John U. Rawlins |
1 person marked this as a favorite. |
At end of next round, I'll spend one RP to stabilize. Because I was downed by an AoO, my reading is that I don't lose RP until then and also can't try to stabilize. 0 HP. 5/7 RP left.
GM Quirk |
Fort Save for Narla: 1d20 + 4 ⇒ (10) + 4 = 14
Uh-oh. Narla fails the save. She is encumbered and entangled. Her AC drops precipitously.
Narla, knowing the end is nigh, doesn't plan to leave this existence with any of her spells not used. She casts magic missile again, all at Dr. Flint-Bridge.
damage: 3d4 + 3 ⇒ (2, 1, 4) + 3 = 10
Round 4. Bold may go.
1. Enemy red (harried, +2 for Rar'gul to hit)
2. Dr. Flint-Bridge (-23)
3. T'sorkel
4. John Rawlins--(-35, unconscious)
5. Enemy blue--Narla Yalamis (-45)
6. Enemy green (DEAD)
7. Rar'gul (-27)
Rar'gul |
+1 EP from damage taken; EP:3/5
The reptoid's blade bites into Rar'gul's side as the wetzelt falls. Taking the hit, the trox slowly turns to face the shape changer.
"Don't worrrry, frrriend," he rumbles, thrusting both palms toward his opponent's chest. "You've got my undivided attention now."
Entropic strike 1 (vs EAC): 1d20 + 10 - 4 + 2 ⇒ (20) + 10 - 4 + 2 = 28 Bonus from T'sorkel
A&B Damage, Force: 2d6 + 11 ⇒ (5, 1) + 11 = 17
Crit Damage?: 2d6 + 11 ⇒ (6, 3) + 11 = 20
Entropic strike 2 (vs EAC): 1d20 + 10 - 4 ⇒ (10) + 10 - 4 = 16
A&B Damage, Force: 2d6 + 11 ⇒ (4, 1) + 11 = 16
If the crit drops the reptoid, could I use the second action to move toward Narla instead?
GM Quirk |
If that second attack had hit, red would have been down. Nice crit.
The reptoid hisses in pain, but defiantly presses the attack on Rar'gul.
to hit: 1d20 + 9 ⇒ (15) + 9 = 24
damage: 1d8 + 7 ⇒ (5) + 7 = 12
Hit! Luckily, Rar'gul has A LOT of hit points!
Round 5. Bold may go.
1. Enemy red (-37)
2. Dr. Flint-Bridge (-23)
3. T'sorkel
4. John Rawlins--(-35, unconscious)
5. Enemy blue--Narla Yalamis (-45)
6. Enemy green (DEAD)
7. Rar'gul (-39)
GM Quirk |
T’sorkel |
T'sorkel turns the corner, ready to go help John, when he sees Narla. He panics a bit before he raises his sonic pistol and fires at her.
Attack: 1d20 + 6 ⇒ (13) + 6 = 19
Sonic Damage: 1d4 + 2 ⇒ (3) + 2 = 5
If that drops her, T'sorkel will go to John
Doctor Flint-Bridge II |
Lilly huffs with the magic force blows. She smiles through the pain, seeing the reptoids’s movements stutter and slow.
“Aye, it’s in ya good now. That’s one ov my own makin’. Your arms and legs don’t work quite right, and your breathing’s about tuh get labored… not that ya have so many breaths left, snake. It’s time for us to go.”
She aims her pistol. ”But you first. Get 'em, everyone.”
Get ‘Em on Narla. Everyone is +1 to hit Narla until my next turn.
Zoologist injector pistol targeting Narla: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Syringe damage: 1d8 + 3 ⇒ (1) + 3 = 4 Piercing
Cidribvoot |
He takes a breath. Like piloting a course through asteroids. Stay focused yet relaxed. They think I'm him, not me.
Cidribvoot watches the imposter Steward, trying to get a sense of her intentions. Is she passing by? Guarding something? If he thinks she'll leave, he'll wait until do she so. If he thinks she'll stay there he'll walk towards the food's location (kitchen?) like nothing is wrong.
GM Quirk |
Given her encumbered and entangled condition, Narla is easily hit by both Dr. Flint-Bridge and T'sorkel. Still, she somehow manages to fight on.
Once again, she uses magic. She casts magic missile. Tiny magical darts streak toward Dr. Flint-Bridge and T'sorkel.
damage on T'sorkel: 1d4 + 1 ⇒ (3) + 1 = 4
damage on Dr. Flint-Bridge: 2d4 + 2 ⇒ (3, 3) + 2 = 8
Round 5. Bold may go.
1. Enemy red (-37)
2. Dr. Flint-Bridge (-31)
3. T'sorkel (-4)
4. John Rawlins--(-35, unconscious)
5. Enemy blue--Narla Yalamis (-54, encumbered and entangled)
6. Enemy green (DEAD)
7. Rar'gul (-39)
GM Quirk |
** spoiler omitted **
Rar'gul |
Rar'gul rotates his arm, deflecting the worst of the reptoid's strike with his shield.
-1 EP Mitigate: reduce damage taken by 6; EP: 2/5
The trox continues to press his foe, executing another poweful combo.
Entropic strike 1 (vs EAC): 1d20 + 10 - 4 ⇒ (3) + 10 - 4 = 9
A&B Damage, Force: 2d6 + 11 ⇒ (6, 4) + 11 = 21
Entropic strike 2 (vs EAC): 1d20 + 10 - 4 ⇒ (11) + 10 - 4 = 17
A&B Damage, Force: 2d6 + 11 ⇒ (2, 1) + 11 = 14
GM Quirk |
Rar'gul slays the reptoid after his second blow connects, and the enemy collapses in a heap at his feet.
Only Narla remains.
Round 5. Bold may go.
1. Enemy red (DEAD)
2. Dr. Flint-Bridge (-31)
3. T'sorkel (-4)
4. John Rawlins--(-35, unconscious)
5. Enemy blue--Narla Yalamis (-54, encumbered and entangled)
6. Enemy green (DEAD)
7. Rar'gul (-39)
T’sorkel |
T'sorkel chitters in anger and frustration. He fires at Narla again, though he doesn't have any benefit of surprise anymore.
Attack (Get 'em): 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Doctor Flint-Bridge II |
Lilly winces at the magical blows. Dammit, why don’t you just die…
Watching Narla’s movements get even more labored helps her hold onto her calm.
She leans on the wall and aims her pistol. ”Your arms feel numb now, don’t they? It’s working toward your lungs. If you’re still alive then, I get to watch you suffocate. But honestly, I’m good with not waiting. You can die now.”
Get ‘Em on Narla. Everyone is +1 to hit Narla until my next turn.
Zoologist injector pistol targeting Narla: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
Syringe damage: 1d8 + 3 ⇒ (1) + 3 = 4 Piercing