GM Deneve's The Fall of Plaguestone (PFS 2e) (Inactive)

Game Master redeux

Maps & Handouts

Hero points (Max.3): Deerslicer (2), Gamble (2), Elendyr(1), Simon (2), Leofric (1)


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Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"I was bitten--quite distracting, those things," he answers Kunsheng while Valor tends to his wounds. "I managed to brush them off."

He looks down as the 'priest' completes his ministrations. He arches an eyebrow and gives a begrudging, "Thank you for your effort."


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

The alchemist draws a vial of clear liquid from his bandolier and a couple of small bottles of powder from a belt pouch. He mixes pinches of the powders into the vial (whose contents turn a pleasant reddish color), and hands it to the bard. "Drink this, all in one swallow. It will strengthen your body against any disease that the fleas carry."

Creating a lesser antiplague elixir.

The town's ambience distracts Kunsheng once the caravan has reached it. "Master Bort, was it like this when you were last here?"

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer glances out of the wagon at the dilapidated houses and says, seemingly without any touch of irony, "Nice town."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

Gamble eyes the elixir and then shrugs before downing it in one swallow. He coughs once and says, "Thank you. I hope I didn't need it."

He beats himself on the chest a couple of times and coughs once more before commenting on the town. "I see what the twins meant about desperate."


(That's right, Gracie can't be treated until another 30 minutes have passed as a target to Treat Wounds is immune to the Treat Wounds action for an hour)

"Why yes, Master Kunsheng", Bort easy-going attitude sounding a bit forced, "it's been this way for the past twenty years, give or take."

"Don't worry too much about it", Ulf/Olf responds with a bored yawn, "we're just spending the night here and we'll be on our way to Falcon's Hollow after a good breakfast."

Overhearing Gamble's comment, one of the twins comments. "Wait till you see all the sights. They have such names that would make a skald die of jealousy at such poetic nomen- nomen-names! We just passed the Dead Homes. Scenic, huh?" Despite the wounds, the twins seem to be in good cheer, laughing at their own cleverness.

A few minutes later, you arrive to the Feedmill, Etran's Folly only inn. Standing outside of it, you can tell it was a nice, spacious inn, now it looks barely inviting if not for the smell of onion stew coming in from the front door. A young female halfling rushes to meet Bort and he hands the reins of his horses to her.

"Miss Whyte, pleasure to see you." He hands her a stubby bottle. "I leave my horses in your good hands. Had quite a scare back there in the woods."

"Oh aye, beasties been all aggressive as of late", she responds while taking the bottle with a smile. "Noala's in an even sour mood when she deign show up. Good thing you're all safe. And don't you worry, master Bort, me and Glunda will take care of the horses for you. Poor things!"

"I sees you've roped in more people for this trip. Welcome to Etran's Folly, you all. I'm Edra Whyte. You can leave the horses with me. Head on into the inn, if it suits you."

Edra blinks, staring at Pepper and Gracie. "Uh, I think they won't let your uh, pets inside the inn. Delma will have a fit."

(As the sun has finished setting you find yourselves outside the Feedmill. What shall you do? Map updated)


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"The tree spirit's no pet," Gamble says. "She saved at least a few lives, I believe. Now, Master Bargrith, you said something about dinner on you?"

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Valor Holysword talks to whoever he can talk to in the town. He's looking for information about recent events, job opportunities, etc.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper smiles at Gamble: "No, no, I am but the conduit, channeling this power here.
It is the Primal power of the First World and of Nature that did the healing."

Turning to Kunsheng, Pepper seems interested: "Qi Zhong. I do not know of them. But, yes, we believe cycles are important.
The grain of wheat that falls into the earth and dies... bears much fruit."

Simon turns to heal Pepper, who hesitates-- and then lets him, feeling she should trust the human-folk priest of healing.
But he obviously has no idea of what to do with sap and bark.
(3rd volunteer - failure)
Pepper then pulls some things from a little knot in her trunk - wooden needles, woven leaves, sap-balm - and goes to apply them to herself... but Simon's administrations have affected her, and she feels she must wait a bit.
So she shrugs: "Thank you, sir, that is very soothing!"

Pepper looks out to the road-side, to the hedges and undergrowth within the trees--

Nature check if needed:
Nature, Tr.: 1d20 + 7 ⇒ (16) + 7 = 23

Hoping to spot some berries-- if she does, she will jump down from the cart, race over and pluck a handful of blackberries, before racing back to scramble up onto the wagon again.

She then touches one berry, mumbling Primal words of power at the same time--

--before doing the same with another berry.

Tḩ̶a̴̸̧nk͠͡ ̨͞yò҉u͟ ̨f͜͝o̷̶r͡ ̕b͡e͏i̴n̕͝͠g̢̕͡ ̷è̸̢a̸t̢̛e͢͠n̷̸,̛͡ ̡͜n͠͏i͘͏c͝e̸̶ ͘b̶͡e͢r͝͏r͢y̶͘͡.̸̶̵ ͠P͘àss͞ ̴́t̡h͢e͞ ҉̶g̢͘͘ò̀͠od̡n̕e̸sś̢ ̶̧͝on̡͜͝ ̡̢͘a̶n̢̕d̨͢ ͏̛h́͏e͘͢ą̷͟l̷̢̕ ̧t̸h͠e ̵͝o͏͘͡ǹ͝e̶ w̨ḩ͜͏o ̵̡c͏̢͞ǫ̕nsu͏̷m̕҉e͘s ̵̕͟y̵o͘͜͢u̕͝!́͡

She feeds the first berry to Gracie-- "Bears like fruit, I know!"
Gracie recovers HP: 1d6 + 4 ⇒ (6) + 4 = 10

And then offers the second to Kunsheng: "May the Cycle close your wounds!"
Kunsheng recovers HP: 1d6 + 4 ⇒ (6) + 4 = 10

Those berries taste GOOD!

Finally, Pepper moves to touch her shoulder-- "Oh, Beltza, you are gone..."
Before closing her eyes for the rest of the trip, and meditating.

Focus Points:
2 FP spent ; cannot use Beltza anymore ; regaining 1 point by refocusing and communing with the spirits of the forest. So, at 1/2 FP.

Outside the inn, Pepper is happy the Gamble stands up for her.
But then she is a little surprised, thinking that Dinner on the Dwarf? They eat on one another?
Pepper shrugs: "I am fine out here. Never been in a building before anyhow, might be scary. Besides, I do not eat. No, no, I can remain with Gracie and the horses."

_____________________________
@Deerslicer: correct. The Natural Medicine feat simply lets Pepper use the Nature skill to roll for how well she Treats Wounds (sometimes w. a bonus), so it is 100% Treat Wounds (re. the effect and timer etc.).

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer says to Pepper, "Gracie will keep you company out here, so you aren't lonely." He scratches the cub's ear and leans in to whisper, "I will sneak some food out to you." He heads toward the inn for dinner.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

"Thank you!"
Not wanting to hurt the kind Goblin-Folk's feelings, she mumbles: "I do not eat like people-folk..."


Valor wanders off a bit, asking the few people around town about job opportunities. Most eye the stranger with suspicion, but tell him that the nearby farmers could use help reaping the upcoming harvest in the upcoming weeks. Another says to speak to Delma, the owner of the Feedmill. She was looking for a caretaker for her "da". "Mayor's gotten soft of the head, if you catch me drift."

If Valor obviously looks as a cleric:
An elderly townswoman mentions if he's a Gozreh priest looking to reclaim the old-abandoned church. She would mention that the town has lost its "godly-ways".

"Don't be ridiculous, Miss Pff-, Miss Tree-spirit!" Bort interjects, "you'll join us to eat, won't you? I, uh, pardon me for asking, but you do eat, don't you?"

"Now Master Eigirsson, as you can see my word is as good as my gold and I will treat you all to the best this fine establishment has to offer!"

As he escorts you towards the entrance, a young figure steps outside to greet you. She is accompanied by an older dark-skinned woman wearing an apron and a rotund male goblin with floppy ears.

"Welcome, my guests", the young woman speaks. "I'm Delma, the proprietor. Welcome to the Feedmill. Bort, it's so good to see you!"

Delma is human in her early thirties, with fair skin and shoulder-length light brown hair. Her companions introduce themselves as Amora Kasillian, the cook, a woman in her late forties of Garundi descent and Phinick, "Help am is what Phinick do", he says shyly.

Edra and Bort's teamsters see to the horses, while the lot of you are guided into the Feedmill by Delma and her staff. There is an anxious air around them, and given the state of the town and the inn, you wouldn't be surprised they're quite eager to close the sale and accept your coin.

(Pepper, do you stay at the stables with Edra or will you join the others at the taproom?)

Upon entering the main taproom, you find it empty except for a young human male servitor attending to a gigantic, brutish-looking man drinking an ale by himself with two dirty boots on the table. An unloaded, well-used crossbow leans against the wall next to him. His stature probably rivaling, if not surpassing Gamble and the Ulfen twins, except it's hard to tell with him sitting.

As soon as he sees Phinick, he grunts lazily at him. "Where's my food, Peachnik? Made me wait 10 minutes already." The goblin yelps and keeps his head down, almost grabbing onto Amora's dress hem. The brute of a man eyes the lot of you before taking another swig of his ale. "Wish we had some entertainment. And don't you eat me food, Peachnik!" he yells at the kitchen doors.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Gracie growls slightly in disagreement. Deerslicer had whispered that to Gracie, not to Pepper.

Upon entering the room, Deerslicer frowns at the large man being mean to the goblin. He tries to capture the other goblin's eye and offer a smile, if possible.


Phinick avoids any eye contact with Deerslicer, perhaps too embarrassed at what the other goblin has just seen.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Sinan, no longer wearing his armor (it will need a good cleaning later), bows slightly to Delma as they enter the Feedmill. "Thank you for your hospitality, Sayida Delma. May the Dawnflower shine her light on your inn in thanks."

Despite the lack of patronage, Sinan gives an approving nod at the taproom. He dislikes leaving Pepper and Gracie in the barn, possibly because of the security in numbers, or his own curiosity at Pepper herself.

With a glare at the oaf harassing the help, Sinan raises his voice to proclaim "It is good to be able to enjoy a good meal with such welcome company. Bort speaks highly of your food and the road has made us hungry."

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon absolutely looks like a cleric.

GM:
Valor Holysword, sworn fighter for justice and defender of the weak, says ...

Religion: 1d20 + 5 ⇒ (12) + 5 = 17

... "Gentle sir, I am a knight of Iomedae, not Gozreh. While I have the utmost respect for nature, my mission is to heal the wounded. But, uh, pray tell - the church, while abandoned, is it functional, you know, with valuable sacramental objects and pretty decorations lining the walls? Or is it dusty and dirty with nothing of value inside?

If he says there are valuables inside, Simon will peek in before returning to join the group. But he's not inclined to explore too much on his own because deep down inside he's a coward.

Valor will heal anyone who requests healing, and then Simon will shake his purse at them afterwards with his usual, "No donation is too small ... or too large." If they look like they're not giving him everything they could, his followup line is, "Perhaps a few extra? I've been tending to orphans of the Goblin Wars in Isger and your extra donations means I don't have to charge them."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

”Well, I could provide some entertainment while we wait for our food,” Gamble says, trying to mollify the patron with appearing to be obviously mollifying. He sets down his pack and bow and retrieves his lute. He tunes it quickly before taking a seat at the wagoner’s table. He then proceeds to tell a tale of adventure in the north accompanied by music to set the mood (and I’m at work on my phone so you get no actual story).

Perform: 1d20 + 6 ⇒ (4) + 6 = 10

Bad dice!


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng accepts the tasty berry and looks on in surprise as his wounds close while he chews and swallows it. He bows in respect to the leshy. "Thank you for this, Pepper. The primal power you channel is a wonder." In reply to their question he continues, "Qi Zhong is the Master of Medicine, a god of healing, magic, and protection. When I was young I wanted to be one of his priests, but Fate set another path before me. Now I serve him as a healer."


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Very happy Kunsheng likes her Primal berry: "Healing is a great thing. Your Qi Zhong is a might God!"

Pepper smiles at Bort: "I could join you.
Yes, I eat sunshine, and I eat rain...
But I can help with the horses for now?"

Pepper goes to the stables with this person Edra.


Valor Holysword:
The townswoman who gave you the information raises an eyebrow, indignant "Gentle, sir? SIR? Have you no manners, sir or should I call you madame?" The townswoman walks away angrily, not bothering to answer Valor's questions.

Meanwhile, back at the Feedmill...

At the stables, Edra keeps giving quick glances at Pepper as she brushes the horses. The poor halfling is clearly out of her depth.

"So, uh, what, um... do you know about horses?", she asks all flustered.

|----|----|----|---|

Delma keeps the door open to allow Sinan entry. "Bort is quite correct, sir. There's no better meal, softer beds and warm company such as ours for miles. Tell me, do you come from Isger? I cannot help but notice your companions and your clothes are very striking."

Inside the taproom of the Feedmill, the oaf laughs uproariously at Gamble's interpretation. "You're as bad as Flonk!" He removes a tear from his eye. "Never knew one just as bad. Here, I'm generous. Don't ever play again." He tosses Gamble a copper piece. "Ah, that almost made my day."

"Where's my meal, Peachnik?!", he yells half-drunkenly.

Ignoring the patron, Bort leads you to a table next to the fireplace. "The food here isn't bad. The entertainment... well, aren't you lucky to be here with me! Kolnral!", he beckons the lone male servitor over. "Serve us a round. I've got a story to tell!

"Sure thing, Bort", the servitor replies.

Kolnarl returns shortly with another servitor, this one a young woman. Both set several mugs on the table. Bort raises a mug and begins his story. "Today's brush with death reminded me of another near-death experience, my friends. One where I barely got out of intact..."

As Bort begins to weave his tale, several persons enter the inn. From the looks of it, some of them could be farmers, others labourers. They all give the muscular man wide-berth. He smirks at them and raises his ale in mock salute.

"Oh goodie! I wanted the smell of hog to accompany my meal."


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

As Bort begins his tale, Kunsheng turns his attention to the mug, although its contents are not his preferred drink. It is a fine thing that I grew inured to this in the Realm of the Mammoth Lords, else I would probably inadvertently insult the hospitality of the inn.

The Tien idly makes sure that his medical supplies are close to hand in case a fight breaks out.

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Valor Holysword rejoins the group.

If they ask where he was, he tells the truth - "Just making friends. There's an old church in the town that we should check out."


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Distracted by a welcome smile and the promise of hot food, Sinan smiles at Delma warmly. "Alas, eaziziun, I am Qadiran. Though, like all of us except our new tree spirit friend, Pepper, I joined Bort on his leg from Isger. We are of...interesting diversity, to say the least. And a good deal more of us are healers or priests than I would have expected. I, myself, had hoped to lend my faith and my blade in Lastwall. But, well..." He lets the implied narrative of the fall of Lastwall drop.

Sinan continues to watch the boisterous oaf. "This man. Is he always this brutish, or did we catch him on a good day?"

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer gets the attention of the server and motions toward the obnoxious guy, asking softly, "Who is that guy? He makes my ears hurt ..."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Well," Gamble says, clearing his throat. "I've done better."

The bard bends down to pick up the coin. He joins the rest, accepting the ale with a smile. When he gets a chance, he tries to slip the copper to Phinick.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

"Hello, you are Edra? I am Pepper. And those, yes, they are horses. I do not know their names, no. But I know that --

Recall Knowledge Nature: 1d20 + 7 ⇒ (19) + 7 = 26

--horses must have access to an adequate amount of good quality feed in the form of roughage - be it pasture, hay or chaff - to keep them in good body condition, and..." Pepper goes on talking about to take care and groom horses.

"But I have never... touched one!"


Oh, Hallod? He's— Delma begins to answer Sinan.

"Did YOU say you were a foreigner?", a voice eagerly chimes in. A young woman serving drinks comes over to Sinan. She leaves the drinks and the tray she was using on an empty table and does a beeline straight to you. "What is it like? You must tell me everything!"

"Trin—"
"Oh, Delma, you're no fun. You plan to live all your life here, but I wish more. So much more."

Trin, a young woman in her twenties has already taken Sinan by the arm and is guiding him in the direction of one of the empty tables.

"Trin, get back to work", Delma warns. I mean it."

|----|----|----|

By the time Bort begins his story, the inn begins to fill up with farmers and locals.

"So one time I was sailing on Lake Encarthan, carrying a shipment for Vigil, mind you..." Bort begins.

Around that time, a man dressed in minstrel's clothing comes and tunes his lute by the bar. He nods his head at Gamble, who would notice immediately that the lute is missing two strings.

Kolnral, upon hearing Deerslicer's question, leans near his ear. "Hallod has always been an ass. He's a bully, a jerk and a bad drunk. Today he's in a good mood."

When Phinick reappears with Hallod's food on a tray, he timidly takes the coin Gamble offers him. "Phinick thank you. You talented like Flonk. Phinick think Flonk am is great music maker.", he mumbles nervously without lifting his head to look at the Ulfen man. By then, Hallod is in a foul mood and demands Phinick stop dawdling and serve him. As Hallod receives a tray of some wild game and roasted turnips, he drops his half empty tankard on the floor. "Oops. Someone will have to clean that up."

Bort, taking some gulps from his tankard, regales you with his tale: "...so then, this mighty storm hits. A real monster of a storm. I tried my best to stay afloat, alas..."

By now Olf and Ulf have arrived, approaching some farmers and inviting them to a game of cards. Another man you hadn't seen before, a nobleborn more than likely by his clothes is deep in his cups.

"The ship began to sink beneath the waves! Waves everywhere!" Bort punctuates the sinking with exaggerated gestures. "I swam towards one of the lockboxes. They were made of wood and would float, but as I got close the mast broke and..."

Meanwhile, at the stables, Edra listens to Pepper ramble on about the proper feed and care of horses, nodding and making polite noises when appropriate. "What a weird spirit. Must have strange thoughts from having a brain made of leaves, I guess." She quickly pays attention once again when Pepper is about to finish.

Pepper:"But I have never... touched one!"

"Uh, would you like to miss Tree-spirit? Touch one, I mean."
(Pepper, please roll me a Nature check)

Food is brought to Pepper and Edra, the same food that is being served to the rest of you around the same time by Kolnral and Trin: wild game, roasted turnips with a side of burnt seed cake, coupled with watery turnip ale.

"...out completely. Found myself face to face with Pharasma herself and let me tell you, she's scarier in person. She had already decided where I was going..."


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper thanks for the food, bit offers it all to Edna.
 »I do not ‘eat’... »

Nature, Tr: 1d20 + 7 ⇒ (15) + 7 = 22


GM Screen:

Deerslicer: 1d20 + 7 ⇒ (4) + 7 = 11
Sinan: 1d20 + 6 ⇒ (17) + 6 = 23
Simon: 1d20 + 7 ⇒ (11) + 7 = 18
Kunsheng: 1d20 + 4 ⇒ (15) + 4 = 19
Gamble: 1d20 + 5 ⇒ (19) + 5 = 24
Pepper: 1d20 + 7 ⇒ (7) + 7 = 14
3 farmers: 1d20 + 2 ⇒ (17) + 2 = 19
3 farmers: 1d20 + 2 ⇒ (20) + 2 = 22
Barroom Blitz: 1d20 - 10 ⇒ (16) - 10 = 6

Just as Kunsheng feared, the fight arrives as quick and silent as a disease.

Bort is still going on about how Pharasma let him go after he gifted her a comb to help untangle her hair. Hallod insults a patron once or twice, but mostly keeps to himself as Flonk begins to play. Phinick can be seen dashing through tables in order to keep up with the influx of people.

Toward the end of the meal, just as a dessert of warm turnip porridge is being served, Kolnral accidentally bumps into one of the heavily drunken farmers as he is sitting down with his ale, causing the farmer to spill all over himself. Furious, the farmer stands up and starts yelling at poor Kolnral. Seconds later, the drunken farmer begins throwing punches and knocking over tables, and a bar fight erupts in the common area of the inn.

Trin gets hit on the face with a mug, and she pushes her way towards the stables, cradling a bloodied nose. Phinick bolts for the main entrance, while Delma rushes towards the back of the inn. Turnips, mugs and bottles are tossed about as Flonk the ministrel overturns a table and uses it as a shield.

Pepper is oblivious to this, as she manages to get close to a horse without startling it. She is obviously enjoying this as the first fist goes flying.

(Pepper, you would hear the noise until after the first round, you'll be added to the initiative then)

(@Everyone: The whole taproom is difficult terrain as tables, chairs are tossed on the floor and everyone is brawling)

Initiative Order - If you're tagged, you may act.
Round 1 - Active Conditions: None


Gamble |
Sinan |
Farmer black |
Farmer yellow |
Farmer pink |
Kunsheng |
Farmer green |
Farmer blue |
Farmer red |
Simon |
Pepper |
Deerslicer |
Barroom Blitz


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper is very happy to fondle the horse's neck, and rubs its muzzle.
The bark scratching the horse.
Pepper smiles-- when the horse moves around nervously.
"What did I do? Did--"
--BING BANG BOOM!
Pepper hears some ruckus, somewhere towards the inn.
She looks at Edra: "Wow! Eating sure is noisy!"

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Gracie whimpers, eyeing the food brought out to Pepper.


That's not... oh no.", Edra rushes to the door. "Hallod must've started something again!"

(Gracie, I imagine, would lumber out with Edra, curious of the noise, or she would be oblivious. If you so choose, Deerslicer, Gracie can enter the inn in the second round out of her own volition.)

The stablehand stops outside the stables, about 30 feet from the inn's door, her face conflicted. "I hope Delma went for the sheriff."


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"I guess it wouldn't be a bar," Gamble remarks with a roll of the eyes before taking cover behind his chair.

He points at one of the farmers (black) and says, his voice taking on a haunting reverberation, "Think twice. I don't want to accidentally kill you!"

Take Cover, Verbal, Somatic

Daze: 3 mental damage (Basic Will, DC 16, critical fail adds Stunned 1).


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

"Hal Odd? What a name... of course he'll start something strange!"
Pepper hurries along after Edna, quite curious as to what party has been started.

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

What happened to the bully guy ... Hallod? He seems like he would stand out, even in this chaotic situation.


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Ironically, that's almost exactly what I was planning for Sinan if a fight broke out.

Sinan steps out from behind his table and begans to speak words in kelish. "La tuhadiq fi alshams lifatrat tawilat." and his eyes glow as a surge of sunlight blasts from him and draws the attention of one of the farmers (red).

Stride, Cast Daze (2 actions)

Exactly the same as Gamble's: Daze: 3 mental damage (Basic Will, DC 16, critical fail adds Stunned 1).


In the middle of the ruckus, two farmers double over in pain! (-3 hp each).

"AaAaHH! One of 'em hexed me!"
"YEEaarrGGHhh! That hurt!"

"Gentlemen, plea—", Bort begins —THUNK!
— before being clobbered by a chair and dropping to the ground for his troubles. At the sight of this, the man you presume to be a noble, ducks and slips through the front door screaming.

In the midst of this, you see the oafish man, Hallod standing in the middle of the fight, laughing and hitting those that get too close, bemused, but otherwise not participating much. He catches your attention, waves and then headbutts a nearby farmer, dropping him.

"Now THIS is entertainment!"

Near you, Flonk is clutching his lute behind the turned table, eyes closed and muttering. "Not again, not again, not again! Damn you, Eallom!"

Still hurting, the black farmer waddles over to Sinan, carrying a wooden chair screaming "You hexed me friend, witch!"

GM Screen:
Chair Strike: 1d20 + 3 ⇒ (10) + 3 = 13
Fist Strike: 1d20 + 5 - 5 ⇒ (15) + 5 - 5 = 15
Chair Dmg: 1d6 + 3 ⇒ (1) + 3 = 4
Fist Dmg: 1d4 + 3 ⇒ (3) + 3 = 6

He swings wildly, misses as he's still reeling from the pain, tossing the chair into the melee before taking a savage swing at Sinan's face!

"HEX THIS!", he screams as he decks Sinan in the jaw! (-6 hp)

(Stride - Strike - Release - Strike)

The yellow famer stands on a table and throws a mug of turnip ale at Simon, but ends up aiming Kunsheng instead!

GM Screen:
Mug Strike: 1d20 + 1 ⇒ (2) + 1 = 3
Mug Strike: 1d20 + 1 - 5 ⇒ (6) + 1 - 5 = 2
Mug Dmg: 1d3 + 3 ⇒ (1) + 3 = 4
Mug Dmg: 1d3 + 3 ⇒ (2) + 3 = 5

(Interact: get on table - Strike - Strike)

The mugs fly wide, but end up soaking the Tian-Shu in sticky turnip ale.

A third inebriated farmer pink, gets smacked in the head with a boiled turnip. "WHO DID THAT!?", he roars as he stomps over to Kunsheng, shoves him weakly, and tosses a mug at Simon!

"It was you, wasn't it?!"

GM Screen:
Shove vs. DC 16: 1d20 + 5 ⇒ (6) + 5 = 11
Mug Strike Simon: 1d20 + 1 - 5 ⇒ (13) + 1 - 5 = 9
Mug Dmg: 1d3 + 3 ⇒ (3) + 3 = 6

(Stride - Shove - Strike)

The mug hits the bar and rolls on the floor.

Pepper would see a young female human (Trin) with a bloodied nose running towards the stables from the inn, sobbing all the way.

Round 1 - Active Conditions: None

Gamble |
Sinan |
Farmer black -3 hp|
Farmer yellow |
Farmer pink |
Kunsheng |
Farmer green |
Farmer blue |
Farmer red -3 hp|
Simon |
[Pepper |
Deerslicer |
Barroom Blitz


|SP 0/6|HP 4/8|RP 5/5|EAC 15; KAC 16|Fort +0; Ref +6; Will +3|Init +5|Perc +6, SM: +1 |Speed 30ft|Active conditions: None.

Kunsheng stands up, eyes narrowing, and aims a punch at the farmer who shoved him. Unfortunately, his foot skids in the puddle of turnip ale and throws off his form, and he steps away rather than try again.

Unarmed attack vs. pink: 1d20 + 5 ⇒ (3) + 5 = 8

Stand, Strike, Step.


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper moves back towards the stables: "Ma'am... are you all right? Can I help?", following the lady - Trin.


(For what its worth, you can't take a Step, it's a Stride as the whole taproom is difficult terrain. You don't trigger an AoO either way)

The green farmer, sloshed by his own beer, shambles about after beating Kolnral, the latter escaping into further into the bar. a bit lost. He glances at Olf and Ulf from across the table, his voice sloshing with inebriation. "Yoush, yoush sheated!" He walks unsteadily towards the twins, grabs a chair and tosses it at them. Olf/Ulf dodges out of the way, banging themselves on the floor as the chair goes flying and...

GM Screen:

1 Kunsheng
2 Sinan
3 Gamble
4 Deerslicer
5 Simon
6 Farmer
Selection: 1d6 ⇒ 2

Mug Strike, Sinan: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
Chair Dmg (B): 1d6 + 3 ⇒ (4) + 3 = 7

(Stride - Interact: take chair - Strike: throw chair -2 improvised weapon, 10ft range)

...crashes onto an unsuspecting Sinan! The shoddily made chair breaks into pieces on contact. (-7 hp)

Another patron elbows a farmer blue. Grabbing a nearby mug, he looks around towards who did it... "Was it you?!"

GM Screen:

1 Kunsheng
2 Sinan
3 Gamble
4 Deerslicer
5 Simon
6 Farmer
Selection: 1d6 ⇒ 3

Mug Strike, Gamble: 1d20 + 3 ⇒ (14) + 3 = 17
Mug Dmg (B): 1d3 + 3 ⇒ (3) + 3 = 6

...the mug breaks against the chair in front of Gamble. "No." He then eyes the goblin. "It was you, you were responsible for the war!"

Deerslicer hears a scream of "Brother!!!" as an angry farmer upturns the table behind him and releases a kick at the ranger.

GM Screen:

Kick Strike, Deerslicer: 1d20 + 5 - 5 ⇒ (18) + 5 - 5 = 18
Kick Dmg (B): 1d4 + 3 ⇒ (2) + 3 = 5

The kick takes the goblin directly in the chest! (-5 hp)

(Strike - Interact: upturn table - Strike)

(Black line below Kunsheng represents upturned table on its side. It can be used as cover and can be considered as a low wall, about waist high for humans)

Grabbing his head, the red farmer takes a mug, tosses it uncertainly at...

GM Screen:

1 Kunsheng
2 Sinan
3 Gamble
4 Deerslicer
5 Simon
6 Farmer
Selection: 1d6 ⇒ 6

Mug Strike, Gamble: 1d20 + 3 ⇒ (12) + 3 = 15
Mug Dmg (B): 1d3 + 3 ⇒ (3) + 3 = 6

1 Black
2 Red
3 Yellow
4 Green
5 Blue
6 Pink
Selection: 1d6 ⇒ 6

...one of this neighbours pink, the mug cracking against the unsuspecting farmer's skull! (-6 hp) Still hurting from Sinan's spell, he red shambles back and tips a table on its side.

(Strike - Stride - Interact: upturn table)

|----|----|----|----|

Outside by the stables, Trin gives a shriek as Pepper startles her by saying "Ma'am... are you all right? Can I help?".
"It's alright, Trin, Tree-spirit won't hurt you."
"They're fighting! Please stop them!" Trin replies between sobs.

Round 1 - Active Conditions: None

Gamble |
Sinan -13hp |
Farmer black -3hp|
Farmer yellow |
Farmer pink -6hp|
Kunsheng |
Farmer green |
Farmer blue |
Farmer red -3hp|
Simon |
Pepper |
Deerslicer -5hp |
Barroom Blitz


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

"Fighting?! Oh...?"

Pepper will scurry over to enter the taproom...

Envoy's Alliance

retired | f.k.a. "Valor Holysword" | human rogue (thief) minister of Sarenrae at the Sinan al-Razima chapel in Etran's Folly

Simon draws his rapier, strides forward, and stabs Pink.

Rapier: 1d20 + 7 ⇒ (9) + 7 = 16
Puercing: 1d6 ⇒ 5

"In the name of Iomedae, stop!"


(Just noticed the blue farmer can't kick Deerslicer as he's out of range. Changing the kick to a mug thrown)

GM Screen:

Mug Strike: 1d20 + 1 - 5 ⇒ (20) + 1 - 5 = 16
Mug Dmg: 1d3 + 3 ⇒ (3) + 3 = 6

(For transparency: Ended up similar. 16 vs. 17= Fail. Die roll is a nat. 20, making that Fail into a Success. It's a hit and does 6 hp of damage)

GM Deneve corrected wrote:
Deerslicer hears a scream of "Brother!!!" as an angry farmer upturns the table behind him and throws a heavy mug at the ranger. The mug hits the goblin squarely on the face!

Horizon Hunters

male goblin ranger 4 | HP 58/58, Hero Points: 1 | AC 20 | Fort +10; Ref +11; Will +10 | Perc: +10 (+12 to seek target), darkvision | Exploration: Searching | Prey: Bosun| Active Conditions: None
Gracie:
HP 40/40 | AC 19 | Fort +8; Ref +8; Will +7 | Perc: +7, low-light vision, scent (imprecise) 30 ft.

Deerslicer is slammed fairly hard in the face with a full tankard of ale. Though hit by one of the farmers, he has long learned you hunt the biggest, bulliest prey. He sees Hallod in the distance and notes his stance, then slinks off behind the bar. His eyes go wide as he sees Simon turn deadly.

Does behind the bar count as difficult terrain? I can move 2 spaces to the right w/ 20 feet of movement, but don't know if I can use my other 5 feet of movement to go behind the bar. If not, then I'm in the gap between the bars.

Actions: Hunt Prey on Hallod. Stride. Hide.
Stealth: 1d20 + 6 ⇒ (3) + 6 = 9
Oh, well, at least I have cover.

He hunkers down behind the bar, rubbing the bruise welling up on his face, considering his next move.


D-Did y-you j-just stab me?!?!, the pink farmer stutters, eyes incredulous.

"That priest just stabbed, Gort!", a nearby green farmer yells.

Deerslicer would easily see Hallod grabbing a man and punching him in the gut. The man folds over without much of a moan. Hallod then picks up his unloaded crossbow and smacks another farmer with the butt of his weapon.

"STAY DOWN, GOBLIN BREATH!", he says cheerfully as the farmer reels back.

(If you are behind the bar, Deerslicer, you have full cover +4 AC, but you can only use ranged weapons by either shooting from the gap with Hallod getting a +1 circumstantial bonus from all the soft cover available or you can ignore cover by using a Climb or Leap action to jump on top of the bar and fire, but it's likely Hallod will see you if you end your turn there. I will add Hallod to the map so you can choose your tactics)

GM Screen (Barroom Blitz!):

vs. Gamble (nonlethal): 1d20 + 9 ⇒ (6) + 9 = 15
vs. Sinan (nonlethal): 1d20 + 9 ⇒ (3) + 9 = 12
vs. Simon (nonlethal): 1d20 + 9 ⇒ (6) + 9 = 15
vs. Deerslicer (nonlethal): 1d20 + 9 ⇒ (11) + 9 = 20
vs. Pepper (nonlethal): 1d20 + 9 ⇒ (12) + 9 = 21
vs. Kunsheng (nonlethal): 1d20 + 9 ⇒ (13) + 9 = 22
Bar Fight Dmg: 1d3 + 3 ⇒ (1) + 3 = 4

The fighting intensifies as everything becomes a weapon and plates and stools go flying. As the brawling thickens, some of you are pressed against other patrons, who hurl elbows and fists as soon as they feel someone near them. The floor is slick and covered in ale and mushed turnips. During the fighting, most of you escape unscathed beyond a few bumps, Deerslicer narrowly missing a well-timed kicked in his direction. Unfortunately, Kunsheng gets hit in the back of the head with a thick wooden plate that went flying towards the bar. (-4 hp)

(The barroom blitz is a hazard that encompasses the taproom of the Feedmill that will continue until you pacify the brawlers, either some of the six visible farmers actively attacking you on the combat map or the other patrons presently fighting amongst themselves, but which are not placed on the map as they're not actively attacking you. Remember there are 14 farmers fighting in the taproom, plus the five of you and Hallod.

Farmers can be pacified by either knocking them senseless, through intimidation —Demoralize— or by convincing them —Diplomacy— to stop their senseless fighting)

Round 2 - Active Conditions: None

Gamble |
Sinan -13hp |
Farmer black -3hp |
Farmer yellow |
Farmer pink -11hp|
Kunsheng -4hp |
Farmer green |
Farmer blue |
Farmer red -3hp |
Simon |
Pepper |
Deerslicer -6hp |
Barroom Blitz


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Angered by their predicament, Sinan turns a furious glare at Valor. "Sheath that blade, Valor, or expect mine in return! And heal that wound on him!"

Stride, Disarm (Athletics), Diplomacy
Sinan moves closer to the farmer Valor had struck, and attempts to grab at Valor's sword arm
Athletics: 1d20 + 5 ⇒ (1) + 5 = 6
but misses entirely.

With a look at the farmer that had struck him (black), he calls out. "Enough! Your friend has been stabbed. Let us tend to him"
Diplomacy: 1d20 + 5 ⇒ (18) + 5 = 23


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Black is pacified!


Human Runesmith 3 | HP 11/35 | AC 20 (23) | F +7 R +6 W +8 | Perc +6 | Stealth +1 | 25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: incredible initiative (+2)

"Alright, you meat heads, listen up!" Gamble smacks his hands together in a loud clap. "That's enough breaking Delma's furniture and wasting good ale!"

He flexes his arms in a dramatic pose and then points authoritatively at the few farmers whose attention he can catch. "Don't make me come over there and break your brain pan! And yours! And yours too!"

Demoralize, Demoralize, Demoralize

Demoralize vs. Pink: 1d20 + 6 ⇒ (8) + 6 = 14
Demoralize vs. Green: 1d20 + 6 ⇒ (17) + 6 = 23
Demoralize vs. Red: 1d20 + 6 ⇒ (15) + 6 = 21

I checked and didn't see any limit to the number of times you could perform the Demoralize action. Please correct me if I'm mistaken.


A very injured Sinan would hear the pink farmer gasp at he stares at his open rapier wound. He seems to be swaying on his feet. His friend black blinks, unbelieving for a moment before snapping into action along with another nearby farmer green.

Around the same time, a loud CLAP echoes as Gamble berates the drunken farmers. It's his show of strength, more than his words, which give them pause. An unquiet silence follows, puncutated by a scream of

"Dammit, Gort! Don't you die on us!", someone yells as Gort the pink farmer collapses on the wrecked inn floor.

(You may all roll a Medicine check on Gort if trained)

"What a wimp!", Hallod yells disgustedly and spits on the floor, lowering his crossbow. The farmers all look abashed and worried, not moving as two of Gort's friends kneel next to him. (Black & Green) Less than a second later, Pepper and Gracie rush through the door and all the farmers yell, grabbing their impromptu weapons once more!

"BEAR!"
"MONSTER"!

Gracie, I imagine, would moan loudly at seeing all the hostile humans near her.

(Encounter mode is over... unless it picks up again based on your actions)


Small humanoid tree:
Female (Leaf) Leshy, Lvl 2 (Leaf Order) Druid
Stats:
HP 24/30 | 1/1 Hero Point | 2/2 Focus Points | 0/3 lvl 1 Spells | Perc’ +8 ; Stealth +5 ; Speed 25 ft. | AC 16 (18 w. shield - hard' 3, 12/12 hp) | Fort' +7 ; Ref' +5; Will +10 | Spell DC 18
Active conditions:

Pepper spins around to see what monster, where?!


NG Qadiran Male Cleric 2 | AC 19 | HP -4/24 | F: +6, R: +7, W +9;| Perc +7 | Focus: 0 | Hero Points: 0 | Spell DC: 17 | Active Conditions: Dying 1 |

Without thinking, Sinan casts his final heal of the day, bearing his holy symbol to light the room up like the sun for the briefest moment. Unlike his normal castings, he chooses to speak in taldane.

"By Sarenrae's light!"

Three action heal- mostly to make sure he and pink both get it.

Healing 30' area around Sinan: 1d8 ⇒ 7

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