GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
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Kitsune Game Master

Assuming no one wants to jump into the water for a swim...

As this is a dead end, in regards of walk-able rooms, the other direction is the obvioux choice. (B13) The ceiling of this room arches up to a height of twenty feet, yet the thick, rotten smell in the air makes the room seem close and cramped. Three wide benches sit in the room facing a ten-foot-wide dais at the far end. The wall behind the dais depicts an immense carving of a hideous arachnid monster creeping out of a hole in the world the size of a kingdom. The smell seems to be coming from the mounds of decaying bodies heaped to the left and right of the dais, bodies in various stages of decay and caked with wax from the drippings of dozens of fat, sloppy candles wedged in among tangled limbs, empty eyesockets, and battered ribcages.

In the room, waiting for you is a priest of Rovagug, Tamir and three ghouls.

Init:

Yasmeena: 1d20 + 4 ⇒ (19) + 4 = 23
Tariq: 1d20 + 1 ⇒ (4) + 1 = 5
Aithaloessa: 1d20 + 2 ⇒ (13) + 2 = 15
Haleen: 1d20 + 4 ⇒ (5) + 4 = 9

Tamir: 1d20 + 3 ⇒ (9) + 3 = 12
Khair al Din: 1d20 + 4 ⇒ (4) + 4 = 8
Ghoul: 1d20 + 2 ⇒ (4) + 2 = 6
Ghoul: 1d20 + 2 ⇒ (18) + 2 = 20
Ghoul: 1d20 + 2 ⇒ (7) + 2 = 9

Yasmeena <--
Ghoul
Aithaloessa,
Tamir
Haleen
Ghoul, Khair al Din, Ghoul
Tariq


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena steps in front of Aithaloessa and quickly begins her battle dance. Then she draws her bow, firing it at one of the ghouls.

Attack (longbow), battle dance, Deadly Aim, heroism, PBS: 1d20 + 14 + 4 - 2 + 2 + 1 ⇒ (9) + 14 + 4 - 2 + 2 + 1 = 28
Damage (magic/piercing), battle dance, Deadly Aim, PBS: 1d8 + 2 + 4 + 4 + 1 ⇒ (1) + 2 + 4 + 4 + 1 = 12


Kitsune Game Master

Yasmeena wounds the ghoul badly, but not enough to destroy it. A ghoul comes to the group and claws at Tariq. Lucky for him the undead are clumsy.

@Tariq
Claw: 1d20 + 2 ⇒ (11) + 2 = 131d6 + 1 ⇒ (5) + 1 = 6

Yasmeena
Ghoul
Aithaloessa <--
Tamir
Haleen
Ghoul(12), Khair al Din, Ghoul
Tariq


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

It’s been a long time, since Aith has always been more of a lab guardswoman than one to walk a beat, so she can’t resist.

“You!” She levels her pistol at Tamir. “You’re under arrest!”

She doesn’t pull the trigger – instead, a puff of spores swirls out from her fungus-covered arm and sprouts into a nest of riotously-coloured mushrooms scattered across the foul chapel, doing little enough to liven it up, really. Casting garden of peril: the little pink blobs I added on the map are the mushrooms, but they can only go off starting next round.

“Don’t even twitch. Surrender, and you’ll be treated fairly.”


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen looks at Aithaloessa with a raised brow. Hippies and their magic mushrooms.


Kitsune Game Master

Tamir gets this expression of disbelief, as the elf acts like she had authority in Katapesh. He ignores that agricultural effort to grow fungi and casts a spell, that makes him disappear.

Yasmeena
Ghoul
Aithaloessa
Tamir
Haleen <--
Ghoul(12), Khair al Din, Ghoul
Tariq


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen decides to go for the priest. Those only cause trouble and as long as that one is visible she can give it a try.

Stab: 1d20 + 15 + 2 - 3 + 2 ⇒ (13) + 15 + 2 - 3 + 2 = 291d6 + 8 + 2 + 2d6 ⇒ (6) + 8 + 2 + (1, 1) = 18


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Fort Save: 1d20 + 11 + 2 ⇒ (20) + 11 + 2 = 33


Kitsune Game Master

That cleric is a more experienced combatant than the thugs. He can take the painful stab. but Haleen has drawn the ire of the undead with her attack on the cleric.

Claw: 1d20 + 3 ⇒ (20) + 3 = 231d6 + 1 ⇒ (2) + 1 = 3 (DC13 Fort vs. Paralyze)
Claw: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 61d6 + 1 ⇒ (3) + 1 = 4
Crit: 1d20 + 3 ⇒ (8) + 3 = 111d6 + 1 ⇒ (4) + 1 = 5

The cleric uses his greataxe on Haleen, but misses.

Greataxe: 1d20 + 16 ⇒ (4) + 16 = 201d12 + 14 ⇒ (3) + 14 = 17
Greataxe: 1d20 + 11 ⇒ (7) + 11 = 181d12 + 14 ⇒ (1) + 14 = 15

Tariq, Yasmeena <--
Ghoul
Aithaloessa
Tamir
Haleen
Ghoul(12), Khair al Din(18), Ghoul


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena waits to see if Tariq casts invisibility purge.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq did cast it before. If the duration (8 minutes) expired, then that's it - we have no more purging for today.

Tariq tries to dispatch the undead who just attempted to claw him.

Scimitar#1, PA: 1d20 + 14 - 2 ⇒ (8) + 14 - 2 = 20
Damage, 2h, PA: 1d8 + 12 + 6 ⇒ (1) + 12 + 6 = 19

Scimitar#2, PA: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
Damage, 2h, PA: 1d8 + 12 + 6 ⇒ (5) + 12 + 6 = 23

If somehow the undead would be dispatched, he'd take a 5-ft-step towards the door to try to block the path to the invisible guy.


Kitsune Game Master

Tariq finds that half rotten ghouls are not very sturdy and fall apart on the first cut.

When was that purge?


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena draws and fires two more arrows at the ghouls.

Attack #1 (longbow), battle dance, Deadly Aim, heroism, PBS, Rapid Shot: 1d20 + 14 + 4 - 2 + 2 + 1 - 2 ⇒ (19) + 14 + 4 - 2 + 2 + 1 - 2 = 36
Damage #1 (magic/piercing), battle dance, Deadly Aim, PBS: 1d8 + 2 + 4 + 4 + 1 ⇒ (5) + 2 + 4 + 4 + 1 = 16

Attack #2 (longbow), battle dance, Deadly Aim, heroism, PBS, Rapid Shot: 1d20 + 14 + 4 - 2 + 2 + 1 - 2 ⇒ (9) + 14 + 4 - 2 + 2 + 1 - 2 = 26
Damage #2 (magic/piercing), battle dance, Deadly Aim, PBS: 1d8 + 2 + 4 + 4 + 1 ⇒ (3) + 2 + 4 + 4 + 1 = 14


Kitsune Game Master

Yasmeena takes down the two ghouls with two well aimed arrows.

Tariq, Yasmeena
Aithaloessa <--
Tamir
Haleen
Khair al Din(18)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Tamir’s quick, she’ll give him that much, and she supposes technically he’s outside her jurisdiction and all that – maybe she can get Almah to broker some sort of formal agreement at some point about cooperation between Kelmarane’s guard and the big city? – but all that just frustrates Aith all the more in the moment.

She swings her pistol around to follow the halfling and squeezes off her shot, while with a sweep of her free hand, she urges her mushrooms to release their spores. They oblige in clouds to match their various colours, and the mage spares an apologetic glance at Haleen, though she’s pretty sure that the fighter is made of stern enough stuff to handle it as she gets caught in the puffs of spores along with the cultist. Both need to make a DC 17 Fort save or be sickened for 1d4 rounds.

Attacking Tamir: PBS, arcane strike, heroism, vs. touch: 1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22 Damage?: 1d8 + 2 + 1 + 2 + 1d6 ⇒ (3) + 2 + 1 + 2 + (6) = 14


Kitsune Game Master

Tamir is surprised as Aithaloessa aims at him and shoots, as if she knew where he is. It is only then, that he realizes, that his invisibility spell didn't work for whatever reason.

He casts a hold person on the annoying elf. DC16

Tariq, Yasmeena
Aithaloessa
Tamir(14)
Haleen <--
Khair al Din(18)


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Fort: 1d20 + 11 + 2 ⇒ (7) + 11 + 2 = 20
Haleen evades the brute's axe, only to be engulfed in mushroom spores. But anyway, she stabs the cleric some more. She keeps fighting defensively to make it harder for the cleric to hit her.

Stab: 1d20 + 15 - 3 + 2 ⇒ (12) + 15 - 3 + 2 = 261d6 + 8 + 2 + 2d6 ⇒ (1) + 8 + 2 + (4, 2) = 17
Stab: 1d20 + 10 - 3 + 2 ⇒ (9) + 10 - 3 + 2 = 181d6 + 8 + 2 + 2d6 ⇒ (3) + 8 + 2 + (6, 2) = 21


Kitsune Game Master

Fort: 1d20 + 10 ⇒ (8) + 10 = 18
Cast Defensively DC19: 1d20 + 9 ⇒ (7) + 9 = 16

The cleric scoffs at the spores, but not so much at the stab. He tries casting a spell on Haleen, but fails.

Tariq, Yasmeena, Aithaloessa <--
Tamir(14)
Haleen
Khair al Din(35)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Will save: 1d20 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10 Oh darn.
Spellcraft to identify what's just hit her, DC 17-18?: 1d20 + 17 + 2 + 1 ⇒ (13) + 17 + 2 + 1 = 33

Aith just has time to spin the next barrel of her pistol into place for her next shot when Tamir sends an answering spell her way. It's not as flashy as her fungal conjuration, but it works, dammit, and she freezes in place for the second time in a hot minute.

It's cold comfort - worse, really: adding insult to injury - that, fortified by her forest of summoned mushrooms and a weirdly knowing twitch in the stuff growing on her weapon arm, a searing sureness rushes through Aith's mind that she's not paralyzed by magical fear, but pure enchantment.

For an elf, that's just embarrassing.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

With Tamir now visible, Tariq hastily walks beside him and introduces himself.

"Hello. My name is Tariq ibn Ziyad. You stole our property. Prepare to die."

Swift: Divine Favor.

Scimitar, Divine Favor, Power Attack: 1d20 + 14 + 3 - 2 ⇒ (18) + 14 + 3 - 2 = 33
Damage, 2h, nonlethal, DF, PA: 1d8 + 12 + 3 + 6 ⇒ (1) + 12 + 3 + 6 = 22

Crit Confirmation: 1d20 + 14 + 3 - 2 ⇒ (13) + 14 + 3 - 2 = 28
Crit damage: 1d8 + 12 + 3 + 6 ⇒ (8) + 12 + 3 + 6 = 29

If attack hits, free demoralisation: 1d20 + 10 ⇒ (9) + 10 = 19


Kitsune Game Master

Tariq doesn't leave the halfling much time to prepare before he knocks him out.

Tamir(RIP)
Tariq, Aithaloessa
Yasmeena, Haleen <--
Khair al Din(35)


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

It's non-lethal damage, actually.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena fires at the cleric.

Attack #1 (longbow), battle dance, Deadly Aim, heroism, PBS, Rapid Shot: 1d20 + 14 + 4 - 2 + 2 + 1 - 2 ⇒ (8) + 14 + 4 - 2 + 2 + 1 - 2 = 25
Damage #1 (magic/piercing), battle dance, Deadly Aim, PBS: 1d8 + 2 + 4 + 4 + 1 ⇒ (1) + 2 + 4 + 4 + 1 = 12

Attack #2 (longbow), battle dance, Deadly Aim, heroism, PBS, Rapid Shot: 1d20 + 14 + 4 - 2 + 2 + 1 - 2 ⇒ (14) + 14 + 4 - 2 + 2 + 1 - 2 = 31
Damage #2 (magic/piercing), battle dance, Deadly Aim, PBS: 1d8 + 2 + 4 + 4 + 1 ⇒ (2) + 2 + 4 + 4 + 1 = 13


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Kitsune Game Master

Yasmeena takes the cleric down with two more arrows. Which leaves both, Tamir and the Cleric, unconscious and dying.

Khair al Din:
wand of cure moderate wounds (37 charges), +2 full plate, +1 greataxe, obsidian and gold unholy symbol worth 140 gp
Tamir:
masterwork dagger, boots of elvenkind, ring of protection +1, bag of holding (type II), spellbook (contains all cantrips, dimension door, fly, hold person, knock, invisibility, charm person, hold portal, mage armor, ray of enfeeblement, shield, disguise self, expeditious retreat, grease, magic aura, true
strike, ventriloquism, alter self, false life, arcane sight, gentle
repose, lightning bolt, and locate creature), six small flawed
rubies worth 250 gp each


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Will save: 1d20 + 5 + 2 + 2 ⇒ (18) + 5 + 2 + 2 = 27 It takes a heart-pounding few moments, but Aith is finally able to throw off the enchantment bedeviling her, and she takes a jerky step forward in time with a deep breath.

By now, the others have already dealt with the foes, so all that's left for her is to play to recover her aplomb by dismissing her summoned mushrooms with an airy gesture.

"Sorry about that, they were made of sterner stuff than I had hoped," she apologizes, before considering where the two are sprawled on the ground. "What do we think mercy looks like today? I don't know about Tamir, but I don't have much hope for Mr. I-worship-spiders-in-the-pit-of-the-world, whatever that's all about. Goes with the scorpions, I suppose."

Aith's happy to tie them up and stop them bleeding out, but given the gruesome tableau in the background, she probably won't be shedding any tears if they give up the ghost and we just rummage through their pockets for letters or instructions or some other hint of what their boss wants.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq puts his hand to work - the subjects need to live in order to be interrogated. Plus, Sarenrae wouldn't be too happy if he let them die.

Stabilising Tamir: 1d20 + 21 ⇒ (9) + 21 = 30

Stabilising Eevall Cleric: 1d20 + 21 ⇒ (11) + 21 = 32

Assuming none of them die:

Diagnosing Tamir to see how many hp he'd need to regain consciousness: 1d20 + 21 ⇒ (1) + 21 = 22


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

After Aithaloessa's comment of the cleric guy, Haleen already reaches back to deal him the final blow as Tariq throws himself between them.

"I know for sure that there are limits to Sarenrae's mercy. And I'm in the impression that her mercy dosn't extend to a worshipper of the Rough Beast." Haleen comments.

Know(Religion) DC10:
Upon Rovagug’s arrival from somewhere beyond the
depths of space and time, he launched a vicious war that
eventually prompted an unprecedented alliance among
all the gods as they sought to defend all they had created.
While wily Calistria distracted the terror and countless
now-forgotten gods gave their lives to aid her, Torag and
Gorum forged an unbreakable prison in the heart of
Golarion, and Asmodeus and Pharasma drew upon the
power of the planes to fit it with potent magical locks and
wards. When the sign was given that the work was complete,
the great angel Sarenrae challenged Rovagug directly,
taunting him with holy fire. His profane howls of rage and
anguish shook the void as the Dawnflower lured him close
to the world that would be his prison, and with her blazing
sword, sliced a great rift deep into the land’s heart. Power
beyond mortal comprehension, born of the toil of dozens
of gods and paid for with the lives of dozens more, lashed
out and ensnared the destroyer, drawing him into the god-
forged prison. As the cell quaked and threatened to buckle
around its furious captive, Asmodeus used his Hell-forged
key to lock the Rough Beast away for all time.

Bound for millennia, the Rough Beast has nursed his
rage, believing that one day he will break free and feast
upon Sarenrae, the fragments of the world, and the cooling
flesh of all the other gods.


Kitsune Game Master

You think Tamir is no more than one CLW away from awking.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Of course, Tariq - and most probably Sarenrae - doesn't agree with Haleen. But since this seems like an awful moment to argue, he focuses his efforts in bringing Tamir back to consciousness - the handling has a lot to tell them.

Tariq picks a scroll from his satchel and reads a prayer, summoning some positive energy to heal Tamir's wounds.

Scroll of CLW: 1d8 + 1 ⇒ (8) + 1 = 9


Male Human Cleric of Desna (1)

With the healing magic Tamir wakes again.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Kn. (relg.), untrained: 1d20 + 5 ⇒ (7) + 5 = 12

Haleen’s wry observation jostles the puzzle pieces into place for Aithaloessa. Too many of the spooky campfire and – in retrospect – protective cautionary tales her mother told her warned about weird demon lords, including some rather buggy ones, so any particular critter takes a while for her to place.

Now, though, the spider-thing in the pit of the world all makes sense. Under the circumstances, she’s rather inclined to agree with the fighter. It doesn’t seem like Tariq is particularly sure about his chances of showing the cultist the error of his ways, and after all, what kind of lunatic – here Aith will happily acknowledge that she is one to know one, albeit with much better intentions – reveres something wanting to destroy the world? And, for that matter, Tariq’s goddess.

“I’m not an expert, but this one looks like a no-hoper,” she says, hand on her hip, hovering above the hilt of her dagger, a silent invitation to anyone who might want to borrow it to help Rovagug’s cleric along a bit more discreetly than with a decapitating sword-swing, say.

I’m guessing Tariq won’t raise a fuss if we quietly decide to let the guy die or even help him along, but we can set up a drama bomb if we like. :)

She turns to where their own priest is seeing to Tamir.

I do hope we’re feeling more sensible now,” she sing-songs obnoxiously. “As I was going to say before you decided to be silly, where is your Jackal? Or, really, just our scroll? That’s what we actually want. Unless you’d rather we drag you along to see how he feels about you not stopping us.”

She’s also not entirely sure that the Jackal would shoot the messenger bringing bad news, but it’s worth a try, she guesses, based on the warning of the bard upstairs. In any case, she tries to keep her voice as disarmingly cheerful as she had during Rayhan's party. Diplomacy: 1d20 + 10 + 2 ⇒ (16) + 10 + 2 = 28


Male Human Cleric of Desna (1)

"Ah, that's what you like? I can surely bring you to the Jackal." Tamir replies in a similar cheerful tone, while getting up and dusting himself off. Before he falls into a fit of coughing, spitting some blood.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“Lead on, by all means,” Aith encourages, keeping her pistol trained on Tamir almost apologetically, at least until they find a way to bind his hands.

“Interesting friends,” she says conversationally, once everything’s ready for moving on. “I try to be a live-and-let-live sort of person, when it comes to everyone’s favourite gods, and I guess there does seem to be something pointless about chasing coin above everything else, but the Rough Beast? The Worldbreaker? That sort of apocalypse seems kind of bad for the bottom line.”


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena is also struck by this apparent paradox. "I suppose (since you can't take it with you) that once you have all the money, you want to make sure no one else gets it after you?"


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Or you never grow out of the destructive tendencies little kids have and later find there is even a deity that has that desires."

"What are we doing with the priest?"


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Since he was frowned upon when trying to stabilise the priest, Tariq now shrugs at the question of what to do with him. He's probably dead by now anyways.

To Tamir, he throws a darting smile. "I am watching you."

I guess we've made sure he doesn't have his spell components, his spellbook nor his magic items, right?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen interprets the shrug of Tariq, that she is free to apply a permanent solution to the problem at hand. A stab through the lung, without big gesture.

She also bags all valuables the priest got. "Another axe. I'm seeing a pattern here."

Assumption is the mother of all f+%% ups. If you want him stripped, do it.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"Don't move." Tariq proceeds to remove everything the Halfling is carrying other than the most basic vestment.

Unless they're magical, of course


Male Human Cleric of Desna (1)

Tamir isn't fond of leading the group in his underwear, but he doesn't feel like arguing with Tariq either.

And so he leads the way out of the backdoor of the sanctum of Rovagug. With Aithaloessa behind him he strides through the long corridor towards the next door.

Once he got the impression that the elf's attention isn't completely on him, he speaks the word and is gone.
Casting Defensively: 1d20 + 9 ⇒ (18) + 9 = 27

Spellcraft DC19:
A dimension door. This means he could still be in the dungeon, or somewhere else in town.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Godsdammit. :)

Spellcraft, heroism: 1d20 + 17 + 1 + 2 ⇒ (20) + 17 + 1 + 2 = 40

Once the group sets off, Aith settles in to watch their prisoner, only to get outmaneuvered by a quick word. It’s magic that is just beyond her reach, so before she can quite register what Tamir’s saying, let alone pull her trigger, he’s already gone.

It’s cold comfort, but, “That answers that question: a short-range teleportation. I suppose it was the same trick with the scroll. It could take him up to the surface, or anywhere within a furlong or so. Hell’s whiskers, though!”

She sounds rather fascinated by the idea, and is clearly restraining herself from just nattering on in a way that would only be of interest to people inclined to nerd out about planar geometries and such, and probably not under the circumstance of someone slipping between the worlds to sound the alarm or set up an ambush. Of all the times to roll a natural 20 on a Spellcraft check. XD

"Er. Pressing on on our own, then?"


Kitsune Game Master

The direction is given, as there are no alternatives to move on. Behind the next door is also the sea. Much of this room is submerged in water. The water’s edge laps restlessly against two shores connected by a stout-looking wooden bridge. The floor of each shore is uneven, as is the ceiling, giving the room the appearance of lying at an angle.

The bridge is moist and slippery.
DC12 Acrobatics check to cross.

One roll and open all you beat.

Perception DC12:
Below the surface of the water about the middle of the pond glows a golden sword.
Perception DC21:
1d20 + 14 ⇒ (7) + 14 = 21The pool is actually deeper than where the sword is seen and a spherical creature with large eyes lurk beneath.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

As she hurries forward, a frown settles on Aithaloessa’s face and furrows her brow. There’s no sense in crying over spilt milk, but she really doesn’t like how large this underground complex seems to be, especially now that Tamir got away. She adds gagging to the list of countermeasures to take with every spellcaster she might apprehend from now on.

She takes a cursory look around the sea cave, and then braves the slippery bridge at speed.
Perception: 1d20 + 1 + 2 ⇒ (9) + 1 + 2 = 12
Acrobatics: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

She turns once she reaches the bridgehead in case any of the more heavily armoured fighters are at any risk of losing their footing, and pauses as something else catches her eye.

She points off to one side of the midpoint of the crossing and asks, "Am I seeing things? Or is that really a fancy sword down there?"

Despite her hesitation, she eyes the spot as if considering the depth of the water there and whether a quick dip is in order.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Peering around curiously, Yasmeena follows Aithaloessa across the bridge.

Perception, heroism, heightened awareness: 1d20 + 12 + 2 + 2 ⇒ (8) + 12 + 2 + 2 = 24

Acrobatics, heroism: 1d20 + 6 + 2 ⇒ (11) + 6 + 2 = 19

"I see it too, but that is not the bottom beneath it-- that is a spherical creature with large eyes."

She will begin her Pageant of the Peacock dance and try and identify the creature.

Bluff, heroism, Pageant of the Peacock: 1d20 + 18 + 2 + 4 ⇒ (15) + 18 + 2 + 4 = 39


Kitsune Game Master

Yasmeena, Aithaloessa, Haleen <--
Eye of the deep
Tariq

Init:

Yasmeena: 1d20 + 4 ⇒ (17) + 4 = 21
Tariq: 1d20 + 1 ⇒ (4) + 1 = 5
Aithaloessa: 1d20 + 2 ⇒ (6) + 2 = 8
Haleen: 1d20 + 4 ⇒ (3) + 4 = 7

Eye of the deep: 1d20 + 1 ⇒ (5) + 1 = 6


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Sorry, recovering from two back-to-back conferences! It was good, but exhausting.

Yasmeena’s warning makes Aith pay more attention and, sure enough, something seems to be stirring down there.

Or, alarming, not so far down as one might like, and the elf brings her pistol up in case whatever the thing is surges out to attack any of her friends.

Shooting while the thing’s still down deep sounds less likely to be effective, so Aith will ready an action to fire when it breaches the surface, if she can.

Readied attack:
Attack, PBS, arcane strike, heroism, vs. touch: 1d20 + 8 + 1 + 2 ⇒ (3) + 8 + 1 + 2 = 14 Damage?: 1d8 + 2 + 1 + 2 + 1d6 ⇒ (1) + 2 + 1 + 2 + (1) = 7


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

We're going to have to fight a monster on this rickety bridge? Oof! Does Yasmeena know what an Eye of the Deep is? I assume it can leave the water?

Yasmeena, keenly aware of the danger, casts a spell and subtly changes her footing into her battle dance.

She casts haste on the party and begins her battle dance as a move action.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen quickly passes over the bridge to see if it is possible to leave the room on the other side without confronting, whatever it is that lurks in the water.


Kitsune Game Master

Yasmeena:
The creature is an abberation. It is mostly aquatic, but can also crawl on land. It shoots rays from it's eyes. One that weakens and one that paralyzes.

The door Haleen is standing in front of is made of stone and decorated with a carving of a jackal-headed man holding a hatchet in one hand and a hand-sized spider in the other. It is locked.

The golden sword disappears and the creature emerges.

Who: 1d4 ⇒ 21d2 ⇒ 1
Ray: 1d20 + 8 ⇒ (10) + 8 = 18

Aithaloessa successfully shoots the thing, but in return is hit by a ray the beast shoots from it's eye.
DC19 vs Hold Monster.

Tariq <--
Yasmeena, Aithaloessa, Haleen <--
Eye of the deep(7)


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena draws her longbow and attempts to remove the eye monster before it can use its gaze attacks on them.

Attack 1 (longbow), battle dance, Deadly Aim, haste, heroism, PBS, Rapid Shot: 1d20 + 14 + 4 - 2 + 1 + 2 + 1 - 2 ⇒ (12) + 14 + 4 - 2 + 1 + 2 + 1 - 2 = 30
Damage 1 (magic, piercing), battle dance, Deadly Aim, PBS: 1d8 + 4 + 4 + 1 ⇒ (6) + 4 + 4 + 1 = 15

Attack 2 (longbow), battle dance, Deadly Aim, haste, heroism, PBS, Rapid Shot: 1d20 + 14 + 4 - 2 + 1 + 2 + 1 - 2 ⇒ (11) + 14 + 4 - 2 + 1 + 2 + 1 - 2 = 29
Damage 2 (magic, piercing), battle dance, Deadly Aim, PBS: 1d8 + 4 + 4 + 1 ⇒ (4) + 4 + 4 + 1 = 13

Attack 3 (longbow), battle dance, Deadly Aim, haste, heroism, PBS, Rapid Shot: 1d20 + 14 + 4 - 2 + 1 + 2 + 1 - 2 ⇒ (5) + 14 + 4 - 2 + 1 + 2 + 1 - 2 = 23
Damage 3 (magic, piercing), battle dance, Deadly Aim, PBS: 1d8 + 4 + 4 + 1 ⇒ (3) + 4 + 4 + 1 = 12


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq feels useless by standing on the dry while the aquatic aberration keeps itself safe in the water, so he decides to contribute with some prayers.

He casts Prayer.

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