTTED
FACTION: Acquisitives Champion
ALLY: Duskmire Allegiance
PERSONAL: None
PROMOTIONAL: None
SOCIAL: Known Quality
STARSHIP: Star Monster Slayer
VANITY: None
SLOTLESS: Big Win Against Big Potion


Starship Roles | S2-12 Slides | S2-18 Slides

I think it is a case of putting too much flavor in the text. I mean all boons are slotted at the beginning of an adventure, so that doesn't really mean anything. Their wording is pretty clear that it takes the length of the adventure for your contact to secure the item.

No clue what their rationale was, though has folks have mentioned, most of the discounted purchases from boons are at the end of the adventure.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |
The Analog Affair-12 wrote:
OK, then.

I feel your pain. I was counting on that very boon on another character which I specifically didn't purchase armor, to hold the fort until I had enough money for a very good armor (at least 3 scenarios worth of credits).

But a 10% discount four times seems very weak for being the single boon of #1-32.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Yeah, I think 1-12 gives you boon to lend armor/weapon for the duration of a scenario.

With regards to boons, yeah there is a big variety in how good they are. In illegal shipment you get +1 to fighting swarm creatures :D I don't think you do meet them outside of that scenario.

Or the star monster slayer :D

It is good that this boon does not limit what you can buy with it, so you can spend it on vehicle, armor, armor upgrade etc. I usually use it for jump jets/jetpack and piece of armor.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Anyone want to volunteer to be Zarg's keeper lest he talk the ear off of every NPC we find? I (the player) will absolutely not be upset at anyone prodding Zarg to keep him on task rather than making friends with everyone. Otherwise our illustrious GM will be forced to come up with all manner of ways to rephrase '<NPC> politely excuses himself by jumping out of an airlock.'

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft
Zargothrax McDonald wrote:
Anyone want to volunteer to be Zarg's keeper lest he talk the ear off of every NPC we find? I (the player) will absolutely not be upset at anyone prodding Zarg to keep him on task rather than making friends with everyone. Otherwise our illustrious GM will be forced to come up with all manner of ways to rephrase '<NPC> politely excuses himself by jumping out of an airlock.'

Hellih can pull him every now and then ;) Thanks for letting us know :P

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hellih has Starfinder Insignia from the quest. Which is basically Starfinder Insignia with a datapad in it. I am fine with giving it to Zarg to try his things

But I think each and every one of the PC should have some sort of Starfinder badge.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

We might just need one - then go in there and tell then to shut down, or manually shut them down. Or even tell them to stand down and stop attacking everyone.


"Keskodai" Male NG shirren priest mystic 4 | SP 28/28 HP 30/30 | RP 6/6 | EAC 16; KAC 16 | Fort +3; Ref +2; Will +8 | Init: +1 | Perc: +11, SM: +4 | Speed 30ft | Communalism 1/1; Healing Touch 1/1 | Spells: 1st 4/4; 2nd 3/3 | Active conditions: None

I am super sorry but I unfortunately have to drop out of this game.

I have a flu currently, work is crazy and I have to prioritize.

I am dropping as I know that I cannot participate properly here. Really sorry!

Thanks a lot GM and sorry for any inconvenience caused!


Starship Roles | S2-12 Slides | S2-18 Slides

Sorry to see you go - thanks for letting us know. Hope things settle down for you soon.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Sorry for the disappearance. Had a family emergency. Still kinda ongoing but I should be back to normal posting now, and will try to pop in and let you know if I'm vanishing again. If I do I'll leave botting instructions.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hey folks till Wednesday my availability might be poor. Please feel free to bot Hellih if needed.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

I'm going horseback camping with the family in the Sierra Nevadas tomorrow (channeling my inner Ranger). Back Sunday. I'll check in on the road tomorrow. But after that...

GM: Please 'bot The Analog Affair. His normal attacks are in his profile line.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Since we're down to 2 active players at the moment, would it be a good idea to hold for a bit?

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

I don't mind to keep going - I had to bot other two characters through a final battle before! Twice!

I think we still have to run into the opportunity to act against the cult leader, but right now she's in control. We either go around outside, pick the lock during the night or find an excuse to get her to go outside while we break into her quarters.

But this place is way too small for an infiltration mission, so I'm guessing the final act will blow up in our faces.


Starship Roles | S2-12 Slides | S2-18 Slides

I'm good either way, so just let me know. If we keep going we should be able to wrap up by or near the start of Game Day IX.

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Just fyi: I am back and operational, so we are with 1 AFK ;)

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

Awesome, welcome back Hellih! I'm still optimistic that a bit of intimidation and/or calling them out on their BS may turn things our way without too much physical confrontation, so I'll continue annoying them.


Starship Roles | S2-12 Slides | S2-18 Slides

With that we have reached the end of the adventure. Feel free to post any wrap up RP you wish (always fun to read).

Thank you all for playing! I feel this one ran a little rougher/slower than usual, but hope it didn't impact your enjoyment.

I'll be putting together chronicle sheets shortly, so if you have any updates to your info above, please let me know.

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

This was so "sandbox-y" that it threw me off for a while - I'm more used to the scenarios guiding us by the nose, but this time we searched a lot without finding anything that led to the "next step". If it wasn't for the sea serpents attacking, we would've left the cottage to go search for the kalos in the deep sea...

The poison was an obvious sign something was amiss, but the map is so small I couldn't see an opportunity to confront anyone without fighting the whole place. Nor opportunity to stealth around.

With this freaky development, I'm amazed the morlamaws are so popular. Zon-kuthon cultists? Damn.

Acquisitives

M Android Soldier 6 | (SP 30/54, HP 46/46, RP 9/9; EAC 25, KAC 25; F +8, R +8, W +6; Init +6, LLV, DV60'; [dice=Adv semi-auto pistol (Double Tap, Deadly Aim)]1d20+12[/dice] [dice=Dmg (P)]2d6+11[/dice]

Thanks for running!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

Hey @GM, awesome game. Big kudos to you for running it.

I second what DuQuesne said, the fact that this scenario was built on a bit different basis was misleading at times. And I also had a few doubts that we missed some things, but all in all, it was an enjoyable game.

@Team - great job. Awesome characters that had possibility to RP. Thank you for that.

Exo-Guardians

Vesk Technomancer 7 49/49 SP | 41/41 HP |9/9 RP EAC 22 KAC 23 Fort 4 Ref 4 Will 5 | Speed 20 | Init +2 | Perception +0

I wish my envoy could have played in this so he could wander around acting like Poirot the entire time. Alas he is a few levels too high. I definitely enjoyed the scenario and the party. Next stop for Zargothrax... 3-00.


Starship Roles | S2-12 Slides | S2-18 Slides

Chronicle sheets are up on my Dropbox

Let me know if you spot any problems. Thanks again!

Acquisitives

Male NG Halfling Corporate Agent Envoy 6/Biohacker 2 | SP 48/48 HP 50/50 | RP 5/7 | EAC 19; KAC 20 | Fort +6; Ref +12; Will +8 | Init: +6 | Perc: +15, SM: +11+1d6+1 | Speed 30ft | +3 vs. fear effects, Clever Attack, Get'em, Inspiring Boost (15), +1d6+1 SM, Medicine and Bluff, Biohacks 4 rounds |

Thanks for GMing!

Second Seekers (Jadnura)

Male Android Street Rat Mechanic/7 | SP: 56/56 | HP: 48/48 | RP: 7/7 | EAC:25 KAC:26 | Fort +7/Ref +10/Will +4 | Init +6 | Perception +1 | Land speed: 30ft | Swim: 20ft | Fly: 30ft

@GM my chronicle looks good. I have a question, I tried to accomplish my final tasks of possessed augmentation:

Augmentation wrote:


You must defeat a foe whose CR is at least 2 higher than your character level. You do not need to
deal the final blow, but your actions must have contributed to the foe’s defeat in a significant way.

From what I reviewed the scenario I think there were two CR 5 (Hellih lvl is 3) enemies: the sea serpent and Oshessa. I don't think I made any dmg to serpent but I did 20 dmg to Oshessa.

I leave it to you if this counts as contributed to the foe defeat in a significant way ;) If you agree could you update my chronicle? If not, then no worries. I will try again in the next game.

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