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I bet whatever that freak was summoning wanted these... Maybe a currency? Or they were storing them here for later growth? Either way, Kenta has the right of it, they've reached the end of the line.
"I can think of no reason to leave this things alive. Perhaps one if we can move the glass case for the Society, but otherwise I see more woe than weal in a future that these larvae are present in," Itami explains.
________
Not gonna lie, I think a homebrew that had neutral/evil characters joining the Society for the unprecedented access to diabolic power would give the DM a run for their money! At this point, you'd just need to be able to call the outsider of your choice to be successful. We've got the summoning circle, the larvae for bargaining, a library to research, damn! *takes notes for my less than good characters* If only Itami had the knowledge to know all this too ;)

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Kenta sees the distress on Onna's face and he gives her a kind look. Ushering her over to a chair he hands her his water skin, "It's okay, this isn't easy for any of us. Take a breather and we'll do the gross stuff."
He returns to the hall, pulls the door partly shut so everyone doesn't have to witness the carnage. Taking the opposite side of the hall, he goes back to back with Hiiragi as they smash and slash the demons to pieces.

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She sits. "Thank you brother. It's just so much. The ...wrongness of it all. It hurts my soul." She watches the others. They are all so strong! How do they do it?

GM supervillan |

Kenta and Hiiragi set about the glass cases, intent upon destroying the wicked souls within. As the cases shatter, the larvae burst forth whilst squealing in pain and displeasure. Almost before the two righteous kitsune bring their weapons to bear on the larvae, the maggot-like creatures swell up to the size of humans before bursting at the seams.
It takes several minutes to break open all the cases.
Meanwhile, back in the library, Valais turns to Onna: "Hurts your soul? I'm made of those things. Maybe I don't even have a soul anymore." She looks then to Itami. "What am I?"

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Sudden realization rolls over Sionnach. She rises and closes to Valis, offering a comforting hand. "I...I'm so sorry. I didn't realize...I didn't make the connection between...Are you okay?" Onna tries a reassuring half hug. "You must still have your soul. I am certain our brave knight would sense if you did not. Here, No need for you to witness this. Let's wait in the hall."

GM supervillan |

Valais accepts Onna's embrace and turns away from the corridor of larvae; a single tear falls from her one human eye. "WEAKLINGS" she says, "slaughter them all."

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This is the stuff right here! This is why I love Pbp. I have never really had NPC interactions or character development like these at face to face PFS tables. This group has been awesome for that.
I just wanted to take a moment and recognize you all for your story telling efforts as players and GM's. Thanks for having me at your table.

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When the deed is done, Hiiragi heaves a shuddering sigh.
"I do not know what I will need to do when we are through with this," she says, leaning and panting on her flail, "but I will not feel clean or safe until I have had the best healer in Absalom assure me that these are all out of me. And then had a good cry. Or twelve."
She itches at her arms.
"Daikitsu preserve me."
"In vinegar, if need be."

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After the 'mercy is performed, Onna greets each team member with spell that magically wipes the film and gore right off of them.
Prestidigitation as needed.

GM supervillan |

Once you have consigned all the abyssal petitioners to oblivion, you check the door at the southern end of the larvae store.
Onna, your Perceive Cues spell now expires. Hiiragi's Elixir will last another 20 minutes.
Kenta opens the door...
The popping and fizzing of bubbling liquid echoes throughout this rectangular chamber. To the east, a platform towers fifteen feet over the rest of the room. A steel grate extends from this platform like a bridge to a large metal cauldron suspended by rusty chains above the floor. Steep steps descend around support pillars to the level below and a pair of iron doors to the east.
"I woke up here, in that cauldron" Valais whispers in her human voice. "As I am now. Thurl was there. I remember what he said: 'It seemed like you wanted to learn what I was up to, Pathfinder. Think of this as the first step in teaching you. Ah, but your growth is not yet done.' The next thing I remember I was in one of those vats we saw earlier."
Onna and Itami detect a weak magic aura from the cauldron.

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This is the stuff right here! This is why I love Pbp. I have never really had NPC interactions or character development like these at face to face PFS tables. This group has been awesome for that.
I just wanted to take a moment and recognize you all for your story telling efforts as players and GM's. Thanks for having me at your table.
PREACH!
Itami raises an eyebrow as Valais chooses him to diagnose her physical condition. A monster? An amalgamation of demonic parts sewn together from a butcher's refuse bin? Hells if I know, but lean on me after insulting my family, you shall not! Thankfully, Onna swoops in and offers the graceful compassion she needs.
Literally birthed from a vat of bubbling liquid? You are a nightmare! If it weren't for the others... "Step carefully, wouldn't do to fall in to that," he warns. "Those chains give me pause."
________
GM, are the chains holding the cauldron in the air, or stabilizing the cauldron on the ground?

GM supervillan |

Also I made an error in the description - the platform is to the west, i.e. it's what you're standing on.

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Kenta moves in and looks around the room. He does not go more than five feet out onto the metal platform before turning to the group, "Looks like no one here. Which door next?"

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"Doors down below appear to be the only way," Itami points out. "Unless out sleuths have anything to say about it, either seems just as likely to hide another horror."

GM supervillan |

As Kenta and Itami exchange views, two small, winged monstrosities emerge from the cauldron; they hover just over the bubbling liquid.
DC24
Hiiragi: 1d20 + 2 ⇒ (14) + 2 = 16
Kenta: 1d20 + 2 ⇒ (3) + 2 = 5
Onna: 1d20 + 3 ⇒ (2) + 3 = 5
Itami: 1d20 + 3 ⇒ (10) + 3 = 13
Toshiko: 1d20 + 4 ⇒ (12) + 4 = 16
creatures: 1d20 + 3 ⇒ (3) + 3 = 6
Combat round 1
Toshiko
Hiiragi -4hp
Itami
creatures
Onna
Kenta
The bold may act!
Hiiragi I don't think you fully healed earlier?

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Toshiko moves up a little drawing a knife as she goes. She yells Kenta, Duck and throws a star knife.
Dagger: 1d20 + 10 ⇒ (11) + 10 = 21 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

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Itami pulls out his wand and fires a bolt at the same creature Toshiko threw her knife. "Unlike anything I've ever seen, any guesses?"
________
Magic Missle vs Red?: 1d4 + 1 ⇒ (4) + 1 = 5

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Hiiragi sighs, setting her flailhead awhirl. ”Here we go again,” she says, gritting her teeth and charging in.
Can someone move me to the edge of the platform?
Enraged, Charging Flail vs. Red: 1d20 + 9 ⇒ (4) + 9 = 13
Mayyyybe that’ll catch them flat-footed??
Damage: 1d10 + 3 ⇒ (4) + 3 = 7
Between Rage and Charge, Hiiragi’s AC is currently 4 lower...

GM supervillan |

Technically the enemies emerged from the cauldron with a surprise round action, so they are not flat-footed.
Toshiko hurls a starknife, but Kenta obscures her view and the knife falls harmlessly to the floor below the cauldron. Miss due to soft cover and/or range increment.
Itami employs his trusty magic missile wand.
Hiiragi charges forwards, but miscalculates her swing for fear of stumbling into the cauldron of bubbling red liquid.
The two fiendish-looking stitched abominations chitter to themselves, and both scoop up handfuls of the red liquid which they fling at Hiiragi.
red touch vs H: 1d20 + 9 ⇒ (15) + 9 = 24fire damage: 2d4 ⇒ (2, 1) = 3
yellow touch vs H: 1d20 + 9 ⇒ (4) + 9 = 13fire damage: 2d4 ⇒ (4, 3) = 7
The globs of sticky liquid splatter Hiiragi, scalding her. The two creatures laugh evilly.
Combat round 1 / 2
Toshiko
Hiiragi -14hp
Itami
Repugnant Red, -5hp; Horror-show Yellow
Onna
Kenta
The bold may act!
Both creatures are flying, just above the cauldron. Red took a flying 5' step. They can't fail the Fly DC to hover.

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Kenta steps forward and takes a deep sniff of the air, "ARE YOU MORE EVIL FIENDS? IF SO, PREPARE FOR DEATH!"
He reaches out and touches his ally on the shoulder, "But first, healing to you, friend."
5-ft, detect evil on red (move), Lay on Hands on Hiiragi for 1d6 ⇒ 3, 2/4 remain

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At least this is a problem we can feel good doing something about!
"Alright, let's be careful and show these two that they aren't welcome here."
Inspire Courage: +1 for all the things. Round 1 of 12

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Toshi shakes her head and hurls another knife after running in past Kenta. As she goes she mutters about fat headed paladins.
Star Knife: 1d20 + 10 ⇒ (12) + 10 = 22 Damage: 1d4 + 2 ⇒ (3) + 2 = 5

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”WHATTAYA MEAN, ‘CAREFUL’?” asks Hiiroy Jenkins, taking a few steps back, dropping her flail, and grabbing her bow.
I’m thinking one square southwest of Kenta, please!

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No guesses then. Itami fires another bolt of force.
"We can overwhelm them with our numbers, play it safe! The further from the cauldron we are, the harder it'll be to get hit!" he calls out to his allies. Some of them could use a bath though, yikes.
________
Magic Missile vs Red: 1d4 + 1 ⇒ (2) + 1 = 3
Hiiragi is now one square SW from Kenta. Itami is suggesting we use range increments to our advantage (he is making an assumption since they are scooping/throwing from the pot).

GM supervillan |

Kenta catches a whiff of something awful, and tends Hiiragi's wounds.
Onna inspires. But this doesn't prevent Valais from cowering in the corner weeping.
Toshiko hurls another blade, this time finding her mark.
Hiiragi retreats a little and takes out her bow.
Itami dispenses advice and magic missiles.
'Ha-ha! The mortals tell us their plans! Ha-ha!" says the repugnant red creature in a rasping voice. "Ssss-stupid! Ssss-stupid!" answers his counterpart.
The pair scoop more burning liquid and hurl it.
red vs Toshiko touch, range: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24fire damage: 2d4 ⇒ (2, 3) = 5
yellow vs Hiiragi, touch, range: 1d20 + 9 - 2 ⇒ (20) + 9 - 2 = 27fire damage: 2d4 ⇒ (4, 3) = 7
confirm? yellow vs H: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22extra crit damage: 2d4 ⇒ (4, 3) = 7
Assuming that you're still raging Hiiragi, that puts you on 5hp out of 30, otherwise you're at negative 1.
Combat round 2 / 3
Toshiko -5hp
Hiiragi -25hp
Itami
Repugnant Red, -14hp; Horror-show Yellow
Onna
Kenta
Active conditions: inspire courage
The bold may act!
Beware Sudden Barbarian Death Syndrome!

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Toshiko throws another knife. Burning a panache to gain precise strike.
Star knife: 1d20 + 10 ⇒ (6) + 10 = 16 Damage: 1d4 + 2 + 6 ⇒ (4) + 2 + 6 = 12

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OF COURSE I’M STILL RAGING!!! >:C
Hiiragi pulls her bowstring back; there’s a creak from the wood, and then a sound that’s almost more “thrum” than “twang.”
Bow Attack vs Red: 1d20 + 6 ⇒ (13) + 6 = 19
Bow Damage: 1d8 + 4 ⇒ (8) + 4 = 12
”RrrrrRRRRGHH” she snarls.
She then retreats as far as she can, possibly behind the rest of her group.

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"Stay focused, we can do this." Onna flicks her wrist and a wand slides into her palm. She runs up and activates the magic contained within, gently tapping Hiiragi.
CLW: 1d8 + 1 ⇒ (3) + 1 = 4 CRAPPLES!
Inspire Confidence continues (Lingering Performance Round 1 of 2)
By the gods I love this feat. Essentially triples the rounds of Inspire Courage. LOVEITLOVEITLOVEIT!!!

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Well unfortunately we weren't blessed at birth with telepathy... Itami vents his annoyance with the little brat by launching another bolt of force.
________
Magic Missile vs Red: 1d4 + 1 ⇒ (1) + 1 = 2
Lol, Hirragi, >:C is the perfect face for that comment XD

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Kenta pulls a flat, open-centered metal discus with a sharpened edge off his belt. Eyes wide with focus he yells to the heavens, "HOLY FIRE DESTROY THIS EVIL!"
The young fox whips the now glowing weapon at the uninjured fiend.
Draw Chakram (move), Smite Evil Yellow (swift), Throw at Yellow (standard). AC vs. Yellow is 21, Touch AC vs. Yellow is 15.
Chakram + IC + Smite Evil: 1d20 + 5 + 1 + 3 ⇒ (15) + 5 + 1 + 3 = 24 for Slashing + IC + Smite Evil (bypasses all dr): 1d8 + 2 + 1 + 3 ⇒ (8) + 2 + 1 + 3 = 14
IF these are evil planar creatures the Smite Evil does an additional three damage if this hits.

GM supervillan |

Onna applies her healing wand to Hiiragi whilst her inspiring performance lingers in your hearts.
Kenta smites the yellow fiend. It's an evil native outsider, so Smite does extra damage. The two creatures take notice of Kenta now.
Toshiko's starknife flies well wide, and Hiiragi's target just dodges her arrow at the last moment even including Inspire Courage bonus
Itami's reliable wand blasts away...
"Let's see how this one burns!" "...burnssss." the two creatures chatter to themselves as they hurl scalding liquid at Kenta.
red vs Kenta touch, range: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11fire damage: 2d4 ⇒ (3, 1) = 4
yellow vs Kenta touch, range: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22fire damage: 2d4 ⇒ (3, 3) = 6
One glob of sticky red liquid sticks and scalds!
Combat round 3 / 4
Toshiko -5hp
Hiiragi -21hp
Itami
Repugnant Red, -16hp; Horror-show Yellow -17hp
Onna
Kenta -6hp
Active conditions: lingering inspire courage
The bold may act!

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Kenta looks briefly confused and then throws another glowing disk into the creature's chest, "Evil always flees the light."
Draw Chakram (move), Throw at Yellow (standard). AC vs. Yellow is 21, Touch AC vs. Yellow is 15.
Chakram + IC + Smite Evil: 1d20 + 5 + 1 + 3 ⇒ (16) + 5 + 1 + 3 = 25 for Slashing + IC + Smite Evil (bypasses all dr): 1d8 + 2 + 1 + 3 ⇒ (6) + 2 + 1 + 3 = 12

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Onna steps to the side, placing the wand on the ground and unslinging her bow. She takes aim and releases the string.
Short Bow vs YELLOW: 1d20 + 5 + 1 ⇒ (14) + 5 + 1 = 20
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
Inspire Confidence continues (Lingering Performance Round 2 of 2)

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Toshiko grabs her last knife and gives it a throw.
Star knife, Inspire: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 Damage, Inspire: 1d4 + 2 + 1 ⇒ (1) + 2 + 1 = 4

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This wand has been well worth it! It's carried us through a lot, don't give me none of that, GM ;)
Itami instinctively shivers as Kenta's chakram's glow with what can only be divine energy. That part of my life has passed, but pain is a thorough teacher. It'll take time to get use to seeing that without feeling it too.
With the other creature having caught Kenta's holy ire, he blasts it with his wand.
________
Magic Missile vs Yellow: 1d4 + 1 ⇒ (3) + 1 = 4
Never really gave chakrams a look, but they're pretty sweet thrown weapons!

GM supervillan |

Onna's performance continues to inspire, but the hot-yellow stitched-together fiend just dodges her arrow.
Kenta however sends another divinely charged chakram at the creature, injuring it heavily.
Toshiko hurls another starknife and hits the red-tinted monster. I think you haven't specified a target, so I've applied damage to the same one that you first hit. Also, I think that you're getting precise strike damage all the time now, as long as you have at least 1 panache. You can spend 1 panache to double your precise strike damage.
Itami switches target and hits horrow-show yellow with a magic missile. The monster is badly wounded, but keeps coming.
Combat round 4
Toshiko -5hp
Hiiragi -21hp
Itami
Repugnant Red, -23hp; Horror-show Yellow -33hp
Onna
Kenta -6hp
Active conditions: lingering inspire courage
Hiiragi is up!
Hey, I'm not knocking the wand Itami. It's saved Ikari too ;)

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Hiiragi pants, raising her arrow hand to the mark on her brow.
”DAIKITSU,” she barks, and a healing wave rushes over the group. Well, most of it, anyway.
Channel Positive: 1d6 ⇒ 2

GM supervillan |

Hiiragi's rage subsides as she focuses on Daikitsu's nurturing side. Just Toshiko out of range.
The imp-like fiends return fire (literally).
red vs Toshiko touch, range: 1d20 + 9 - 2 ⇒ (4) + 9 - 2 = 11fire damage: 2d4 ⇒ (4, 4) = 8
yellow vs Kenta touch, range: 1d20 + 9 - 2 ⇒ (16) + 9 - 2 = 23fire damage: 2d4 ⇒ (4, 4) = 8
Kenta gets burned again and the two fire imps give out hissing cackles.
Combat round 4 / 5
Toshiko -5hp
Hiiragi -19hp, fatigued
Itami
Repugnant Red, -23hp; Horror-show Yellow -33hp
Onna
Kenta -12hp
The bold may act!

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Itami leans against the wall and releases more energy from the wand. Sturdy buggers, aren't they?
________
Magic Missle vs Yellow: 1d4 + 1 ⇒ (3) + 1 = 4

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The scalded fox launches his last Chakram at the fiend and then hollers down to Toshiko, "Get off the floor, I'm about to do something stupid."
As an afterthought, he brings a glowing hand up to touch his brow, his wounds closing a small bit.
Move to draw Chakram, Standard to throw at Yellow, Swift to Heal self with LoH for 1d6 ⇒ 6
Chakram + IC + Smite Evil: 1d20 + 5 + 1 + 3 ⇒ (16) + 5 + 1 + 3 = 25 for Slashing + IC + Smite Evil (bypasses all dr): 1d8 + 2 + 1 + 3 ⇒ (8) + 2 + 1 + 3 = 14

GM supervillan |

Kenta slices a wing off horror-show yellow, and with a shriek it falls into the bubbling cauldron to die. The paladin heals some of his wounds.
Itami fires a force missile at repugnant red.
Combat round 4 / 5
Toshiko -5hp
Hiiragi -19hp, fatigued
Itami
Repugnant Red, -27hp; Horror-show Yellow
Onna
Kenta -6hp
The bold may act!

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The bard looks down at the floor. "Um...are gonna try and tip that over? Dontcha think it's gonna be too hot?"
Short Bow vs RED: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 1d6 + 1 ⇒ (6) + 1 = 7