[Outpost III] GM Zoomba's Enter the Ashen Asteroid (Inactive)

Game Master Zoomba

Map/Slides


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An Enkindled Carnival

Just waiting on Drak to bring it home, but once that's done we'll be all set.

Freeman: I will need an email address from you for the boon.
And a boon roll from Telirix

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9

Sorry.

Boon roll: 1d20 ⇒ 1

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Message sent. Thanks!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

I've been waiting to say this because I didn't want to jinx Drak: We nailed those last skill checks. I don't think anyone had a result below 20. We've had great luck with skill checks throughout the adventure.

Shout out to Bubba for rhyming his.

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

That was an epic poem! How long did it take you to come up with that? It looks like you have real talent!!!

Exo-Guardians

Male CN Dragonkin Solar Disciple Solarion 2 | SP 8/14 HP 13/20 | RP 4/4 | EAC 14 KAC 17 | Fort +3; Ref -1; Will +3 | Init: -1 | Perc: +5, SM: +0 | Walk, Fly 20ft | Active conditions: +1 enhancement to AC

Haha! Thanks. I'm glad you enjoyed it. Everyone's exposition was quite good, in my opinion! That probably took me about 20 minutes to put together? Just a tad bit of practice and it's not too hard. What's impressive are some folks on these boards (like Hmm) who come up with whole songs seemingly out of thin air!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

Yes there are many really talented people on the boards.

Do you post on the Haiku thread? I used to frequent that.


An Enkindled Carnival

Yes, you all were a resounding success with your presentation and arguments.

And as a result, you have successfully Entered the Ashen Asteroid - and lived to return and tell the tale! While I may have another post of two in the Gameplay thread, the scenario has been successfully completed with flying colors.

Chronicles for each of you can be found HERE Please let me know if anything needs to be fixed.

Dataphiles

M Human (featherlight) Mechanic 5 (SP 30/30, HP 34/34, RP 6/6; EAC 19, KAC 20; F +4, R +8, W +2; Init +8, Perc +9; [dice=Huchket rifle (experimental prototype)]1d20+8[/dice] [dice=Dmg (F&P)]1d10+10[/dice]
GM Zoomba wrote:

Yes, you all were a resounding success with your presentation and arguments.

And as a result, you have successfully Entered the Ashen Asteroid - and lived to return and tell the tale! While I may have another post of two in the Gameplay thread, the scenario has been successfully completed with flying colors.

Chronicles for each of you can be found HERE Please let me know if anything needs to be fixed.

Thanks! This was a lot of fun!

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Yay, credits! Let's see if I can improve this drone...

The sheet looks good, no problem on my part.

First outpost game I wrapped - guess skipping the magma lice sped things up!


An Enkindled Carnival

A bit, though they wouldn’t have been the most drawn out fight in the world.

The trod gave you more trouble than I expected, but in contrast you did quite well against the forge-spurned, who can be real nasty (fast healing 5 and immunity to one of the most common low-level weapon types can make him get out of control quickly)

Exo-Guardians

Male CN Dragonkin Solar Disciple Solarion 2 | SP 8/14 HP 13/20 | RP 4/4 | EAC 14 KAC 17 | Fort +3; Ref -1; Will +3 | Init: -1 | Perc: +5, SM: +0 | Walk, Fly 20ft | Active conditions: +1 enhancement to AC
therealthom wrote:

Yes there are many really talented people on the boards.

Do you post on the Haiku thread? I used to frequent that.

Nope, didn't know there was one. Not really poet myself but that's pretty cool such a thread exists! By the way, I tried to look for the avatar on page 65 that you mentioned earlier but couldn't find it. I guess that's the other difficulty with avatars on this board... Sometimes tough to find an image that matches what you want and then even if there is an image that matches, it's not easy to actually locate that image. No worries, at some point I'll switch out Bubba's avatar.

@GM Zoomba, chronicle looks good. Thanks for running the game!!!

Everyone, it was loads of fun!!!

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Sheet looks fine. Thank you for running, always appreciated!

Thank you to the players as well. Was a fun one!

Second Seekers (Jadnura)

Male CN Dwarf Space Pirate Mystic 3 | SP 4/21 HP 24/24 | RP 4/5 | EAC 16; KAC 18; ACvCM 24 | Fort +2; Ref +2; Will +7 | Init: +1 | Perc: +10, SM: +10 | Speed 20ft | darkvision 60 ft | Spells: 3/4 | Active conditions: none

Sheet looks good on my end. Thanks for running, it was fun!


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

GM Zoomba, thank you for running the game. I had a really good time. Your input to the chronicle looks fine, although I'm a little disappointed that the immolation flame spinner didn't show up.

Everybody, thanks. That was a really good party. I am really looking forward to playing with you all in the future.

I wish you all good gaming.


An Enkindled Carnival

Funny thing about that flame spinner. There's a reason for that...

Quote:
About a day after you return back to the Sledgehammer all of you are roused to attention as station-wide alerts begin blaring. By the time you reach the source of the commotion, which seems to be near where you had depositied all of your findings, the ruckus has stopped but sever Clanholdings guards bear injuries. Asking what happened, a passing miner says: Some damn Drokarite snuck in out of nowhere! Just showed up like dust and started swinging chains at people! Security was able to put it down, but they got the priests figuring out more - something unnatural about him I tell ya...

The chain did function as a fire spinner. But it also was a tether binding the forge-spurned to the Material Plane - and allows the undead to reform each day so long as the chain is intact! kind of like a phylactery or graveknight armor Unfortunately your Mysticism rolls weren't quite there to realize it at the time.

Dataphiles

M Human (featherlight) Mechanic 5 (SP 30/30, HP 34/34, RP 6/6; EAC 19, KAC 20; F +4, R +8, W +2; Init +8, Perc +9; [dice=Huchket rifle (experimental prototype)]1d20+8[/dice] [dice=Dmg (F&P)]1d10+10[/dice]
GM Zoomba wrote:

Funny thing about that flame spinner. There's a reason for that...

Quote:
About a day after you return back to the Sledgehammer all of you are roused to attention as station-wide alerts begin blaring. By the time you reach the source of the commotion, which seems to be near where you had depositied all of your findings, the ruckus has stopped but sever Clanholdings guards bear injuries. Asking what happened, a passing miner says: Some damn Drokarite snuck in out of nowhere! Just showed up like dust and started swinging chains at people! Security was able to put it down, but they got the priests figuring out more - something unnatural about him I tell ya...
The chain did function as a fire spinner. But it also was a tether binding the forge-spurned to the Material Plane - and allows the undead to reform each day so long as the chain is intact! kind of like a phylactery or graveknight armor Unfortunately your Mysticism rolls weren't quite there to realize it at the time.

Ouch!

Second Seekers (Luwazi Elsebo)

Male CN Dwarf Mechanic 5/Operative 1 | SP 42/42 HP 42/42 | RP 6/6 | EAC 19; KAC 21 | Fort +5; Ref +9; Will +5 | Init: +4 | Perc: +11, SM: +7 | Speed 30ft | Active conditions: None.

Oops.

:)

Acquisitives

Male CG Izalguun Tinker Mechanic 3 SP 18/18 HP 24/24 | RP 3/3 | EAC 13; KAC 14 | Fort +3; Ref +6; Will +1 | Init: +3 | Perc: +6, SM: +0 | Speed 20ft or 40ft (Posture) | Drone HP 30/30 | EAC 13 KAC 16| Fort+3 Ref+1 Will+1 | Speed 30ft |

Ah, I knew a "soul-forged" chain wouldn't turn into a mundane item that easily! So, who carried it with them back to their quarters? I guess we would find out by the screams during the travel back to Absalom Station...

Wayfinders

Male Lashunta(Damaya) Envoy 111 Soldier 1 (Steward Officer) // Init +7 Percept +15 SenseMotive +15+ 1d6 // F +6 R +10 W +10 (+4 on fort for a variety of saves) // EAC 25 KAC 30 ; Stamina 89/89 HP 71/71 Resolve 9/9
GM Zoomba wrote:

Funny thing about that flame spinner. There's a reason for that...

Quote:
About a day after you return back to the Sledgehammer all of you are roused to attention as station-wide alerts begin blaring. By the time you reach the source of the commotion, which seems to be near where you had depositied all of your findings, the ruckus has stopped but several Clanholdings guards bear injuries. Asking what happened, a passing miner says: Some damn Drokarite snuck in out of nowhere! Just showed up like dust and started swinging chains at people! Security was able to put it down, but they got the priests figuring out more - something unnatural about him I tell ya...
...

"Terrible. Just terrible. I wonder how he got on board."

Bluff: 1d20 + 3 ⇒ (19) + 3 = 22

The one skill check we missed releases undead horror upon the world. Our credibility is shot.

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