GM Quirk's Threefold Conspiracy

Game Master Quirk, Private Eye

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Silver Crusade

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Male Human Operative 6 Init +6 Percept +11 SenseMotive +11 // F 3* R 9 W 5 // EAC 18 KAC 18 ; Stamina 0/48 HP 0/40 Resolve 5/7 soon

At end of next round, I'll spend one RP to stabilize. Because I was downed by an AoO, my reading is that I don't lose RP until then and also can't try to stabilize. 0 HP. 5/7 RP left.


Fort Save for Narla: 1d20 + 4 ⇒ (10) + 4 = 14
Uh-oh. Narla fails the save. She is encumbered and entangled. Her AC drops precipitously.

Narla, knowing the end is nigh, doesn't plan to leave this existence with any of her spells not used. She casts magic missile again, all at Dr. Flint-Bridge.

damage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10

Round 4. Bold may go.

1. Enemy red (harried, +2 for Rar'gul to hit)
2. Dr. Flint-Bridge (-23)
3. T'sorkel
4. John Rawlins--(-35, unconscious)
5. Enemy blue--Narla Yalamis (-45)
6. Enemy green (DEAD)
7. Rar'gul (-27)


Male LG Trox Dream Prophet Vanguard 6 | SP 27/72 HP 50/50 | RP 6/8 | EAC 19; KAC 19 (17+1+1 w/EP&Shield)| Fort +10; Ref +8; Will +5 | Init: +6 | Perc: +12, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 0/1 | Frenzy 0/1 | Reactive 1/1 | Asp Emb 0/1| EP 2/5 |Active conditions: -

+1 EP from damage taken; EP:3/5

The reptoid's blade bites into Rar'gul's side as the wetzelt falls. Taking the hit, the trox slowly turns to face the shape changer.

"Don't worrrry, frrriend," he rumbles, thrusting both palms toward his opponent's chest. "You've got my undivided attention now."

Entropic strike 1 (vs EAC): 1d20 + 10 - 4 + 2 ⇒ (20) + 10 - 4 + 2 = 28 Bonus from T'sorkel
A&B Damage, Force: 2d6 + 11 ⇒ (5, 1) + 11 = 17
Crit Damage?: 2d6 + 11 ⇒ (6, 3) + 11 = 20

Entropic strike 2 (vs EAC): 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
A&B Damage, Force: 2d6 + 11 ⇒ (4, 1) + 11 = 16

If the crit drops the reptoid, could I use the second action to move toward Narla instead?


If that second attack had hit, red would have been down. Nice crit.

The reptoid hisses in pain, but defiantly presses the attack on Rar'gul.

to hit: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d8 + 7 ⇒ (5) + 7 = 12

Hit! Luckily, Rar'gul has A LOT of hit points!

Round 5. Bold may go.

1. Enemy red (-37)
2. Dr. Flint-Bridge (-23)
3. T'sorkel
4. John Rawlins--(-35, unconscious)

5. Enemy blue--Narla Yalamis (-45)
6. Enemy green (DEAD)
7. Rar'gul (-39)


Cidribvoot:
You find yourself waiting within the Voidcrier, a mercenary ship belonging to Pike's Perytons. So far Pike doesn't know you stowed away. You're lucky to be here--many of your fellow mercenaries died at Tyralkis base when it blew up about a day ago. Pike is likely out in the landing bay at this secondary outpost you're currently at. You're certain you didn't leave this moon. You have no choice but to wait, and continue to hide. Peering around the corner, you see one of the Stewards from Tyralkis, or rather one of the IMPOSTER Stewards. You know now that pretty much all of them are reptoids, having infiltrated this base. What do you do? You were hoping to steal some food from the galley while you had a chance. The reptoid is about 30 feet from you, and she hasn't seen you yet.

Silver Crusade

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Male Human Operative 6 Init +6 Percept +11 SenseMotive +11 // F 3* R 9 W 5 // EAC 18 KAC 18 ; Stamina 0/48 HP 0/40 Resolve 5/7 soon

this is the round John spends 1 RP to stabilize. Next round he can spend an RP to stay in the fight.

Vision irises inward to a pinpoint of light. Cold. "Rose, Budd"


Male CG Shirren Xenoarchaeologist Mystic 6 | SP 48/48 HP 42/42 | RP 6/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +13, SM: +13
Spell tracker:
Mystic 1: 0/5, Mystic 2: 0/4, Healing Word 1/1

T'sorkel turns the corner, ready to go help John, when he sees Narla. He panics a bit before he raises his sonic pistol and fires at her.

Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Sonic Damage: 1d4 + 2 ⇒ (3) + 2 = 5

If that drops her, T'sorkel will go to John

Acquisitives

Female halfling envoy 3 / biohacker 3 | SP 42/42 : HP 35/38 : RP 6/7 | EAC 15 : KAC 16 | F +8 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 1/5 : IB B/J/P/r/T : TDW B/J/P/R/T | Bottle Caps 0

Lilly huffs with the magic force blows. She smiles through the pain, seeing the reptoids’s movements stutter and slow.

“Aye, it’s in ya good now. That’s one ov my own makin’. Your arms and legs don’t work quite right, and your breathing’s about tuh get labored… not that ya have so many breaths left, snake. It’s time for us to go.”

She aims her pistol. ”But you first. Get 'em, everyone.”

Get ‘Em on Narla. Everyone is +1 to hit Narla until my next turn.

Zoologist injector pistol targeting Narla: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Syringe damage: 1d8 + 3 ⇒ (1) + 3 = 4 Piercing


Male CG Shirren Xenoarchaeologist Mystic 6 | SP 48/48 HP 42/42 | RP 6/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +13, SM: +13
Spell tracker:
Mystic 1: 0/5, Mystic 2: 0/4, Healing Word 1/1

+1 to T'sorkel's attack above!


M Dirindi Soldier 7 SP 56/56 HP 53/53; F +8, R +8, W +7; Init +8; Resolve 7

GM:
Cidribvoot rotates the ring of sustenance around his finger. He put it on two days ago, so its magical effect wouldn't fully take effect until four days from now. Two days more than I've fasted before, he thinks. I do need that food.
He takes a breath. Like piloting a course through asteroids. Stay focused yet relaxed. They think I'm him, not me.

Cidribvoot watches the imposter Steward, trying to get a sense of her intentions. Is she passing by? Guarding something? If he thinks she'll leave, he'll wait until do she so. If he thinks she'll stay there he'll walk towards the food's location (kitchen?) like nothing is wrong.


Given her encumbered and entangled condition, Narla is easily hit by both Dr. Flint-Bridge and T'sorkel. Still, she somehow manages to fight on.

Once again, she uses magic. She casts magic missile. Tiny magical darts streak toward Dr. Flint-Bridge and T'sorkel.

damage on T'sorkel: 1d4 + 1 ⇒ (3) + 1 = 4
damage on Dr. Flint-Bridge: 2d4 + 2 ⇒ (3, 3) + 2 = 8

Round 5. Bold may go.

1. Enemy red (-37)
2. Dr. Flint-Bridge (-31)
3. T'sorkel (-4)
4. John Rawlins--(-35, unconscious)
5. Enemy blue--Narla Yalamis (-54, encumbered and entangled)
6. Enemy green (DEAD)
7. Rar'gul (-39)


Cidribvoot wrote:
** spoiler omitted **

Cidribvoot:
The reptoid steward is clearly making tea. She's also making a bowl of live mice, which she CLEARLY PLANS TO EAT.. She takes a seat and enjoys her snack.

Male LG Trox Dream Prophet Vanguard 6 | SP 27/72 HP 50/50 | RP 6/8 | EAC 19; KAC 19 (17+1+1 w/EP&Shield)| Fort +10; Ref +8; Will +5 | Init: +6 | Perc: +12, SM: +1, Dark vision 60ft | Speed 40ft (Burrow 20ft)| FoP 0/1 | Frenzy 0/1 | Reactive 1/1 | Asp Emb 0/1| EP 2/5 |Active conditions: -

Rar'gul rotates his arm, deflecting the worst of the reptoid's strike with his shield.

-1 EP Mitigate: reduce damage taken by 6; EP: 2/5

The trox continues to press his foe, executing another poweful combo.

Entropic strike 1 (vs EAC): 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
A&B Damage, Force: 2d6 + 11 ⇒ (6, 4) + 11 = 21

Entropic strike 2 (vs EAC): 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
A&B Damage, Force: 2d6 + 11 ⇒ (2, 1) + 11 = 14


Rar'gul slays the reptoid after his second blow connects, and the enemy collapses in a heap at his feet.

Only Narla remains.

Round 5. Bold may go.

1. Enemy red (DEAD)
2. Dr. Flint-Bridge (-31)
3. T'sorkel (-4)
4. John Rawlins--(-35, unconscious)

5. Enemy blue--Narla Yalamis (-54, encumbered and entangled)
6. Enemy green (DEAD)
7. Rar'gul (-39)


M Dirindi Soldier 7 SP 56/56 HP 53/53; F +8, R +8, W +7; Init +8; Resolve 7

GM:
Cidribvoot acknowledges the reptoid steward with an appropriate salute. He grabs two protein bars and puts them in a pocket. He pours himself a cup of water and begins to leave.


Male CG Shirren Xenoarchaeologist Mystic 6 | SP 48/48 HP 42/42 | RP 6/7 | EAC 16 KAC 16 | Fort +4; Ref +4; Will +9 | Init: +6 | Perc: +13, SM: +13
Spell tracker:
Mystic 1: 0/5, Mystic 2: 0/4, Healing Word 1/1

T'sorkel chitters in anger and frustration. He fires at Narla again, though he doesn't have any benefit of surprise anymore.

Attack (Get 'em): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12

Acquisitives

Female halfling envoy 3 / biohacker 3 | SP 42/42 : HP 35/38 : RP 6/7 | EAC 15 : KAC 16 | F +8 : R +8 : W +7 | Init +3 : Perc +15 : SM +13 (+1d6) : Med +13 (+1d6) | Speed 30 BH 1/5 : IB B/J/P/r/T : TDW B/J/P/R/T | Bottle Caps 0

Lilly winces at the magical blows. Dammit, why don’t you just die…

Watching Narla’s movements get even more labored helps her hold onto her calm.

She leans on the wall and aims her pistol. ”Your arms feel numb now, don’t they? It’s working toward your lungs. If you’re still alive then, I get to watch you suffocate. But honestly, I’m good with not waiting. You can die now.”

Get ‘Em on Narla. Everyone is +1 to hit Narla until my next turn.

Zoologist injector pistol targeting Narla: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Syringe damage: 1d8 + 3 ⇒ (1) + 3 = 4 Piercing

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