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Dayjob: Performance: 1d20 + 7 ⇒ (9) + 7 = 16
School Items: Minor Healing Potion, Scroll of Soothe
Boons: Faction Champion Envoy's Alliance, Sand Slide

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Dayjob Roll: 1d20 + 4 ⇒ (7) + 4 = 11
School Items: lesser antidote, lesser antiplague
Slotted Boons: Sand Slide, Traveler of the Spirit Road, Friend of the Grenskuldr family and Free Captain Stella Fane

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Dayjob: 1d20 + 4 ⇒ (6) + 4 = 10
School N/A Field-Commissioned Agent
Slotted Boons Sand Slide, Friend of the Grenskuldr family and Free Captain Stella Fane

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Dayjob Roll: Lore (Forest): 1d20 + 3 ⇒ (5) + 3 = 8
School Items: Minor Healing Potion, Lesser antiplague
Slotted Boons: Faction Champion Envoy's Alliance, Fane's Friend (General), Sand Slide

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Hello everyone! It's ya favourite goblin who isn't Nazgub here. Let's get going shall we?
I'm level 2 now, and ready to show off my tight abilities.
Dayjob (Labor Lore): 1d20 + 4 ⇒ (19) + 4 = 23
School Items: Minor Healing Potion x2 (in bandolier)
Slotted Boons: Horizon Hunter, Sand Slide, Fane's Friend.

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Good to have you and Amsu aboard!
If you have the leopard, I believe you're actually very close to level 3 given that the Plaguestone chronicle sheet gives you a full level in XP if I'm not mistaken.
I'm using the "can also give this character sheet to another character, take a copy of this boon with them" text so I didn't jump too far up :)

GM Deneve |

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Petra Orlovsky is one of my 1E characters, a level 10 sorcerer and a prodigy of my venture captain.
Awesome! Lovely to hear some succession and family going on in your stable of characters.
I've done many a group character concept. They really add to the experience I think. I say as I've got a co-worker and an Uncle in the party :)

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Hey Gabros! Guess who took Read Lips as her 2nd level Skill Feat because she wanted to be able to chat with you in secret when needed?

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”You’re blaming yourself again, ain’t ya, Tamli?”
Good call! Nazgub picked up on it, whereas I missed it.

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Also, GM note: Orla made a purchase from the Pathfinder Society before departing to Iobaria.
My character link has been updated, including my spell choices for this scenario.
I'm also going to slot my Promotional Service Award (Campaign Coin) boon in my Promotional Slot to give the group a bonus wildcard Hero Point (i.e. I get a second Hero Point to start the adventure, but I can gift it to any one who needs one during the course of the adventure.)

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Also, Orla has slotted her Vigilant Seal Champion boon in her faction slot.

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Sorry team, had an off day today. Will post an update on about 9 hours to get back on track

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Is that 5go for the entire party?

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The map didn't open on for me so cloying you check permissions of your Google slides?

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It works for me on my PC - never mind me!
Cute tokens!

GM Deneve |

Please ignore the original initiative tracker, I placed only the group of enemies, but not the individual creatures, as well as omitting the forest fire.
Smouldering Forest Fire!
A successful DC 13 Athletics, Nature, or Survival check from an adjacent square is sufficient to smother one 5-foot-square of fire; each attempt is an Interact action. Dousing the flames automatically extinguishes one or more sections of fire, with no check. Water typically clears a 5-foot square if the amount is small (such as that from create water or hydraulic push). Larger amounts of water, such as a full bucket, typically douse a 10-foot-by-10-foot area (or 4 squares in some other shape). Throwing a bucket of water on flames requires an Interact action. A waterskin doesn’t contain enough water to put out even 1 square of fire. Cold can also put out fire, but only if the cold can affect an area; cold is usually less effective than water, so a frost vial typically puts out only 1 square of fire, and ray of frost is ineffective.
Any creature that ends its turn next to the flames takes fire damage and any creature within the flames takes even more fire damage (DC 13 basic Reflex save for both)

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Since we are dealing with plants causing fires Hammick will purchase 4 more water skins for 2 SP. So he has a total of 5 on him.

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Since no one apart from Hammick purchased anything with Jaldan’s 5gp, Orla will subsidise the purchase of her frost vials with 4gp from the funds provided by Jaldan. She spent 2gp of her own money.

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I added Amsu to the battle map next to where I was at the start

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Is it just me, or is this encounter hard AF?
Also are any of you going to play in PaizoConOnline? I'm going to try take some time off to play, so if there is a chance we can end up on a voice table that will be awesome.

GM Deneve |

The thing is, until you thin out the plum leshys, the odds are literally mathematically against you just by the sheer number of attacks even with MAP.
I'd love to try PaizoCon Online, but I've never used a VTT plus my toddler is a handful, making PbP easier as I don't have to commit time I might not have.

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Understood. pbp simply works for some people. I'm currently PBPing so that I can get my play-credit in, and then GM for my local community.
We're growing at quite a quick rate actually, given that people are inside and looking for things to do.

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I'm awfully confused.
GM, what is going on with the map? You were posting at the same time as I was.
Whose turn is it? I figured that out.
Also, as mentioned in my previous post, I do not need to make a Reflex save against the fire because I did not end MY turn next to the fire.
Also, are you sure you got Orla with that second poison burst radius? If it's a 30 ft radius, then the plum leshy burst didn't get Orla.

GM Deneve |

GM, I don't think I need to make a Reflex save unless I end MY turn adjacent to the fire, and I put out the fire on my previous turn. I can point at the appropriate entry to the Age of Ashes Book 1 fire encounter if it would be useful.
Additionally, GM, is it a separate Fortitude save EACH time we get hit with some of this fruit? That seems way OP.
[dice=Fortitude Save]1d20+5 Damnit. FAIL. Sickened 1, here I am.
Writing here to keep things clean.
1) Yes, you're right about the fire. You put out the fire, then the fire spread next to you and that's where I goofed. You don't make the save until the end of your turn. I simply went on autopilot there. It is mentioned in the Scenario as well, so I believe you fully because it's my mistake. Please ignore doing the Fire Reflex save. Sorry about that.
2) It is annoying as heck, but you do have to roll for it until you actually Crit. Succeed or Fail and then get over the condition. After that the condition no longer affects you.
Bitter Harvest When a plum leshy hits with their rotten fruit Strike, the target must attempt a DC 15 Fortitude save.
Critical Success The target is unaffected and becomes temporarily immune to all plum leshys’ bitter harvest for 1 hour.
Success The target is unaffected.
Failure The target is sickened 1. Once it succeeds at its
save to recover from the sickened condition, it is immune to all plum leshys’ bitter harvest for 1 hour.
Critical Failure As failure, plus the target also takes a –1
penalty on all saves to recover from the sickened
condition for 1 hour.
3) It's Bert's turn right now.
|----|----|----|----|
Please don't forget your school items and any other alternatives to healing you have. This is a tough encounter.

GM Deneve |

Actually, everyone, looking at the map more closely, I believe there is something I hadn't considered. The trees. The standing trees. Those provide natural cover, moving the poison burst template around, it looks like Orla is fine from both poison bursts, but the others are in the open and in line of sight, or effect I should say, of the explosion.
@Bert, don't forget you can use Shield Block for that crit. you received.

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So I'll restore the 9 hit points of poison damage?

GM Deneve |

Will post soon, but as a player I'd just use the Shield Block on the first attack that hits, since I don't know at that point that the one after that is going to be a crit.
Whichever you prefer, Bert. I appreciate that honesty as with PbP reactions are a bit more fiddly to know when players want them to go off.
So I'll restore the 9 hit points of poison damage?
Yup, that's right.

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I think we're getting through them guys! Great work Orla on getting the fires out. I was going to do the same, but AC actually slows me down quite a lot. I wanted to let Amsu fight and me put out fires but it's a while away!
I'm just sticking with choppy choppy and hitting leshy that are attacking Bert since he's taking the brunt of the damage thus far.

GM Deneve |

You roll the flat check after you take the damage, so even if he succeeds he still took 1. Also, Persistent damage occurs at the start of your turn, if it matters, I don't think it does, he wouldn't have gone down from it but it's possible to be dropped at the start of your turn and not get to do anything.
This is a good comment as Persistent Damage can down parties in The Fall of Plaguestone and it's a real bummer when a PC is unconscious and dying and well, dies from it. So I thank you for the reminder that the damage happens regardless, because bleeding persistent damage just downed a player recently in another game and I just plumb forgot about how it worked in this game. You're right, he does take the damage regardless of whether he passes the flat check or not; however, the damage occurs at the end of the PCs turn, not at the end. The worst thing about it is that you have to roll the damage dice each time you take that type of damage, meaning you could take good chunks of HP on the whim of the dice gods.
Source Core Rulebook pg. 451 (link)
Persistent damage is a condition that causes damage to recur beyond the original effect. Unlike with normal damage, when you are subject to persistent damage, you don’t take it right away. Instead, you take the specified damage at the end of your turns, after which you attempt a DC 15 flat check to see if you recover from the persistent damage. See the Conditions Appendix on pages 618–623 for the complete rules regarding the persistent damage condition.
Source Core Rulebook pg. 621 (link)
Persistent damage comes from effects like acid, being on fire, or many other situations. It appears as “X persistent [type] damage,” where “X” is the amount of damage dealt and “[type]” is the damage type. Instead of taking persistent damage immediately, you take it at the end of each of your turns as long as you have the condition, rolling any damage dice anew each time. After you take persistent damage, roll a DC 15 flat check to see if you recover from the persistent damage. If you succeed, the condition ends.
This might be a good opportunity to see some Assisted Recovery if possible. I've only seen it once in my games.

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Ah! I had it slightly wrong, it is end of your turn, my apologies.

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Checking in, will it be my turn today?

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Yeah, but I'm a rules guy and I have high standards for myself ;-)

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I, too, tried to create a useful circular template and failed as I just watched you do :-)
There's no locked-to-a-circle shape. It's "Oval" and making something larger than the map is an exercise in frustration.

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Aha! Shift-drag the corners to force it to a circle. How's that?