Baurquathus
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While getting hit by the freezing cold spit, Bar is able to keep it from entangling him.
Seeing that nobody else is coming forward, Bar does some quick jinking back and forth to get the creature confused, and moves back a little....and then fires his gun!
Uncanny Mobility, the creature is the target of my trick attack. So, movement won't provoke attack of opportunity
Trick attack to bluff the creature: 1d20 + 12 + 4 - 20 ⇒ (9) + 12 + 4 - 20 = 5 This is the CR the trick would affect
Trick attack to hit (EAC) vs. Flat footed (hopefully): 1d20 + 7 ⇒ (20) + 7 = 27
Damage from weapon (Fire): 1d6 + 2 ⇒ (6) + 2 = 8
Damage from Trick: 1d8 ⇒ 8
Wow....natural 20....damage dice is being rolled again
Crit Extra Damage from weapon (Fire): 1d6 + 2 ⇒ (3) + 2 = 5
Crit Extra Damage from Trick: 1d8 ⇒ 5
Come on baby, light my fire
Come on baby, light my fire
Try to set the night on fire
-Doors
Cesar of the Red Desert
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Cesar impulsively charges the beast, his arm crackling with electricity.
casting jolting surge through pistol. This does not provoke.
to hit with opening volley feat: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
electrical damage: 4d6 ⇒ (1, 6, 1, 2) = 10
| Shifty |
Cesar swings and misses.
***
The creature sprays a stream of rapidly freezing saliva over Cesar and Croaker.
Frost 5d6 ⇒ (6, 6, 5, 5, 1) = 23 + Entangled
DC13 Ref to halve damage and avoid entangled
Burn 1d6 ⇒ 6
Reflex 1d20 + 9 ⇒ (2) + 9 = 11
R2
Croaker
Obo
R3
Ceolor
Bar
Cesar
ENEMY
R 58 (Burning)
Spike 'Croaker'
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Reflex save, DC13: 1d20 + 4 ⇒ (7) + 4 = 11 crikey!
Croaker yells as the saliva hits him with full impact. He begins to back away as the saliva begins to thicken and entangle his limbs
"Bloody spitter! I will show it."
He raises his rifle and as he fights the spit as he is aiming
Attack vs EAC, entangled: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
Damage, laser: 1d8 + 3 ⇒ (4) + 3 = 7
Entangled, I moved 2 squares and shot with a penalty.
Obozaya 4
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Obo aims for the creature again.
I hope this shot hits
rifle: 1d20 + 7 ⇒ (19) + 7 = 26
damage: 1d6 + 4 ⇒ (2) + 4 = 6
She sees Croaker get hit.
"Croaker are you OK?"
| Shifty |
And in a flurry of shots, the creature falls dead in the snow. Obo's rifle seems to be functioning properly after all.
You communicate back to HQ - the Draconic VC is concerned for your welfare but delighted you are ok and able to continue.
After recovering, you search the area in detail.
***
Outside the towers:
You notice a metal plaque bolted into the tower wall, covered by a layer of frost that obscures its purpose. You clear away the frost and reveal the fearsome image of a great dragon printed into the metal, with words in an archaic dialect of Triaxian underneath.
You identify a creature as a black dragon.
The writing underneath the image reads: “Brior the Unblinking sees all. Disobedience is death.”
As you scraped away the layers of snow at the base of tower, you find tiny crystal deposits that appear to be growing up the sides. You check the other tower and find the same.
***
Inside the towers:
An equipment locker in the south tower still contains an old style d-suit II in good condition.
On a metal desk you find what appears to be an old logbook. You also find a chess-like board game in the battered desk alongside the logbook with pieces shaped like dragons and ryphorians. The game looks quite valuable.
The logbook details shipments from the mines outside the city.The records indicate regular shipments came into the city from the mines weekly until abruptly ceasing, along with all communication from the mines. The final entry states that all military personnel were to remain on high alert until further notice
***
Whilst sifting through the rubble you find some pre-Gap equipment broken beyond repair. The equipment itself is unremarkable in design save for one thing: the battery slots are dusted with a strange residue.
If the above is passed:
You identify the residue as coming from some kind of mineral that was used to power the equipment.
Cesar can work out damage still :)
***
Communications Array:
The communications array is damaged and old, and lacks a power supply.
DC 22 Engineering check to jury-rig it and link it to a battery
The array suddenly flares to life with a violent blast of hissing
static.
If the above was passed
A gravelly voice is audible through the interference. “Once more, this is... calling for assistance from Cadascon. I have been injured... barricaded myself in the guard tower. The rebels are relentless... feel no fear or pain. My wound… I fear soon I won’t be able to move... my last message. I will set it to loop and hope... receives it.” After that, the message simply repeats.
Obozaya 4
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Obo slings her rifle and looks around.
"Nice work Starfinders!"
Perception: 1d20 ⇒ 14
Seeing the damaged array, she pauses. If only I went to Engineering school
Ceolor Xusha
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Ceolor takes a minute to meditate after the fight and realign himself with the bright shining bastion that are cultures around the pact worlds. He then pops up and helps everyone search the place. He looks at the first plaque and pauses. "Mayhaps I need to learn Triaxian... It's sadly not one of the nine languages I can speak with some fluency, but this one ryphorian I dated for a few months taught me a few words..."
Outside Culture check DC 28, Sidereal: 1d20 + 9 + 1d6 ⇒ (1) + 9 + (1) = 11 -5 to the DC to recall customs and related topics
"Apparently knowing how to say, 'hello,' 'please,' 'thank-you,' 'I'm glad you're a fan,' 'restroom' or 'where's the nearest brothel' doesn't help here."
Inside Culture check DC 28, Sidereal: 1d20 + 9 + 1d6 ⇒ (19) + 9 + (2) = 30 -5 to the DC to recall customs and related topics
As he wanders into the building, Ceolor picks up the book on the table and recognizes the insides immediately! "Oh, this is clearly a log book of shippments of something. Hold on I'll download Abadaroogle Translate and see if it can't handle single words in this dialect... Oh look at that it worked for some of this."
Perception: 1d20 + 6 ⇒ (13) + 6 = 19
He however doesn't seem to notice anything else and Abadaroogle Translate can't seem to handle any of the other words around the buildings.
Possible Communications array Culture check DC 28, Sidereal: 1d20 + 9 + 1d6 ⇒ (4) + 9 + (2) = 15 -5 to the DC to recall customs and related topics
WAIT Ceolor has Mysticism whoops: 1d20 + 4 ⇒ (4) + 4 = 8
Cesar of the Red Desert
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reflex save: 1d20 + 4 ⇒ (16) + 4 = 20
Cesar is battered by the blow, but may have avoided the worst of it. At the moment, he seems more horrified by the goo that has been sprayed all over him by the now deceased beast.
Using an RP and a 10 minute rest.
Cesar considers the contents of the tower.
physical science: 1d20 + 8 ⇒ (3) + 8 = 11
mysticism: 1d20 + 7 ⇒ (1) + 7 = 8
It appears that Cesar is too overwhelmed by the goo to be of any help here.
Spike 'Croaker'
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Croaker rests a bit after the fight responding to Obozaya
"Yeah I am fine, I just need to warm up. That spit was brutal! " Croaker shivers a bit trying to remove the sticky parts, not allowing him to move freely.
Using 1 RP to regain stamina, ignoring my -5 HP for now. I hope it is not worth healing yet :D
As they begin to investigate the tower Croaker looks at the plaque:
Mysticism, hireling aids Croaker: 1d20 + 5 ⇒ (6) + 5 = 11
Mysticism, +2 from aid: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
"The picture on this plaque is a black dragon! I can't read the text below, but I will take a picture and maybe our draconic friend can help." Can we use the draconic friend to translate?
Inside the tower, Croaker looks around the surroundings, he keeps his rifle on his back. But his paws are moving around the sources as he speaks in a soft whisper. His eyes are illuminating soft light as he looks for signs of magic
Casting detect magic inside
Perception, aid Celeor: 1d20 + 7 ⇒ (11) + 7 = 18 If I may aid another, up to GM as I saw Celeor roll before deciding so it is questionable.
Physical science, hireling, aid whoever is doing the roll: 1d20 + 5 ⇒ (6) + 5 = 11
"Cesar, can you fix the communication array? I have tools, but beyond simple stuff, I have no detailed knowledge in engineering."
BUt it never stops and Ysoki from doing some repairs. With his tools he begins to replacing some whires, and looking for charged battery that could be used as a source of power.
Engineering, aid another: 1d20 + 4 ⇒ (15) + 4 = 19
Cesar has +10 to engineering, Croaker +4 ;)
Baurquathus
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Just a reminder we have the noted that gives +5 to translate Triaxian including ancient....
Bar walks up to see the picture of the black lizard....
"If you say so Croaker, I think it looks like a black iguana....but I guess I am more an art critic..." He peers down to the wording underneath.
Culture: 1d20 + 10 ⇒ (15) + 10 = 25
"Brior's lidless eye watches. Bad Behavior is loss of life....at least I think it means something like that."
"It looks to be bolted to the tower. Let's find if we can take it off the wall and take it with us. Our own dragon might want it for scaring away the Triaxian equivalent of mice?"
Helping getting the door open and wandering inside. Seeing Ceolor look at the book, Bar looks over his shoulder.
Culture: 1d20 + 10 ⇒ (18) + 10 = 28
"Yeah some kind of log book, I agree. I see numerous logs of the same kind of item or material coming into the city from the mines, guessing daily or weekly. Near the end, there is some words. 'Talking no longer happening with mine. Military....on alert.'"
"That doesn't sound good....I wonder what they were shipping into the city...."
Perception: 1d20 + 9 ⇒ (17) + 9 = 26
Walking around, Bar pokes around to see if anything of worth was left....
"Lots of broken pre-Gap equipment that appears broken....hmm...weird. This--I guess a music player, as it has 'Glideman' on it--the battery slot has this weird residue on it. I wouldn't have noticed the weirdness except the automated coffee maker over there had the exact same thing. And look here, this automated heater unit does too..."
Ope up the perception check..and anybody with physical science, good luck....
"I might know a few things about engineering, but we have a full blown technomaner here....let me see if I can help you get this array working."
Engineering to aid: 1d20 + 8 ⇒ (4) + 8 = 12
I assist so +2 to Cesar's roll
If we have time I will spend 1 RP to take a 10 minute break...I am betting Croaker would like to do that too ;-)
| Shifty |
Yes you had 10 mins to take a breather and rest up
***
Your comms units light up.
Gunfire and other sounds of combat can be heard in the background of the transmission. Naveret’s voice comes through the static intermittently. “Team B… hostiles at our location. They... crystals jutting out all over the place... Iko’s down. We need—” Naveret’s words are cut off by the sounds of a large impact and pained grunt. The comm unit falls silent.
After a moment, Zafeldrin speaks. “Team A, you’re the closest to Team B’s location. Please prove aid to them immediately. I’ll work from here to bring their comm units back up to try and locate them. I’m sending you their last known coordinates.”
The coordinates are for a location about 10 minutes away.
Spike 'Croaker'
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I will assume that Croakers detect magic did nothing there.
"Damn! We need to move out! I might be able to heal them!" As Croaker begins to run through the snow, towards the coordinates.
As he runs he put a knife into a bayonet bracket on his rifle.
Baurquathus
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As the comm comes in from Naveret, Bar gets up from where he was fiddling with the auto-coffee maker and the automatic heater and dusts off his hands. When Zafeldrin says that they are the closest Bar nods his assent and grabs his go bag.
"Right....sounds like we got hostiles, maybe crystalline. I might get to see how this sonic pistol might do against crystals. It was an upgrade to the tactical pistol I had been using."
As they start running (probably trudging with all the snow....) to the location, Bar grins at Croaker. "Didn't your little ysoki mama tell you not to run with sharp objects....you could put your--or somebody else's--eye out."
Though as he says that, Bar does pull out his sonic pistol.
Spike 'Croaker'
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As they start running (probably trudging with all the snow....) to the location, Bar grins at Croaker. "Didn't your little ysoki mama tell you not to run with sharp objects....you could put your--or somebody else's--eye out."Though as he says that, Bar does pull out his sonic pistol.
As Croaker runs and breathes heavily he responds
"It's not that I will trip or something..." and he trips slamming his knife into the ground.
He gets up and grabs his rifle putting sheath on the knife to not stab himself. He barks to Bar
"Wipe that smug smile off your face!" and continue to run.
Baurquathus
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Bar does his absolute best not to smile....but his face is very catlike...so you have seen that often his face seems to smile....
"You didn't trip Croaker, there was a deep spot of snow. It wasn't because you have two left paws."
With that Bar does give Croaker a smile that quickly turns serious. "We better put our serious faces on....we are effectively running into a trap if the enemy is smart, they have to know that Naveret or somebody should have called in for reinforcements. Be prepared for an ambush."
Baurquathus
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Once the group starts to get into the outskirts of the 'city' Bar definitely wants to slow down to look for signs of the B Team, or maybe what was after them.
Survival: 1d20 + 6 ⇒ (18) + 6 = 24
Okay. I will call this now....from here on out, I will either A) not get my trick attack in, B) if I get the trick attack in, I won't hit, or C) if it is a Save I will be rolling single digits....the last couple days I have been hot...and the Paizo's RNG never does that without consequences.
Ceolor Xusha
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Ceolor peers a the pictures and other things that have been pointed out and nods at each appreciatively, "Right that is a black dragon... interesting. I'll see about getting it pried off! That'd bee fun to bring back."
At the call for help, Ceolor picks up his tools slowly puts them away, waving for everyone else to move ahead. After a few seconds he catches up to the group and then passes them, scouting ahead and then coming back every now and then. "I'm not seeing anything here... Wait Croaker did you trip? You've got snow in your ears..."
No time for Ceolor to meditate a minute and change his sidereal influence to stealth is there?
AS the group gets closer, Ceolor pulls out the space hood of his armor and packs snow on and around it, adding some to his body and trying to hide his exposed red skin as much as possible. He sneaks up to the place waiting on Bar's approval.
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28 plus a possible 1d6 ⇒ 3 if he can activate Sidereal
Survival, aid if after the fact is okay: 1d20 + 0 ⇒ (20) + 0 = 20
EDIT: This is going to end in a terrible roll TPK, isn't it? There is no way 2 20s in a row means anything good is going to happen.
Cesar of the Red Desert
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Cesar marvels at the expertise of his fellow Starfinders. The only thing he might do is follow Ceolor's lead and try to approach quietly.
He'll draw his pistol.
stealth: 1d20 + 4 ⇒ (13) + 4 = 17
Spike 'Croaker'
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Re Sidreal it only says: 'To use your sidereal influence, you must spend 1 minute in meditation, then choose either graviton skills or photon skills'. I know people who meditate while doing things, given that we 'run' for 10 minutes I would say it sounds reasonable. My 2 c's
"I'm not seeing anything here... Wait Croaker did you trip? You've got snow in your ears..."
Croaker barks back
"No! I like to shovel snow with my ears! It is like a hobby of mine!"As they arrive at the scene, Ysoki stops breathing heavily.
Croaker picks his gun and looks through his scope to scan the buildings, for signs of bodies, blood and combat.
Perception: 1d20 + 7 ⇒ (10) + 7 = 17
Survival: 1d20 + 9 ⇒ (19) + 9 = 28
Croaker takes a few steps away from Bar.
"If the team have fallen I still might be able to stabilize them. "
Bar it will not be your good rolls that doom you, but the Karma. Never laugh at Ysoki who might heal you in combat ;)
| Shifty |
Working together you manage to pick up and follow the teams trail through the snow, eventually finding the location where Team B’s battle took place, and you can make out the signs of multiple tracks in the fine layer of ash and snow.
Baur identifies the footprints of Iko — based on his size — and Cailis and Navaret — based on their boots. The same check also reveals that there were multiple, humanoid assailants that were barefoot. There are also two imprints in the snow that indicate two combatants fell. One was clearly Iko, but it’s impossible to identify the other, aside from that it was a Medium creature.
You realise that the assailants’ footprints lack the imprint of any flesh, and that they were likely left by an undead creature primarily made of bone.
You find charred bone and crystal fragments littering the battlefield.
Looking closely at the tracks Croaker notices two trails leading away from the scene. It appears that some of the assailants dragged Iko and the other Starfinder away, while other assailants chased the remaining Starfinder in a different direction.
Spike 'Croaker'
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Croaker walks looking closely at the snow, using his camera he transmits the video to his ally on Absalom Station
"Any insight?"
Mysticism, hireling to aid Croaker: 1d20 + 5 ⇒ (7) + 5 = 12
Mysticism, with aid: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
"Guys, if you look at the footprints they lack flesh. It is like the print was made by a feet made of bone. That leads me to believe that they are undead probably mostly made of bone."
Ysoki goes on all fours and smells the track with his nose.
"Smell like undead!"
From what I see Bar has the highest perception, so I will aid him in that.
Perception, aid Bar: 1d20 + 7 ⇒ (14) + 7 = 21
"Some of the enemies dragged two bodies away, while the rest followed the rest of the team. I hate to say that, but we should follow the still fighting group. On the field, you need to assess who you can save and who is beyond saving. I believe we can't help Iko." Croaker is visibly brought down by this.
Baurquathus
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Perception (aided by Croaker: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Blech....I should have aided you Croaker....
"Undead...why did it have to be undead. You say lack of flesh...so likely skeleton types....hmm....yeah, probably keeping the sonic gun out."
Spike 'Croaker'
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Croaker recalls
"They said ...crystals jutting out all over the place..." He picks up one of the crystals and checks if it is magical.
Cast detect magic on the terrain
His eyes again begin to emanate light as he speaks softly. After a moment he blinks as his eyes focus on the reality at hand, and adds
"The logbook was speaking of crystal mines that stopped responding, something must have happened there. I doubt that the crystals showing in here is a coincidence."
If he felt no magic in the crystals Croaker would take one for further investigation.
I think we have 2 groups that we may follow: fighting and still living group or dragged away bodies of most likely dead starfinders. I vote to follow the fighting ones.
| Shifty |
In the absence of further development, the call is to chase the Starfinder on the run
You rush to the source of the beacon, and pick up the trail of the fleeing Starfinder as it heads towards the edge of the city, and it eventually leads into one of the outer buildings. The door is shut and there is no obvious alternate entry. A bunch of footprints circle the building, but then depart.
You announce your presence and Cailis lets you in, though you can hear even from the other side of the door that her effort is obviously labored.
Battered and bloody, Cailis leans on her rifle to stand on the other side of the door. A large shard of crystal has been embedded in her thigh. The shard grows slightly larger, and Cailis winces in pain.
“You’re a bit late,” Cailis says deadpan. “No. Sorry. That was supposed to be a joke to lighten the mood, but it wasn’t funny. I’ll just give you the rundown. We were scouting the area when we were attacked by these skeletal... things. But they weren’t just skeletons. They had crystals growing out of them. You’ve seen the crystals around, right? And lasers just bounced right off them. Anyway, after they knocked out Iko and Naveret, I realized they were trying to take us alive, so I ran, hoping to lose them and double back to get help. But then,” she gestures to her leg, “one of them shot a crystal at me and it stuck in my leg and started spreading. Now I can barely walk, so I holed myself up in here and hoped someone got our transmission.”
Obo notices a couple of shapes converging on your location...
Obozaya 1d20 + 7 ⇒ (2) + 7 = 9
Bar 1d20 + 5 ⇒ (20) + 5 = 25
Croaker 1d20 + 3 ⇒ (4) + 3 = 7
Cesar 1d20 + 3 ⇒ (18) + 3 = 21
Ceolor 1d20 + 3 ⇒ (19) + 3 = 22
ENEMY 1d20 + 2 ⇒ (7) + 2 = 9
R1
Bar
Ceo
Cesar
Obo
ENEMY
Baurquathus
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Sorry, with ConCurrent starting, had an early game today, and working on prep work for one tonight
With the longstrider mod, Bar easily hops and jumps around, hopefully getting a good shot at the baddie.
Trick attack on orange: 1d20 + 12 + 4 - 20 ⇒ (19) + 12 + 4 - 20 = 15 CR of the opponent tricked
To hit (maybe flat footed, 1 range increment) EAC: 1d20 + 7 - 2 ⇒ (14) + 7 - 2 = 19
Damage (Sonic): 1d4 + 2 ⇒ (3) + 2 = 5
Trick attack damage: 1d8 ⇒ 5
If the CR 15 tricked (chuckle) and the attack hit, Bar will make the skeleton flat-footed for the rest of the turn (lvl 4 Operative)
Obozaya 4
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Obo rushes forward and swings at the skeleton near her. red
the picture on the actual pregen sheet looked like the weapon had reach
"Stay dead thing!"
flame doshko: 1d20 + 7 ⇒ (10) + 7 = 17
damage: 1d28 + 8 ⇒ (7) + 8 = 15
| Shifty |
I applied damage against Red instead of Orange for Bar, but assuming Bar is ok with that :)
Obo closes the distance and strikes the already damaged skeleton - which crumbles under the assault.
The enemy skeleton moves in on Cesar!
Attack 1d20 + 10 ⇒ (10) + 10 = 20 vs KAC
Damage 1d6 + 6 ⇒ (5) + 6 = 11
R1
Croaker
R2
Bar
Ceo
Cesar
Obo
ENEMY
R Dead
O
Spike 'Croaker'
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Croaker lets go one of his paws from the rifle and gather energy around him. The snow and dust begin to shift around his feat as he focuses on the energy around him. He moves his paw and a couple of stones fly towards the enemy
Telekinetic Projectile vs KAC: 1d20 + 5 ⇒ (12) + 5 = 17
Damage, bludgeoning: 1d6 ⇒ 5
Baurquathus
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Bar uses his exceptional move to get well around and then behind the skeleton.
Trick attack on skeleton: 1d20 + 12 + 4 - 20 ⇒ (7) + 12 + 4 - 20 = 3 So 3 CR of the opponent tricked
1d1d20 + 7 ⇒ (16) + 7 = 23
Damage (Sonic): 1d4 + 2 ⇒ (2) + 2 = 4
Trick attack damage: 1d8 ⇒ 4
Ceolor Xusha
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Ceolor pauses as sees the crystal growing in Cailis's leg, curious as to what might be fueling and causing it to expand and take over like that. He then catches sight of the skeletons and goes off on a wild flurry of mental speculation, but seems to just freeze to the outside world. A good 8 seconds later he finally realizes that the group is actually under attack and springs into action. He pulls out his 'rifle' and takes aim, trying to drain any possible residual heat from the last remaining skeleton.
Solar Flare, Heat drain: 1d20 + 7 ⇒ (9) + 7 = 16
Photon Aligned, d4+4 Cold, d2 Electric damage: 1d4 + 4 + 1d2 ⇒ (1) + 4 + (1) = 6
Spike 'Croaker'
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Bar has Medicine at +8 and Cesar at +7 so Croaker with his shy +6 will aid
Croaker takes out his medkit and begins diagnosing Cailis
"Let me have a look at this."
He begins to watch the wound, even smells it as he begins to pull out some drugs from his bag.
Perception: 1d20 + 7 ⇒ (16) + 7 = 23
Medicine, aid another: 1d20 + 6 ⇒ (11) + 6 = 17
"Take those pills, they will help with the pain for starters"
| Shifty |
Croaker moves Cailis into a better spot to examine the wound. The crystal appears to be deeply embedded into her flesh and growing - creating more crystaline structures under the skin,
Croaker has provided an AID
With the increased light, Croaker spots a panel on the side of the crate Cailis is resting upon - investigation leads to a note in a Triaxian dialect!
DC28 Culture to decipher
Baurquathus
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Bar looks at the weird crystal.
"We got a subdermal extractor....let me see if I can figure how to get this to work well."
Medicine to use the extractor: 1d20 + 8 ⇒ (10) + 8 = 18
Plus any aids....though if we use the rules it looks like I would need 3-4 assists to even be able to do it.
I don't know if I have to do the first roll out of 2 to identify the item (it is a crystal coming out of the leg, not a parasite inside of the creature). If I need to do a 2nd roll just say so GM