GM Quirk |
How are you both? A hybrid? I suppose if what they say about reptoids infiltrating other societies is true, then it might happen naturally. Or was it something else? The xenoarchaeology student pokes his head out from behind Rar'gul, looking very inquisitive. He approaches Kibotu.Did you grow up with Reptoids or somewhere else? You say you fought back, does that mean you were a prisoner here?
"I didn't understand my nature until about 10 years ago. I did know I was different. It wasn't that long after I started to figure things out that they came for me. They had me working on one of their ships for a while."
He also confirms that he was a prisoner, the cell you just let him out of is where he been confined for the better part of a week.
John U. Rawlins |
"T'sorkel, check the ring please. If it's as advertised, give it to Rar'gul. "
Rar'gul's likely to be doing the heavy lifting from here on out. Because our foes are mentally-oriented, I think it prudent to provide him a little more defense against mental attack. As always feel free to disregard John's directives.
John regards the reptoid-kasathan hydrid. Stranger things have happened.
"What do you think, Doc?"
How is Kibotu geared? I'm assuming prisoner = no weapons. Claws? armor? Other?
T’sorkel |
T'sorkel takes the ring and then realizes that it could be trapped or otherwise a trick. He inspects it closely, realizing it's magical. After a few moments, he responds psychically. It's a Mk II Ring of Resistance. Doesn't seem to be false in any way. He offers it to Rar'gul.
I'm going to assume, T'sorkel can ID it narratively, since GM already told us.
He turns back to Kibotu. You said you found out something about a Steward base. What was it? Who was in charge? And were the Reptoids working with them?
GM Quirk |
T'sorkel takes the ring and then realizes that it could be trapped or otherwise a trick. He inspects it closely, realizing it's magical. After a few moments, he responds psychically. It's a Mk II Ring of Resistance. Doesn't seem to be false in any way. He offers it to Rar'gul.
I'm going to assume, T'sorkel can ID it narratively, since GM already told us.
He turns back to Kibotu. You said you found out something about a Steward base. What was it? Who was in charge? And were the Reptoids working with them?
"Some place called Turalkis? Or was it Tyrkalis? A reptoid calling himself Hird was in charge."
You all realize that he's talking about the place you all recently escaped from.
The ring is indeed a Mk. II ring of resistance. One of you ought to put it on. Kibotu is happy for you to have it if you can help get him off this moon.
John: Kibotu has nothing other than the clothes on his back. It's likely he's still dangerous, as you have seen far too many reptoids produce natural weaponry like claws when backed into a corner.
Doctor Flint-Bridge II |
Lilly listens to Kibotu’s story with interest.
”What do you think, Doc?”
She shrugs at John’s question.
“Considerin’ everything we’ve been through on this trip, a kasathan-reptoid hybrid honestly feels kinda normal… like another day in the clinic.”
Lilly reloads and checks her weapon.
“Let’s walk and talk. Ah'm pretty sure they know we're coming, and I don't want tuh give them any extra time to toss us a party. About how many reptoids were here when you got locked up, Kibotu? Can you give us any idea useful areas ahead or things we should watch out for?”
GM Quirk |
Looking through the doors to the east:
This room is furnished with a recreation center and
holoscreen along the south wall, comfortable couches, and
a table equipped with an Imperial Conquest game. A case of
food and beverages stands against the eastern wall. Just in
front of it is a bar with stools. A pair of exercise machines
and an open padded mat fill most of the remaining space.
GM Quirk |
Lilly listens to Kibotu’s story with interest.
“Let’s walk and talk. Ah'm pretty sure they know we're coming, and I don't want tuh give them any extra time to toss us a party. About how many reptoids were here when you got locked up, Kibotu? Can you give us any idea useful areas ahead or things we should watch out for?”
"Near as I could tell, there were around a half dozen reptoids here, but I'm not entirely sure. There were also a number of those guard creatures prowling around with them. Like I said, they took me through some sort of control room on my way to the cell. That was down the hallway over there." Kibotu points down the western corridor, then continues "I think the starship bay is probably through that control room if I remember correctly."
Rar'gul |
Thanks Thom. I, too, have noticed the issue with Rar'gul's lack of Will and have started pursuing ways to help bolster him in that area.
Rar'gul regards the small ring resting on his massive palm dubiously.
Holding it aloft between thumb and forefinger, the ring resizes to fit him and he slips it onto his hand.
Flexing his fingers, he considers a moment. "Don't feel any different."
Rar'gul enters the rec room and glances around for anything interesting or unusual.
Perception: 1d20 + 12 ⇒ (5) + 12 = 17
John U. Rawlins |
She shrugs at John’s question.
“Considerin’ everything we’ve been through on this trip, a kasathan-reptoid hybrid honestly feels kinda normal… like another day in the clinic.”
"The trip has been long and strange."
Lilly reloads and checks her weapon.“Let’s walk and talk. Ah'm pretty sure they know we're coming, and I don't want tuh give them any extra time to toss us a party. About how many reptoids were here when you got locked up, Kibotu? Can you give us any idea useful areas ahead or things we should watch out for?”
"Agreed. Let's keep moving."
...
Rar'gul enters the rec room and glances around for anything interesting or unusual....
"Anything interesting in there?" John looks in past Rar'gul.
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
The juxtaposition of the double doors and double wide hallway had me thinking that something important might be going on between them, but this looks like a break room. Let's just head for Kibotu's control room.
Rar'gul |
Should nothing out of the ordinary present itself, Rar'gul turns and heads down the corridor toward the control room.
"I don't want to hang arround this place a moment longerrr than necessary," he rumbles.
GM Quirk |
"Anything interesting in there?" John looks in past Rar'gul.
[dice= Perception] 1d20+ 11
There is one interesting thing about the Imperial Conquest game that is available for use in this staff lounge. It's particularly nice and very portable. The factions in this version include reptoids, grays, the Veskarium, and the Pact Worlds.
The Imperial Conquest game can be seen in the Armory book, and is an interesting piece of treasure to take along with you if you wish.
Rar'gul |
As he turns to leave the Rec Room, the unusual pieces of the Imperial Conquest game catch his eye.
Culture DC20: 1d20 + 10 ⇒ (12) + 10 = 22
Running a finger over the game board, e snorts. "Some of these rreptoid and grray worlds are rright, but it looks like someone just made up most of it. Still, therre might be something useful here."
He collects the game.
John U. Rawlins |
John plugs his comm unit into a port on the door controls and tries to convince the door to open nicely.
I'll take 20 if I can. If not ...,
Computers: 1d20 + 11 ⇒ (14) + 11 = 25
Lil help here?
Doctor Flint-Bridge II |
“I’m on it… let’s see what you’ve got there.”
Computers: 1d20 + 10 ⇒ (9) + 10 = 19 Auto-assist John on Computers
T’sorkel |
Culture: 1d20 + 16 ⇒ (20) + 16 = 36
T'sorkel takes one of the pieces from Rar'gul. Interesting. You can learn a lot from the games a culture plays. But in this case, it's the game makers that don't have much information. I wonder what they thought about a game with such misconceptions. He helps the Trox collect the pieces and the board.