GM supervillan's 5-09 Traitor's Lodge (Band of Foxes) (Inactive)

Game Master supervillan

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Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Onna doesn't really have anything to try other than cast vanish, which seems useless at the moment.

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Itami is blissfully unaware of his future discomfort.
________
Nothing special Itami can do either!


The Waking Rune

Then we'll proceed with Kenta opening the door as per SOP.

Kenta holds his breath and goes under the water to open the door. He reveals a flooded chamber. Stagnant water opaque with grime and scum fills the chamber, which is featureless but for a rusting metal door to the north and several eroded runes near the waterline. It seems that there is still some air remaining, if you swim up a little or if you are giant sized ;)

It's a DC10 Swim check to swim here.

There is normally an encounter here, but it's optional and I'm going to skip it - it doesn't add anything to the story.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Kenta puts his weapon away and swims into the room, checking it out for dangers or other things of interest.

Take 10 - ACP: 10 + 2 - 2 = 10

He paddles around a bit then gets back to the stairs, "Open the rusty door in the back too?"

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Swim: 1d20 ⇒ 15


The Waking Rune

Onna swims into the room to take a look. She examines the eroded runes...

Knowledge (arcana) DC20 OR Read Magic:
Though almost worn away, these runes appear to be a focus for a form or evocation magic, more specifically for magic that would enable two people to communicate over great distance such as with a Sending spell.

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

"Well, it seems as if this is how th traitor was keeping in communication with whatever cabal he is a part of."

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Itami joins the pool party last. Hate getting wet.

"That would be prudent, since it isn't like they could have conversations in public about torture and body parts..." he says as he scowls at the water. "Might as well Kenta, maybe this'll drain too.
________
What was the encounter? Curious minds want to know!


The Waking Rune

Itami and Hiiragi have negative Swim modifiers, though Hiiragi can remove her armour to get a positive modifer, so I will leave them outside the flooded rooms unless they take other measures or roll swim checks. Hiiragi has enough gear to hold her breath and walk along the bottom - not sure about Itami, you have to be carrying at least 16 pounds of gear.

Kenta swims over and pulls open the other door. Water fills the entirety of this unfinished stone chamber. Two wide cracks in the northeastern section of the wall connect into a single widening tunnel. There is no air at all here, it is completely flooded.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Hiiragi simply walks along the bottom like a cool foxy lady. She should have enough CON to do that for a bit!!

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Kenta ducks under and swims around the north room a bit then back out into the less flooded room.

"Didn't see much, a couple large cracks that might be swimmable, but no way to know where they go or if there is air anywhere. I'm not that dumb to swim them. Shall we head out of here? Anyone document these runes?"


The Waking Rune

Kenta:
You may attempt a Perception or Survival skill check.
Perception DC15 OR Survival (tracking) DC20
Spoiler:
The water hardly stirs in the northern chamber, and as a result, the layer of mud along the ground has preserved several tracks. You identify a barefooted dwarf as well as a variety of distended humanoid tracks and impressions left by clawed feet. In places the tunnel’s walls shows fresh signs of breakage, suggesting something large must have squeezed through recently.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

GM:
Perception: 1d20 + 1 ⇒ (10) + 1 = 11

"Nope, definitely nothing in there."

He thinks for a second, still treading water slowly.

"Unless it was hidden. Or smarter than me. Or I just missed it. Or... well probably other things too. I have trouble keeping uhm... focus. Yeah, that's what my mentor said."

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Grumpiness temporarily abated at having shockingly dry clothing and reason to believe they'll stay that way, Itami hikes a thumb over his shoulder. "Magnificent news, Kenta! Let's take the stairs over here then!" Nothing to see in the water, thank all that is holy. Murky depths are often the death of the curious.


The Waking Rune

Sticking with rule of two - once someone else agrees to turn back and go down the other flight of stairs, that's where you'll go next.


The Waking Rune

We'll move on to the next area in few hours unless anyone decides to do something else.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

I'm good with that.


The Waking Rune

Opting to keep your fur dry as much as possible, you leave the flooded chambers behind and cross the stairs.

gm screen:
O: 1d20 + 10 ⇒ (14) + 10 = 24H: 1d20 + 17 ⇒ (15) + 17 = 32

There seems nothing untoward about the steel door at the foot of the western stairs, and no auras are detected upon it. Kenta opens it.

The walls of this room are lined with steel bookshelves bolted into the polished stone. Books rest comfortably against each other, each given ample room to be removed without risk of damaging the contents within. Two black leather chairs next to the western wall are positioned around an ostentatious wooden table supporting a single glass tumbler. There are two identical, reinforced wooden doors along the western wall.

Once he enters the room, Kenta sees a fine battleaxe mounted on the wall near the stairs.

"Thurl's library... we might learn a lot here." mutters Valais. "BASTARD BOOKWORM!"

Onna and Itami's Detect Magic spells locate numerous auras in the bottom of the southern bookshelf - within several sets of drawers.

gm screen:
O: 1d20 + 10 ⇒ (14) + 10 = 24H: 1d20 + 17 ⇒ (2) + 17 = 19

After you check that the drawers are safe and open them you find a number of potions, and Toshiko is delighted to find a score of bottles of vintage hard liquor!

potion stash:
Between Onna and Hiiragi's enhanced senses you easily learn the nature of the potions. You find: an oil of magic fang, 2 oils of magic weapon, a potion of cat’s grace, a potion of fox’s cunning, and a potion of cure moderate wounds.

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Itami whistles. "My, my, looks like he was prepared for something... but what?"

"Toshiko, should we pick you up on our way back?" he asks with a smirk. "Are either of those doors warded? Suspicious to me that they are intentionally identical."
________
Itami doesn't need any of these items, but he would be willing to hold onto one of the oils to apply it to someone's weapon in a fight! Same with the healing. 3rd level sorcerer still relies on those aging 1st level spells and all...


The Waking Rune

Itami and Onna sense no magical wards on the two wooden doors.

Hiiragi and Onna check them over.

gm screen:
H: 1d20 + 17 ⇒ (4) + 17 = 21O: 1d20 + 10 ⇒ (13) + 10 = 23
H: 1d20 + 17 ⇒ (19) + 17 = 36O: 1d20 + 10 ⇒ (14) + 10 = 24

They find nothing amiss, and can hear no sounds beyond either door.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Kenta grabs the magic fang potion as it has a nice picture of teeth getting bigger on it. He flashes a nice toothy grin, "Never know when a bite is needed."

Then heading to the next door he readies to open it when his allies indicate it is totally 100% safe to do.

Kenta would be quite happy if his sword became magical in the middle of a fight, that would be a good use for them Itami.

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

I could also pour some oil on a weapon. Mind if I hold on to the Cat's Grace, just in case I end up shooting at something with my bow? I mean, it is covered in dust, but still, one never knows.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

”If this is trapped, it’s very impressively so,” Hiiragi says. ”Either that, or my potion wore off.”

Liberty's Edge

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”Toshiko” | Female CG Kitsune Swashbuckler (Flying Blade) 4 | HP 40/40 | AC 18, T 14, FF 13 | CMD 19 | F +4 R +9 W +1 (+3 vs. charms, compulsions) | Init +4 | Perc +5 | Speed 30ft | Panache 3/3 | Active Conditions: Sickened

Toshiko wipes her mouth on her sleeve and follows the party.

Dark Archive

Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Toshiko's jingling with each of her steps now... Or perhaps I've succumbed to powerful magic or abrupt aging and have only begin to experience it's detrimental effects... Hmmm. With the 'all clear' having been given, Itami contemplates both his sanity and free will while he waits for the door to be opened.


The Waking Rune

"What? You're not just going to drink Thurl's liquor and ignore all this are you? We need vengeance EVIDENCE!"

Valais pulls a book off a shelf at random and skims it. "Ledgers of some sort..." She takes another "Abyssal - full of anatomical drawings...excellent notes on bleeding techniquessss. WE NEED EVIDENCE!"

You can, of course, press on. Up to you - rule of two.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Kenta pulls open the door in front of him, unless stopped.

Grand Lodge

2 people marked this as a favorite.
Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Realizing alcohol might have an adverse affect on the worms that have infiltrated her body, Hiiragi gets f&+$ing sloshed.


The Waking Rune

Hiiragi and Toshiko kick back in the luxurious leather chairs, Hiiragi swirling a fine brandy in the cut-glass tumbler whilst Toshiko swigs 4682 Absalom Dragonbreath from the bottle.

"GADFLYS! GET OFF YOUR ARSES!" cries Valais as she pulls more books off the shelves.

Kenta opens the right-hand door.

The walls here are polished and smooth, unlike the stone block construction elsewhere. The floor bears a strange symbol of concentric circles and compass-like stars, and the entire carving glows with a steady, red light. Writing covers much of the walls, some of it in dark blue charcoal and the rest in deep red paint. A shallow tray along the north wall holds several sticks of steel-grey chalk.

Knowledge (arcana) OR Spellcraft DC15:
The circular pattern on the floor is capable of trapping an outsider conjured into it.

Abyssal OR Linguistics DC25:
The writing on the wall is entirely in Abyssal - it's evidently a series of exchanges between two parties. You could study it to determine what they're talking about, this would take 10 minutes if you understand Abyssal or 30 if you have to decode it with Linguistics (no further skill check needed though).

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Feeling bad, Onna sheepishly assists the 'venture captain'. "Um...do you know what we are looking for...exactly?"

Perception: 1d20 + 5 ⇒ (1) + 5 = 6

Assuming Onna can at least see into the room while searching with Valis...
Spellcraft: 1d20 + 5 ⇒ (19) + 5 = 24
Linguistics: 1d20 + 5 ⇒ (9) + 5 = 14

"Hey Kenta, be careful. That's a summoning circle. It's used by wizards to contact and trap creatures from other planes. You might want to see if anything feels evil in there, in case something escaped...or was left behind on purpose."

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

The young fox isn't sure how to be careful AND sniff around the room, but he does at least not step directly into the circle.

Detect Evil on pretty much everything?


The Waking Rune

"If I knew exactly what to look for I'd say so" Valais replies to Onna. "We need hard evidence of Thurl's corruption. Witness accounts of this place aren't enough. There's bound to be something solid here. BUT PERHAPS YOU CAN'T READ."

You realise it would take a good half an hour to go through the library for evidence. If you choose to do so (as a group) there are a range of skills that would be useful: Appraise, Heal, Knowledge (arcana, planes, religion), Linguistics, and Profession (merchant).

Kenta:
You smell a faint whiff of evil dim aura within the summoning chamber - an indication that a powerful source of evil was recently present, but is no longer there.

Grand Lodge

Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

Hiiragi takes a book back to her chair and starts reading.

Knowledge (Religion): 1d20 + 2 ⇒ (15) + 2 = 17

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Kenta pops back out, "Smelled a faint trace but it was stale, hasn't been around in a bit."

He looks at the group taking a break and dutifully looking through the tomes. He grabs one that appears to be a medical journal and starts cross referencing stuff from his healer kit crib sheet to learn a bit more.

Heal + Kit: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Onna wrinkles her nose, "Stale evil? That's new."


The Waking Rune

Anyone who hasn't yet attempted a library skill check should do so now - Heal and Appraise can be tried untrained.

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Arcana: 1d20 + 6 ⇒ (15) + 6 = 21

Dark Archive

2 people marked this as a favorite.
Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

"If you don't like the way we do things... go away. Conduct your own search, or wait in the first room. We've found notes of some variety in the same room that an Elf exploded with worms. Not to mention some sort of meat locker and torture chamber. That's certainly damning. If you insist on more, sit down, have a drink, and read," Itami snaps at Valais. Who the hell does she think she is? We're doing our job the way we want to do our job, I'll not stand here idly while she berates my family.

He pulls a bottle of wine tucked in the back and starts perusing the books. His progress is slowed by having to handle the bottle, a glass, and some books.
________
Heal (Untrained): 1d20 + 1 ⇒ (7) + 1 = 8


The Waking Rune

Most of the library's contents are unintelligible to you - the highly detailed drawings don't match the simple diagrams in Kenta's healing kit, and are much more disturbing to look at.

Onna makes a disturbing discovery: Thurl's experiments have been directed towards creating Abyssal constructs animated by larvae - the souls of those mortals condemned to the Abyss. Valais, previously angry with her domineering demonic aspect to the fore, goes completely quiet and still at this revelation.

Moving through the left-hand door next, or doing anything else?

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

Kenta moves up, massaging his newly formed headache from all that reading. He sneezes a couple times and the pressure lessens. Putting his hand on the door he looks at his allies and asks, ”Ready?”

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Onna slowly shuts the book and pushes it away. "I can NEVER unsee that. Uhg." She takes an unsteady step back. After a moment a forced smile reaches her lips. "Why can't we ever have missions at gala's or friendly taverns?" It is clear that the comment was meant to lighten the mood, but has fallen far short of that.

Grand Lodge

2 people marked this as a favorite.
Female N Kitsune Crusader of Daikitsu 5/Primal Hunter 1 | AC 18 (16 while Enlarged+Raging), T 12, FF 16 | 41/41 hp | Fort +7, Ref +3, Will +7| Init +2 | Percep +8 | CMD 17

”A lot of our missions start in taverns,” Hiiragi points out, ”since we have to fetch Toshi.”

Grand Lodge

3 people marked this as a favorite.
Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Quietly and dull-eyed, "Yeah. I'm beginning to understand why."

Liberty's Edge

”Toshiko” | Female CG Kitsune Swashbuckler (Flying Blade) 4 | HP 40/40 | AC 18, T 14, FF 13 | CMD 19 | F +4 R +9 W +1 (+3 vs. charms, compulsions) | Init +4 | Perc +5 | Speed 30ft | Panache 3/3 | Active Conditions: Sickened

Toshi gives Hiiragi a grin and takes a pull from her flask.

Dark Archive

1 person marked this as a favorite.
Kitsune Sorcerer 5.0| HP: 27/27 | AC: 13 T: 13 FF: 10 CMD: 13 | F+3 R+5 W+6 +2 vs mind/poison | Init +3 | Perception +1, Low-Light Vision
Tracked Resources:
Spells: 1st 8/8; 2nd 5/5; Vanishing 10/10; Extend 3/3

Itami stretches his back, releasing a series of snaps, crackles, and pops Rice Krispies!, followed by a satisfied sigh. "Ready indeed, Kenta. Let's continue forth," he agrees, stowing the bottle for later indulgence.
________
Let's bag the book Onna was reading and then take the left-hand door!


The Waking Rune

"Give me some of that" says Valais to Toshiko as the swashbuckler pulls on her flask.

Having already checked the other door, Kenta opens it.

Glass cases, each a three-foot cube, line the walls of this L-shaped five-foot-wide stone hallway. Each sealed alcove contains the slowly wriggling form of what appears to be an oversized insect larva that has a vaguely humanoid head wrinkled in pain. These are the Abyssal larvae that Thurl's workbook describes.

Knowledge (planes) DC11:
These larvae look smaller than they should be, and yet they completely fill their cases, as if they were compressed inside.
DC15
Spoiler:
A larva is a petitioner - a humanoid soul given flesh. According to planar scholars, slain petitioners' life energy dissipates to the Positive Energy plane, gone forever, no remnant of the persons they once were remaining.

Liberty's Edge

LG Male Kitsune Paladin 6 (Fox Form) | Mods: Aura of Courage | Speed 20ft in Armor | Smite Evil 2/2, 2 Star Reroll 1/1 (share?) | HP 58 (-0) | AC/Tch/FF 19/12/17 | F/R/W +11/+8/+10 (+1 vs. Confusion, Immune Fear & Disease) | CMD 20 (Talisman or Teamwork Boon) | LoH: 6/6 (4d6 no Mercy, 3d6 w/ Sickened or Diseased Mercy) | +5 Diverse Training 1/1 | Init +2 | Perc: +1 (LL, +2 by Chance), SM: +5 (+2 by Chance)

I'm sure the scent (detect evil) of evil is overwhelming here, if not let me know.

Kenta takes a deep sniff and almost gags, "This stuff *cough* needs destroyed. I'm not taking 'later' for an answer either."

He prepares to start hacking and stabbing away with his sword to destroy all the foul creatures.

He's giving you all time to assist or step out of the hallway. Are rolls needed?


The Waking Rune

No rolls needed to smash up the larva cases and larvae - but I'll wait and see if anyone (Onna) makes the Knowledge roll first.

Grand Lodge

Kitsune Bard 5 / Ranger 1 | 43/43 Hp | AC 17 {T 13, FF 14} | Fort: +4 Ref: +9 Will: +4 | Init +3 | Perception +8| Bardic Performance 16/17 rounds | Reroll 1/1

Begining to feel overwhelmed by the days events, the bard barely manages to stick her head in the door. "I think those are..."

If I can 'Take 10, then I will do that for a '12'.

"Gross. These are the larvae from the book, but they look smaller than they should be...I think. I don't know. This whole place make me want to vomit, cry and rock as I hold my knees."


The Waking Rune

You are not currently threatened or under other severe duress so you may take 10 on the knowledge check.

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