GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
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Kitsune Game Master

With two more cuts, Tariq turns the death worm into a dead worm.

Combat over.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Panting, Yasmeena tentatively moves closer. "Is everyone all right? I've got wands so we can heal before we continue."


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"I really thought you'd still have a few years before becoming worm food." Haleen jokes looking at Tariq and Antarah. "Good job here."


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"Hey, don't joke with food" Tariq says, grinding his teeth. He sits on the ground and bandages himself. "Just gimme a second, will ya?"

Heal: 1d20 + 20 ⇒ (4) + 20 = 24

"That's much better, now I would accept a touch of your wand" he smiles.

I know. A touch of your wand. Don't fall on the easy joke trap... :P


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"You mean the magic stick?"

While the others lick their wounds, Haleen looks around if the blinking in the distance comes back, or if there is something of interest in the mess the dead worm created of the previous group coming through.

Perception: 1d20 + 2 ⇒ (16) + 2 = 18


Kitsune Game Master

Haleen finds a polished obsidian stone, with an engraved spider that has a maw on its back. Also she finds a gnoll hand holding an eight inch long, finger thick carved stick.

The only blinking is from coins spilled all over the place from the gnoll corpses.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Cure light wounds on Tariq: 1d8 + 1 ⇒ (4) + 1 = 5

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

The Haste actually saved me from 32 dmg

Antarah says "That was surprising. I was fulling expecting to find someone here. I suppose all the gnolls and hyenas down at the oasis became fodder to this worm."

He detects magic and takes a look around thinking maybe it could have been worth the trouble.


Kitsune Game Master

The stick Haleen found is magic.

Spellcraft DC19:
Wand of lesser restoration with 19 charges

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Spell the craft: 1d20 + 13 ⇒ (12) + 13 = 25

Antarah opens his eyes wide and says "This is a powerful wand! I can't use it, but I bet Tariq can."

Lesser restoration with 19 charges. Is this a bad omen that ability damage is coming?


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Sorry, been a daft few days! Slowly preparing for a move that will be happening some time after the holidays. Probably. Strictly, it could happen sooner, if that wasn’t a starkly horrifying prospect. Anyway.

While Antarah considers the wand, Aith assesses the engraved stone, trying to identify the possible significance of the mark. Kn. (arcana?): 1d20 + 16 ⇒ (12) + 16 = 28 Or -2 to that if it’s (planes)? Or…

She hands the rock over to Yasmeena to get her opinion. “I’m sure I don’t like the looks of that. You don’t think…?”

She waves back in the direction of the oasis’ bloody mess as a theory begins to form in her mind. Some sort of botched summoning? Or what brought all the parties together at just the wrong time? Well, the right time, from the hungry death worm’s perspective, until the Kelmaranian knights showed up.


Kitsune Game Master

Aithaloessa:
The elf is not schooled in that topic, but she has burned down enough sites of religious significance to recognize a holy symbol. This one belonging to Rovagug.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena stands a little straighter as she looks at the stone. (Starting Pageant of the Peacock) Bluff for Knowledge (religion): 1d20 + 21 ⇒ (18) + 21 = 39


Kitsune Game Master

Yasmeena:
It is a holy symbol of Rovagug, the rough beast. Deity of the deceased Carrion King.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

"Hearken, sheriff of Kelmarane, for this symbol heralds the Rough Beast that is named Rovagug, the monstrous deity imprisoned by the other gods and said to sleep in torpor deep inside Golarion. This stone was likely carried by one of its priests to aid in channeling the unholy power of its master. As you no doubt recall, the deceased Carrion King numbered among the followers of The Great Destroyer."


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Oh no! Who will save us from the wicked ways of this great evil" Haleen answers, tilting her head, with the back of her right hand at her forehead.

"I need to note that down, we can use that for a drama back home on stage. It's kind of ridiculous doing it after the fight though, we should rearrange the events."


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena laughs. "Who will play the giant worm?" she wonders, imagining seeing the fight again in smaller scale in the battle market.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Either our resident mage can come up with some magic figment, or we put Kurellak in a costume."

"Antarah, can you forge us a spiral spring, twelve foot long, about tree foot circumference, that waves back and forth at the top, when we put our gnoll barkeep into it?"


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Yasmeena wrote:

"Hearken, sheriff of Kelmarane, for this symbol heralds the Rough Beast that is named Rovagug, the monstrous deity imprisoned by the other gods and said to sleep in torpor deep inside Golarion. This stone was likely carried by one of its priests to aid in channeling the unholy power of its master. As you no doubt recall, the deceased Carrion King numbered among the followers of The Great Destroyer."

Aith gets a bit of a sinking feeling as Yasmeena confirms some of her suspicions, though if it’s not just a coincidence… Anyway, Yaz’s performance perks the elf up a bit.

“Good bard,” Aith begins, aiming for a mock-serious tone, “I feared as much, and now this news forthinks me, aye, full sore. For, if this should be one of those profane priests’ blasphemous bauble-icons, could these be they who hunt us?”

She overshoots quite a bit, and descends into full paratragedy, or pantomime villain, before deciding the scenery’s not that nice to chew on after all, and resuming her usual tone. “I suppose it really calls for the past tense, but as Haleen says, some artistic liberties with chronology might lend more interest to the story, which isn’t what I started out to say. I mean, do you think these could have been the gnolls Dashki told us about, who were nosing about after us once we dealt with the Carrion King and ever so coincidentally one of their relics went missing? If they got ahead of us… maybe the worm saved us from another sort of ambush? Or are there a lot of Rovagug gnolls about annoying everyone to murderous distraction, I wonder?”

Or … she looks back down to where the adventurers left Radi. If it’s the sort of symbol that priestly magic often calls for presenting, and if they were the same group of raiders that attacked him, maybe he could recognize it? Not that it might not be the same gnolls anyway, with just a terrible chain of bad luck for everyone except Kelmarane’s knights, so far. They attack him, get attacked by the worm, and then…

She wonders if she should worry about more pugwampis showing up, or some other dramatic way for their luck to run out.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Losing Aithaloessa's thought of train halfway through its departure Haleen points to the top of the dune. "We're still going there? Or are we moving on - to set camp in the oasis?"


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“Right, yes, onward,” Aith nods, recalling belatedly – since she hadn’t seen the flash herself – that whatever signal? trick of the light? Tariq had spotted was further up into the dunes. So, wary of other movements in the sand that might betray the presence of another giant worm, she trudges on, now with her pistol in hand.


Kitsune Game Master

As the group reaches the top of the dune after some minutes there is nothing there that could have caused a reflection. Just some footprints of whatever creature was here.

Survival DC10:
Closer inspection reveals that it were about a dozen two legged creatures that have moved away shortly.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Survival: 1d20 + 3 ⇒ (13) + 3 = 16

It's been a while since Aith was on patrol, and she was never the best guardswoman for that, compared to running a lab to analyze more interesting evidence, but she can read some tracks, sort of, mostly.

"I'm not an expert," Aith cautions, "but it looks like about a dozen people or so here, in a bit of a hurry?"

"And heading that way," she points, before peering off in that direction, checking the ground again for any better hint of what they might have been. More gnolls who managed to escape the slaughter at the oasis? Or their original targets? Something else entirely? Normal, humanoid bipeds, or something weirder? Although that might be beyond Aith's skills as a survivalist/tracker.


Kitsune Game Master

The tracks move on for a while before the terrain changes. The tracks lead north, out of the sand and into the rocky foothills of the Brazen Peaks, where following them farther requires better tracking skills.

Survival DC20:
But also the faint footsteps here are not directly made unrecognizable by flowing sand. It's gnolls and hyenas.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

After years of training to work metal into deadly weapons, and the magical secrets to imbue them with powerful enchantments, Antarah is asked to build and animate a theater prop. He is so confused that it takes him full minutes to process this information as the others think of theories and find tracks. He finally says, completely out of context "I suppose..."

He realizes he has been following the group to some rocky terrain. Not realizing that it looks like he has started a sentence without finishing, he says "What's wrong, Aithaloessa, do you need help with your tracking?"

Aid our resident tracker: 1d20 ⇒ 6


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Aid Survival: 1d20 - 1 ⇒ (17) - 1 = 16

"The tracks were just there, they didn't start to fly, did they?"


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Pity Survival isn't Intelligence-based!

Yasmeena laughs. "These tracks look almost like dancing to me. But I suppose all steps look like dances when one follows the path of the Dawnflower!" She casts a spell and then draws out her oud and plays an inspiring tune while Aith puzzles out the path.

Yasmeena casts heroism on the sheriff, Haleen, and herself (+2 skills) and then uses Inspire Competence to give Aith a +3 to her Survival check.

Survival aid another: 1d20 + 3 ⇒ (8) + 3 = 11


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“Not yet, but once they reach those rocks…” Aith huffs a breath. “Let’s keep all our eyes open: if I miss something maybe someone else will pick it up again.”

Survival: 1d20 + 3 + 2 + 3 + 2 + 2 ⇒ (20) + 3 + 2 + 3 + 2 + 2 = 32 Oh, now I roll a natural 20. :) Still, thanks for all the help, everyone!

Not wanting to rely too much on luck, Aith gratefully accepts Yasmeena's magic, and makes sure that everyone's spread out enough so they can get a few more angles on the tracks than proceeding in stark single file, and soon a chorus of queries and confirmations rises up as the adventurers set off, as even on the rockier ground, the collective effort picks up signs of passage.

As they go along, the encouragement boosts Aith's confidence, and soon the group is breezing along at speed.


Kitsune Game Master

After quite a while of following through the rocky terrain, you hear some cheering in the distance. Sneaking closer you find a gnoll camp. Going around to a vantage point you get a good overview. At the center of it a gnoll lies dead in his own blood. The gnoll seemingly responsible for that is giving a victor's speech.

For those who speak gnoll
"<No more useless traps, no waste of time and effort for useless ambushes. We're going to get them with an all out attack. This night, we attack their camp and make short work of them. They'll learn the painful way what it costs to anger the Sons of Carrion!>"

The speech is answered by more cheers from the gnoll crowd and some respectful applause from the band of human mercenaries with them. All in all it's maybe a dozen gnolls, some less humans and some pet hyenas in sight.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

From the vantage point the adventurers gain on their quarry, the pleading look Aith sends the others is truly pathetic. She really ought to just learn the lingo at one point, rather than (theoretically) rely on a spell that she never prepares.

Even though she’s pretty sure that if she ever actually tries to speak Gnoll she’ll sound unflatteringly like some sort of yappy lap dog, compared to the growls and snaps from the gloating champion below.

“Some sort of double-cross? Probably not an internal dispute we can just leave them to sort out and hope they murder themselves over?” she whispers quickly.

The sheriff also decides she really needs to increase her spell capacity, because if ever a situation just begged for a fireball, this would seem to be it - assuming these gnolls are just as nasty as they usually are.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"I think they had a dispute over us not dying by the hand of the worm and now are planning our demise at night." Haleen explains.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“Lovely,” Aith says with something between a pout and resignation as she considers the situation.

“There’s a lot of them,” she acknowledges. “Do you think we could or should kick up a fuss right away, or try to lead them into a counter-plot or -ambush?”

With just a bit of paranoia, the sheriff switches to Elven for the details as she turns to their resident arcane weaponsmith, in case her voice carries further than she thinks. <“Antarah, do you still have that electrical magic ready? It won’t be much, but I can call up some rain that will conduct it a bit more easily, and ward off fire. If we want to rush in immediately.”>

It will only cover a 10’ radius, but Aith can cast dousing rain: at her caster level, folks within it will get fire resistance 10 for rounds/level, but also take 2 points extra damage from every bit of electricity damage, which might be fun to add on to shocking grasp / any arcane pool –enhanced weapons with the shock property. :)


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Give me haste, and we'll take them down right on the spot."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Sorry, very busy year-end on my end of things. I hope everyone’s new gets off to a roaring start and goes very well indeed! :)

“Very well. With all speed!” No sooner said than done, Aith taps into her magic to give everyone another boost of speed, and readies herself to follow along with more spells or bullets in support, depending on how needs must.

Haste up for 7 rounds!


Kitsune Game Master

Casting a spell isn't exactly stealthy and it catches the attention of the gnolls.

Init:

Yasmeena: 1d20 + 4 ⇒ (3) + 4 = 7
Antarah: 1d20 + 1 ⇒ (17) + 1 = 18
Tariq: 1d20 + 1 ⇒ (2) + 1 = 3
Aithaloessa: 1d20 + 2 ⇒ (6) + 2 = 8
Haleen: 1d20 + 4 ⇒ (6) + 4 = 10

Shiz: 1d20 + 2 ⇒ (5) + 2 = 7
Gnoll: 1d20 + 0 ⇒ (4) + 0 = 4
Gnoll: 1d20 + 0 ⇒ (8) + 0 = 8
Gnoll: 1d20 + 0 ⇒ (6) + 0 = 6
Gnoll: 1d20 + 0 ⇒ (10) + 0 = 10
Gnoll: 1d20 + 0 ⇒ (13) + 0 = 13
Gnoll: 1d20 + 0 ⇒ (14) + 0 = 14
Gnoll: 1d20 + 0 ⇒ (12) + 0 = 12
Gnoll: 1d20 + 0 ⇒ (4) + 0 = 4
Hyena: 1d20 + 2 ⇒ (6) + 2 = 8
Hyena: 1d20 + 2 ⇒ (5) + 2 = 7
Hyena: 1d20 + 2 ⇒ (15) + 2 = 17
Hyena: 1d20 + 2 ⇒ (14) + 2 = 16
Desert Raiders: 1d20 + 0 ⇒ (16) + 0 = 16
Desert Raiders: 1d20 + 0 ⇒ (17) + 0 = 17
Desert Raiders: 1d20 + 0 ⇒ (16) + 0 = 16
Desert Raiders: 1d20 + 0 ⇒ (1) + 0 = 1
Desert Raiders: 1d20 + 0 ⇒ (8) + 0 = 8
Desert Raiders: 1d20 + 0 ⇒ (16) + 0 = 16
Desert Raiders: 1d20 + 0 ⇒ (9) + 0 = 9
Desert Raiders: 1d20 + 0 ⇒ (15) + 0 = 15

Antarah <--
Raider, Raider, Raider, Raider, Raider, Hyena, Hyena, Gnoll, Gnoll, Gnoll, Gnoll
Haleen, Aithaloessa
Raider, Raider, Hyena, Hyena, Shiz
Yasmeena
Raider, Gnoll, Gnoll, Gnoll, Gnoll
Tariq

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Nothing like a little magic to get the party started.

Antarah wishes the group had taken a step back to prepare. He is suddenly scared about being surrounded.

Cast Empowered Mirror Image and stand in front of the group (although not in the open... You know, to avoid being a pin cushion.

Mirror Image: 1d4 + 2 ⇒ (3) + 2 = 5


Kitsune Game Master

There is a map and there Haleen stands in front.

Two of the humans that cooperate with the gnolls fire their bows. Some others, some gnolls and two hyenas charge over to swarm the group.

Especially the hyenas are very fast and one reaches Aithaloessa.

@Haleen
Longbow: 1d20 + 2 ⇒ (9) + 2 = 111d8 ⇒ 7
Longbow: 1d20 + 2 ⇒ (14) + 2 = 161d8 ⇒ 7

Antarah
Raider, Raider, Raider, Raider, Raider, Hyena, Hyena, Gnoll, Gnoll, Gnoll, Gnoll
Haleen, Aithaloessa <--
Raider, Raider, Hyena, Hyena, Shiz
Yasmeena
Raider, Gnoll, Gnoll, Gnoll, Gnoll
Tariq


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Fighting defensively for AC24 incl. Haste

Haleen is delighted to face that many enemies. To show off she does her whirlwind dance. Which is for some very deadly.
Stab: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 301d6 + 8 ⇒ (6) + 8 = 14
Stab: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 211d6 + 8 ⇒ (1) + 8 = 9
Stab: 1d20 + 14 - 2 ⇒ (14) + 14 - 2 = 261d6 + 8 ⇒ (5) + 8 = 13

Confirm: 1d20 + 14 - 2 + 1 ⇒ (2) + 14 - 2 + 1 = 151d6 + 8 ⇒ (6) + 8 = 14


Kitsune Game Master

Haleen's performance leaves two gnolls dead and a hyena badly wounded.

Antarah
Raider, Raider, Raider, Raider, Raider, Hyena(9), Hyena, Gnoll, Gnoll, Gnoll(RIP), Gnoll(RIP)
Haleen,
Aithaloessa <--
Raider, Raider, Hyena, Hyena, Shiz
Yasmeena
Raider, Gnoll, Gnoll, Gnoll, Gnoll
Tariq


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aithaloessa freaks out a bit as the hyena rushes her: way too many teeth way too close to her face. Fortunately, her spell’s just taken effect, and she rushes just as quickly a hasty step back, and gives the barrel housing of her pistol a whirl.

5’ step back, and then full attack, since haste is up. :)
Attack, PBS, arcane strike, vs. touch: 1d20 + 7 + 1 + 1 ⇒ (17) + 7 + 1 + 1 = 26 Damage?: 1d8 + 1 + 1 + 2 + 1d6 ⇒ (7) + 1 + 1 + 2 + (4) = 15
If that's enough to take it down, she'll take her next shot at the one behind it, otherwise, she'll give the same one both barrels.
Bis, from haste: 1d20 + 7 + 1 + 1 ⇒ (18) + 7 + 1 + 1 = 27 Damage?: 1d8 + 1 + 1 + 2 + 1d6 ⇒ (7) + 1 + 1 + 2 + (2) = 13

She blasts away with enthusiasm: it's not ideal, compared to casting another spell, perhaps, but it means that the others won't have to worry (so much) about saving her hide just yet.


Kitsune Game Master

Aithaloessa slaughters the hyena and the gnoll with ear numbing shots. The remaining hyenas run into melee and more raiders follow.

The gnoll that held the speech summons an etting, starts working magic and shoots magic missiles at the elf.

MM: 2d4 + 2 ⇒ (4, 4) + 2 = 10

Antarah
Raider, Raider, Raider, Raider, Raider, Hyena(9), Hyena(RIP), Gnoll(RIP), Gnoll, Gnoll(RIP), Gnoll(RIP)
Haleen,
Aithaloessa
Raider, Raider, Hyena, Hyena, Shiz
Yasmeena <--
Raider, Gnoll, Gnoll, Gnoll, Gnoll
Tariq


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena draws her bow and shoots the caster as part of a flowing dance.

Starts battle dance as a move action, and shoots the caster as a standard.

Attack (+1 composite longbow), battle dance (inspire courage), Deadly Aim, haste, heroism, Point-Blank Shot: 1d20 + 11 + 4 - 2 + 1 + 2 + 1 ⇒ (9) + 11 + 4 - 2 + 1 + 2 + 1 = 26
Damage (magic, piercing), battle dance, Deadly Aim, Point-Blank Shot: 1d8 + 1 + 4 + 4 + 1 ⇒ (1) + 1 + 4 + 4 + 1 = 11


Kitsune Game Master

Yasmeena steps to the side and shoots over three enemies to target the mage. Still she manages to land a hit.

The ettin is very fast too and closes the distance from the tent it came out to the melee fight in one go. The remaining raiders and gnolls charge in to join the fight.

Raider, Raider, Raider, Raider, Raider, Hyena(9), Hyena(RIP), Gnoll(RIP), Gnoll, Gnoll(RIP), Gnoll(RIP)
Haleen,
Aithaloessa
Raider, Raider, Hyena, Hyena, Shiz(11)
Yasmeena
Raider, Gnoll, Gnoll, Gnoll, Gnoll, Ettin
Tariq, Antarah <--

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@Aith: Are we about to have dousing rain?

Antarah takes a step to protect Aithaloessa and her casting.

5ft step towards the hyena threatening Aith. Swing 3 time with Arcane Mark on Spellstrike. Enchant blade with Shock + Keen.

Attack 1: 1d20 + 11 ⇒ (2) + 11 = 13
Damage: 1d6 + 7 ⇒ (1) + 7 = 8
Shocking damage: 1d6 ⇒ 2

Attack 2: 1d20 + 11 ⇒ (17) + 11 = 28
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Shocking damage: 1d6 ⇒ 2

Concentration: 1d20 + 15 ⇒ (13) + 15 = 28

Attack 3: 1d20 + 11 ⇒ (8) + 11 = 19
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Shocking damage: 1d6 ⇒ 3

Attack 2 crit confirm: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 1d6 + 7 ⇒ (6) + 7 = 13


Kitsune Game Master

Everything framed red is dead already. You can step somewhere else and help Haleen, or wait for something to come past to attack Aith. But as the border of the map is no wall, they could simply avoid you.


Kitsune Game Master

Antarah places himself as a shield for Aithaloessa to deal with anyone approaching from that side.

The raiders close in further and shoot their bows. A hyena find Yasmeena looks tasty.

@Aithaloessa
Bow: 1d20 + 2 ⇒ (11) + 2 = 131d8 ⇒ 8
Bow: 1d20 + 2 ⇒ (12) + 2 = 141d8 ⇒ 8

@Yasmeena
Bow: 1d20 + 2 - 4 ⇒ (18) + 2 - 4 = 161d8 ⇒ 6
Bow: 1d20 + 2 - 4 ⇒ (7) + 2 - 4 = 51d8 ⇒ 5
Bite: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 3 ⇒ (5) + 3 = 8

Raider, Raider, Raider, Raider, Raider, Hyena(9), Gnoll
Tariq, Haleen, Aithaloessa <--
Raider, Raider, Hyena, Hyena, Shiz(11)
Yasmeena
Raider, Gnoll, Gnoll, Gnoll, Gnoll, Ettin
Antarah


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen keeps stabbing everything around her. First the wounded Hyena, then she steps up where the hyena stood and stabs everyone there clockwise.

Stab Hyena: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 171d6 + 8 ⇒ (5) + 8 = 13
Stab Gnoll: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 191d6 + 8 ⇒ (2) + 8 = 10
Stab Raider: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 221d6 + 8 ⇒ (5) + 8 = 13
Stab Ettin: 1d20 + 14 - 2 ⇒ (18) + 14 - 2 = 301d6 + 8 ⇒ (6) + 8 = 14
Stab Hyena: 1d20 + 14 - 2 ⇒ (2) + 14 - 2 = 141d6 + 8 ⇒ (4) + 8 = 12
Stab Hyena: 1d20 + 14 - 2 ⇒ (4) + 14 - 2 = 161d6 + 8 ⇒ (1) + 8 = 9

Crit Ettin: 1d20 + 14 - 2 + 1 ⇒ (15) + 14 - 2 + 1 = 281d6 + 8 ⇒ (1) + 8 = 9


Kitsune Game Master

Haleen kills the wounded hyena and wounds everyone else.

Raider, Raider, Raider, Raider, Raider(13), Hyena(RIP), Gnoll(10)
Haleen,
Tariq, Aithaloessa <--
Raider, Raider, Hyena(12), Hyena(9), Shiz(11)
Yasmeena
Raider, Gnoll, Gnoll, Gnoll, Gnoll, Ettin(23)
Antarah


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Antarah Khaled wrote:
@Aith: Are we about to have dousing rain?

Coming right up!

It’s tricky to dictate the terms of engagement in a mostly open space, but, and though Haleen is doing very well cutting down all comers, since the raiders seem to be content so far to rush in to their doom, in case they can all be lured into a huge brawl…

Aith quickly (5'-) steps to where she can fight mostly back-to-back with Antarah, if they get rushed before he can move to intercept, and then, throwing her arms into the air, raises a loud, ululating cry that, in a heartbeat, causes an improbable downpour to start dropping heavily from the sky over the centre of the melee.

She hopes it isn’t too annoying to fight in. I hope you all can forgive me if Aith herself stays out of it. Wouldn't want her powder to get wet. ;)

Dousing rain in the light-blue template on the map: for 7 rounds, anything in the area gets fire resistance 10, but takes 2 points more whenever it takes any electricity damage.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Halleen starts laughing as the downpour wets everything. A nice change to the dusty dry desert weather. First she starts to hum, the singing out loud, doing a Gene Kelly like performance with her rapier instead of an umbrella.

"I'm singing in the rain,
just singin' in the rain.
What a glorious feeling,
I'm happy again.

I'm laughing at clouds
so dark up above.
The sun's in my heart
and I'm ready for love.

Let the stormy clouds chase
everyone from the place.
Come on with the rain,
I've a smile on my face.

I walk down the lane with a happy refrain
Just singin', singin' in the rain
Dancing in the rain, I'm happy again
I'm singin' and dancing in the rain"

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