[PFS Outpost III] GM Aldizog's CORE Godsmouth Heresy (Inactive)

Game Master Aldizog

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The Concordance

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* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

When you must poach, poach!

Dark Archive

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Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Nice one!

I stole poached this list of knowledge questions for when I GM.


@Korum, that's a pretty good list, especially because it specifies which things are considered "resistances" and which ones are "special defenses."

I would add "Typical alignment" as an item to that list, which is sometimes helpful to know (such as when you are using Holy Smite and the like).

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

*poaching intensifies*

EDIT: I always forget tripping is an option! That’s something Grakkahn would get in the habit of doing too.

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Above game curiosity: Has Pathfinder ever decided how Necromancy impacts a soul's journey to the Boneyard and beyond? Does Pharasma care about how undead happen, or more that undead is happening? I'm inclined towards the latter, but I've also never tried to find a loophole in her dogma before.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Both I think. She cares about anything that stalls a soul from moving along, yes. She may also have a problem with the undead condition in itself.

There's also an explanation of the giant James Jacobs thread where he mentions that even mindless undead like skeletons and zombies put a 'stain' on a soul that's already reached afterlife (i.e. the soul has moved on, is in Heaven or Hell or whatever and is now an outsider, and then the outsider has a weird shoulder or neck pain that won't go away... that's because someone raised its ancient corpse back in Golarion which contains an 'echo' of its previous occupying soul...)

There's hundreds of discussions about undead, sentient undead, Pharasma, mindless undead in the giant thread I just mentioned.

However, Godsmouth Heresy is very, very, very unique among ALL the Pathfinder RPG adventures in a certain way. Don't want to spoil it as I've run the adventure before. :)

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Okay, now you've got me curious :)

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Haha ok, looking forward to it :) It's been a fun one so far. I like the old-school feel and the dungeon itself is well put together (at least from the player perspective). I suppose y'all are fun to play with too :P


So, we are nearing the end of Outpost III. I will report the session on May 18, and if we are not quite done, we can either keep going or just hand-wave it; there are some cool things to find, but there's not really a chance of anybody dying so it won't impact reporting. This is toughest fight and you all have Aid active.

Day Job:
Grakkahn 16 (for 10 gp)
Korum N/A
Mechien N/A
Sarzuket 16 (for 10 gp)
Sylvester 21 (for 20 gp)
Cayden N/A

So now I need rolls for Boons.
This is a 1d20, with a 19 or 20 winning a boon. If you get a Boon, roll 1d3 to determine which one, and PM me your email address so I can send it to the Outpost organizers.
Boon: 1d20 ⇒ 17

Faction journal cards I would trust you on, but if you want me to mark something on your sheet, I can do it.

Other things for Chronicles - Mechien spent 405 gp on 27 1st-level spells. Anybody else have purchases to note?

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

Boon roll. You never know.

Boon: 1d20 ⇒ 3


Sylvester, you are up in the combat by the way (and also Sarzuket).

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Boon Duck Saints: 1d20 ⇒ 9

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Boon, which?: 1d20 ⇒ 191d3 ⇒ 3

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

BOONiest of BOOOOOONS!: 1d20 ⇒ 20 WOOHOO!
Eenie, meanie, miny...: 1d3 ⇒ 2

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

1d20 ⇒ 10


Will give others a chance to weigh in before moving on.

@Cayden, I need your boon roll.
@Korum, PM me your email address for the boon.

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Boon: 1d20 ⇒ 18

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)
GM Aldizog wrote:

Will give others a chance to weigh in before moving on.

@Cayden, I need your boon roll.
@Korum, PM me your email address for the boon.

Oh, I forgot to do this. PM incoming.

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Just to be clear: I am sassing the *characters*, and not the players with my posts.

Cay is, after all, True Neutral, so seeking a balance that maintains a status quo is kind of what he does; he honestly doesn't see why, if she isn't hurting anyone, she can't be allowed to continue to exist.

I, the player, appreciate that his point of view is very different to those of the Gozreh-cleric, and the undead-hating ranger ;-)

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

Logical Mechien is going to get a little distressed with all of the emotion overflow and attempt to de-escalate things a little. His deflection from their murder-plans may not work though.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Sarzuket wants to be honest with the Pharasmins and ask them to restore her to life. He has abandoned the bad idea of sneaking her to Geb since Korum pointed out how bad it is there. He fundamentally disagrees with her plan to live a life of prostitution, being a family-oriented man, and he is trying to salvage her honor and her soul in the most direct way possible. At this point, he thinks she's a young fool who should know better, and he's hoping the Pharasmins will take pity on her and restore her via resurrection. Sarzuket is not under the illusion that he is all-knowing or knows better than the priests of Pharasma on this subject, being still at the beginning of his journey in this devotion to Gozreh.


At this point I'm going to take a page from a recent Seeker arc. The party does not need to come to a consensus or have a vote. You can all have your own head-canon of how this ends.

I played a different Seeker arc that did not have that feature, and the resulting decision at the end was acrimonious - with one PC taking it upon himself to try and kill an NPC that others wanted to let live. How do you stop that without PbP?

The more recent Seeker arc avoided that by letting everyone decide for themselves how the resolution went in their character's world.

I don't know if I was clear enough about Esme or Svilennius.
Svilennius wanted to defeat you. Next best was escape. Next best was die. Worst was being taken alive. That didn't mean he wanted to die.

Esme wants to live. Next best is escape and continue as a zombie. Worst is being destroyed. She doesn't want to remain a zombie, but it beats the alternatives - especially because Sarzuket's plan of revealing her to the Pharasmans carries a real chance they just destroy her.

I'll do a wrap-up post in Gameplay later today.

Dark Archive

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Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

Considering the circle we are in, this sounds like a great solution.

She's dead by the way. Her soul has been liberated.


Thanks, all! We definitely got through the vast majority of this, so I am happy with how we did. Taking on a module in a limited time slot was maybe a bit ambitious for my first PFS GM'ing, but it went well.

I will get to work on the Chronicle sheets.


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This link should work for the Chronicles. Please check them over and let me know how they look.


@GM Aldizog - My chronicle sheet looks good. Thanks to everyone and especially the GM. :)

Dark Archive

Male Half-orc Ranger 1 / Rogue 2 AC 15 {T:11/FF:14} HP 17/27 Init+5, Perception +6 {Trap Spotter 10'} | Fort +3, Reflex +6, Will +0

For some reason, I missed or forgot this was a module. Wow! Great work everyone.

GM Aldizog, really well done. Kept the pace moving and provided an elegant solution to end it. I hope you had fun.

Chronicle looks good.

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Thanks GM Aldizog! that was great!

As far as Core goes, this table is awesome, and I'd be willing to be your healing battery game again with you all!

Grand Lodge

Male Half-Elf Cleric 2 (HP 11/15) (AC 22/11/21) (CMD 16) (Fort +4, Ref +1, Will +7) (Init +3) (Perception +14)

Thanks for running that :-)


@GM Aldizog - Would the use of a wand count towards the use of a consumable item in regards to completing an adventure goal? I would think so but I am just asking to confirm.


Yes, I believe it would. For a faction card?

The Concordance

* * * * * C O R E * * * * * Male N Gnome Cleric 4 (Gozreh) - Init +2, Senses: Low-Light Vision, Perception +6, AC 17/ touch 13/ ff 15; hp 35/35, F+7, R+3, W+8, Speed 15 ft. Skills Acrobatics 1, Appraise 1, Bluff 3, Climb -4, Diplomacy 10, Heal 4, Knowledge (arc5, nat6, pla5, rel5), Perception 6, Profession (Sailor) 13, Sense Motive 9, Spellcraft 6, Stealth 5, Survival 4; Icicles 5/7; Lightning 2/7; Channels 3/6

Hi GM, can I use Profession Sailor instead of Craft Maps or Profession Cartographer to trace some ley lines in this dungeon? (concordance faction goal)

Alternatively, I have the following goal which may qualify depending on what's listed on the Chronicle Sheet:

"Recover a valuable magic item that produces an effect that is strongly tied to air, earth, fire, or water during the course
of an adventure. To qualify, this item must be worth at least 400 gp plus 100 gp × your character level"

The Concordance

Male CG Elf Evoker 3 | HP 14/14 | AC14 T13 FF11 | CMB +1, CMD 14 | F+0 R+4 W+5 | Init+5 | Perc: +4, SM: +2 | Speed 30ft | Force Missile: 7/7 | Arcane Bond 1/1 | Spells: 1st-burning hands, mage armor, shield, summon monster i; 2nd-flaming sphere, scorching ray (2) | Active conditions: mage armor (2h)

This was pretty incredible. Thanks for running it!

Liberty's Edge

*CORE* Male Human Fighter 1/Wizard 1 (2.0)| HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |
Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Thanks GM, great game! Chronicle looks good to me! That wand of command undead is sweet!


Sarzuket Thicketbotter wrote:

Hi GM, can I use Profession Sailor instead of Craft Maps or Profession Cartographer to trace some ley lines in this dungeon? (concordance faction goal)

Alternatively, I have the following goal which may qualify depending on what's listed on the Chronicle Sheet:

"Recover a valuable magic item that produces an effect that is strongly tied to air, earth, fire, or water during the course
of an adventure. To qualify, this item must be worth at least 400 gp plus 100 gp × your character level"

I am not as comfortable house-ruling things for the Faction cards, so I'm going to say no to substituting a different skill. However, you can use Craft untrained, so Craft (Maps) at DC 17 is, while not easy, at least possible.

And none of the items on the Chronicle sheet have a significant elemental connection, unfortunately.

@Sylvester, I made a data entry error in the reporting so it isn't (yet) tracking you as having earned the 4 Prestige, but I have sent emails to get that fixed. Apparently there is no way to edit the form once submitted. Your chronicles take precedence over what is reported in the system anyway.

Dark Archive

Male N Gnome Sorcerer 7 Buffs: | HP 72/72| AC 15 Incorp T 12 T 12 FF 14 | CMB -1 CMD 10 | F +10 R +5 W +6, +2 vs Illusion| INIT +7| PER +16 Low Light SM -1| Speed 20' |Resist Fire 5|
Resources:
Re-roll 1/1, Dancing Lights 1/1, Ghost Sound 1/1, Prestidigitation 1/1, Speak with Animals 1/1, Claws 9/9, +3 vs Spells 1/1, +2 UMD 1/1| Spells: Sorcerer 1st 8/8 2nd 8/8 3rd 5/5

@GM Aldizog - Yes for a faction card. Do not worry about the reporting especially at this point in the life cycle of PF1. :)

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