Catfolk

Cith the Curious's page

237 posts. Organized Play character for BretI.


Race

| 46/50 CLW stick 44/50 Endure Elements stick| Spells 1st: 3/3 | Tricks: 2/4 Implanted Alacrity on self

Classes/Levels

| Init +3 Perception +4 SM +6; scent | Reroll used| Conditions:

Gender

M Catfolk Mesmerist 2 | HP 17/17 | AC 16 Tch 13 FF 13 | F +1 R +6 W +6

Strength 12
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 10
Charisma 17

About Cith the Curious

Cith
Male catfolk mesmerist 2 (Pathfinder RPG Bestiary 3 47, Pathfinder RPG Occult Adventures 38)
NG Medium humanoid (catfolk)
Init +3; Senses low-light vision, scent; Perception +4
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 17 (2d8+4)
Fort +1 (+5 circumstance bonus vs. cold weather), Ref +6, Will +6; +2 trait bonus vs. [emotion], [fear], or [pain] spells
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Offense
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Speed 30 ft.
Melee cold iron dagger +2 (1d4+1/19-20) or
. . handaxe -2 (1d6+1/×3) or
. . mwk longspear +3 (1d8+1/×3) or
. . sap +2 (1d6+1 nonlethal) or
. . silver light mace +2 (1d6+1)
Space 5 ft.; Reach 5 ft. (10 ft. with masterwork longspear)
Special Attacks hypnotic stare (-2), mesmerist tricks 4/day (compel alactrity, gift of will), painful stare (+1)
Mesmerist Spells Known (CL 2nd; concentration +5)
. . 1st (3/day)—command (DC 14), grease, ray of enfeeblement (DC 14)
. . 0 (at will)—dancing lights, detect magic, mage hand, message, prestidigitation
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Statistics
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Str 12, Dex 16, Con 12, Int 12, Wis 10, Cha 17
Base Atk +1; CMB +2; CMD 15
Feats Catfolk Exemplar (scent)[ARG]
Traits darkest before dawn, inquisitive banterer
Skills Bluff +11, Diplomacy +11 (Gather Information in 1d2 hours), Intimidate +8, Knowledge (religion) +5, Perception +4, Perform (dance) +7, Sense Motive +7, Stealth +6, Use Magic Device +8; Racial Modifiers +2 Bluff, +2 Diplomacy, +2 Sense Motive
Languages Catfolk, Common, Polyglot
SQ cat's luck, consummate liar +1, sprinter
Combat Gear potion of cure light wounds, potion of remove fear, wand of cure light wounds (50 charges), antiplague[APG], antitoxin; Other Gear studded leather, cold iron dagger, handaxe, mwk longspear, sap, silver light mace, bedroll, belt pouch, candle (10), candle lamp[UE], canteen[UE], cleats[APG], cold weather outfit, grappling hook, hammock[UE], inkpen, masterwork backpack[APG], mess kit[UE], pack saddle, parchment (6), pot, shovel, signal whistle, signal whistle, silk rope (50 ft.), snowshoes[APG], sunrod (2), tindertwig (5), trail rations (7), winter blanket, mule, 761 gp
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Special Abilities
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Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Consummate Liar +1 Counts as Combat Expertise for some feats.
Hypnotic Stare (-2, 30 feet) (Su) As swift action, target creature takes penalty on Will saves.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mesmerist Tricks (120 feet, 4/day) (Su) Implant hypnotic bond with allies. granting edge vs. foes.
Painful Stare (+1, 1/round) (Su) As a free action, hyp. stare target takes extra precision dam from a hit.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.

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Records
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ITS

Chronicles including boons and other records.

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Botting
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Botting:

Saving Throws

[dice=Fortitude]d20+1[/dice]
[dice=Reflex]d20+6[/dice]
[dice=Will]d20+6[/dice] +2 trait vs Fear, Emotion or Pain spells

Combat

Each round as a swift action they will choose an opponent within 30’ for their Hypnotic Stare. If they intend to cast Command, that is the target of the Stare. Otherwise it is someone being attacked so we can get the Painful Stare damage.

All the commands below assume the melee attack is against whomever is the recipient of the Painful Stare.

Hypnotic Stare: -2 Will saves
Painful Stare: +1 precision damage as a free action, can be done even when not my turn

Main weapon is the longspear so he doesn’t have to be in the front lines.

[dice=Masterwork Longspear]d20+3[/dice] Reach
[dice=Piercing damage, Painful Stare]d8+1+1[/dice]

Sap is used if we want to take someone alive.

[dice=Sap]d20+2[/dice]
[dice=Non-Lethal Blunt damage, Painful Stare]d6+1+1[/dice]

Other weapons are used if a special material is needed. Dagger is also useful if we need slashing damage.

[dice=Cold Iron Dagger]d20+2[/dice]
[dice=Slashing or Piercing damage, Painful Stare]d4+1+1[/dice]

[dice=Silver Light Mace]d20+2[/dice]
[dice=Blunt damage, Painful Stare]d6+1+1[/dice]

Potion of CLW is if someone is badly hurt and I can’t risk failing a UMD check.

Potion of Remove Fear is if I’m intimidated or under a different fear effect so that next round I could cast spells.

Skills

Bluff +11, Diplomacy +11 (Gather Information in 1d2 hours), Intimidate +8, Knowledge (religion) +5, Perception +4, Perform (dance) +7, Sense Motive +7, Stealth +6, Use Magic Device +8;[b]

[dice=Bluff]d20 +11[/dice]
[dice=Diplomacy]d20 +11[/dice] (Gather Information in 1d2 hours)
[dice=Intimidate]d20 +8/dice]
[dice=Knowledge Religion]d20+5[/dice]
[dice=Perception]d20 +4[/dice]
[dice=Sense Motive]d20 +7[/dice]
[dice=Stealth]d20 +6[/dice]
[dice=Use Magic Device]d20 +8[/dice]