Mathezic

Grakkahn's page

86 posts. Organized Play character for Gummy Bear.


Race

HP: 22/22 | AC: 15 T: 11 FF: 14 CMD: 16 | F+4 R+1 W+2 | Init +3 | Perception +0 |

Classes/Levels

Tracked Resources:
Telekinetic Fist 5/5; Spells: 1st - 2+1/2+1

Gender

*CORE* Male Human Fighter 1/Wizard 1 (2.0)|

About Grakkahn

Statistics:
Male Human Fighter 1/Wizard 1
NG Medium Age 19
Init +4; SensesPerception +0
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DEFENSE
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AC 15, touch 12, flat-footed 14
hp 22
Fort +4, Ref +1, Will +2
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OFFENSE
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Speed 30 ft.

Melee Songbird's Talon: Mwk Cold Iron Glaive +7 (1d10+6)x3

Ranged
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STATISTICS
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Str 18, Dex 13, Con 14, Int 15, Wis 10, Cha 7
Base Atk +1; CMB +5; CMD 16
Traits Magical Knack, Reactionary
Feats Toughness, Combat Reflexes, Weapon Focus (Glaive), Spell Focus (Evocation)
Skills
Climb +8 (1 rank, 4 str, 3 class skill)
Swim +8 (1 rank, 4 str, 3 class skill)
Craft (Carpentry) +7 (2 ranks, 2 int, 3 class skill)
Arcana +7 (2 ranks, 2 int, 3 class skill)
Planes +7 (2 ranks, 2 int, 3 class skill)
Spellcraft +7 (2 ranks, 2 int, 3 class skill)

Languages Common, Orc, Giant

Special Abilities:

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SPECIAL ABILITIES
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Bonus Feats: At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as combat feats, sometimes also called “fighter bonus feats.”

Arcane Bond: Object (Ring)

Arcane School: Transmutation
Physical Enhancement (Su): You gain a +1 enhancement bonus to one physical ability score (Strength, Dexterity, or Constitution). This bonus increases by +1 for every five wizard levels you possess to a maximum of +5 at 20th level. You can change this bonus to a new ability score when you prepare spells. At 20th level, this bonus applies to two physical ability scores of your choice.

Telekinetic Fist (Sp): As a standard action you can strike with a telekinetic fist, targeting any foe within 30 feet as a ranged touch attack. The telekinetic fist deals 1d4 points of bludgeoning damage + 1 for every two wizard levels you possess. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.

Opposed Schools: Necromancy, Divination

Spells:

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Spells Prepared
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0th Detect Magic, Light

1st 2+1
Burning Hands, Open + Magic Weapon

Spellbook

Spoiler:

0 - All

1 - Burning Hands, Magic Weapon, Endure Elements, Mount, Feather Fall


Gear/Possessions:

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GEAR/POSSESSIONS
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Mwk Cold Iron Glaive
Morningstar
Dagger
Chain Shirt
Backpack
Crowbar
Grappling Hook
Hammer
Piton (10)
Rope, knotted/coiled
Shovel
Sledge
Artisan's Outfit

Wand of...

Spoiler:

Shield 47
CLW 50

Scroll of...

Spoiler:

True Strike 4
Hold Portal 2
Protection from Evil 2
Grease
Obscuring Mist
Comprehend Languages 2
Identify 2
Jump


Sketch Book:

Pieces for artistic inspiration that he's sketched in his book:
Statue of Lissala
Armor worn by members of the Iridian Fold
Hall of the Runelords

Proposed Build/Notes:

738gp
0pp/4fame

Purchases:
4pp wand of shield, wand of clw
316 mwk cold iron glaive
100 4 scrolls True Strike
50 2 scrolls Hold Portal
50 2 scrolls Protection from Evil
25 1 scroll Grease
25 1 scroll Obscuring Mist
50 2 scrolls Comprehend Languages
50 2 scrolls Identify
25 1 scroll Jump

*Core*
Grakkahn

Human Fighter 1/Transmutation Wizard 5/Eldritch Knight 5

Traits - Magical Knack, Reactionary
FCB - HP wizard

Arcane Bond - Ring (eventually ring of spell storing minor @ lvl7)

Glaive, "Songbird's Talon," fourteen ribbons with the color of the rainbow tied at regular intervals from top to bottom. Rainbow is completed twice with red furthest from the center and violet at the center (creates a swirling rainbow disc effect when he spins the glaive)

Str: 18 Dex: 12 Con: 14 Int: 15 Wis: 10 Cha: 7
Pips/headband in int
Transmutation bonus in Dex (ac, aoo's, init)
Belt of Con (hp, fort)
Spells can give strength/buff attack/damage
Opposition - Necromancy, Divination (spells I want via scrolls)

Skills (2+int+human=5 all levels)
Climb/Swim/Fly/Acrobatics
Craft (Carpentry)
Arcana
Planes
Spellcraft

Feats
1 Toughness
B Combat Reflexes
B Weapon Focus
2 Spell Focus (Evocation)
3 Arcane Armor Training (for mithral chainshirt)
5 Arcane Strike
6 Extend Spell
7 Arcane Armor Mastery (for mithral breastplate)
B Power Attack
9 Weapon Specialization
11 Improved Initiative
B Lunge

Will need a wand of shield (Draw on the move, cast, drop, pick up later). Focus on defenses and stat boosts with money (GMW on a Mwk Cold Iron Glaive should be good), PP on arcane consumables

"1/4" orc, to half-orc and human parents living in Tymon of the River Kingdoms. Mother, the half-orc, abandoned her tribe in the Hold of Belkzen and fled east. Was forced out of Ustalav to the River Kingdoms where she was finally able to make a life for herself as an artist (her passion). Father, human, was a gladiator of moderate renown. Grakkahn, their son, takes after the mother in his eye for beauty, but after the father in his martial talent. Good-hearted and kind. Defender of the weak and oppressed.

Fighting style is fairly showy, drawing plenty of elements from his father's training, focuses on the glaive in honor of his mother and faith. Takes on Society missions between carpentry jobs for artistic inspiration.