PFS2 - 1-01 The Absalom Initiation by GM redeux (Inactive)

Game Master redeux

MUSTER INFO | MAP
Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)
CHRONICLES HERE


401 to 450 of 466 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle moves to the Socialite, in her silky smooth and sultry voice she speaks, "Look my friend, take no heed of the hired help, she speaks out of turn. Unlike you and I, she does not benefit from the gift of language, of culture, of nobility. She has not had the privileges that someone of your understanding and stature has. You know that we come here with Absalom's best interests at heart, for it is the centre of the world and our lives. If an injustice has been done, we will rectify it. That is why we are here to rectify an injustice and uphold Absalom's walls, to keep our treasures from being stolen. To keep Absalom, its people, its villas and its riches safe." she pauses a moment and smiles. "And if we succeed, I can invite you to a grand party, where you might meet some of the great and good of Absalom. You know that Calistria seeks revenge on those who trick her, if this man has tricked us and is truly guilty, have no fear her vengeance will be swift and painful, more so than a mere statue."

Hornietelle uses her Courtly Graces feat to give the bearing of a true noble, that she is, to further impress the socialite.
Society 1d20 + 5 ⇒ (7) + 5 = 12


Map: -- | -- | ◆ ◇ ↺ |

The socialite takes a firm stance "I see no injustice here. All of these statues had their 2nd chance already. They are criminals! But some baffoon thought release a bunch of criminals and let a Gorgon chase them around. The statues you see here failed are criminals who failed to get away with their 2nd chance. Why anyone would deserve a third chance is beyond me, even with promises of a grand party!" The mob is booing and looking quite restless. fail

Social round. Following Leaders are present:
• Socialite (Society or Absalom Lore)
• Charlatan (Thievery or Underworld Lore)
(You do not feel any of them will listen to generic Diplomacy attempts. You do feel Intimidation may be an option but harder than appealing to their specific interests)

Bolded PC’s get 1 skill check
Rikki
Tsu

Knab
Isra
Hornietelle

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Now the Socialite has not only dismissed Tsu's words and called Stitchy a monster, but has also blatantly disregarded Hornietelle's words.

Fists still clutched angrily at her sides, the typically warm and friendly Dwarf steps forward and stares angrily up at the socialite and simply says, "Walk away. Now."

Intimidation: 1d20 - 1 ⇒ (20) - 1 = 19


Map: -- | -- | ◆ ◇ ↺ |

Tsu's succinct wording this time gives the Socialite no chance to twist words around. Her first instinct is to laugh and jeer, but she catches the gleam in Tsu's eyes and begins to backpedal slowly until she falls off the platform. The crowd laughs hysterically, momentarily forgetting what they were upset about. The socialite gets up and runs away, too embarrassed to continue the debate. crit success

Social round 2. Following Leader is present:
• Charlatan (Thievery or Underworld Lore)
(You do not feel any of them will listen to generic Diplomacy attempts. You do feel Intimidation may be an option but harder than appealing to their specific interests)

Bolded PC’s get 1 skill check
Rikki
Knab
Isra
Hornietelle
Tsu

just a reminder some of you have hero points if you wish to use them, this is the last 'quest'

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

Knab loudly and heartily laughs as Tsu knocks over the funny-looking socialite (He thinks to himself: Am I not Social?!), with three intentions for his audience. The first, in praise of Tsu's tactical decision, which, like Isra's earlier, he wonders "Where did that come from!?"; The second, as the first, but in relation to Hornietelle's failed attempt at non-threatening persuasion - in a word, to tease her; The third, generally, to stir the onlookers towards "his side", hoping to consolidate their support, hoping to fan the upcoming flames of what he knows - without the intervention of a system of thought as banal as "hoping" at a disinterested-with-mortal-affairs deity - to be the imminent final victory of Rikki's last plea to the stubborn Charlatan!

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Having dispatched the socialite who dared to insult Stitchy and talk back to Hornietelle, Tsu turns with the smile restored to her face and gives Hornietelle a shy and awkward wink, obviously not a gesture she's practiced, and moves back into her protective stance by Stitchy giving him a reassuring squeeze of his hand.


Map: -- | -- | ◆ ◇ ↺ |

Botting
Thievery: 1d20 ⇒ 12

Gm Screen:
Isra Perception: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Knab Perception: 1d20 + 7 + 1 ⇒ (17) + 7 + 1 = 25
Rikki Perception: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Tsu Perception: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Hornietelle Perception: 1d20 + 6 + 1 ⇒ (9) + 6 + 1 = 16
charlatan: 1d20 + 4 ⇒ (9) + 4 = 13
crowd: 1d20 ⇒ 14

Rikki approaches the Charlatan, "If this was such a dangerous man then they never would've let him out in the first place!"

The Charlatan laughs, "Only because they thought the prisoner was nonviolent, but he was dangerous and would've been violent if given the chance!" fail

The crowd at this point stirs out of control. "ENOUGH TALK!!!" yells one drunk man with tankard in hand. Another voice yells "THE STATUE STAYS!!!" while raising their pitchfork.

The Charlatan comments "You heard them. You ain't getting near that statue!" as he draws a dagger.

Enough Talk!! Round 1: Bold May Act

Round 1
Knab
Rikki
Isra
Hornietelle

Crowd
Tsu
Charlatan

Grand Archive

Male Human (Versatile Heritage) LN Cleric (Warpriest) 1 Perception +6 AC 16 (18 with shield raised); Fort +7; Ref +3; Will +8 HP 17/18 Athletics +5, Labor Lore +3, Medicine +6, Religion +6, Scribing Lore +3, Survival +6, Undead Lore +3 Focus Points 1 Hero Points 0/3

Isra would rather not hurt this charlatan, nor the people in the mob.

He stares at the charlatan. "You cannot run from the judgment of Pharasma!"

Call out ◇
Cast Fear ◆◆, targeting the charlatan, Will Save DC 16
Interact to retrieve shield ◆


Map: -- | -- | ◆ ◇ ↺ |

GM screen:
1d20 + 3 ⇒ (19) + 3 = 22

The charlatan doesn't appear to be frightened at first, but his eyes widen as he suddenly realizes he's outnumbered and being threatened. success on will save, frightened 1

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

Knab seeks to understand his enemy...

◆) 1d20 ⇒ 1

...acting on whatever knowledge he gleans!

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"I'm...gonna put him to sleep!" Tsu calls out, always prepared to defend her allies from people who pull weapons on them.

She attacks doing nonlethal damage.

(◆) Stride action to move up to the Charlatan
(◆) Flurry of Blows, Attack 1: 1d20 + 6 ⇒ (18) + 6 = 241d6 + 3 ⇒ (1) + 3 = 4
Flurry of Blows, Attack 2: 1d20 + 2 ⇒ (7) + 2 = 91d6 + 3 ⇒ (6) + 3 = 9
(◆)Unarmed Strike: 1d20 - 2 ⇒ (19) - 2 = 171d6 + 3 ⇒ (5) + 3 = 8

She will stop hitting him as soon as he drops.


Map: -- | -- | ◆ ◇ ↺ |

Knab:
You recognize a symbol on the Charlatan's studded leather that is affiliated with Absalom's A Capella club.

Tsu isn't up yet but i'll resolve those actions after the crowd acts

Enough Talk!! Round 1: Bold May Act

Round 1
Knab (2/3 actions)
Rikki
Hornietelle

Crowd
Tsu
Charlatan (frightened 1)
Round 2
Isra

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle looks at the charlatan, "A liar and rabble rouser will not stop the due process of the council, we will take you in, either battered or peacefully. It's up to you. Amd as for the rest of you. get back or be arrested too!" With that, Hornietelle moves forward and brings 'Sting' into action, attempting to trip the man.

Action move
Action Trip - Athletics 1d20 + 3 ⇒ (6) + 3 = 9
Action Trip - Athletics 1d20 + 3 - 5 ⇒ (5) + 3 - 5 = 3

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.
Quote:
Tsu isn't up yet but i'll resolve those actions after the crowd acts

Oops! Sorry about that. I must have misread it. That'll teach me to try to squeeze in posts when I'm working in limited time :)

Verdant Wheel

Neutral Good Dwarven (Ancient Blooded) Ranger 1| HP 22/22 | AC 18 + 1 Parry | F +7 R +6 W +6 | Perc +8 | Stealth +1 | 20 FT | Hero 1/1 | Active Conditions: ---

Rikki will focus in on the Charlatan and attempt to push him over.

Action Hunt Prey
Action Stride
Action Trip Athletics: 1d20 + 7 ⇒ (3) + 7 = 10

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

"This one's a singer, boys!" He doesn't want to hurt the man, after all, they are setting an example for the Pathfinder Society in front of a gathered crowd! That said, he also has a mission...

Knab aims for the man's vocal chords - a dwarf knuckle sandwich!

◆) Stride
◆) Strike Knab Sandwich vs flatfooted: 1d20 + 7 ⇒ (3) + 7 = 101d4 + 4 ⇒ (2) + 4 = 61d6 ⇒ 1

A whirling miss!


Map: -- | -- | ◆ ◇ ↺ |

[spoiler=Gm screen]Trash: 1d20 + 14 ⇒ (11) + 14 = 25 damage: 1d6 + 3 ⇒ (2) + 3 = 5

Hornietelle's and Rikki's attempts to trip the Charlatan fail. It's unclear if he's exceptionally nimble or they just aren't good trippers! Knab takes a strike at the Charlatan but ends up hitting nothing but air as well!

The crowd roars with displeasure and begins tossing trash at Knab "Go away outsiders!!!" Hit, 5 bludgeoning, +need fort save

Tsu unleashes a series of blows that mostly hit the Charlatan. He remains standing for a moment but then collapses; his face still grimacing with a rather bloody smile. unconscious

[/ooc]

Enough Talk!! Round 2: Bold May Act

Round 2
Isra
Knab (-5, need fort save)
Rikki
Hornietelle

Crowd
Tsu
Round 3

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

Fortitude: 1d20 + 5 ⇒ (10) + 5 = 15

The Charlatan knocked out, Knab is unclear what to do! He remains un-uncomfortable though - this is clearly not the first time he has been covered in trash.

"Hornietelle - what do we do?!" He asks, figuring she might have an idea...

Grand Archive

Male Human (Versatile Heritage) LN Cleric (Warpriest) 1 Perception +6 AC 16 (18 with shield raised); Fort +7; Ref +3; Will +8 HP 17/18 Athletics +5, Labor Lore +3, Medicine +6, Religion +6, Scribing Lore +3, Survival +6, Undead Lore +3 Focus Points 1 Hero Points 0/3

Isra moves to the charlatan to check for serious wounds and make sure he's not hurt further by the crowd. He's not going to help him regain consciousness, unless he's dying.

"Stay back, all of you!" he calls to the crowd, trying to demoralize them.

Stride ◆
Recall Knowledge - Medicine check ◆
Demoralize - Intimidation directed toward whoever seems to be in the lead. ◆

Recall Knowledge - Medicine: 1d20 + 6 ⇒ (10) + 6 = 16

Demoralize - Intimidation: 1d20 + 2 ⇒ (11) + 2 = 13


Map: -- | -- | ◆ ◇ ↺ |

The trash from the crowd hits Knab in the face and he gets a rotten piece of meat tangled in his beard. Sickened 1

Isra is able to clearly tell that the Charlatan is in no danger, Tsu has just knocked him completely unconscious. Isra's attempt at yelling at the crowd falls on deaf ears. demoralize fail. The crowd instead yells back "Leave the statue alone!!!" while collecting more trash to throw.

Enough Talk!! Round 2: Bold May Act

Round 2
Knab (-5, sickened 1)
Rikki
Hornietelle

Crowd
Tsu
Round 3
Isra

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Horinetelle stands tall, cracks her whip and loudly states, "Those who disobey the council and its laws, as you are doing now, can easily get into further trouble, I don't wish to see you follow these cowards and find yourselves in trouble. You have a chance to disperse and go home to your loved ones. You see that my companions have it within them to arrest you, however it's not something that will help your families keep their mouths fed and bellies full. If you look after your families, the council will look after you. You know that the safety and security of Absalom is paramount, this is done to enhance your security, to allow the council to protect your children and wives. They do not take such steps lightly, so go home now, look at your loved ones and let the council keep you and them as safe as possible."

Dipomacy 1d20 + 6 ⇒ (15) + 6 = 21


Map: -- | -- | ◆ ◇ ↺ |

Gm screen:

Init: 1d20 + 5 ⇒ (4) + 5 = 9
Init: 1d20 + 5 ⇒ (13) + 5 = 18
Init: 1d20 + 5 ⇒ (7) + 5 = 12
Init: 1d20 + 5 ⇒ (10) + 5 = 15
Init: 1d20 + 4 ⇒ (17) + 4 = 21

Despite Hornietelle's attempt to be nice, the crowd interpreted this as a direct threat and several members become shaken, "So be it, but the blood of Absalom is on your hand! Killers!!!" one individual shout with many joining in "Killers!!!" and they rush off.

Not a moment later some singing is heard "Goblin Fight, Goblin Might.
We be here and STAB STAB STAB STAB
Goblin bite, goblin smite
We be here and BURN BURN BURN"

Rounding the corner of one of the buildings 5 goblins are spotted rushing towards the party. Art on slide 4

Goblin fight, goblin might! Round 2: Bold May Act

Round 2
Knab (-5, sickened 1)
Rikki
Hornietelle
(2/3 actions left)
Tsu
Round 3
Goblin BurnyHands(Red)
Isra
Goblin (Orange)
Goblin (Purple)
Goblin (Blue)
Goblin (Green)

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hearing the goblins come round the corner, Hornietelle decides to put her whip away and climb to the top of the fountain, to take advantage of it's height for reigning down arrows. Goblins... they are so difficu;t, some try to be civilised the rest are just vicious little smelly things..

Athletics 1d20 + 3 ⇒ (4) + 3 = 7

Action: interact, stow weapon
Action: Climb(Trained)

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

Knab prepares for battle. He retches, then draws two weapons: His trusty clan dagger, and a javelin.

◆) Retch Fortitude: 1d20 + 5 ⇒ (9) + 5 = 14
◆) Interact to Draw
◆) Interact to Draw

I doubt that is sufficient to remove the sickened condition...

Verdant Wheel

Neutral Good Dwarven (Ancient Blooded) Ranger 1| HP 22/22 | AC 18 + 1 Parry | F +7 R +6 W +6 | Perc +8 | Stealth +1 | 20 FT | Hero 1/1 | Active Conditions: ---

Rikki will eye up the approaching goblins and draw his Longbow, firing it at the chap with the burning hands. These did not seem like very nice goblins. Singing about burning things sort of gave that impression.

◆) Interact (Draw Longbow)
◆) Hunt Prey
◆) Strike!

Longbow: 1d20 + 4 ⇒ (17) + 4 = 21
Piercing: 1d8 + 1d8 ⇒ (2) + (7) = 9

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

"You will not hurt my friends, beasties!" Tsu calls out, followed by, "Stay there, Stitchy." She then rushes to the northern? edge of the platform (◆,◆) and then takes a stance ready to fight to defend her friends.
Readied action to flurry on the first enemy who comes in reach.
Flury, First Attack: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (1) + 3 = 4
Flurry, Second Attack: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 3 ⇒ (5) + 3 = 8


Map: -- | -- | ◆ ◇ ↺ |

Gm screen:
1d20 + 6 ⇒ (20) + 6 = 26 Damage: 1d4 + 0 ⇒ (2) + 0 = 2 x2 =4

Hornietelle fails to climb the fountain but manages not to fall.

Knab retches but the smell of rotten meat is still fresh in his nose Fail

Rikki's arrow hits BurnyHands, "Ow!!" he yelps and looks noticeably hurt. hit Tsu meanwhile moves into position and readies herself.

BurnyHands moves through the other goblins and begins shouting, "Gobblins smart, goblins learn. Pathfinders here and they shall burn!!" at the last of his words he launches a flame directly at Tsu which stings her and catches her clothes on fire. Crit, 4 total fire damage, 1d4 persist fire

Goblin fight, goblin might! Round 3: Bold May Act
Round 3
Isra
Goblin (Orange)
Goblin (Purple)
Goblin (Blue)
Goblin (Green)
Knab (-5, sickened 1)
Rikki
Hornietelle
Tsu (-4, 1d4 persist fire damage)
Round 4
Goblin BurnyHands(Red)

Grand Archive

Male Human (Versatile Heritage) LN Cleric (Warpriest) 1 Perception +6 AC 16 (18 with shield raised); Fort +7; Ref +3; Will +8 HP 17/18 Athletics +5, Labor Lore +3, Medicine +6, Religion +6, Scribing Lore +3, Survival +6, Undead Lore +3 Focus Points 1 Hero Points 0/3

Isra pulls out a dagger and starts chanting. He finishes the words and a pale blue glow emanates from the blade.

Interact ◆ to draw dagger
Cast Magic Weapon on dagger ◆◆


Map: -- | -- | ◆ ◇ ↺ |

GM screen:
orange strike: 1d20 + 8 ⇒ (10) + 8 = 18 dmg: 1d6 ⇒ 3
orange strike: 1d20 + 4 ⇒ (5) + 4 = 9 dmg: 1d6 ⇒ 6
purple strike: 1d20 + 8 ⇒ (10) + 8 = 18 dmg: 1d6 + 1 ⇒ (3) + 1 = 4

The goblins begin singing more songs. Orange runs toward Tsu chanting
"Pathfinders stink
Goblins fierce
Pathfinders Blink
Goblins----"
(pierce)
His words are cut short as Tsu punches him, Hit, and miss "Ow! You pay for this!". He then swings at Tsu twice. his first blade slashes her arm, and he swings too wide on his second attempt hit, 4 slashing, & miss

Green and Blue goblins moves runs past Tsu towards Rikki and Thork. Blue sings, "Pathfinder look for statue, Goblins make them shoo shoo shoo!".

Purple runs towards Tsu "Pathfinder distracted, goblins make them regret they acted!" Purples dogslicer slices through Tsu's back Hit, 4 slashing

Goblin fight, goblin might! Round 3: Bold May Act
Round 3
Knab (-5, sickened 1)
Rikki
Hornietelle
Tsu (-12, 1d4 persist fire damage)
Round 4
Goblin BurnyHands(Red) (-9)
Isra
Goblin (Orange) (-4)
Goblin (Purple)
Goblin (Blue)
Goblin (Green)

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

Moved purple on the map so he's in striking distance of Tsu. Not sure if that's where you wanted him, but wanted to be sure you were aware that you hadn't done it so you could feel free to adjust his position.

"Ow! You'll pay for that!" Tsu calls out at the Goblins.

She'll start off swinging at Orange, but will switch to Purple if Orange drops.

Flurry, First Attack: 1d20 + 6 ⇒ (16) + 6 = 221d6 + 3 ⇒ (3) + 3 = 6
Flurry, Second Attack: 1d20 + 2 ⇒ (9) + 2 = 111d6 + 3 ⇒ (2) + 3 = 5
Unarmed Strike: 1d20 - 2 ⇒ (13) - 2 = 111d6 + 3 ⇒ (4) + 3 = 7

And she uses her third action to rush toward the fountain and use the water to help extinguish the flames, which I believe should make the flat check a 10. The Goblins would get an AoO if they have that ability.

Flat Check: 1d20 ⇒ 14

If another action is needed after arriving at the fountain, ignore the third attack (unarmed strike).


Map: -- | -- | ◆ ◇ ↺ |

Thanks, Purple was supposed to be in a flanking position so i adjusted it. For assisted recovery it's usually 2 actions so we'll ignore the 2nd unarmed strike. Just note that you still take damage before the flat check so 1d4 ⇒ 2 fire damage then it is put out.

Tsu's flurry strikes Orange right in the face, knocking them out. Hit and miss from flurry

Goblin fight, goblin might! Round 3: Bold May Act
Round 3
Knab (-5, sickened 1)
Rikki
Hornietelle

Round 4
Goblin BurnyHands(Red) (-9)
Isra
Goblin (Purple)
Goblin (Blue)
Goblin (Green)
Tsu (-14)

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

Knab doesn't feel very well.

He strides next to Rikki, throws his javelin, and draws another.

◆) Stride
◆) Strike Javelin toss: 1d20 + 7 - 1 ⇒ (10) + 7 - 1 = 161d6 + 4 ⇒ (2) + 4 = 6
◆) Interact to Draw

Striking AC 16 for 6 piercing


Map: -- | -- | ◆ ◇ ↺ |

Ok, dont laugh...

Knab's javelin flies through the air and perfectly pierces through the goblin to end their existence. Hit and dead

Goblin fight, goblin might! Round 3: Bold May Act
Round 3
Rikki
Hornietelle

Round 4
Goblin BurnyHands(Red) (-9)
Isra
Goblin (Purple)
Goblin (Green)
Tsu (-14)
Knab (-5, sickened 1)

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

To Rikki "I hate goblin song!" screwing his face up to emphasize his point!

Verdant Wheel

Neutral Good Dwarven (Ancient Blooded) Ranger 1| HP 22/22 | AC 18 + 1 Parry | F +7 R +6 W +6 | Perc +8 | Stealth +1 | 20 FT | Hero 1/1 | Active Conditions: ---

"Once more, with feeling! Rikki will fire at Burny Hands again. He'd grown up around spell-casters and if there is one thing he had learned early on in his fighting career it was to Gank The Mage.

Thorky will spring into action himself, attacking the Green Goblin, as if he was some sort of Spider-Raptor.

◆) Strike!
◆) Command Thork
-Strike
-Strike

Last Command will depend on result of Longbow attack.

Longbow: 1d20 + 4 ⇒ (11) + 4 = 15
Piercing: 1d8 + 1d8 ⇒ (2) + (6) = 8

Jaws: 1d20 + 6 ⇒ (9) + 6 = 15
Piercing: 1d8 + 2 ⇒ (7) + 2 = 9

Talon: 1d20 + 4 ⇒ (9) + 4 = 13
Slashing: 1d6 + 2 ⇒ (6) + 2 = 8

Precision: 1d8 ⇒ 6


Map: -- | -- | ◆ ◇ ↺ |

Rikki and Thork both narrowly miss their targets 3 misses

Hornietelle up, and Rikki 1 action left

Verdant Wheel

Neutral Good Dwarven (Ancient Blooded) Ranger 1| HP 22/22 | AC 18 + 1 Parry | F +7 R +6 W +6 | Perc +8 | Stealth +1 | 20 FT | Hero 1/1 | Active Conditions: ---

Rikki will drop his longbow and draw his Clan dagger.

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

Knab notices the weapon choice, and offers to "cheers" the blades at the hilt "Aye! A true dwarf you are - let us Defend the Clan from out Ancient Enemies!" Though he harbors no true "hatred" in his heart, he conjures yet the rallying cry of old!

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Unable to climb the statue, Hornietelle takes up her bow and sends two arrows at the fire wealding goblin. The water on her hands for the failed attempt to climb the fountain, makes the bow slip as she shoots. "Your luck will turn gobbo and you will join in the queue to seek Pharesma's judgement." She looks around, Knab had better not have seen me fire and miss like that, it would look .... amateurish!

Action Interact: get bow and load
Action Strike: longbow 1d20 + 3 ⇒ (6) + 3 = 9 damage 1d8 ⇒ 1
Action Strike: longbow 1d20 + 3 - 5 ⇒ (8) + 3 - 5 = 6 damage 1d8 ⇒ 2

Grand Archive

1 person marked this as a favorite.
Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

(Out of respect, Knab pretends not to notice...)


Map: -- | -- | ◆ ◇ ↺ |

gm screen:
1d20 + 6 ⇒ (19) + 6 = 25 damage: 1d4 + 0 ⇒ (2) + 0 = 2 x2=4

Hornietelle's arrows miss their mark widely and the burnyhands goblin starts singing "Pathfinders aim but never hit, Goblins suggest they just quit!!" BurnyHands then runs towards Hornietelle and throws another ball of fire that catches her on fire crit, total 4 fire damage and 1d4 persist fire

Goblin fight, goblin might! Round 4: Bold May Act
Round 4
Isra
Goblin (Purple)
Goblin (Green)
Tsu (-14)
Knab (-5, sickened 1)
Rikki
Hornietelle (-4, 1d4 persist fire damage
Round 5
Goblin BurnyHands(Red) (-9)

Grand Archive

Male Human (Versatile Heritage) LN Cleric (Warpriest) 1 Perception +6 AC 16 (18 with shield raised); Fort +7; Ref +3; Will +8 HP 17/18 Athletics +5, Labor Lore +3, Medicine +6, Religion +6, Scribing Lore +3, Survival +6, Undead Lore +3 Focus Points 1 Hero Points 0/3

Isra sees what this fire-throwing goblin is doing to his companions and runs straight for him. He slashes at him with his dagger.

Stride ◆
Stride ◆
Strike ◆

Dagger Strike: 1d20 + 6 ⇒ (11) + 6 = 17
Slashing Damage: 2d6 + 2 ⇒ (1, 1) + 2 = 4

If one of the goblins dies, he'll use his Death's Call reaction


Map: -- | -- | ◆ ◇ ↺ |

Gm screen:
purple vs isra: 1d20 + 8 ⇒ (4) + 8 = 12 damage: 1d6 ⇒ 5
who?: 1d2 ⇒ 2 Tsu
purple vs Tsu: 1d20 + 8 - 4 ⇒ (8) + 8 - 4 = 12 damage: 1d6 ⇒ 2

Stab vs thork: 1d20 + 8 ⇒ (18) + 8 = 26 damage: 1d6 ⇒ 6
Stab vs thork: 1d20 + 8 - 4 ⇒ (13) + 8 - 4 = 17 damage: 1d6 ⇒ 5


Isra's dagger goes straight through the fire throwing goblin and hobbles him. Blood oozes out and the goblin looks in bad shape.

"Goblin fight, goblin might, pathfinder stink and should go home!" chants the purple goblin as he moves towards Tsu. As Purple positions himself, BurnyHands slowly backs up away while giving Isra a glaring look. Purple then takes two stabs, once at Isra and once at Tsu but he misses both times!

Green goblin sings "mutant dog needs to die, Goblin stab it in the eye!" The goblins dogslicer slices across Thornks face, stabbing it in both eyes simultaneously. The Goblin then swings back a second time and cuts open Thorks throat. Thork drops to the ground and begins bleeding out. The goblin gives a menacing look and moves next to Rikki. Crit for 12, hit for 5. Thork is down

Goblin fight, goblin might! Round 4: Bold May Act
Round 4
Tsu (-14)
Knab
(-5, sickened 1)
Rikki
Hornietelle
(-4, 1d4 persist fire damage)
Round 5
Goblin BurnyHands(Red) (-13)
Isra
Thork (0 hp, Dying 1)
Goblin (Purple)
Goblin (Green)

For purposes of recovery, Thork is put above green goblin in the init. If thork is healed then Thork can start acting with Rikki's init.

Horizon Hunters

Exploration Mode Default-Perception (looking for threats) Ancient-blooded Dwarf Monk, AC 17; Fort +7; Ref +7; Will +8 HP 20/22, Perception +6; Speed 20 ft.

As BurnyHands chucks his ball of fire at Hornietelle, Tsu calls out, "NOOOOOO!!!" even as she watches it hit home and burn her true love.

The small Dwarf whirls back on the Goblin, says quietyl, "No one hurts my love," steps forward ◆ stride action, and begins swinging fists of pure fury at the Goblin.

◆Flurry of blows
Flurry, First Attack: 1d20 + 6 ⇒ (6) + 6 = 121d6 + 3 ⇒ (6) + 3 = 9
Flurry; Second Attack: 1d20 + 2 ⇒ (12) + 2 = 141d6 + 3 ⇒ (1) + 3 = 4
◆Unarmed Strike
Unarmed Strike: 1d20 - 2 ⇒ (11) - 2 = 91d6 + 3 ⇒ (2) + 3 = 5

If BurnyHands drops before Tsu is out of attacks, she'll use what's left on Purple.


Map: -- | -- | ◆ ◇ ↺ |

BurnyHands dodges all of Tsu's punches and rebuttals with his annoying tune again, "Pathfinders aim but never hit, Goblins suggest they just quit!" 3 misses

Grand Archive

Female Noble Whisper Elf HPs 38/38, AC 18(19), Saves F 8, R 8, W 11, Hero Pts 0, DF4/4, Perc +9(+11) Cleric (Calistria) / 4 Explore: Search

Hornietelle realises that Tsu is more burned and injured, so channels positive energy her way, before jumping into the fountain and dropping prone into the water, holding her breath as necessary, with the intention of putting out the fire.

Persistent Fire damage 1d4 ⇒ 2

2 actions: Divine Font healing to Tsu 1d8 + 8 ⇒ (4) + 8 = 12 Hit Points back.
1 action: move and drop prone in the water to smother fire.

Hornietelle's Day:

HPs 8 of 14
Hero Points 1
Divine Font 1 0f 4 used
Focus Points 0 of 1 used
Focus Spells: Charming Touch
Todays Cantrips: Guidance, Forbidding Ward, Light, Prestidigitation, Shield
Todays Spells: 1 - Magic Weapon, Sanctuary
Spell +6, DC=16

Grand Archive

Dwarven (Ancient-Blooded) Ruffian Rogue / Cavalier | ◆◇↺ | Exploration Mode: Investigate with Stonecunning
Stats:
AC 18 or 19 parry | Fortitude (+6), Reflex (+7), Will (+7 w/ Doughtiness) | Perception (+7 or +9/+5 @ active/passive vs stonework) w/ Darkvision| Speed 20
♥️ 30/30 | ☘️ ☑□□ | ✋ Clan Dagger + Knuckle Duster | Leads: Vandalized Stable | ⚕ none | Reactions (↺): Call on Ancient Blood

Knab looks left at the javelin in his hand. He looks right at the clan dagger in his other hand. Then he looks up at the goblin near Rikki. Then he looks right at the goblin near Tsu.

So, Knab threads the needle!

◆) Strike Rikki's goblin Javelin Toss: 1d20 + 5 - 1 ⇒ (2) + 5 - 1 = 61d6 + 4 - 1 ⇒ (2) + 4 - 1 = 5
◆) Stride
◆) Strike Tsu's goblin Clan Slash vs Flatfooted: 1d20 + 7 - 1 ⇒ (7) + 7 - 1 = 131d4 + 4 - 1 ⇒ (1) + 4 - 1 = 41d6 ⇒ 5

...but unfortunately is only able to hit AC 6 and Flat-footed AC 13 (for 9 slashing?)...

These goddamn goblin songs are messing with my head...


Map: -- | -- | ◆ ◇ ↺ |

Hornietelle manages to put the fire out as well as heal Tsu quite effectively.

Knab's attacks miss all their marks. It doesn't seem the Goblins are particularly nimble and are being blessed by the pathfinders' misfortune!

Goblin fight, goblin might! Round 4: Bold May Act
Round 4
Rikki
Round 5
Goblin BurnyHands(Red) (-13)
Isra
Thork (0 hp, Dying 1)
Goblin (Purple)
Goblin (Green)
Tsu (-2)
Knab (-5, sickened 1)
Hornietelle (-6, prone)

For purposes of recovery, Thork is put above green goblin in the init. If thork is healed then Thork can start acting with Rikki's init.

Verdant Wheel

Neutral Good Dwarven (Ancient Blooded) Ranger 1| HP 22/22 | AC 18 + 1 Parry | F +7 R +6 W +6 | Perc +8 | Stealth +1 | 20 FT | Hero 1/1 | Active Conditions: ---

"You just made a big mistake, Goblin. Rikki says and he glares into it's eyes, with a flash of movement his dagger stabs and then beats at the goblin who just took down Thork and then is ready in front of the Dwarf to defend him from any possible reactions from the Goblin.

◆) Hunt Prey
◆◆) Clans Edge

Clan Dagger: 1d20 + 7 ⇒ (7) + 7 = 14 Piercing: 1d4 + 4 ⇒ (1) + 4 = 5
Clan Dagger: 1d20 + 3 ⇒ (13) + 3 = 16 Bludgeoning: 1d4 + 4 ⇒ (3) + 4 = 7
Precision: 1d8 ⇒ 2


Map: -- | -- | ◆ ◇ ↺ |

GM Screen:
bh: 2d6 ⇒ (2, 1) = 3
purple: 1d20 + 7 ⇒ (8) + 7 = 15

The only reaction the goblin has is to slide down Rikki's blade. All life leaves the goblins body and he falls to the ground. Isra, seeing this, revels in the death of the goblin. miss, then hit for kill. Isra's reaction is used for 4 temp hp)

Burnyhands sings another song.
"Pathfinders stink,
Flames be fun,
Pathfinders blink,
flames for everyone!"

As he sings he takes a step back and upon finishing his hands erupt in flames. 15ft orthogonal cone - reflex saves from Tsu, Knab, Isra, and purple goblin.

Purple is caught in the fire "Hey, stupid! What was that for?!"

Goblin fight, goblin might! Round 5: Bold May Act
Round 5
Isra (+4, need reflex save)
Thork (0 hp, Dying 1)
Goblin (Purple) (-3)
Tsu (-2, need reflex save)
Knab (-5, sickened 1, need reflex save)
Hornietelle (-6, prone)
Rikki
Round 6
Goblin BurnyHands(Red) (-13)

For purposes of recovery, Thork is put above green goblin in the init. If thork is healed then Thork can start acting with Rikki's init.

401 to 450 of 466 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS2 - 1-01 The Absalom Initiation by GM redeux All Messageboards

Want to post a reply? Sign in.