GM Weenerton 7-10 Consortium Compact (Inactive)

Game Master OG3

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Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

I'm kind of leaning toward Bluff for our skill check here, since we're full of it?

Silver Crusade

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6 | 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self | Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:
GM Weenerton wrote:
OK so sounds like you're planning for a shakedown and some musical distraction potentially. I need a nomination for a skill check: Appraise (to guess the value of the "diamonds" and relative pressure to apply), Knowledge Local, etc. You can decide in Discussion if you want to chat about it.

I think we probably want to avoid trained only skills (such as Kn: Local) since anyone who hasn’t put ranks in them (like my character) would automatically fail the check.

We have two people trained in Appraise and Bry Anne has a fair Int. No one has an Int penalty.

Everyone in the group except Bry Anne has a Charisma bonus. Bry Anne is strong in Intimidate, but has a penalty to others. On the other hand, several characters have good Charisma skills.

Bahram: Diplomacy, has a good Charisma bonus.
Besida: Intimidate, has a Charisma bonus.
Bry Anne: Intimidate or he needs a good roll.
Carlin: None trained but has a reasonable Charisma.
Sayuki: Bluff, Disguise, Diplomacy, has a Charisma bonus.
Cith: Bluff, Diplomacy, Intimidate, has a good Charisma bonus.

None of our plans so far have fit Diplomacy, so I think the options are:

Appraise
Intimidate
Bluff

I have avoided putting in skill modifiers, but in general they are +7 to +10 for the trained skills.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Worth noting that Sayuki uses INT for a lot of CHA-based skills, due to her archetype! (This is even better.)

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

i can try to help with the barkeep.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

We could use appraise to begin the set up with the barkeep, then would it be reasonable to use diplomacy instead of intimidate in order to come to a peaceable agreement with the him?

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

and could you explain slide three to me again please?

Grand Lodge

Consort Compact Maps | Character Details |

Pressuring the barkeep is a fine plan. You're going to make a check to make the plan (looks like Appraise) and another check to execute (looks like Diplomacy or Intimidate).

Are you all aligned to that?

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I like it.

Silver Crusade

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6 | 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self | Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:

I am fine with that plan.

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Bedisa is good to go!

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Works for me!

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Here's a question I'm still mulling over:

PCs: You sold us fake pearls!
Barkeep: Oh no! Please don't tell people!
PCs: Okay, I won't, but you'd better give me my money back and shut down your tavern for the rest of the day!
Barkeep: ..........................why do you want me to shut down my tavern?
PCs: Uh... reasons?

What do we, as enterprising pearl-buying folks, get out of it?

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

"Ummm. Close down the tavern to just us? We've been on the road a long time and now he's got us peaved? Time for some private bar time?'. Bahram smiles and shakes his head a bit. "yeah, reasons."

Grand Lodge

Consort Compact Maps | Character Details |

So when y'all are ready, roll me a each an Appraise for preparing the plan of attack.

We'll then move into the inn where you can press him. With a reasonable diplomacy/intimidate he'll do whatever you want, basically. I won't make this hard on y'all.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

We could use bluff to convince the customers that a raid of some sort is about to hit the oyster.

Silver Crusade

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6 | 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self | Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:

Bluff is fine with me. It is one of my best skills.

Might work better if we are less specific about why they need to leave — just that Palter needs them to leave.

Sort of “You heard Pal, time to leave. You don’t have to go home, but you can’t stay here.

Diplomacy could also work to just convince people it is time to leave.

——

I will wait for there to be more of a consensus. Seems I jumped the gun the last time and I don’t want anyone feeling like I am pushing the group.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

I am much better at diplomacy than bluff. I would actually prefer diplomacy if we could make it work.

Silver Crusade

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6 | 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self | Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:

I think the easiest way to do it with Diplomacy is we just ask the customers to leave in a pleasant manner, don’t deceive except to omit the reason everyone is to leave.

GM Weenerton would have final say on what is appropriate, but I think something like that is one of many ways we could use Diplomacy instead.

Grand Lodge

Consort Compact Maps | Character Details |

The scenario is rather loose with what "works" or not so please have fun with it.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Diplo works for me! (Sorry for quietness on my end; seems I’ve caught some sort of illness that may or may not be That One and I’m looping between sleepiness and fevers.)

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Diplomacy works for this half-orc too.

The Exchange

M LN Aphorite Hexcrafter Staff Magus 1 | HP 10/10 | AC 14 T 11 FF 13 | CMB +3, CMD 14 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/2 | Arcane Pool 4/4 | Active conditions: None

Bry-Anne can... try? Lol, Diplomacy sounds good.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

As a mostly-reformed compulsive liar, having PCs that are good at Bluff and then having it go off without a hitch makes me giddy :D

Grand Lodge

Consort Compact Maps | Character Details |

Day job rolls, please. There's a Day Job table in the Character Details spreadsheet if you would be so kind as to fill out that field for your character. I'll have chronicles up in the next few days.

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Good job everyone! Thank you for making my first PbP experience great!

Day Job (Craft - Sculpture): 1d20 + 5 ⇒ (12) + 5 = 17

Silver Crusade

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6 | 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self | Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:

Glad you enjoyed it Bedisa! I would gladly play at a table with any of you again.

@GM Weenerton,
I would like your opinion on a Silver Crusade FJC objectives.

Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level.
* I caused the healer to flee, and he didn’t come back. Did they worship an evil deity and would this count as a defeat?

No day job,

Grand Lodge

Consort Compact Maps | Character Details |
Cith the Curious wrote:

Glad you enjoyed it Bedisa! I would gladly play at a table with any of you again.

@GM Weenerton,
I would like your opinion on a Silver Crusade FJC objectives.

Defeat a divine spellcaster whose patron is an evil deity and whose CR is at least equal to your character level.
* I caused the healer to flee, and he didn’t come back. Did they worship an evil deity and would this count as a defeat?

No day job,

No deity specified but as a Lawful Evil cleric I'd say yes. I'll add that to your chronicle.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Oh dayum! I've never seen that fight go that quickly or that smoothly. Well done, everyone, and good head-collecting.

DAY JOB TIME:

Craft (bread/pastry): 1d20 + 9 ⇒ (14) + 9 = 23

The Exchange

M LN Aphorite Hexcrafter Staff Magus 1 | HP 10/10 | AC 14 T 11 FF 13 | CMB +3, CMD 14 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/2 | Arcane Pool 4/4 | Active conditions: None

Craft (books), Take 10: 10 + 7 = 17

Also, would someone more... diplomatic be willing to help Bry-Anne recruit our smuggler contact to work with the Exchange? Diplomacy DC 16. Otherwise he’ll make progress on “Resolve a combat encounter nonviolently”.

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Is that allowed? Never really thought of that.

Silver Crusade

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6 | 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self | Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:

It is allowed if they are the same faction. I am not sure if it is allowed for someone not of the faction to do the skill roll objectives.

Grand Lodge

Consort Compact Maps | Character Details |
Sayuki the Duplicitous wrote:
Is that allowed? Never really thought of that.

yeah go for it

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Sayuki doesn’t mind helping most :P That said, I think it’s reasonable to expect you only get one shot. Bry, would you like me to try?

The Exchange

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M LN Aphorite Hexcrafter Staff Magus 1 | HP 10/10 | AC 14 T 11 FF 13 | CMB +3, CMD 14 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/2 | Arcane Pool 4/4 | Active conditions: None

I agree with the one shot. Thanks for offering, Sayuki - go ahead and roll! Bry-Anne will try to help...

Diplomacy to Aid: 1d20 - 2 ⇒ (19) - 2 = 17

Hah! Apparently some of the silver tongues in this party have rubbed off on Bry-Anne!

Grand Lodge

2 people marked this as a favorite.
CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Oh boy! Hope I hold up to that:
Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27

Annnnnd I do. *Bows!*

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

no dau job here..Carlin's a slacker...lol. GG guys! and thanks for running this. lvl 2 for carlin...yay...now to remake her into a Soar Aasimar...got a boon to burn...

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

That was awesome guys! great teamwork. Thanks for running GM Weenerton!

Grand Lodge

Consort Compact Maps | Character Details |

Anything else you need on your character sheets before I put pen to paper?

Please update day job gold on the character details spreadsheet.

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Everything looks good to me. Thanks!

Grand Lodge

3 people marked this as a favorite.
Consort Compact Maps | Character Details |

Chronicles here.

Please let me know if you need any corrections.

Carlin, I need your details over PM or in the Character Details sheet.

Thanks a bunch, folks.

Silver Crusade

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6 | 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self | Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:

Looks good to me!

Thanks, GM Weenerton.

Grand Lodge

female aasimar sorceror 6 HP 32, AC/T/FF 12, 12, 10, F +5, R +5, W +6 Init +6, Perc +13

looks good to me man...thanks!

Grand Lodge

Bedisa | Female NG Medium Half-Orc Bloodrager (Id Rager) 4 / Shaman (Animist) 2
Bloodrage Stats:
HP 42/66 | AC 19, T 11, FF 17 | CMD 22 | F +10, R +7, W +11 |
HP 54/54 | AC 21, T 13, FF 19 | CMD 22| F +8, R +7, W +7 | Init +2 | Perc +8 | Speed 30ft | Bloodrage 6/12, | Active Conditions: n/a

Thank you so much!

Grand Lodge

Male Half-orc Bard (archaeologist) / 6 HP 44/51 | AC 23 F 20 T 13 | Init +3 | F +8 R +12 W +9 | Perception (+12) | Darkvision 60'

Looks good, thanks!

The Exchange

M LN Aphorite Hexcrafter Staff Magus 1 | HP 10/10 | AC 14 T 11 FF 13 | CMB +3, CMD 14 | F: +4, R: +1, W: +3 | Init: +1 | Perc: +1, SM: +1, Darkvision 60 ft | Speed 30ft | Spells: 1st 2/2 | Arcane Pool 4/4 | Active conditions: None

Looks good here!

Grand Lodge

CG Human Rogue/3 | AC 17, T 13, FF 14 | 21/21 hp | Fort +2*, Ref +6, Will +2 (*+1 vs disease/poisons)| Init +4 | Percep +7, Low Light Vision| CMD 15

Seems good to me!

Grand Lodge

Consort Compact Maps | Character Details |

game reported. thanks for playing.

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