| GM Scary Ceiling Voice |
For nearly half a century now there has been a figure lurking in the rural countryside. Every few years he re-surges and abducts several children from various villages and small towns and holds them prisoner for a few days before returning them unharmed. At least physically, the nightmares that follow usually last a lifetime.
On this night, you were sound asleep in your bed and then you were awoken by the strange call of music that you have never heard before........
---------------
Welcome to the start of your adventuring career young heroes!
This is a homebrew one-shot that I originally created for PF1E using the Young Character rules. Turned out much more difficult to pull off than I intended. Now with the GMG for 2E, I have revived this adventure to see if it holds better.
- Use the rules for Level 0 Characters. (If you are wanting to do the apprentice option for a class, that is fine too.)
- A short backstory of your character. It doesn't need to be too long, perhaps a couple paragraphs. You're starting off a young characters after all. Please include an NPC that you (and possibly other PCs) share a connection with. (i.e. Sibling, best friend, rival, etc)
- This thread will be open until 5/1/20 at Midnight (UTC-8, aka Pacific Time) You will need to have at least the background finished.
- I am looking for 4-6 players
- Since the crunch side of things is going to be fairly light, given how Level 0 works, I will be judging your character concept more on the fluff side of things.
- After players have been chosen, we will take some time to solidify the crunch.
- As standard, posting once a day would be appreciated, once a weekend.
- At this time, I do not plan on continuing this adventure after it has been completed. However, that may be subject to change depending on how things go.
Any questions?
| Mioki |
Hello SCV,
Is this a generic rural countryside or is it in a specific part of Golarion or other setting? Thinking of a pious type child and wondering what deity options I have and the region would assist in fleshing out a short backstory.
Also, most of my PF2 experience is from watching 'Knights of Everflame', but I do have all of the books. Are you looking for experienced players only?
Thanks in advance.
Cheers!
| GM Scary Ceiling Voice |
Hello SCV,
Is this a generic rural countryside or is it in a specific part of Golarion or other setting? Thinking of a pious type child and wondering what deity options I have and the region would assist in fleshing out a short backstory.
Also, most of my PF2 experience is from watching 'Knights of Everflame', but I do have all of the books. Are you looking for experienced players only?
Thanks in advance.
Cheers!
It's pretty generic. The point of this is to be a starter adventure for any sort of campaign, hence no specific location details. So go with whatever deities or regions you wish.
I'll take any experience level.
| OCEANSHIELDWOLPF 2.0 |
Ehrmagherd, so sorry apologies mea culpa etc etc....though the game did remind me of that one - rustic, kids etc... But please, please no scary murderous antisocial gunpowder obsessed serial killer drow PCs this time, mkay!!!
I’m totally in. Would a lizardfolk be too far out? If not, probably straight human like last time...
| Iff |
This idea has piqued my interest. Would be nice to see how it plays to bring a character to life without leaning on class abilities and such.
One question about the tone of the setting: Are there any (many) horror elements? In asking because of the nightmare reference. Also, do you have an indication of the adventure length?
| OCEANSHIELDWOLPF 2.0 |
Ok, will go with a lizardfolk youth, whose parents are fringe dwellers trading in fish, roe, river weed baskets and whatever else they can craft that the villagers might be interested in. Hsoa likes to play with his fellow children in the village proper and is keen to learn his letters and numbers. He also has strange and unsettling dreams of dragons....
Will check out the level 0 rules and firm up the backstory.
| Hsoa Hshaa |
This is OSW’s alias Hsoa. Not got stats yet, but given the 0-levelishness, it shouldn’t take too long, even with the Apprentice option...
”B-but Ma...the others will be waiting!” Hsoa whined, trying not to make eye contact with grandma’s feet, nor grandma herself. Too late. A stick wavered and came for Hsoa’s head, only missing by the virtue of his own quick reactions.
”Clutch of my clutch - never wail or whine! When your great grandmother was chief she suffered no fools, and ate a good many - several of our own tribe!” Grandma’s voice, though hoarse still carried the imprimatur and grandeur of a chieftess. Hsoa tried not to think on the particulars of feasting on fools...
Hsoa’s small family live on the edge of the village, trading with the villagers - mostly the woven reed baskets, fish, roe and occasional spear in return for copper coins. The lizardfolk family have little need for the villager’s wares, and what little they do they pay for in larger towns.
Once Hsoa’s grandmother had been a chieftess like her father and grandfather and great grandmother before her but a cursed trading voyage killed her mate and brought her low, unprotected and deposed by her once loyal shaman - now she and her daughter, shiftless son-in-law and idiot grandson eked out an honorless existence on the periphery of the dry-folk “civilization”. Hsoa felt the brunt of grandmother’s bitter ire, having no knowledge of his clan or people, and being ever more enveloped in the mores and ways of the village folk.
Still, grandma looks at him oddly, and examines him strangely from time to time, prodding him and probing him for evidence of...something. And these dreams he has, of tearing and rending and writhing....
| Ythiel |
I'm still planning on submitting a character, but I currently have to work all day on my university papers, and simply can't find the time. I'm hoping on having some free time at the end of the week where I could get the crunch done though.
I'm thinking about a LE apprentice cloistered cleric of Asmodeus, but I have to flesh it out.
Kamira Klein
|
Here's the fluff!
Mayor Octavius Klein is the most important man of a Nidalese hamlet. It isn't much for a man with political ambitions, but for a devout follower of Asmodeus, it is a comfortable and secure position to reinforce the cult's presence in Nidal, where the subtle snares of the Dark Prince are imperceptibly woven into a network of influence. Importance is all relative, Mayor Octavius often told his daughter. If you want to build an empire, start with the foundations.
They lived alone, with exception of a few trusted servants, in the biggest house of the town. Kamira isn't allowed to go out without her father or her nanny to watch over her, but she doesn't mind. She likes her house, even if it feels lonely at times. Sometimes, her father sits with her and shows her a small portrait, and talks about how her mother had the same green eyes but liked apple cake and jokes. Kamira doesn't like apples, and no one at the house tells jokes. She looks at the stranger in the picture and wonders if she should miss her, especially since her father often looks at the portrait like his whole life went away and he doesn't know how to find it again. He loved the woman-stranger. Sometimes, Kamira asks questions, but he remains evasive. She died of sickness, at a time where the only available physician lived far away. After her death, Mayor Klein had managed to get a physician move in to town. It was one of the decisions that had made him popular.
Apart from her teachers and the physician who checks on her health every couple of weeks or so, barely everyone comes to see Kamira, and the only children she plays with are the ones who visit her dreams. One night, after her father had tucked her in and kissed her goodnight as usual, she heard a strange music coming from underneath her window. At first, she waited for it to stop and go back to sleep, but it didn't stop playing. When she crept to her window, she saw a silhouette standing outside the house, as if it were waiting. She got up, and tiptoed out of her room, startling every time the ancient steps of the staircase moaned under her weight, persuaded she'd wake the whole house. But no one came.
She came to the front door, and heard the music a little louder. Perhaps that whoever was playing it had had the same idea as her, and had walked to the front of the house. Kamira hesitated. Holding her breath, she waited, expecting the music to go away anytime soon. A few feet away from her, behind the heavy wooden door, the musician waited too, steadily playing, only a little bit louder at each passing minute. Waited, until she opened the door. No one woke up.
When she pulled the handle, the old door hinges didn't even squeak.