Lion's Justice- Where Mammoth's Dare Not Tread (Inactive)

Game Master Nathanael Love

PFS Play through of Lion's Justice Tier 7-11 and 5-10 Where Mammoth's Dare Not Tread

Where Mammoth's Dare Not Tread


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Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

175185-3
craft pottery: 1d20 + 11 ⇒ (8) + 11 = 19
GM 1 star reroll craft pottery: 1d20 + 11 + 1 ⇒ (9) + 11 + 1 = 21

wonderful

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Thanks for running!

PFS#: 1676-3
PC Name Kelvor
Player Name: Derek Lane
Faction: Grand Lodge
Day Job: No day job (Borderland Keep boon, instead)


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Sheets

Still pending day job from Ajax (will add if he has one), but sheets are up- let me know if there are any corrections to be made.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

This was fun! Anybody interested in continuing on? Maybe find another adventure we can all play?

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

i'm in!

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

PFS# - 43870-1
PC Name - Ajax Arrowhawk
Player Name: Arrowhawk on Mythweavers
Faction : Liberty's Edge
Day Job: Professional matchmaker 1d20 + 5 ⇒ (18) + 5 = 23

Great job Oxnard. Thank you for running this.

@Kelvor - Definitely. Let me know if there's something else we can all join in.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

I'm game as well.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

GM, if you would consider running another scenario for us. I would happily fund any scenario you would like that you don't already have.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I have all the scenarios since I've been a venture agent.

Is there anything you guys are looking for?

If no specific requests I'll look at my spreadsheet and suggest one when I get home tonight.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Suggestions:

Scenario 10-08 What Prestige Is Worth

Or

Scenario 5-10 Where Mammoth's Fear to Tread

or

Scenario 9-20 Fury of the Final Blade?

Don't know whose done which stuff so that makes it a bit hard. Thoughts?

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

I haven’t played or GMed where mammoths fear to tread so that’s exciting
I’ve played and ran 375gp

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

I have not done any of those, but #5-10 (Where Mammoths...) is one that I had been thinking to save for my Mammoth Lord character. I'm not 100% set on that plan, because (1) she is still only 4th level, and (2) she is also the same character that I have decided to dedicate to Tian Xia scenarios.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

I haven't played any of those.

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Either Mammoths or Prestige, is good for me. Already played Final Blade.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

So Mammoth's or Prestige pending what Grel has played.

Did Lion's Blade level anyone or are we at the same APL calculation?

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

No level here

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

Did not level.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I've not played either and did not level


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Ok, so let's do Where Mammoths Tread- everyone good with that?

I'll prep it and we can start later tonight with the intro stuff.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

sweet

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Sure. I have not gone up a level.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
Juniper Berrythwaite wrote:

"They always want to fight to the death. I don't get it. If I'm every that badly beaten and outnumbered..." Juniper muses to herself, then runs after her friends.

Double move, with haste

While we are hanging out, this has always been one of my pet peeves with published content . The propensity of humanoid and animal intelligence creatures to fight to the death is a black eye on the game's immersion, imo.

The lack of self-preservation exhibited by a wide spectrum of creatures is not really believable, imo. Granted, I have no idea how evil-outsiders would think. And we can expect that undead would attack until destroyed, but you'd think the vast majority of ruffians and intelligent creatures would seek to escape.

Sure, there are reasons why someone might fight to the death, but the degree to which it happens doesn't feel plausible.

I think what also contributes is that there is no fatigue mechanic. As you can fight with 100% effectiveness right up until you die, there isn't a sense of getting beat up and knowing you're beat.

On the flip side, with the availability of resurrection, one might expect wealthy individuals to be more willing to go out in glory. Of course I've never seen a scenario discuss that as a motivation, "Billy fights to the death knowing his parents will resurrect him later."

Oh well. Just one of a long list of oddities about the game.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I assume it's just because it's easier for the writers, but even when they don't tell them to fight to the death it's usually like "when they hit 22 HP" and I have almost never had an NPC hit that threshold and not end up dead before they get the chance to act again.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste
Oxnard Kettlebeak wrote:
I assume it's just because it's easier for the writers, but even when they don't tell them to fight to the death it's usually like "when they hit 22 HP" and I have almost never had an NPC hit that threshold and not end up dead before they get the chance to act again.

Talking is a free action. You can surrender outside of your own turn, IMO.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Yeah, but they rarely write it as surrender it's usually, "If reduced to 22 HP or less, bad guy drinks his potion of invisibility and tries to run away" haha- Lion's Blade Karina literally was written as "casting invisibility and running away" despite supposing to already be greater invisibility'd.

I'm not going to make a new campaign thread since we are all continuing on here, FYI.

Liberty's Edge

1 person marked this as a favorite.
43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
Oxnard Kettlebeak wrote:
I assume it's just because it's easier for the writers, but even when they don't tell them to fight to the death it's usually like "when they hit 22 HP" and I have almost never had an NPC hit that threshold and not end up dead before they get the chance to act again.

Sure. Probably a number of factors. It's a lot neater to just have them fight to the death. Escape and pursuit isn't a strong point of this game system. Killing the bad guys gives a sense of closure for everyone. It justifies getting the loot, etc. And for PFS, it helps bleed resources.

The reality for me is that it's just the nature of this type of game. D&D/PF is an abstraction and I enjoy it for what it does that I like and have to accept that some things the game doesn't do well.

Still, you'd think the writers would be a little more cognizant of the damage potential at this level and if they do code escape clauses, they were not so clearly ineffective. Or....is Kelvor just too good? heh.

I will say that as I play more higher level content, the PC power is just off the chart. I can see why they did PF2 the way they did. I'm not even optimized and I think I do too much damage....and then I team up with other lvl 10's and I'm like sheesh...I'm pretty mediocre.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Right- they design the encounters so that a party of poorly made bards can succeed, then people come with archers and two-handed brutes and full casters and blow through things very quickly.

My home game encounters tune to a much higher difficulty level.

Either way- intro post is up, take your time finishing any purchases, ECT you need to make before departing while we do the briefing.

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

If you think about it though, the encounter with the golems was quite threatening. They were pouring the damage out and Petra at least was almost entirely useless.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

I'm not used to playing PF at this level and encounters like that give me a lot to think about when it comes to my builds. Trying to think about my spell selection to be more versatile as damage dealing is WELL handled by some of our party.

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Hi-ee! FYI- Petra struggles against high spell resistance or immunity to magic (As we saw)

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
Petra Orlovsky wrote:
If you think about it though, the encounter with the golems was quite threatening. They were pouring the damage out and Petra at least was almost entirely useless.

Yeah...those (that) clay golems were brutal. We got really lucky with that grease spell. I would like to see how other parties deal with them.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

@Team - thinking about some items. Possibly adding +1 to armor in the form of Bolstering, or...getting a flat Poison save increase of +3 for 2k. Or, getting boots of Spider Climb for 5k I can't say I've done much climbing in 10 levels, but it would give me more options and versatility and put myself in safer positions.

Would consider other options, like another Pearl of Power 2nd lvl, or Ioun stones or something else.

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

Getting half a dozen various basic iuon stones is really useful
I wouldn't bother with spider climb boots. A couple of potions of air walk will achieve something similar and more versatile.
That said your spells can be really useful so pearls of power are sweet
...that wasn't overly helpful

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]

I second the ioun stones.

For me, I noticed that my AC is terrible for a melee front liner of 10th level. Sunk some cash into deflection bonuses and armor bonuses. But it seem you'd be better off with Dex enhancers.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex

Hmm Well, I don't do potions. Total waste of money, imo.

I have three 1st level pearls and a 2nd. But I only get two 2nd lvl spells so another Pearl isn't quite as useful

What Ioun stones would you guys recommend?

The Concordance

NG Female Mostly Human Ifrit Tattooed Sorcerer 9 |HP 67/67 | AC: 18 T: 14 FF: 15| Fort +7; Ref +8; Will +8| | Init: +11 | Perception:+4 darkvision |Sense Motive: +0 | CMB: +1 CMD: 14 | Special Abilities: Fire Resistance 20, Spell Penetration | Movement: 30ft | Active Conditions: Mage Armour

I’ll send you my seekers list when I get home. He’s got about 20 :p

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Purchases: the only things I've added are (1) a scroll of knock, with 5 uses, and (2) glamered to my armor. Hopefully it will mean more people will attack Juniper, though I'm sad that she no longer looks quite as ridiculous. She now appears to be wearing just soot-covered clothing.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

I don't speak Hallit, but I could pick up a wand of comprehend languages before we go.

Liberty's Edge

43870-1 | Human M (Garundi) Ranger 11 | Init +7 (+11 Urban)| AC 29* T 17* FF 21* | | HP 103/103| F +11 R +13 W +8 | Percp Survival +19; Sense Motive +17; HA (comp) +20; K Nature +16; Spellcraft, K (Geo, Dungeon) +15, Stealth 13; All other K. +4
Active on Ajax:
Life Bubble, Longstrider, Shield Companion, Mage Armor, HA, Barkskin (+4 AC)
Active on Ara:
Life Bubble, Mage Armor, Shield Companion, Longstrider, Barkskin +4 AC, Cat's Grace +4 Dex
Emberkin Dracolepus wrote:

How are you taking 10 Ajax?

Not sure what you mean. Are you asking why I am Taking 10 or are asking how I am allowed to Take 10?

@Petra, did you have a chance to review your Seeker List?

I think I will go with with Bolstering on the armor for $3k


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

FYI- my internet is down at home today hence the delay. Country life has some disadvantages.


1 person marked this as a favorite.
Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I cannot say "sympathy for the t rex" was in my top 100 possibilities of how the party would react.

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Animals don't know any better...

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Can the vrock summon while it is flying? Doesn't it need to spend a move action to maintain altitude?


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Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

I believe in this situation he can- he already moved to get out of the entangle so hos altitude is good this turn, then he can spend a standard next turn to finish the summoning and move after (takes its standard actions two turns in a row that way, but I believe it works.)

Of course, I always assume any enemy summoning will take enough damage to be interrupted, but the images might save it on that.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Cool. Thanks. :)

Silver Crusade

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Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

@Kelvor: I think I saw Power-Bludgeon Death Rage in concert at Lollapalooza in college. lol

Grand Lodge

Active buffs:
(Haste +1 AC/Ref, +1 Hit)
Bbn1/Ftr(2-Handed Wpn)9 | HP 115/115| AC [26]25 / T [15]14 / FF [23]22 | F +13, R +6, W +8 (+1vs fear) | Perc +14, Init +2 | [dice=Power-Bludgeon Death +2]1d20+22[/dice] [dice=Dmg]2d6+2d6+29[/dice] [dice=Itr]1d20+14[/dice] [dice=Dmg]2d6+29[/dice]
Juniper Berrythwaite wrote:
@Kelvor: I think I saw Power-Bludgeon Death Rage in concert at Lollapalooza in college. lol

LOL!

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

Kevlor is such a beast. How can I help? Summoning flanking buddies seems to be numerically insignificant. I can offer some Freedom of Movement and Spider Climb when relevant.

Silver Crusade

Female halfling pal 2/sor 3/dd 3┃hp 57/57┃AC 34 · T 16 · FF 31 (+2 vs AoO)┃CMD 20; +2 vs bull rush, grp, rep, trip┃F+12 · R+10 · W+11 (+2 v fear, –2 v disease)┃Resist cold 5 · neg engy 10 ┃Init +3┃Per +4┃speed 30 ft┃Diplomacy +14 · Kn (arcana) +9 · Spellcraft +10┃Spells 2nd—4/4, 1st—6/8┃Lay Hands (1d6) 6/6 ┃Bast. Good 0/1┃Lucky Halfling 1/1┃Adptble Luck 3/3┃Breath 1/1┃Conditions: mage armor, haste

Yeah. Kelvor, you take that vrock, the rest of us will work on this one over here until your done. lol

Dark Archive

Male Dwarf Druid 8 (menhir savant) | HP 62/62 | AC 23/10/22 | F+9 R+4 W+12 | CMD 23 | Init +1 | Perc +17| Active Conditions: Resist Acid 10, Barkskin, GMF, Heightened Awareness, Wild Shape (DR 5/evil)

he took both!

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