Harsk

Hammick Sunborn's page

172 posts. Organized Play character for Buckshot Bob.


Full Name

Hammick Sunborn

Race

Strong-Blooded Dwarf

Classes/Levels

Ranger / 1: LN ancestry (Scout) | speed 20|: HP 22/22 | AC 18 | F +7 R +8 W +5 | Perc +7 | Stealth +6 |focus #/# | spells 1 #/# 2 #/# etc | Active Conditions: Darkvision

Gender

[Male:]

Size

M

Age

Speed 20

Languages

Common, Dwarven

Occupation

Scout

Strength 16
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 14
Charisma 8

About Hammick Sunborn

About Hammick Sunborn

PFS Information: :

PFS Number: 38898-2001
Experience: 8
Fame: 5
Gold: 18 gp 13 sp 14 cp
Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal:
Minor Factions
Radiant Oath:
Verdant Wheel: Yes, 8 Achievement Points
All Faction Reputation
Total (Sum of the Above) Reputation:


RACE:

Ethnicity: ???
Nationality: ???
Birthplace: ???
Age: 28
Gender & Pronouns: Male, Him/His
Height:
Weight:
Physical Appearance:

ancestry Strong-Blooded Dwarf
background Scout
class Ranger; Level: 1; Experience: 8
size Med traits Humanoid Dwarf
alignment LN
Languages: Common, Dwarf
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SENSES
Perception: +7 [E]
Special Senses: Darkvision
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DEFENSES:

HIT POINTS: 22/22

ARMOR CLASS
AC: 18 [T]

Unarmored: [T], Light: [T], Medium: [T]

SAVING THROWS
Fortitude: +7 [E]
Reflex: +8 [E]
Will: +4 [T]
Resistance: Poison 1
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OFFENSE:

Class DC:

Speed: 20

Melee Strikes
Dwarven Waraxe +6 [T]
damage (1d8 + 3) (S) (Dwarf, Sweep, Two-hand d12)

Clan Dagger +6 [T]
damage (1d4 + 3) (P) (Agile, Dwarf, Parry, Versatile B)

Hatchet +6 [T]
damage (1d6+3) (S) (Agile, Sweep, Thrown 10 feet)

Light hammer +6 [T]
damage (1d6+3) (B) (Agile, thrown 20 feet)

Ranged Strikes
Long bow +6 [T]
damage (1d8) (P) (Range increment 100, Deadly d10, volley 30 ft)

Weapon Proficiencies
Simple: [T], Martial: [T], Other (halfling): [T]
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SKILLS:

Acrobatics: +6 [T]
Arcana: +0 [ ]
Athletics: +6 [T]
Crafting: +3 [ ]
Deception: -1 [T]
Diplomacy: -1 [ ]
Intimidation: +2 [T]
Lore (Forest): +3 [T]
Lore (other): +0 [ ]
Medicine: +2 [ ]
Nature: +5 [T]
Occultism: +0 [ ]
Performance: -1 [ ]
Perception +7 [T]
Religion: +2 [ ]
Society: +0 [ ]
Stealth: +6 [T]
Survival: +5 [T]
Thievery: +3 [ ]
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ABILITY SCORES


STR +3, DEX +3, CON +2, INT +0, WIS +2, CHA -1
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FEATS::

Ancestry Feats and Abilities
Heritage 1st: Strong-Blooded Dwarf
1st: Dwarven Weapon Familiarity
1st: Darkvision

Skill Feats
Background: Forager

General Feats

Class Feats and Abilities
Feature 1st: Hunt Prey: You designate a single creature as your prey and focus your attacks against that creature. You must be able to see or hear the prey, or you must be tracking the prey during exploration.
You gain a +2 circumstance bonus to Perception checks when you Seek your prey and a +2 circumstance bonus to Survival checks when you Track your prey. You also ignore the penalty for making ranged attacks within your second range increment against the prey you’re hunting. You can have only one creature designated as your prey at a time. If you use Hunt Prey against a creature when you already have a creature designated, the prior creature loses the designation and the new prey gains the designation. Your designation lasts until your next daily preparations

Feature 1st: Hunter's Edge (Flurry): You have trained for countless hours to become a more skilled hunter and tracker, gaining an additional benefit when you Hunt Prey depending on the focus of your training. Choose a hunter’s edge. Flurry: You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10. Precision: You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage. Outwit: You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey’s attacks.

TWIN TAKEDOWN[one-action] FEAT 1
FLOURISH RANGER
Frequency once per round
Requirement You are wielding two melee weapons, each in a different hand.
You swiftly attack your hunted prey with both weapons. Make two Strikes against your hunted prey, one with each of the required
weapons. If both hit the same hunted prey, combine their damage for the purpose of its resistances and weaknesses. Apply your multiple attack penalty to each Strike normally.

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EQUIPMENT:

Combat Gear: Dwarven Waraxe, Clan Dagger, Hatchet, Light Hammer, Long bow (20 Arrows), studded leather
Other Gear:
Backpack, Bedroll, belt pouch, 10 chalk, flint and steel, 50ft rope, 2 weeks rations, soap, 5 torches, 5 waterskins, Repair Kit, Grappling Hook, Mug
Consumable (2) minor healing potion, Lesser antiplague

Bulk: 5.5 (Encumbered at: ; Maximum at: )

Coins: 14 copper 13 silver 18 gold 0 platinum (or total in gold)
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CHRONICLES:

Boon: Promotional Vestments(promotional): When you use a Hero Point to reroll a check, add a +1 cirumstance bonus to the reroll.

1. PFS(2) #-03: title: Grehunde's Gorget

Boon: Legacy of the Gorget (General): This boon has special benefits when slotted durning Scenario #1-10: Tarnbreaker's Trail, and have other benefits in scenarios and quests that feature Grehunde's descendants.
Reputation(s): +1 (Vrtdant Wheel)
Fame Earned:1
Fame Spent:
Gold Earned:3.5
Downtime: 10 CP

PFS(2) #-06: title: Archaeology in Aspenthar

Boon: OO Secrets of the Jiskan Alchemists (General, Limited use): Whenever you craft an item with the alchemical trait during Downtime, after rolling, you can check a box that precedes this boon to increase your degree of success by one.
Reputation(s): +2 Verdant Wheel
Fame Earned: +1
Fame Spent: 0
Gold Earned: 3.5 gp
Downtime: 2 cp

PFS(2) #-04: title: Port Peril Pub Crawl

Boon: Fane's Friend (General): This Boon has special benefits when slotted during scenarios and quests that feature Stella Fane.
Reputation(s): +3 Verdant Wheel
Fame Earned: +1
Fame Spent: 0
Gold Earned: +3.5gp
Downtime: +10cp

PFS(2) #1A: The Sandstone Secret

Boon: Sand Slide: 3 uses: Trigger; you would fail (but don't critically fail) a Reflex save to avoid a trap's effects;
Effect: You Step and then Drop Prone in your new location. You gain a +2 circumstance bonus to your triggering Reflex save. If this would have been enough to resist the trap's effects initially, you succed at the save instead.
Reputation(s): +4 (Verdant Wheel)
Fame Earned:1
Fame Spent:0
Gold Earned: 3.52 gp
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)

PFS(2) #-##: title:

Boon: description
Reputation(s): +# (faction) (e.g. +4 Vigilant Seal, or sometimes +4 Vigilant Seal, +2 Envoy’s Alliance)
Fame Earned:
Fame Spent:
Gold Earned:
Downtime: (may be additional coin from Earn an Income, might be crafting, might be retraining, might be recovering a dead animal companion, etc)

Bot notes:

He will try to use two weapons most of the time first attack with warax then all others with hand ax.
If target has DR slashing, he will try for two handed with the war ax to use the larger die to break past the DR.