GM Foxy's Legacy of Fire

Game Master Foxy Quickpaw

Legacy of Fire Maps
Loot Spreadsheet


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Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

@Aith: Pretty sure the GM made it clear that we're not supposed to take the fight head on.

@GM: Changed my prepared spells. Now I have 2 enlarges

Antarah ends up falling asleep rather quickly in the soothing environment. "Who knew Rovagug's temple would have such a pleasant place..." He prepares his spells and makes sure he is ready to go on.

He agrees to go further down the tunnel and replies to Aithaloessa [b]"If Rokova cares enough to resurface, we'll deal with him. I prefer to first deal with the problem we know isn't going away soon and finding an alternate route around the worm sounds like a great idea to him.

Antarah thinks a bit about the way down. When he was a child, he read stories that groups of heroes would have someone stealthy to scout ahead, but they don't have anyone. After everyone is ready to go on, he shields himself and steps forward.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"What, why...?" Haleen stutters as she opens her eyes. That for sure didn't feel like a full night's sleep. But to her surprise she feels refreshed. She grabs two more almonds from the tree and eats one. They are a poor replacement for a proper breakfast, but they beat rations every day.

She pulls her shirt and pants into position, shoulders her stuff and grabs the rapier. Once complete she follows the overeager elf to their doom of the day.


Kitsune Game Master

Down the stairs, behind the double doors is a strange place. In the center of the room stands a complex metal-and-stone frame that forms a strange bell-shaped cage over the central section of the ground. Eight stone bars arch down to encircle a fifteen-foot-wide section of the room — these bars are five feet apart where they connect to the floor, and around each bar’s foot rise strange rune-like projections and what seem to be screaming faces trying to emerge from the stone.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

After rising, Yasmeena joins Haleen for almond breakfast and casts heroism on herself and her friend in preparation for exploring further. She also casts heightened awareness and begins her Peacock dance, to better advise her fellow knights on the strange things they discover.

Bluff as Knowledge (any), heightened awareness, heroism, Pageant of the Peacock: 1d20 + 16 + 2 + 2 + 4 ⇒ (15) + 16 + 2 + 2 + 4 = 39


Kitsune Game Master

Yasmeena:
The runes look like Terran


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Hoping to avoid any nastier a surprise than necessary, Aithaloessa makes sure she has her pistol ready as the eastern passage reveals its endpoint. Her brows lift in alarm as she spots the faces in the stone and quickly assesses the runes, before peering into the space enclosed by the arches.

ASF, for detect magic: 1d100 ⇒ 80 Know (arcana): 1d20 + 14 + 1 ⇒ (15) + 14 + 1 = 30 Or a bit (-2) less than that if that should be (planes).

"This is certainly a change of decor," Aith says, trying pitifully to conceal just how unnerving she finds the contraption. Perhaps what is most telling is that she isn't already billing and cooing over it, or prodding curiously at the stonework, though she does check for any magical signatures to sort out with her usual aplomb.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen being curious, but ignorant to the magic part, leans on a stone bar to take a look inside. "What's that?"


Kitsune Game Master

Aith:
Someone bound something into this contraption.

On Haleen's touch, the entire device grinds and begins to shift and move, almost as if it were waking up and animating. The stone floor begins to gently ripple and swell, almost like the surface of a wind-tossed lake. Runes written rise up from the floor, only to sink back down and rise again elsewhere.

Read Terran:
By your command shall the Pit of Screaming Ghosts be opened.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Haleen pulls back her hand. "Ooops."

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah looks at the shifting runes and says "Well, this is.... new... Can anyone tell what it says?"


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Would you allow a Linguistics roll to puzzle out what it says, GM?

Bluff roll if so, heightened awareness, heroism, Pageant of the Peacock: 1d20 + 16 + 2 + 2 + 4 ⇒ (17) + 16 + 2 + 2 + 4 = 41


Kitsune Game Master

Yasmeena:
It talks about a pit, opening, screaming, ghosts, command.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena stares at the runes, pensively stepping from one foot to the other. "I think this writing is in Terran, the language of the elemental plane of earth. They talk about a pit opening, and screaming. Ghosts are mentioned. And something about a command?" She giggles uncomfortably. "It's a bit ominous, isn't it."

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Antarah says "Well... at least it's consistent with the idea of the big evil below. It seems that it opens with the right command. I can't figure it out much further than that."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“I’ll have to take your word for it,” Aith admits, after Yasmeena pieces together a rough translation, “short of preparing a spell the next time we rest, if we’re going to stay in the area that long. Or perhaps the troglodytes would have something to say about it?”

“I’m fairly sure there’s something bound inside the thing,” she adds, with exaggerated casualness, “though whether it’s a proper ghost or some sort of elemental spirit that can move through stone isn’t something that I’m able to tell from what we’ve seen so far.”

The true extent of her uneasiness is revealed by the fact that she actually asks next, “The best I can do for now, if it is something undead or unbodied, is the sort of cantrip that helps with skeletons and zombies, and a handful of force missiles. Regardless, it seems our choices are between opening up this kickshaw, either sneaking or fighting our way past the pit in the throne room, or – didn’t the stairs to the garden keep going down? Or is that the poison talking? I don’t think it affected my head, but I might have been thrown a bit more than I thought.”

She glances at the others for their input.

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

From what I gathered, the stairs go down here.

Antarah says "Or.... our two problems may be the solution to each other. If it is indeed a stone creature or a ghost, the worm's poison would be harmless to... whatever is in here. If we release it and... somehow lure it to the worm, they can fight it out and we take on whoever's the wounded winner?" He knows his plan has infinite holes, but he feels a little sneaky somehow.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Sorry guys, but the role of standing dumbfounded in front of magical gimmicks is already taken." Haleen complains. Turning to Yasmeena she inquires "Can't you bluff that thing into doing something?"


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena smiles shyly, pleased by Haleen's attention. She shrugs and looks at the others. "I might be able to activate it, if we're agreed that's the best way forward." She turns and looks carefully at Haleen, her head cocked oddly. "You think that's what we should do, Haleen? Are you sure?"

It occurs to me that Haleen is really anxious to open this pit, and that it was her accidental touch that put the mechanism in motion. This could just be the GM nudging us to keep the action going, but I think Yasmeena might be a little suspicious of her friend, considering that we followed a guy down here who really wanted to open it and who seemed to be really good at pretending to be other people. :) Maybe Sense Motive to see if there's anything to Yasmeena's sudden flash of doubt?

Sense Motive, heroism: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"It can't get any worse than the bug upstairs, can it?"

Famous last words. XD


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Aith’s mouth opens round with surprise for a moment before her deadly curiosity catches up with her, and she watches eagerly to see how Yasmeena approaches the challenge of coaxing the strange – cell? door? whatever it is, anyway – open.

Let the record show, if Aith’s inspired to start putting ranks in Use Magic Device, that it’s all Haleen’s fault. XD

Taking it as tacit reassurance that she needn’t feel guilty about the occasional mishap with her own chaotic magic, in future, despite the debacle yesterday, Aith nevertheless braces for whatever might emerge from the cage of stone arches as best she can: pistol in one hand, the other free for a quick spell as needed.

“If worse comes to worst, we can try to lead it upstairs, like Antarah said,” she offers encouragingly, hoping she sounds more confident than she is. “Hopefully, that would cause enough confusion that we could slip away to a stronger position.”


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena goes over to the device and tries to coax it into accepting a command word of her own invention.

Use Magic Device, heroism: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22


Kitsune Game Master

The device isn't impressed at first, but after some tries it gives in to Yasmeena's 'rain dance'. The stone floor inside the 'cage' reshapes into a spiral stair case leading down.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Not knowing what to expect, Tariq grabs his scimitar strongly. The fake Gnoll hasn't shown up since yesterday, but that doesn't mean he's not around looking for the perfect moment. That's on top of what they might find down there.

"Alright. I'll go first. Give me some light."

With proper illumination is provided, Tariq starts descending the stairs quietly.


Kitsune Game Master

The stairs are like carved into the solid stone around them, until half way down. There they meet a pillar, around which the stairs run down to the ground of a vast, natural cavern.
This cavern glitters and shines from what appears to be a king’s ransom. Well over a hundred feet across and fifty feet high, the floor of the cavern is a sea of gold coins, lush carpets and tapestries, statues, weapons, armor, immense gemstones, and glittering artifacts. At the center of the cavern, a stone pillar rises forty feet from the treasure-strewn floor, and a stone spiral stairway rises up from the top of this pillar to the roof twenty feet above. A curving flight of stairs winds down from the top of this pillar into the sea of treasure below.

Perception DC12:
The last stair has an inscription with runes. [ooc] (Ignan someone?)


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

Perception: 1d20 + 1 ⇒ (14) + 1 = 15 If it’s not a king’s ransom, it could very well be a dragon’s hoard or – as Aith’s thoughts whirl along – some sort of elemental princeling’s castaways? She’s heard the tall tales of Nexian adventurers of the unending wealth of the Plane of Earth and its infinite mines.

That doesn’t explain the reference to ghosts in the cage’s inscription, so Aith descends the stairs rather cautiously, eyes flickering around her for any signs of something amiss.

The magely sheriff pinches the bridge of her nose as her glance falls on another inscription that she guesses must be another elemental language. It looks like grammars and dictionaries will go on her shopping list as soon as she gets back to Kelmarane. For now, she tries to guess if it's just another vaguely ominous snippet beyond her abilities, or an obvious, urgent warning. Linguistics, faking it: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

She certainly won't rule out a second opinion, so she points the runes out and asks, "Did you see that? The letter-forms are different, so not Terran, which is odd. Ignan would be my guess, though if we're dealing with a garden of all the elements at the base of this temple..."


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Ignan here *raises hand*

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

You would think that more of us would consider Ignan an important language in an AP called LEGACY OF FIRE!!! Kudos Tariq.

Antarah looks at it all and says "This looks like a mirage... In fact, give me a second." He detects magical auras trying to figure out if this hoard is real.

Detect Magic and concentrate


Kitsune Game Master

Tariq:
“So Shall You Be Devoured.”
Antarah:
There is magic all over the place. Know arcana maybe?

No one going Scrooge McDuck on the gold?


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"If that is a dragon's hoard, then I don't want to meet the dragon." Haleen comments and starts calculating how much gold that must be.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Tariq slowly reads. "So... Shall... You... Be... Mmm... Devoured! That's it!"

His excitement vanishes when he realises what he's just said. "Uh... I guess that's not good."

Re: gold, if it seems too good to be true...


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"Figuratively or literally?"

"This can't be real. The amount of gold here would buy you a whole country."


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Yasmeena stares at the hoard, drawing upon her bardic magic to learn more about its properties.

Bluff for Knowledge (arcana), heightened awareness, heroism, Pageant: 1d20 + 16 + 2 + 2 + 4 ⇒ (12) + 16 + 2 + 2 + 4 = 36


Kitsune Game Master

Yasmeena:
Assuming you also cast detect magic, you find that there is a strong aura of illusion magic. Which would allow you for a will save.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

"You are right, Antarah, this is probably an illusion. At least, it looks like Illusion magic to me!" Yasmeena stares at the gold and concentrates.

Will save, heroism: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27


Kitsune Game Master

Yasmeena:
With the illusion fading away for you, you see green sludge swimming on ankle deep water. There is also more to see...
Yasmeena&Know(Dungeoneering) DC17:
This is green slime that will 'eat' your flesh from your bones, and your bones, and your stuff, within a minute.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

Bluff as Knowledge (dungeoneering), heroism, heightened awareness, Pageant: 1d20 + 16 + 2 + 2 + 4 ⇒ (15) + 16 + 2 + 2 + 4 = 39

"I can see something..." Yasmeena says as she concentrates. "Yes, it looks like the room is filled with water, I would say about ankle-deep... and there is some kind of green sludge floating on the surface that I believe to be exceptionally acidic. It will eat away flesh, bone, cloth-- possibly even metal and stone-- within a minute." She gives Haleen a wide-eyed look, as if to say she is very glad her friend did not dive into the hoard.


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“They’d have better luck with an illusory library,” Aith chimes in, perking up in grateful relief that she’s been saved from an unpleasant dip. She hopes. She peers down at the suppositious treasure in an attempt to catch the illusion out. Will: 1d20 + 4 ⇒ (7) + 4 = 11 Cued by Yasmeena’s warning?

She tries to sort out what's real from what's not as best she can, but it looks very convincing. Surely the whole room’s not just a shallow pool of acid? She murmurs, further distracted by speculation as to just how much she can stretch Kelmarane’s militia’s budget to scrolls and spellbooks and the like, if none of this is actually loot for the taking, “I can’t think what we’d need to neutralize so much of it, and abjurations aren’t my strong suit…”

“I do have my comfortable shoes, though,” she adds, kicking out a bit to show off her slippers. Aith’s got her slippers of spider climbing, if there’s anything interesting to get to within near reach of the walls. We might want to hand (foot?) them over to someone else in the meantime who's 1) not so fragile, 2) can make a Will save. :/


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

"Okay, so now it's clear what they meant by 'being devoured'."


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Will Save: 1d20 + 4 + 4 ⇒ (3) + 4 + 4 = 11
50%: 1d100 ⇒ 65
"What are you talking about?" Haleen asks kicking some coins, sending them flying. "That's a perfect pile of gold."

The coins make the typical 'pling' noise when landing and slide to the lowest point and everything. There is nothing to support Yasmeena's words.

Yasmeena and everyone making the save with a +4 bonus:
You see Haleen missing the slime by inches and kicking up water.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

"Haleen, step back! You are in danger!" She impulsively begins dancing a special bardic performance to try and bring Haleen back from the edge.

Perform (dance), heroism: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32

Distraction:
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform skill check proves to be higher. If a creature within range of the distraction is already under the effect of a noninstantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the distraction, but it must use the bard's Perform skill check result for the save. Distraction does not work on effects that don't allow saves. Distraction relies on visual components.


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Will save with +4: 1d20 + 11 + 4 ⇒ (8) + 11 + 4 = 23

I don't know the DC, but I'm gonna assume I passed.

"Haleen, by the love of all that's sacred..." Tariq facepalms at his friend's brashness.

"Look at your boot - it's wet, can't you see it? Can't you feel it?"


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Will: 1d20 + 4 + 4 ⇒ (4) + 4 + 4 = 12
Looking shortly at her boot Haleen mumbles "That's strange." but her attention is on Yasmeena anyway, as she decided just now to do a dance performance, which is also strange.


F CG Half-Elf Bard 12 Champion/Marshal 1 | HP 104/104 | AC23 T17 FF17 | CMB +9 CMD 25 | F+9 R+17 W+12* | Init +7 Per +17+4 SM +17+2 | MP 5/5 MW 3/3 performance 41/42 | spells 1st-6/7 2nd-1/6 3rd 3/5 4th 2/4 | effects/conditions blessing of fervor 12r, communal tongues 24m, freedom of movement 120m, heightened awareness 120m, heroism 120m, resist energy (fire 20) 120m, see invisibility 120m, untold wonder 120m

The Distraction bardic performance says that Haleen (and anyone else within 30’) can use her Perform (dance) total in place of their Will save. There are some conditions, outlined in the spoiler I posted, but since the illusion is obviously affecting Haleen in some way, I think they likely apply.


Kitsune Game Master

Those who aren't fooled by the illusion anymore notice a few more things after a while of checking the cavern. There is an open archway at the southern end and there are a dozen or so flat-topped, cylindrical stone posts that rise from the caustic sludge, each spaced 5 feet apart and presenting a dangerous hopping route there.

Map


NG Half-Orc Warpriest 11 | HP 110/110 | AC 23 (T 12 FF 22) | CMD 26 (+1vsGrapple)| F +12 R +7 W +12 (+2vsFear)| Init +1 | Per +15 SM +7 | Fervor 7/8 | SW 10/11 | VoS 1/1 | Healing Hands 11/11 | SA 11/11 | Status:

Just for a second, Tariq considers throwing Haleen to the green slime. Then he decides to use something else.

"Here" he says showing a piece of wood or metal to Haleen. "Look at it and, now, give me some seconds..." He submerges the material in the water where the slime is and waits for it to start eating the item, then shows it back to Haleen. "Get it now?"


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

Will: 1d20 + 4 + 4 ⇒ (19) + 4 + 4 = 27
"Wow!" Haleen says staring at the wood. Then she looks at the 'treassure' again. "Wow, s~&@!"


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30

“Maybe some of it’s real, or whatever Yasmeena’s seeing is the trick?” Aith asks, distracted by the coins Haleen pours through her fingers, and sounding alarmingly like someone trying to convince herself in a direction that Yasmeena and Tariq would not approve of. “At any rate, a patchwork sort of approach would have some advantages…”

Besides, Aith knows, Haleen’s much more grounded than she is, so what are the odds that she would insist so strongly if there was any doubt? Will, after Tariq’s demonstration: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24
Fortunately, Tariq's at hand to provide another cooler head and also has a knack for curbing magely enthusiasm.

Tariq Ibn Ziyad wrote:
"Here" he says showing a piece of wood or metal to Haleen. "Look at it and, now, give me some seconds..." He submerges the material in the water where the slime is and waits for it to start eating the item, then shows it back to Haleen. "Get it now?"

"Got it," she agrees, eyes wide, at least until something else catches them. "Oh, look over there!"

"Gold or goo, if we don't want to deal with it quite yet, we can probably skip our way across on those posts. At least, I think I could, if I were feeling better, or if I were travelling more lightly."

The arcanist is even more pale than usual, still, after taking that nasty bite, and she turns a pleading look at Antarah's magically capacious luggage. Anyone else with a few ranks in Acrobatics? Aith's down to Str 7, for now, so she can just about carry her armour and a weapon or two, but her pack and all her odds and ends will have to be shoved into our bag of holding if there's any hope of her making jumps of any distance.


Female Human Fighter(12) - HP122 - AC23/16/17 - F13/R12/W6(+2) - Ini+5 - Perception +3

"I could easily jump that, but the hell I#m going there alone. How about you do some magic and make the goo go away?"

Scarab Sages

M NG Human (Garundi) Magus 8 | HP: 83/83 | AC: 22, T: 13, FF: 21 | CMB: +11, CMD: 22 | F: +11, R: +4, W: +10 | Init: +1 | Perc: +8, SM: +0 | Speed 30ft | Pearl of power 1 (1/1) | Arcane Pool: 6/6 | Empower arcana: 1/1 | Mirror image: 0 | conditions: none

Sorry for the delay

Knowledge arcana: 1d20 + 11 ⇒ (8) + 11 = 19

Will save: 1d20 + 9 + 4 ⇒ (12) + 9 + 4 = 25

After the discussion, Antarah insists that the group moves on to try to go to the door, but worries about his agility to move across. He says "We should tie ourselves to help anyone who falls."


Female Elf Gunslinger 1 / Arcanist 10 / EK 1 HP 33/70 | AC 17 (19 vs. evil) | T 13 (15) | FF 15 (17) | CMD 20 | Fort +8 | Ref +8| Will +7 | Init +2 | Perc +1 | Arcane reservoir: 3/19 points | Spell slots: -/5/1/4/4/3 | resist fire 30
Haleen __ wrote:
"I could easily jump that, but the hell I#m going there alone. How about you do some magic and make the goo go away?"

“I would like nothing better,” Aith says, more seriously, “if I could think of a way. I haven’t been expecting to have to deal with large bodies of water out here, and I’ve yet to come to grips with combining a wide area with a strong effect…”

Her brow furrows. “It also depends on whether or not that slime is some sort of oil, or whatever else it’s made of, so that we can sort out the best way to break it up. Do remind me to prepare some cardice oil when we’re back in town, though.”

She rummages in her pack for a mundane test, for now, extracting a flask of lamp oil which she promptly pours out off the foot of the stairs to encourage combustion, if the slime is flammable, Woooo! Accelerants! ;) sending a magic spark into the spreading fuel from her pointed finger with a flick of her wrist.

Note she doesn’t have any fire spells prepared other than spark, and most of the area spells she knows are for controlling/denying space more than anything else. Fireball and such only next level.

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