Star Trek: Amity (Inactive)

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USS Amity Sheet

Tanhai IV Station Map

Reactor Module Map

Alpha-Beta Quadrant Map

Amity Space Map

STA Reference

Bridge Actions Reference

Excelsior Visual References

Excelsior Deck Plans


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Contributor

On the original series, Scotty was often in charge of security, but that might have been more about the color of his shirt :).

That being said, if we don't have a dedicated communications officer, that can easily be something that others spread into. Navigation feels like it splits their discipline a bit. But it seems that a lot of characters in TOS through the movies were jack of all trades to some degree- somethng that works really well with this game.

More than a lot of other games, Star Trek Adventures is great at being rewarding when you take on different skillsets instead of min-maxxing to be the best at one thing. It's much more character focused, so it's far more fun to build your character as a well rounded person and go from there.

If that makes sense.


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I don't intend to cut any of you at this time. There is room for all of you in a campaign.

Captain- possibly andorian (Commanding officer)- Insnare
Chief Engineer (Internal Systems)- Johnnyblack
Chief Medical Officer (Sickbay)- WhtKnt
Chief Science Officer (Sensor Operations) - Trscroggs

So that leaves these for us- and a lot of it can be put together (Chekov was Navigator, Tactical, and Security, though maybe not all at once)

Helm
Navigator
Security Oversight
Tactical
Communications

You probably want to keep Engineer separate, since they will often be physically separate.

Science Officer could easily pick up Navigator.
Security Oversight, Tactical, and Communications can all be one officer.

Or Navigator and Tactical could be combined, as they are in TOS.

Dark Archive

May I present Chief Medical Officer K'Rist for your perusal.


Looks good to me WhtKnt. I will note that in my past experience, the Medical Officer often felt the most disconnected from what was going on. In order to combat that, I would recommend creating a supporting character that excites you or playing your doctor as someone who really likes to get involved (like McCoy).


Here is

Fleet Captain Athytti Tharhat
Andorian Female

Control: 10
Fitness 10 ,
Presence 9 ,
Daring 12,
Insight 7 ,
Reason 8

Command 5, Security 2, Science 4, Conn 3 , Engineering 1 , Medicine 1

Persuasion, Diplomacy, Lead by Example, Survival, Athletics, Xenobiology

Values:

Talk and the Ushaan are both equal ways to achieve one's goals
Does not Believe in a No-Win Scenario
Threw out the Handbook and wrote my own!
When all looks lost, improvise

Talents:

Ushaan
Follow my Lead
Cold Reading
Decisive Leadership

Hopefully, she will be a good Captain.

Contributor

Here's my helmsman/XO

Cooper "Coop" Barstow

He should be a lot of fun :)

Dark Archive

Oh, K'Rist likes to get her paws dirty. She was second in her security classes at Starfleet Academy. She grew up a Starfleet brat and helped cure a plague on Fermault VI when she was just an Ensign. And, unfortunately, she lost her best friend and fellow officer during a mission gone terribly wrong. It's not something that she discusses openly, but her records indicate that there was a hostage situation and K'Rist and her friend tried to overcome the captors, succeeding at the cost of her friend's life. Though no blame was slated in the official record (and in fact, K'Rist and her friend (posthumously) received the Karagite Order of Heroism), K'Rist blames herself and is determined that something like this never happens again.

K'Rist is generally an even-tempered individual who takes her Hippocratic Oath very seriously. She is a skilled performer and often sings softly while she works. Though a gentle soul, she can be moved to violence when her patients or innocents are threatened.


Doctor Mono wrote:

Here's my helmsman/XO

Cooper "Coop" Barstow
He should be a lot of fun :)

Nice character sheet! Where did you got it?

Contributor

I found it when I was building my last home game. The crew was considering going either TOS or MOV era- they ended up TNG era anyway because someone wanted to plat a soong type android.

I like them because they give you room to expand on the background elemnts and put in what your talents do.

The zip file has ship and npc sheets too

here's the link: Star Trek Adventures TOS-era Character Sheet Collection 3.0


Thanks


Doctor Mono wrote:

Totally cool either way. I've run this game for about a year so I can be flexible.

Regardless, here's what the crew seems to look like (unless GM is picking players to form their playgroup like normal for this board)

Let me know if I missed something

Captain- possibly andorian (Commanding officer)- Insnare
Chief Engineer (Internal Systems)- Johnnyblack
Chief Medical Officer (Sickbay)- WhtKnt
Chief Science Officer (Sensor Operations) - Trscroggs

So that leaves these for us- and a lot of it can be put together (Chekov was Navigator, Tactical, and Security, though maybe not all at once)

Helm
Navigator
Security Oversight
Tactical
Communications

Trscroggs, maybe you would take Sensor Operations and Navigation in your Science Officer? Those Tasks won't overlap too often.

Jokkem, would you be willing to take on Security/Tactical/Communications? That would pretty much be the Tactical station on TNG and Voyager.

Contributor

I'm also building Tac/Security in case Jok'kem would rather be helm

Adding Comm to the mix fits pretty well

Grand Lodge

Things got a little bit busy here. I was supposed to be off this week but work called with a "please, please, please finish this project early."

I'm assuming you mean by 'take' you mean add them to my main rather than building a supporting character?

I'm assuming that a science officer could use a lot of Reason, but what does a Navigator want?


Navigator Tasks use Reason+Conn. Science officer should have good Reason+Science (naturally) so it is a good overlap.

And yes, all in one character. That would pretty much be Data's station in TNG.


So once Doctor Mono and Jok'kem decide who is helm and who is security, I think we will have a command staff.

I'd like for each of you to also contribute a Supporting Character, but supporting characters are shared between the whole party.

Grand Lodge

I'm using the online character builder to make my character, if that is okay, what 'books' do I have access to as far as species go?


You can use any of the books.


Considering our era of play, and the different species you guys are choosing, it might make sense to say that this crew is an experiment in mixed species crews. I think they weren't too common in the 23rd century.


Trscroggs wrote:
I'm using the online character builder to make my character, if that is okay, what 'books' do I have access to as far as species go?

What online character builder? :O

Contributor

Here's my Security/Tactical/Communications option.

I like Coop a bit more, but both would be fun for me.

Thomas Mercer

Contributor

JohnnyBlack wrote:
Trscroggs wrote:
I'm using the online character builder to make my character, if that is okay, what 'books' do I have access to as far as species go?
What online character builder? :O

STA Online Character Builder


Doctor Mono wrote:
STA Online Character Builder

Thank you very much!


I have created a background character:

Lt. JG Alla Ottokarovna Milarin
Science Officer
Control 8, Fitness 10, Presence 8 ,
Daring 7,
Insight 10 ,
Reason 11

Command 1, Security 2, Science 4, Conn 3 , Engineering 2 , Medicine 1

Xenobiology, Astrogeology, Dilithium Crystal Physics


I might need a bit of time. I had emergency retina surgery yesterday.

Contributor

That can't be fun! Feel better, sir!


I hope everything went ok. I think eye issues are my nightmare.
Good luck!

Grand Lodge

Xin-Yalix:

SPECIES Efrosian
ENVIRONMENT Homeworld
UPBRINGING Science and Technology(A)
STARFLEET ACADEMY Sciences Track
CAREER Veteran Officer
TRAITS Efrosian
CONTROL 10
DARING 7
FITNESS 8
INSIGHT 11
PRESENCE 8
REASON 12

COMMAND 2
CONN 4
SECURITY 2
ENGINEERING 2
SCIENCE 5
MEDICINE 1

VALUES
Stories of the past still have value in the present
Every problem has a solution
Some rules can be bent
Many problems are solved over a good meal

FOCUSES
Astronavigation
Computers
Quantum Mechanics
Surveillance
Xenobiology
Linguistics

TALENTS
Visual Spectrum
Technical Expertise
Mental Repository
Veteran

EQUIPMENT
Phaser type -1

CAREER EVENTS
Encounter with a Truly Alien Being
Learns Unique Language

And in PDF form

Contributor

Here's a support character. An andorian redshirt named Senior Chief Petty Officer Thar Ch'chevet


Looks like we are doing well with characters. Everything so far looks good. It is hard to check your math, so I'm going to trust that everything is kosher.

Once we get to creating profiles, I would just ask that everyone put the rules text for their talents in their character sheets, either in their profile or in a link. Since there is not an online SRD, looking up rules is already pretty unwieldy. Having rules specific to your characters handy will make things easier. I also like to tailor things to fit the characters you want to play, so it is helpful to be able to understand them quickly.

Now we need to pick a ship. If indeed we choose an Excelsior, I think it would almost have to have a mission profile of Technical Testbed. 2285 is the launch date for the Excelsior class, and the Excelsior itself is still testing transwarp drive, which is a complete disaster. I'm open to other points of view, those are just my initial thoughts.

The Excelsior class is a big damn ship, Scale 5. Ships get a number of Talents equal to their Scale. Excelsior gets Improved Impulse Drive and Secondary Reactors. Technical Testbed gives one of:
Advanced Shields
Backup EPS Conduits
High Resolution Sensors
Improved Power Systems
Improved Warp Drive

Then you would have two more.

What is shaping up here storywise is an experimental crew on an experimental ship. That seems to offer lots of opportunity for storytelling.


I like that idea. I would go with the High Res Sensors.


As far as I know, power is always and issue in Start Trek. I would vote for Improved Power Systems.

I finally got the books! I will proceed with my character(s) ASAP.

Contributor

Improved Power Systems would definitely be the one I would vote for


You could take High Res Sensors as one of your two additional Ship Talents. Then you would have one more.

Contributor

If it's considered a multi-species experiment, like Titan, it might benefit from an Advanced Sickbay or Modular Laboratories as the final talent. They both sort of fit the theme


We should also start talking about a name for the ship.


USS Dead Meat... :D

Contributor

I kinda like the idea of it hearkening back to what they are trying to achieve with a mixed crew

consensus
integrity
alliance
federation
union
concordance
amity

or even referencing lost vessels from the way back:
challenger
columbia


USS Synergy

Grand Lodge

I like Advanced Reactor, High Res Sensors, and the Advanced Sickbay.

We can say that this particular ship is mounting the same power plant the Excelsior had, just with a more conventional wrap system to see what would happen.

As for a name, the USS Amity seems to be a good name.


Amity, as you know, means friendship.


Amity is fine by me.


Amity +1

Contributor

I’m all for Amity


Seems like we have a concensus on the ship name.


Link to Google Sheet draft of USS Amity


Waiting on JohnnyBlack to give us a Chief Engineer and Jok'kem to heal up.

Doctor Mono, you said you have run the game, right? What published adventures have you run. I don't want to bore you.

Obviously, I'll avoid things Insnare and Jok'kem have played.


I am afraid it will take me a couple of days to read the manual and do the character.
Maybe you can start without me and I can join later, so I don't delay you all.


No, you are good. I'm not in a rush. But I wouldn't try to read the whole book. It is a good system, but a mess of organization. Focus on character creation. Since many of us are learning the system, I'll happily let you make tweaks in your build as necessary if something isn't working.. We can work on getting started on Monday if that works best for people.


The system for most things is very easy. You roll d20s and if the number of each is less than the combined score of your attribute and discipline you succeed.

Contributor

I ran my group through the demo adventure in the core book, A Star Beyond the Stars, the 2 encounters in Modiphius’ magazine, and all the TNG era content for the living campaign (from Decision Point to Assessor’s Gambit - we’re supposed to finish Displaced after we can get together again).

I haven’t touched any of the adventures in the hardbacks, the published pdfs that aren’t from the living campaign, or any of the TOS era living campaign adventures

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