| Full Name |
The Specialist |
| Race |
Human (featherlight) |
| Classes/Levels |
Mechanic 5 (SP 30/30, HP 34/34, RP 6/6; EAC 19, KAC 20; F +4, R +8, W +2; Init +8, Perc +9; [dice=Huchket rifle (experimental prototype)]1d20+8[/dice] [dice=Dmg (F&P)]1d10+10[/dice] |
| Gender |
M |
| Size |
6'8" |
| Age |
31 |
| Alignment |
N |
| Location |
The Diaspora |
| Languages |
Common, Arkanen, Azlanti, Brethedan, Drow, Dwarven, Ghibran, Sarcesian, Vercite, Vesk |
| Occupation |
"Contractor" |
| Strength |
13 |
| Dexterity |
18 |
| Constitution |
11 |
| Intelligence |
18 |
| Wisdom |
12 |
| Charisma |
11 |
About The Specialist
Overly optimistic, amoral mechanic and gun for hire with a prosthetic arm and a hidden past in the Brethedan corporate sphere.
"I'm good at what I do. But what I do ain't good."
The Specialist
Male human corporate agent[pw] mechanic 5 Character Operations Manual, 18
N Medium humanoid (human)
Init +8; Perception +9
--------------------
Defense SP 30 HP 34 RP 6
--------------------
EAC 19; KAC 20
Fort +4; Ref +8; Will +2
Defensive Abilities energy shield ([9 HP], 5 minutes)
--------------------
Offense
--------------------
Speed 30 ft.
Melee survival knife +7 (1d4+3 S; thrown [20 ft.], analog, operative)
Ranged huchket rifle (experimental prototype) +8 (1d10+10 F & P; wound [DC 15] or knockdown; analog, fiery) or
. . survival knife +4 (1d4+3 S; thrown [20 ft.], analog, operative)
Offensive Abilities overload (DC 16)
--------------------
Statistics
--------------------
Str 13 (+1); Dex 18 (+4); Con 11 (+0); Int 18 (+4); Wis 12 (+1); Cha 11 (+0)
Skills Acrobatics +5, Athletics +5, Computers +14 (5 ranks), Culture +9, Diplomacy +6, Engineering +14 (5 ranks), Life Science +8, Perception +9, Physical Science +12, Profession (contractor) +9 (+10 to earn a living), Sense Motive +6, Stealth +5; (reduce the DC of Profession or Culture checks by 5 when recalling information about corporations and their executives)
Feats Improved Initiative, Percussive Maintainance[COM], Weapon Focus (longarms), Weapon Specialization (longarms)
Languages Arkanen, Azlanti, Brethedan, Common, Drow, Dwarven, Ghibran, Kalo, Sarcesian, Vercite, Vesk
Other Abilities bypass, custom rig (prosthetic arm), experimental weapon prototype[COM], triunite technotheurgy
Portable Power - You can use your custom rig to supply limited power for up to 1 minute to a computer or starship system that lacks power. If this system is part of a much larger network, this trick does not supply power to the entire network, just to a limited point of access (typically a terminal), which might greatly limit functionality. Once you have used portable power on a system, you cannot do so again on that system for 24 hours.
Remote Hack - You can use your custom rig to attempt Computers and Engineering skill checks at a range of 20 feet. At 7th level and every 2 levels thereafter, this range increases by 10 feet. A target of this ability (or a creature attending or observing your target) can attempt a Perception or Sense Motive check (DC = 10 + 1-1/2 × your mechanic level + your Intelligence modifier) to determine that you are the origin of this activity.
Starfinder Insignia (Slotless Boon): Venture-Captain Arvin presented you with a commemorative insignia in gratitude for your services to the Starfinder Society. Although it appears to be an ordinary medal showing the symbol of the Starfinder Society, this insignia can store as much information as a common tier-1 datapad. Unless told about this secret, a non-Starfinder must succeed at a DC 20 Perception or Sense Motive check to realize the insignia is a storage device. This insignia is worth 0 credits and cannot be sold.
Sudden Attunement (Personal Boon, Limited Use) - [_][_][_][_] You reactivated a powerful dynamo that manipulates the same cosmic forces wielded by solarians. During combat at the start of your turn, you can check a box that precedes this boon to enter a stellar mode as a solarian whose level is equal to your character level. This attunement lasts until the end of the encounter. If you already have the stellar mode class feature, once per round you can check a box that precedes this boon to gain 1 attunement point in your current stellar mode. You cannot use this boon more than twice per adventure.
You can activate this boon even if you do not have it slotted. However, when you do so, you must check two boxes each time you activate it.
>>>>Graviton Mode While graviton-attuned, you gain a +1 insight bonus to Reflex saves. This bonus increases by 1 for every 9 solarian levels you have.
>>>>Photon Mode While photon-attuned, you gain a +1 insight bonus to damage rolls . This bonus increases by 1 for every 6 solarian levels you have.
Superior Firepower - When you attack with your experimental weapon prototype, you can enhance its damage dealt to select foes. As a move action, you calibrate your weapon prototype to deal additional damage to one enemy you can see. You gain an insight bonus equal to your mechanic level to damage on all attacks against the designated target. Calibrating your weapon against another enemy causes you to immediately lose this bonus against the previous enemy.
Yaraesa’s Wisdom (Social; Limited-Use) - By helping stabilize Enereth-7, you’ve earned the attention of the goddess Yaraesa. When you slot this boon, you gain a +1 bonus to all skill checks made to recall knowledge. You also gain a +2 insight bonus to all checks made to influence or interact with followers of Yaraesa. Finally, once per adventure when you roll a skill check to recall knowledge, you can check a box that precedes this boon to reroll the result.
Combat Gear medpatch; Other Gear D-suit I (upgrade: jetpack), huchket rifle (experimental prototype, heavy bipod) with 25 explosive longarm rounds, survival knife, flashlight portable light, industrial backpack, personal comm unit, professional clothing, serum of appearance change, starstone compass, titanium alloy cable (50 ft.), zero gravity environmental clothing, credstick (7,195 credits); Augmentations custom rig, mk 1 synergizing symbiote (intelligence)