Languages Common, Azlanti, Copaxi, Eoxian, Jinsul Pathra, Vesk
Other Abilities
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Ability Crystal mk 1 (Dexterity +2)
Combat Gear
Survival Knife
Perforator Pistol, Diffraction
Scorchgun, Microwave
Semi-Auto Pistol, Tactical
Vesk Brigandine II (with IR sensors and Jump jets)
Serum of Healing mk 1 (x1)
Small Arms Ammo (30)
Extra Battery (x4)
Other Gear
Comm unit
Clothing, reconfigurable (Everyday, Enviro (hot and cold), Enviro Rad, Enviro Zero G)
Clothing Professional (Heavy Metal Rock gear, + 'Panther' mask)
Clothing, Formal
Cable line titanium (50ft)
Canteen
Medkit Basic
Toolkit: Rocker Profession
Toolkit: Disguise
Toolkit: Hacking
Toolkit: Navigation
Toolkit, Climbing
Fire Extinguisher
Music Instrument (basic bass guitar)
Holoskin
Gear generally left in ship or 'rest' location
Hygiene kit
R2E (x5)
Cyberware
None
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Special Abilities
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Evasion Reflex success, no damage if there is a partial effect on a successful save.
Nimble: Off-kilter don't gain flat-footed and no penalty to attack, can steady as swift action.
Wary: +2 racial bonus to charm and compulsion effects.
Exploit (lvl 2) Uncanny Mobiliyt (Trick attacked opponent doesn't get AoO on moving)
Exploit (lvl 4) Combat Trick (Versatile Weapon Focus)
Trick Attack (+4 to Bluff or Disguise to attempt trick attack) +1d8 damage and flat footed if skill beats 20 + CR.
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Boons Slotted this Adventure
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Ally: Publicist
Faction: Acquisitives Champion
Personal: Pahtra
Promotional: Shirt Reroll
Social: Distinguished Ambassador
Starship: Abundant Ammunition
Slotless: See "All my Boons"
CS #0 - Character creation + 0xp, 0 Fame/Rep, 1000 Credits
CS #0A - Pahtra Race
CS #0B- Scoured Stars Veteran build +3xp, 5 Fame/Rep, 2160 credits
CS #1 - Siege of Enlightenment +1xp, 2 Fame/Rep, 724 (+84 day job) Credits
CS #2 - Act of Association +1xp, 2 Fame/Rep, 720 (+74 day job) Credits
CS #3 - Fate of the Scoured God +4xp, +7 Fame/Rep +1 Rep Luwazi, 5100 Credits (+56 day job)
Bot Me!:
Baurquathus to his Starfinder members, or 'Bar' for short, is generally an amiable sort of fellow, easily working with others to the ultimate goal. He does have slight issues still with Vesks--being that they did conquer his home world. But generally attempts to still work with them the best he can. Generally as Bar, his pahtra heritage is obvious. As Ticcus (his stage name as a backup singer and primary bass player) his 'panther' mask is quite good, and he is very outgoing and gregarious.
[dice=Trick Attack (Bluff)] 1d20+14-20[/dice] is the CR I tricked.
[dice=Survival knife (if Trick successful against flat foot)]1d20+4[/dice]
[dice=Bludgeoning Damage]1d4+0[/dice]
[dice=Trick attack damage]1d4
[dice=Trick Attack (Bluff)] 1d20+14-20[/dice] is the CR I tricked.
[dice=ZzzThrumm! (Pulse caster)]1d20+4[/dice]
[dice=Electrical Damage]1d4[/dice]
In ship combat, Baurquathus takes easily to the Captain's role, being able to do decently in aid another rolls in engineering, piloting and science officer, and can do a decent job of intimidating. He can also do decently doing Engineering, Science officer, or Pilot, and is an okay gunner.