| Chester |
Having suddenly remembered they have Radios, Chester relays his concern that the sewers as a point of interest.
"Found a loose Manhole, people could be using them to get around unnoticed."
| Storm Dragon |
Not long after these events, a heckler steps forward from the crowd, angrily shouting at Steelbones.
"Oh, so you act like you're a man of the people now? Where was that 'love for fellow man' when the mines collapsed? How do you even sleep at night!?!" he screams. The crowd looks surprised at first, but a few others take up the cry, whipping the crowd into a burgeoning frenzy.
You guys have one round to make further preparations.
| Rekt |
Rekt considered the problem for a moment. "Could probably scare them off with a quick shell. Probably won't reduce them all to thin red smear." Rekt's voice made it clear he was willing to take the risk for an excuse to fire the main gun.
| Gunnery Sgt. Jahg Cru'dahl |
Jahg decides to follow up on Chester's tip and rigs a tripwire around a likely manhole to hopefully drop any would be attackers back down the hole or slow them if not. Then the Hobgoblin skulks off to wait with his hand on his holster.
Taking 10 on Craft Traps for an 18 which means it's Perception 18 to spot. Reflex DC 13 although they get a -2 penalty if they try to charge or run. It lasts 13 rounds.
A creature that fails its save against a tripwire snare falls prone. Once knocked prone, a creature is no longer at risk of triggering the trap in that square. This trap is not destroyed when triggered; instead the duration is reduced by 5 rounds per creature that fails its save. Running and charging creatures take a -2 penalty on their Reflex saves against this trap.
| Chester |
Watches as the crowd grow more incited.
"The people are getting rowdy, we should move along before someone throws a rock."
Chester takes a small jar from his waistcoat and uncaps it, tipping it over and plopping a small green slime into his free hand.
I'll keep track of it's HP and such
| Edgar Melkurio |
Edgar moves adjacent to Steelbones, shield raised.
| Alexander Reginald Goodeman III |
Alexander will move in to Steelbones' other flank.
"May I suggest we hurry along?"
| Storm Dragon |
The crowd tenses, surging forward in sudden anger at Flint, led by the instigator. At that exact instant, several things happen.
A loud *CRACK rings through the air, and the crowd just as swiftly turns again; from an angry mob to a panicked stampede as the clear sound of a gunshot put the fear in them.
Simultaneously, a thick purple mist begins to waft up from underground, currently pooling at about ankle height to the average person, but swiftly rising.
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
How much of an AC bonus does Edgar give Flint? I know he Aids Another AC or some such, right?
| Edgar Melkurio |
+1 deflection from Battle Butler, and with my Shield talents I can spend an AOO to give him a +2 shield bonus that works against touch attacks.
Nothing specifically about Aiding AC. You're probably thinking of Bodyguard...which I really should have taken.
| Alexander Reginald Goodeman III |
What kind of dwarf cant take a bullet or two?
| Edgar Melkurio |
Edgar's butler-sense preemptively warns him of the threat to his master, giving him just enough time to flick his arm into the bullet's path and deflect it with his shield.
"I agree with Sir Alexander's suggestion." he says calmly.
| Chester |
Looks down at the gas-forming at his feet, then takes a cloth out and wraps it around his face.
"I don't like this gas one bit, Let's get out of here."
Are the civilians all gone, or are any of them still lingering around?
| Alexander Reginald Goodeman III |
Can Alexander use aid another to help Steelbones too? Or is the bullet taken care of now?
| Rekt |
Perception: 1d20 + 9 ⇒ (9) + 9 = 18
Scanning the area for where the shot came from, Rekt whistled tunelessly and prepared to shell the location if he could spot the sniper. One shot probably wouldn't do much, but a second would be a slight.
| Gunnery Sgt. Jahg Cru'dahl |
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
Jahg clenches his chest and has a miniature panic attack seeing gas pool around his feet. His palms begin to feel sweaty and his vision blurs as his mind briefly recalls the distant sound of explosives, the cries of the dying and gunshots ringing out. The voices of the team over the comms quickly shake him from a half second trance. He quickly takes a position overlooking Steelbones from the alley and readies himself to counter-snipe.
Readied action to fire back if we can spot the sniper or shoot the next bullet out of the air with Intercepting Shot. Ammo is Wounding Rounds right now for 1 bleed damage on hit. Expending Martial Focus to do my turbo deadly shot if I'm shooting the sniper.
Snipe!: 1d20 + 8 ⇒ (14) + 8 = 22
Damage if I'm shooting the Sniper: 2d6 + 1 + 1d10 ⇒ (6, 2) + 1 + (6) = 15
Hindering Shots if I hit the sniper.
| Storm Dragon |
Can Alexander use aid another to help Steelbones too? Or is the bullet taken care of now?
He's good, the +3 from Edgar raises his Touch AC just out of range.
Are the civilians all gone, or are any of them still lingering around?
They're still around, and will be for a while. The streets were pretty crowded.
Edgar's arm goes numb from the effort of barely deflecting the shot from Steelbones but he manages to hold it. He might be quietly horrified to note that the bullet not only dented his shield, but punctured straight through it, losing enough momentum that Steelbones' own precautions are enough to guide the bullet around him.
No mechanical effects, but a hint that the damage is high enough that were this a Sunder check, it would have destroyed your shield.
Rekt gets no visual on the sniper, and the sound is too loud to easily pinpoint, but Jrahk manages to see him perched in the third floor of a nearby building: the one Rekt is standing on top of, in fact.
What were you guys' contingency plans again? I believe someone gave Steelbones an Extract of Invisibility or some such, and has been keeping a horse on hand?
| Rekt |
"Can't see where the shot came from," Rekt said sadly. "Want me to move down, run away with the client?"
| Chester |
Chester tries to shove his way through the crowd to get as close to steelbones as he can, Taking a small glass vial from his bandoleer, dropping a small crystal in it and tossing it the rest of the distance to land at Steelbone's feet. Ejecting plumes of white smoke all around the politician.
Used Improved Smoke Bomb, Gave Steelbones full concealment I'll leave the description of the ability in a spoiler tab below.
You can create a powerful smoke bomb composed of very dense particulates. The formulae can be thrown as a ranged touch attack with a range increment of 10 feet that explodes into a 20-foot radius area of smoke on impact. The smoke obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker cannot use sight to locate the target). A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the smoke in 1 round. Otherwise the smoke dissipates after 1 minute.
When you throw the smoke bomb, you may expend your martial focus to apply an existing inhalation or touch poison as part of the attack. If the poison is an inhalation poison, the effect is applied to any creature within the smoke that inhales the smoke. If the poison is a touch poison, creatures must only make saves against the poison the first time they come in contact with the smoke cloud.
"Get out of here people, we have a shooter!"
| Edgar Melkurio |
With his un-numbed arm, Edgar flicks a switch on Flint's chameleon vest, making him harder to pinpoint from long distances.
+3 to Stealth checks for 10 minutes, which should be helpful now that he has total concealment.
| Rekt |
Rekt looked down and grinned. He reached down and tried to rip a chunk off the roof.
Strength: 1d20 + 3 ⇒ (2) + 3 = 5
The Goblin swore. "Mr Assassin, please stay there. I wish to test this cannon on you." He hadn't managed to hit anything living yet, after all.
| Storm Dragon |
The purple mist climbs higher (were vision not already obscured, it would be now), and Rekt hears the sound of running feet coming from below; it appears as though the sniper has discourteously chosen to ignore your request.
Steelbones is understandably nervous, and takes a step back, disappearing from sight.
Edgar, Rune, and Alexander, make me Fort saves and perception checks.
| Edgar Melkurio |
Fort: 1d20 + 3 ⇒ (18) + 3 = 21
Perception: 1d20 + 7 ⇒ (3) + 7 = 10
| Alexander Reginald Goodeman III |
Fort: 1d20 + 6 ⇒ (14) + 6 = 20
Perception: 1d20 + 6 ⇒ (2) + 6 = 8
| Chester |
Chester is at a loss of what to do, He can't see any enemies, he takes this time to release a second slime at his feet.
| Rekt |
Strength: 1d20 + 3 ⇒ (6) + 3 = 9
Rekt tried to pull the roof up again but it stubbornly insisted on remaining nailed down. "Need to pump up pressure and add more gearing," the Blue muttered in annoyance.
| Gunnery Sgt. Jahg Cru'dahl |
Jahg slings his rifle over his shoulder, pulls his shotgun and slides down the manhole. He'll start walking in the direction of where the route was supposed to take us next.
"Time to flush out the rats...uh, no offense."
| Edgar Melkurio |
Edgar follows Steelbones into the mist, drawing his revolver while raising his shield to cover the dwarf.
Aid AC: 1d20 + 6 ⇒ (19) + 6 = 25
| Rekt |
After his experimental tug Rekt spotted the roof access. "Oh, that will be easier." The heavy suit turned and grabbed the hatch, opening the thing if it was unlocked or swearing at it if it wasn't.
| Storm Dragon |
@Rekt: the door is unlocked, and beyond are stairs.
You can move at full speed down stairs, so a single move gets you down a whole floor; half a move from the roof to 3rd floor entrance.
| Rekt |
Rekt moved to the third floor door. If it was the only way out he'd be blocking it, at the very least. He was good at blocking doors.
| Alexander Reginald Goodeman III |
For his part, Alexander remains close to his charge as well. He moves with Edgar and readies an attack to trigger if an apparent assassin moves into melee range with either himself, Edgar or Steelbones.
So where are we bringing him? Out of the gas and plan from there?
| Storm Dragon |
For his part, Alexander remains close to his charge as well. He moves with Edgar and readies an attack to trigger if an apparent assassin moves into melee range with either himself, Edgar or Steelbones.
So where are we bringing him? Out of the gas and plan from there?
When Alexander moves in to where he last saw Steelbones, he sees nobody there.
| Alexander Reginald Goodeman III |
Not Edgar either?
| Storm Dragon |
Okay I'm going to shortcut this since Rune hasn't posted in a while.
Rune shouts: "I think somebody snatched Steelbones! I heard him try to scream just now!"
Meanwhile, the bad guys continue to do things out of sight. Rekt hears footsteps on the floor below him.
Party is up again. Rekt: target sounds like he's within a single move of your vision.