Muri Daybreaker |
"I’ll take you at your word good Lord Daybreaker. We’ve heard something of your family, up north along the border correct?”
Muri raises his eyebrows, as well as his lower lip. "That's right. The Daybreaker farm is known for its bark. It's frustrating that the border is not as secure as we'd like it to be."
"We recovered this spellbook from a wizard... housed in the flesh of his familiar... You may recognize the ancient emblem of Arazni... this hero had fallen in battle and was corrupted by the taint of necromancy..."
Muri doesn't compose himself very well outwardly, as his face flinches at the mention of flesh and necromancy, but at least he makes no audible groans to interrupt the fey man's presentation of gifts from the pillage. He chides himself for not paying attention to the group's earlier plans for tribute, but he remains uncertain of how their host will react to the provenance of the two items. He's glad when they're accepted politely.
"In an hour. You can present yourselves to me formally then.”
"Thank you, Count. We'll see you then." Muri is a little disappointed they are being saddled with obligation, but that's the price of titles, and he's willing to start paying, for now.
"I’m Alista Cragus, the Purple Finch, and I’m at your service. Let me show you to your cabin and we can talk on the way.”
Without an explicit command, Underfoot circles Alista, giving her a once-over sniffing, before returning to the halfling's side. Muri chirps up when it grows quiet on their walk. "Why do they call you the Purple Finch?"
Mallë-o i Otos Elen |
He nods curtly, and though he seems to linger over the word, ‘Principal’, he does not ask…
Elen puzzles over 'Count Lotheed' apparent puzzlement. Is he ... did he think I meant 'principle' or something? If so, what would that mean?
Elen shakes her head slightly at the Count's curtness as well as when he delays her and her companions for an hour -- depriving them the beauty of the Jubilee's festivities and acquaintances yet to be met.
Why are formalities sometimes so time consuming? It isn't as if he didn't know we were coming.
...
”I’m Alista Cragus, the Purple Finch, and I’m at your service. Let me show you to your cabin and we can talk on the way.”
Odd... humans. I have forgotten... are the finches the ones with the premature curvature of the longer beak, or was that the sparrow?
"Why do they call you the Purple Finch?"
Elen cracks a smile. Aaaahhhhh, see? I'm not the only one confused!
"Lady Elen here is an artist of the body, but I prefer drawing and sketching."
Elen curteys to Kamari, "Thanks," -- and so there's no confusion over "artist of the body" she pirouettes and performs a flourish gliding backwards in demonstration.
"'Principal'. It is a ballet title," she explains further. "And Kamari is very talented as well."
GMEuan |
"Greetings Miss Cragus. Yes, please, show us the way," Kort answers as he follows along, clanking his cane. "Tell me what you do here?"
”Oh, you can call me the purple finch my lord - might be easier to remember!” she laughs and gestures to her outfit. With a variety of layered cloth, a beak, and even some feathers, she does look a tiny bit like a purple finch - if you stretch your mind a little.
The party pauses as Anselm ducks into the bathroom for a quick break before continuing on.
I doubt you’re going to be able to maintain concentration and keep up with the party as concentration requires a standard action and the party is essentially double moving as they walk down to the cottage. Let me know though.
- - -
Muri raises his eyebrows, as well as his lower lip. "That's right. The Daybreaker farm is known for its bark. It's frustrating that the border is not as secure as we'd like it to be.”
The Count smiles lightly, but you’re not completely sure he’s listening to your follow up.
Without an explicit command, Underfoot circles Alista, giving her a once-over sniffing, before returning to the halfling's side. Muri chirps up when it grows quiet on their walk. "Why do they call you the Purple Finch?"
She gestures to her jesters-outfit, ”All of the jesters are dressed as birds, though none of us are, you know, actually Tanagers.” she smiles at the oddity.
"Are you always the Purple Finch or just the festival? Is this a burden or a chance to have fun?" Kamari inquires honestly.
”Oh, I’m a flutist by trade, such as it is - so this is good money if only once a year. Last year I was, er, a bluejay I think. I'd be happy to play the flute for you later if you wish.”
Elen curteys to Kamari, "Thanks," -- and so there's no confusion over "artist of the body" she pirouettes and performs a flourish gliding backwards in demonstration.
"'Principal'. It is a ballet title," she explains further. "And Kamari is very talented as well."
”Oh wow, so you’re a dancer huh? Lady Kamari, you too? We don’t much of that out here unfortunately. Perhaps you’ll start a company?” she looks hopeful, knowing that any patronage of the arts improves her own chances at playing the flute rather than being trussed up like a bird.
GMEuan |
The Purple Finch leads you down an expansive, well tended, green sward to a row of handsome little cottages. Yours is the first in the row, and is the largest of the bunch - large enough that you mostly get your own rooms. She points out the amenities, which are generally better than you have even in your own home! There’s a grand fireplace, along with a small kitchenette (though your meals will be provided at the main house) and even a bath with actual running water (from a very large cistern in the attic if you check).
Your bags are already here, and a few servants linger, under Alista’s command. As you select your rooms, she has the servants move your baggage into the appropriate rooms. She offers to have them unpack for you as well if you wish. Additionally there is a light lunch of sandwiches, cheeses, and other hours de vours.
”I have been told you have a meeting with Count Lotheed at 1pm, in about an hour, a little less I think. Then at 2:30pm the joust and trucco games begin on the south lawn.” she points vaguely in that direction. ”People tend to use this time to wander around the gardens and socialize. If you give me some idea of where you’ll be, I’ll come collect you prior to your 1pm appointment. I can also introduce you around if you like.”
She goes on to list some of the notable nobles in attendance so far (see spoiler). Additional resident knights, tribunes, and landgraves round out the rest of the county’s aristocracy, and additional nobles, select merchants, and family friends visit for the festive occasion as well, but for sanity’s sake, I won’t be outlining them so as to avoid confusion. Rest assured you’ll be chatting with people all day for the next pair of days, not just the folks we play out.
You’re free for a little less than an hour to do as you wish. We’re now in social rounds as well! You have one social round now, you’ll have one during the meeting with Count Lotheed (obviously only useable on him), and then two more after that meeting before you prepare for the 2:30pm events.
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lort Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
When you know what you need to influence them, you may begin doing so. Each success is tallied. When you reach the magic number (4-7 in most cases but some are harder than even that!), their Diplomatic Attitude shifts once in your favor. The goal of course is to get everyone you can to be Helpful so you can rely on them to assist you in your goals. Do not expect to achieve that in the next two days however…
There are benefits to visiting the ‘other notables’ and using a social round to do so. However, those engagements are simple Diplomacy checks and do not fall under the social round mechanic.
- - -
Kamari, after lunch, and for no particular reason, could I have a fort save (disease) please?
Anselm Basri |
Anselm follows along, seemingly in a daze. He only catches a bit of the conversation, but breaks off his concentrating when talk turns to the arts. "Ah, yes, Shelyn willing we'll certainly be patrons of the arts. Poetry, painting, and sketches are my practice. Perhaps you could also acquaint us with other local artists like yourself."
. . . . .
After getting a bit settled, Anselm seeks out the Baron. He observes for a moment before approaching, taking the man's measure.
Anselm draws on the insights of his goddess, getting a gut sense of the man's nature. Detect Good, Detect Law, Detect Evil
"Ah, Baron Okerra. I am so glad to see you are well. I hope that your loved ones also emerged from that frightful evening unharmed."
He attempts to draw the Baron out, praising Pensaris Village and asking him about affairs in the barony. He listens with great interest to what interests the man, though the man's good looks distract him no end.
Identify Influence
Sense Motive: 1d20 + 13 ⇒ (2) + 13 = 15
Major K'Aldrian Kort 1ATD, Ret. |
Kort thanks and nods stiffly to the Purple Finch.
"Excellent," Kort walks around his room, and unpacks a few of his meager belongings. "I think I walk around a bit. I am still unused to that much time in a carriage."
Kort, with cane, will wander about.
If he spies Baroness Legte Adella Voinum, and if she bares any military markings, he may approach.
Can we identify people yet? Anyone in military garb?
Kamari |
fort save: 1d20 + 1 ⇒ (12) + 1 = 13
"A dancer? No. I dance with my rapier, but not to music. I appreciate it though just as I admire the beautiful birds and their flight even though I cannot touch the sky myself." Kamari smiles at the Purple Finch.
"Perhaps some time you will let us hear your song? I'm sure it will be as pleasing to the ears as your countenance is to the eyes."
Kamari nibbles a bit on the offered fare and takes a short nap before preparing to face the afternoon and evening.
Mallë-o i Otos Elen |
”Oh, I’m a flutist by trade, such as it is - so this is good money if only once a year. Last year I was, er, a bluejay I think. I'd be happy to play the flute for you later if you wish.”
Elen dances a dance of joy. "Oh! I know how you feel! Maybe we can perform together at the Jubilee! You pick a tune, and I'll improvise!" She pauses thinking, then adds, "We can practice, if necessary."
~~~
"Good Day, Baron Okerra" Elen says gliding up and curtsying."Glad to see you survived whatever that was in the Senate," she smiles fanning herself, pointing to her healing shiner. "Isn't this lovely?" she adds, looking around. "It looks like there is more than just sheep to handle around here," she winks, side-eyeing the fawning Anselm.
"Do you have dogs?" she asks the Baron, being unusually chatty, not that the Baron would know. "I've been working one into a dance routine recently. It's amazing how basic commands and a really smart animal can be utilized in art, farm work -- and so many other things!"
HandleAnimalDC13: 1d20 + 10 ⇒ (6) + 10 = 16
GMEuan |
Kicks the dirt off the mic, ”Is this thing on?”…
Elen dances a dance of joy. "Oh! I know how you feel! Maybe we can perform together at the Jubilee! You pick a tune, and I'll improvise!" She pauses thinking, then adds, "We can practice, if necessary.”
”Oh, my.” Miss Cragus blushes nearly the color of her outfit as she smiles back, ”That would be lovely my lady. Would you prefer something soft and lilting, or more of a hand-clapping affair? For the latter, I can ask Walter to join us - he plays the Djembe drum and would be perfect to help set the beat.”
”There’s a feast for dinner tonight, if you wanted to practice this afternoon during the jousting and trucco a bit. Otherwise, you might be able to perform tomorrow, after the grand hunt - another dinner feast. I'll arrange your preference with the Count.”
"Perhaps some time you will let us hear your song? I'm sure it will be as pleasing to the ears as your countenance is to the eyes."
Kamari does make the Purple Finch blush, and then takes a quick nap, so as to be refreshed when meeting the Count. Muri and Underfoot (DMPC) do the same - as they had a somewhat tougher trip outside the coach.
Shortly thereafter, the rest of the party moves among the party… and mingles! Some folks have been here a few hours already, though no one is, as yet, drinking (or at least not heavily). People are still having a good time though, standing around chatting and enjoying the landscaping - as well as the entertainers sprinkled about. It really is quite lovely and relaxed.
But you bear down on your targets and try to avoid getting entangled by those who don’t have the power to sway the people.
- - -
"Ah, Baron Okerra. I am so glad to see you are well. I hope that your loved ones also emerged from that frightful evening unharmed."
He attempts to draw the Baron out, praising Pensaris Village and asking him about affairs in the barony. He listens with great interest to what interests the man, though the man's good looks distract him no end.
Anselm takes a long look to study Baron Nicolaus Okerra (new image!), already a friend of the party, before he walks up and greets him. ”Ahhh, Anselm. I gather it’s Lord now, congratulations. You must have had some success at the Gala. More than most perhaps” he adds looking sorrowful and thinking back to the loss of life. ”Yes, me and most of mine got away safely. I had an adjunct die in the fighting, but my family is well - thanks for asking.”
He says little unless directly prompted, as he is more thoughtful now that perhaps he once was. After all, the threats of the Gala have resulted in a possible civil war! So he’s being cautious and saying less then he might (though still friendly). You learn that to influence him, you need Handle Animal, Profession (architect, driver, farmer, fisherman, midwife, porter, or soldier), or Ride DC 13; Diplomacy DC 18.
”You’ve been to the Crimson Ship then I take it. You should really try ‘The Beach’. It’s a little place, off the beaten path that mostly just the locals go to. If you can find it, you’ll enjoy some great Pensaris fare.”
"Good Day, Baron Okerra" Elen says gliding up and curtsying."Glad to see you survived whatever that was in the Senate," she smiles fanning herself, pointing to her healing shiner. "Isn't this lovely?" she adds, looking around. "It looks like there is more than just sheep to handle around here," she winks, side-eyeing the fawning Anselm.
"Do you have dogs?" she asks the Baron, being unusually chatty, not that the Baron would know. "I've been working one into a dance routine recently. It's amazing how basic commands and a really smart animal can be utilized in art, farm work -- and so many other things!"
The baron refrains from a chuckle, though his smile doe reach his eyes, ”I do indeed have some dogs, wonderful friends they are. I’ve a pair of hunting hounds, and an old girl who joins me fishing. I’d never thought to include a dog in a dance routine though - though to be honest, I’m not much of a dancer!”
Elen succeeds in influencing the Baron once.
Mama D (DMPC) will join Anselm and Elen with Baron Okerra. She asks him how he’s doing since the Exaltation Massacre, fussing over him and his family’s health as she is want to do. (Sensing weakness)
Heal: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 vs DC 15
The Baron is polite, but tight lipped in his response. It’s clear the events of that night have left a deep mark on him, but he keeps his thoughts it to himself - for now.
Major Kort looks in on Baroness Legte Adella Voinum (image), replete with a Military Cross - a high honor granted for military service and bestowed by the Emperor Himself! She may not be in uniform, but that honor, and her straight bearing, marks her as ex-military.
A woman of legendary stature in her youth, age has finally begun to bend the baroness, and she now stands merely six feet tall! She still proudly displays a scar across her nose - no doubt from some military campaign or other. As you approach, she looks down on you, ”Lord Kort, Major, Retired, I presume?” She puts out a hand to shake, ”I’m Baroness Adella Voinum, pleased to meet you.”
Though she says she's pleased to meet you, the handshake has all the warmth of a cold fish - though the strength of her grip takes you by surprise.
Major Kort, you still have a roll and role play with the Baroness. You can Sense Motive DC 13 to determine how to influence her, or Diplomacy or Sense Motive DC 21 to determine her strengths or Sense Motive DC 20 to determine her weakness.
As the party begins to really just get started, the Purple Finch approaches each of you quietly, curtsying gracefully she informs you it’s time to prepare for your meeting with Count Lotheed. You’ll need your documents (presumably someone is carrying them), but that’s about it. Afterwards will be more opportunities to mingle. Let me know if you have any particular preparation for the Count.
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lort Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
- - -
Anselm Basri |
"If you are as good a flutist as a jester, dear Purple Finch, I cannot wait to meld creative minds!" Anselm gathers up the groups documentation and politely waits for his elders to lead the entourage headed to meet Count Lotheed.
He spends the meeting listening for signs that might confirm the rumors he's heard: What weaknesses might his new liege have that the group might ply. He signals subtly his findings to his companions.
Unspoken Bond teamwork feat
Nobility: 1d20 + 11 ⇒ (20) + 11 = 31
GMEuan |
I'll hold that roll Anselm, but you're not there yet. Well, until this post anyway. I just needed to know if anyone has any preparations prior to entering the room. Seems like not, so we'll proceed...
The Purple Finch guides you back to the main house and upstairs to Count Lotheeds office on the second floor (I put you all in there on the map). She knocks twice on the door and enters. Curtsying deeply to the Count, she says, ”The Lords of the Betony Estate my Count, to present their documents.”
You hear a dismissive, ”Send them in.” from within the large room. She curtsies again and exits, giving you leave to enter freely. She then closes the door behind you (from the other side naturally). You’re alone with the Count.
Darkwood paneling reaches high up to a frescoed ceiling depicting First Emperor Taldaris’s noble conquest of Cassomir. A desk, carved from dark purple wood to look like owls with their spread wings supporting the work surface, occupies the center of the room, while plush, burgundy chairs surround the remaining space. A family portrait on the western wall depicts a dozen scowling nobles - a teenaged Bartelby among them - and a single hound, though the dog is clearly a later and more amateurish addition to the otherwise high quality artistry.
You see behind the Count and through the windows a very grand view of one of the grandest gardens in Taldor. This opulent chamber has served as the seat for the Lotheed patriarchs for two centuries, and you can feel its power and prestige. The Count leans back in his chair as you take it all in, waiting patiently for you to formally present yourselves.
Those of you with some skill in knowledge nobility would know what to do, and we don’t need to get bogged down in the details. Suffice to say you present yourselves formally and Count Lotheed makes a show of examining your documents before putting his own seal and signature on his, and your, copies - making your ownership of the Betony Estate, the village of Stachys, and the Canal, official!
You now each have a social round to chat and try to influence the Count and discuss whatever you please… Sense Motive DC 13 to discover how to influence him and Knowledge arcana DC 14 for his weaknesses.
Anselm briskly, but correctly, hands over the documents, and with a minimum of patter, determines the mans strengths (though his are a little weird), and surreptitiously shares them with the group.
Bartelby has only contempt for the common peasant and feels they should know their place and remain quiet. Invoking any sense of compassion for the downtrodden or sense of collective identity with peasants raises his hackles. Bartelby despises fools, and has no time for anyone without an Intelligence score of at least 12 or ranks in at least three different Knowledge skills (–2).
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lort Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
- - -
Kamari |
With papers signed, Kamari walks past the count to the windows and looks outside while speaking.
"Magnificent view you have here, count. Do you make time to walk the gardens or do your duties keep you too busy?"
Kamari listens closely to his response to get a measure of the man and his interests.
sense motive: 1d20 + 8 ⇒ (19) + 8 = 27
Major K'Aldrian Kort 1ATD, Ret. |
Major Kort, you still have a roll and role play with the Baroness. You can Sense Motive DC 13 to determine how to influence her, or Diplomacy or Sense Motive DC 21 to determine her strengths or Sense Motive DC 20 to determine her weakness.
Kort offers a stiff handshake to the Baroness.
"Nice to meet another defender of Taldor here," Kort responds with an equal amount of warmth. He begins to politely inquire of her service, what units she was assigned to and what operations she liked or didn't like.
1d20 + 13 + 1d6 ⇒ (4) + 13 + (3) = 20 Sense Motive (Aroden) - weakness
* * *
K'Aldrian clacks after the Purple Finch, using his cane to keep up. He will chat with the Count, again searching for weaknesses.
1d20 + 11 + 1d6 ⇒ (20) + 11 + (1) = 32 Know (Arcana)
Mallë-o i Otos Elen |
”That would be lovely my lady. Would you prefer something soft and lilting, or more of a hand-clapping affair? For the latter, I can ask Walter to join us - he plays the Djembe drum and would be perfect to help set the beat.”
"Oh, perfect! I'll let the two of you decide, I'm pretty flexible. Maybe something bird themed? Let me know what you decide, and we'll practice for tomorrow."
~~~
"I do indeed have some dogs, wonderful friends they are. I’ve a pair of hunting hounds, and an old girl who joins me fishing."
"Ooh, yes! I love having our own Underfoot around! They are such wonderful companions!"
Perception: 1d20 + 2 ⇒ (15) + 2 = 17
~~~
Elen tries not to puke at the color scheme when she enters the Count's office. Once again she performs a curtsey to the Count while presenting her 'pedigree'.
She catches a glimpse of the gardens beyond the Count reclining in his ugly plush burgundy chair, and gasps! The ghastliness of the room fades out of memory, replaced by the presence of glorious color.
"Oh, Your Countenance! Those are the most beautiful gardens I've ever seen!"
Diplomacy: 1d20 + 10 ⇒ (20) + 10 = 30
GMEuan |
"Nice to meet another defender of Taldor here," Kort responds with an equal amount of warmth. He begins to politely inquire of her service, what units she was assigned to and what operations she liked or didn't like.
While she appreciates his curtness, and general bearing she still says little in return. Not frosty - she strictly follows the protocols. But nothing more. Merely diplomatic to someone below her station. Perhaps later in the evening she’ll be more approachable.
Baroness Voinum respects those with regard for tradition and an interest in history of the county and the nation. She also has a soft spot for wine and is far more amicable when drinking (+2).
"Magnificent view you have here, count. Do you make time to walk the gardens or do your duties keep you too busy?"
The Count is irritated that Kamari passes behind him to the window, but after a pause, he maintains his cool. ”We insist on a daily constitutional on the grounds. They are lovely.” He takes a deep breath through his nose and seems, for a moment, to smell the flowers outside, behind him, through closed windows.
But the moment passes quickly and he turns to Lady Lotheed, ”That spell book you gave me, for it must have come from you, is wonderful. It even had a spell I hadn’t learned as yet. I thank you sincerely for the gift.”
Kamari learns that to influence the Count, you need Appraise or Knowledge (arcana or planes) DC 16; Bluff or Diplomacy DC 21.
"Oh, Your Countenance! Those are the most beautiful gardens I've ever seen!"
The Count’s attention is forced back to the gardens and he looks over his shoulder, though more at Kamari skulking back there in his blindspot, than at the view. He does admit it is a nice view however. Once forced anyway.
Elen gains an influence with the Count.
K'Aldrian clacks after the Purple Finch, using his cane to keep up. He will chat with the Count, again searching for weaknesses.
The Count turns to the Major, amiably enough, but you can tell it’s forced. It doesn’t perhaps annoy you that he cares more for Mama D and her knowledge of magic, but it’s that he let you see it. He’s a skilled diplomat, and clearly must think little of you indeed if he’s so obvious about it.
Major Kort learns that Bartelby is greatly swayed by intellectual gifts. Anyone presenting him with an antique or spellbook gains a +1 bonus on checks to influence him. The party has gained that +1.
Muri has a hard time keeping Underfoot from being, well, underfoot. The kind dog is sniffing everything, all over the place. He doesn’t have to go - he did that in the gardens - he’s just curious. Muri manages to break away a moment to say, ”We’ve heard your family has been here for two centuries. That’s really impressive! How long have you been here?” He smiles.
Bluff: 1d20 + 10 ⇒ (16) + 10 = 26 vs DC 21
”Ah, yes. We’ve only been Count a short while, but it will be some time before We relinquish the title We’re sure.”
Muri gains an influence with the Count.
The Count turns to Mama D once again, in hopes of chatting further with her. He captures her attention, and asks, ”Can you guess the spell I didn’t know already?”
Mama D tries to guess which spell he didn’t already know, and correctly guesses it the first time, ”Ablative Barrier!”
Knowledge arcana: 1d20 + 9 ⇒ (20) + 9 = 29 vs DC 16
Mama D gains an influence with the Count.
The Count rises, and approaches Mama D, but she backs off, taking his rising to mean the meeting was over. ”My dear Count, thank you for your time, but I’m sure we’re tearing you away from something more important.” She curtsies and departs out the door to avoid any… entanglements with the young man.
You head out into the hall, where the Purple Finch is waiting. She walks with you back out the front doors to the gardens there, and asks, ”So I may help you prepare, are any of you to enter the jousting competition or do you want to play trucco? If you’re just watching, I can let you know before the events begin, but if you wish to be involved there’s a little more coordination.”
You have an hour or so before the next events, and another single social round. If you’re jousting or playing croquet trucco you need to be there a bit earlier, but it doesn’t take up your social round or anything.
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lort Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
- - -
Anselm Basri |
Anselm lingers with the Count for a moment. His demeanor evinces that of an apprentice looking up to his master.
"My Count, if I may ask your council. I find it marvelous how well you've cultivated prosperity in Meratt. I have some thoughts about how Stachys could add even more prestige to the hold. The ghast I mentioned: It had taken up residence in a pump house that once operated by means of arcane energies. With the leadership of Lady Lotheed, we intend to get it working again. Stachys Canal shall be cleared, allowing even more commerce to flow into the hold."
He pauses, allowing his words to sink in a bit. "It shall be our pleasure to underwrite this venture in the name of the Palace of Birdsong. Would you find that a wise investment?"
Bluff to influence, coming across as truly wanting to act in the interests of the count. Using Blessed Correction ability to roll twice and take better result. Note that he inflects 'Palace of Birdsong' as though to suggest it's for the Count, when privately his intent is to benefit the Crown.
1d20 + 11 ⇒ (20) + 11 = 31
1d20 + 11 ⇒ (10) + 11 = 21
Kamari |
”So I may help you prepare, are any of you to enter the jousting competition or do you want to play trucco?
"Oh I do love physical games that get the heart pumping, but I'm not one for all the armor involved in jousting. I'll try my hand at trucco. Handling a stick and balls is so easy. It doesn't require any subtlety unlike other things."
Kamari wanders the jubilee a bit and runs into Dame Crabbe and her daughter. Assuming the topic of a suitor comes up, Kamari will inquire further.
"What are you looking for in a suitor or his family?" Kamari looks around at the attendees.
"Do you think you'll find him here or will you have to travel further afield? I guess there are probably some visitors from afar here today."
sense motive for influence: 1d20 + 8 ⇒ (14) + 8 = 22
Major K'Aldrian Kort 1ATD, Ret. |
If you’re jousting or playing croquet trucco you need to be there a bit earlier, but it doesn’t take up your social round or anything.
I thought trucco was the equivalent of bocchi ball? Are there mallets involved?
K'Aldrian, when given free time, continues to plan a plan to plannify Baroness Legte Adella Voinum, the local grump (of which Kort feels a kinship).
He will head to the bar and try to eek out a wine or spirit with some fun/historical significance. He tries to coax the bartenders/servants for something unique...and he'll want two of them.
1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Diplomacy (Parade armor)
1d20 + 9 ⇒ (4) + 9 = 13 Know (History) - for a suitable spirit vintage
GMEuan |
Anselm pigeon-holes the Count as the group departs, pinning him into continued conversation.
"My Count, if I may ask your council. I find it marvelous how well you've cultivated prosperity in Meratt. I have some thoughts about how Stachys could add even more prestige to the hold. The ghast I mentioned: It had taken up residence in a pump house that once operated by means of arcane energies. With the leadership of Lady Lotheed, we intend to get it working again. Stachys Canal shall be cleared, allowing even more commerce to flow into the hold."
He pauses, allowing his words to sink in a bit. "It shall be our pleasure to underwrite this venture in the name of the Palace of Birdsong. Would you find that a wise investment?"
The Count looks irritated, ”I am not your mentor, and care little what you do with your, ah, village.” he waives his hand, though whether he’s trying to clear the air of your request, or just shooing you from the room, it’s hard to say. Something sticks in the Count though, as Anselm gains an influence, but there is no measure of it on the Count face. Though he’s been influenced four times, you do not yet move the needle of his Attitude. Apparently, he’s a tough nut to crack and it will take more influence to do so.
"Oh I do love physical games that get the heart pumping, but I'm not one for all the armor involved in jousting. I'll try my hand at trucco. Handling a stick and balls is so easy. It doesn't require any subtlety unlike other things.”
”I’ll see to it you are signed up Lady Kamari. Anyone else care to play at one or the other?”
Kamari wanders the jubilee a bit and runs into Dame Crabbe and her daughter. Assuming the topic of a suitor comes up, Kamari will inquire further.
"What are you looking for in a suitor or his family?" Kamari looks around at the attendees.
"Do you think you'll find him here or will you have to travel further afield? I guess there are probably some visitors from afar here today."
The opinionated Dame Parthena Crabbe, and her daughter Sepsinia (image) has, according to the rumors, recently lost her husband. She is dealing with her grief by investing herself into everyone else’s lives. Her current obsession is finding a suitor for her daughter Sepsinia - a quiet and pale woman who stares silently unless directly accosted and then mumbles.
Parthena is a broad, middle-aged woman with a wide smile and expressive eyes. She smells overwhelmingly of camphor and sugar. By contrast, her daughter is rail-thin and pale, looking vaguely surprised or frightened by everything. As you’d expect, the Dame speaks out, when Kamari brings up a suitor.
”Oh they must be proper of course. Proper breeding, proper manners, that sort of thing. But I suppose that goes without saying doesn’t it dear?” she laughs warmly. ”But there are a few eligible suitors among your own group are there not? Though perhaps only the Lord Anselm is truly fitting, don’t you agree? What do you think of the man? For surely you know him better than I.”
Kamari learns that to influence Dame Crabbe, you need Bluff, Knowledge (local), or Perform (any) DC 14; Appraise or Knowledge (nobility) DC 19; Diplomacy DC 22. However, he also knows she’s a very formal aristocrat. She takes the game of diplomacy very seriously, as any noble should she feels. If you fumble, or fail by 10 or more in your roll, you loose an influence with her.
Elen now talks to Baron Okerra a bit more about dogs (roll from earlier) and learns his strength. As a somewhat upstanding individual, Nicolaus is especially resistant to any discussions that suggest subterfuge or all-out revolution. He respects integrity though, and has a predilection for other lawful characters (+2).
I thought trucco was the equivalent of bocchi ball? Are there mallets involved?
Oh, there are definitely mallets. And the urge to mis-use them is a strong one…
K'Aldrian, when given free time, continues to plan a plan to plannify Baroness Legte Adella Voinum, the local grump (of which Kort feels a kinship).
He will head to the bar and try to eek out a wine or spirit with some fun/historical significance. He tries to coax the bartenders/servants for something unique...and he'll want two of them.
The bar is not as deep as at Lord Petnik Miragella’s party. In fact it’s rather thin, particularly this early in the day (though the bartenders don’t seem to hold out much hope for later either). There is an ale, and a few spirits, but mostly wine, and nearly all of those local vintages. So without Profession brewer to give you some unusual ideas, you settle on a pair of local wines which the bartender promises are the best she has.
Major Kort, you still have a social round to go.
Mama D will be invited by the Count to watch the joust, if she is available. Figuring this is a good opportunity to ingratiate herself further, and in public, she accepts and will join him for the afternoon.
Muri will take on the joust, with Underfoot as his steed, which brings a chuckle or two to the other competitors. A Lieutenant of the Count’s guard is goaded to join in just to ‘put this new noble in his place’ by his friends. He looks uneasy, but does join the others in the lists.
I still need to know the plans of Major Kort and Anselm for the afternoon. Options include jousting, playing trucco, watching jousting, watching trucco, or something completely different if you wish. There are social rounds associated with many of these activities, but you’re here to make an impression by whatever methods you chose.
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lort Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
- - -
Anselm Basri |
Feeling certain he's left the intended impression in spite of his adversary's brusqueness, Anselm decides to keep politics his sport.
"Finch," he says to Alista, "Would you happen to know which event Honorary Tribune Piscum will be attending? If she opts to play trucco, I'd be very happy to play. Otherwise, I'll gladly join her in whichever audience she chooses."
Kamari |
"Though perhaps only the Lord Anselm is truly fitting, don’t you agree?"
"I don't know much of the other lords here, but I believe he would measure up to many of them." Kamari nods.
"His speech and his clothes are most colorful and would surely brighten up the days."
"He is going to be quite busy though as we look to improve Stachys and the Betony Estate. I'm not sure he's in the market or has time for a bride, but perhaps you could convince him otherwise."
diplomacy: 1d20 + 16 ⇒ (3) + 16 = 19
Not sure if we have time for checks, but here's one anyway. Hmm. Maybe it would be better if we don't with that roll.
Major K'Aldrian Kort 1ATD, Ret. |
Kort will take the wine, disappointed by the vintage, and approach the Baroness Voinum. He will offer her the drink, and explain the rustic, artisanal nature, but will no vouch for the quality, only it's local uniqueness.
"Here you go. I'm trying to figure out if we served in any of the same conflicts over the years..." Kort will engage in some stiff military talk and try to ferret out how to influence the Baroness.
1d20 + 13 ⇒ (7) + 13 = 20 Sense Motive
* * *
When the talk with the Baroness ends, he will head to the trucco fields.
GMEuan |
Yeah, hold that thought Kamari - I’m just waiting on Anselm and Major Kort. Well, now no one. :) You may have an opportunity to converse with her at trucco for she is also playing - and playing to win!
"Here you go. I'm trying to figure out if we served in any of the same conflicts over the years..." Kort will engage in some stiff military talk and try to ferret out how to influence the Baroness.
”Well,” she begins with a frown, ”It is a little early. But it is Jubilee, so I will accept your drink Major.” She slides into military ranks easily and will tend to stay there unless corrected by Kort. She spent most of her time in campaigns against Quadira, or at least on that border.
Major Kort learns that the Baroness is difficult to influence. She requires Knowledge (geography, history), Profession (brewer), or Ride DC 16; Diplomacy or Intimidate DC 25.
"Finch," he says to Alista, "Would you happen to know which event Honorary Tribune Piscum will be attending? If she opts to play trucco, I'd be very happy to play. Otherwise, I'll gladly join her in whichever audience she chooses."
”I believe she is watching trucco my lord, but I’ll find out and if she’s elsewhere, I’ll find you and let you know." She doesn’t find you…
The party heads down into the lush gardens to the Northeast of the main house, down past a bubbling brook, and to a large open field - still carefully manicured - where trucco has been setup. You can hear the larger crowd at the joust on the other side of the hill - some little ways away.
For those of a more genteel persuasion, a field is set aside for trucco complete with sandwiches and tea. The game - essentially a combination of billiards and golf - involves skill and control, using long-handled spoons to knock hardwood balls around a field, through various rings, and into opponents’ balls.
Players who wish to join in the fun take turns attempting Dexterity checks. Characters proficient with light hammers gain a +2 bonus on this check, and characters with Weapon Focus (hammer) gain an additional +1 bonus. You score 1 point with a successful DC 10 Dexterity check, and 1 additional point for every 5 by which your Dexterity check result exceeds 10. The first player to reach 7 points wins the round.
If you are playing, please feel free to roll four shots to get the ball rolling as it were. You may also enjoy one social round at this time, though Baron Okerra is jousting and so is unavailable. Also unavailable are Lady Lucretzia Marthane and Lord Titus Lotheed-Casava as they too are at the joust.
You’ll miss this first social round in practicing, and we’ll play it by ear for the others. You’ve a whole afternoon available, and I doubt you’ll need to practice for all of it, but it depends on what you want to do.
- - -
Okerra Ride: 1d20 + 8 ⇒ (19) + 8 = 27
Muri Ride: 1d20 + 11 ⇒ (16) + 11 = 27
Okerra Lance: 1d20 + 10 ⇒ (18) + 10 = 28 damage: 2d8 + 8 ⇒ (3, 6) + 8 = 17 Muri Ride: 1d20 + 11 ⇒ (10) + 11 = 21
Muri Lance: 1d20 + 6 ⇒ (19) + 6 = 25 damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12 Okerra Ride: 1d20 + 8 ⇒ (9) + 8 = 17
Paben Ride: 1d20 + 6 ⇒ (13) + 6 = 19
Muri Ride: 1d20 + 11 ⇒ (4) + 11 = 15
Paben Lance: 1d20 + 1 ⇒ (10) + 1 = 11 damage: 2d8 + 2 ⇒ (3, 2) + 2 = 7 Muri Ride: 1d20 + 11 ⇒ (2) + 11 = 13
Muri Lance: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14 Paben Ride: 1d20 + 6 ⇒ (9) + 6 = 15
Sittas Ride: 1d20 + 6 ⇒ (16) + 6 = 22
Muri Ride: 1d20 + 11 ⇒ (16) + 11 = 27
Sittas Lance: 1d20 + 5 ⇒ (4) + 5 = 9 damage: 2d8 + 2 ⇒ (5, 7) + 2 = 14 Muri Ride: 1d20 + 11 ⇒ (12) + 11 = 23
Muri Lance: 1d20 + 6 ⇒ (3) + 6 = 9 damage: 2d6 + 4 ⇒ (3, 5) + 4 = 12 Sittas Ride: 1d20 + 6 ⇒ (17) + 6 = 23
Gortius Ride: 1d20 + 2 ⇒ (7) + 2 = 9
Muri Ride: 1d20 + 11 ⇒ (6) + 11 = 17
Gortius Lance: 1d20 + 7 ⇒ (15) + 7 = 22 damage: 2d8 + 6 ⇒ (1, 7) + 6 = 14 Muri Ride: 1d20 + 11 ⇒ (19) + 11 = 30
Muri Lance: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 2d6 + 4 ⇒ (1, 5) + 4 = 10 Gortius Ride: 1d20 + 2 ⇒ (8) + 2 = 10
Lotheed-Casava Ride: 1d20 + 9 ⇒ (11) + 9 = 20
Muri Ride: 1d20 + 11 ⇒ (14) + 11 = 25
Lotheed-Casava Lance: 1d20 + 7 ⇒ (19) + 7 = 26 damage: 2d8 + 2 ⇒ (6, 5) + 2 = 13 Muri Ride: 1d20 + 11 ⇒ (14) + 11 = 25
Muri Lance: 1d20 + 6 ⇒ (17) + 6 = 23 damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14 Lotheed-Casava Ride: 1d20 + 9 ⇒ (17) + 9 = 26
Muri scores 5 points. He managed a point against Baron Okerra (the winner with 11pts) which impresses many, as does his unseating of Lieutenant Gortius, who joined mainly to put the halfling in his place - oops! He won't quickly live that down in the barracks.
- - -
Knowledge arcana: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14 vs DC 16
Knowledge arcana: 1d20 + 9 + 1 ⇒ (10) + 9 + 1 = 20 vs DC 16
Knowledge arcana: 1d20 + 9 + 1 ⇒ (16) + 9 + 1 = 26 vs DC 16
Knowledge arcana: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 vs DC 16
Mama D has 3 successes with the Count (bringing you to 7 with no adjustment as yet!) as she sits near his side and they chatter about magics while the warriors joust.
- - -
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lord Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
- - -
Kamari |
*Tap
dex check: 1d20 + 2 ⇒ (8) + 2 = 10
*Thunk
dex check: 1d20 + 2 ⇒ (16) + 2 = 18
*Whack
dex check: 1d20 + 2 ⇒ (15) + 2 = 17
*Thwack
dex check: 1d20 + 2 ⇒ (16) + 2 = 18
Kamari quickly masters trucco, but is disappointed that the Purple Finch is not around to see her success. She turns her attention to Sir Gul Gusairne instead.
"Good afternoon, sir. This jubilee is quite impressive. Did you play a large role in it? I hear you've served the Lotheeds for a couple generations now. They've been lucky to have such a loyal and consistent seneschal."
Major K'Aldrian Kort 1ATD, Ret. |
Kort escorts the Baroness to the trucco fields, first offering her a mallet before taking one of his own. His achy knees wouldn’t deny him his opportunity for fun. After getting a handle on the rules, he will grab a ball and give it his best shots.
As he plays, he will continue his discussion with the Baroness about her service and where she served. And figure out the histories of those places.
1d20 + 8 + 1d6 ⇒ (16) + 8 + (1) = 25 History - influence
1d20 + 2 ⇒ (19) + 2 = 21 Dex
1d20 + 2 ⇒ (8) + 2 = 10 Dex
1d20 + 2 ⇒ (11) + 2 = 13 Dex
1d20 + 2 ⇒ (18) + 2 = 20 Dex
Kort knocks the balls around the field.
Anselm Basri |
"Baroness Voinum, I presume. It is an honor to make your acquaintance. I am Lord Anselm Basri, co-tribune, landgrabe, and I daresay friend of this fine fellow."
Anselm gamely joins the trucco match. He keeps as close to Kort and the Baroness as he can, asking politely for tips and expressing appreciation for their historical context as he goes.
Diplomacy: 1d20 + 13 ⇒ (3) + 13 = 16 +2 from Scion of the Empire if next to Kort
Diplomacy (inquisition reroll): 1d20 + 13 ⇒ (11) + 13 = 24 +2 from Scion of the Empire if next to Kort
Dex: 1d20 + 2 ⇒ (6) + 2 = 8 +2 from Scion of the Empire if next to Kort
Dex: 1d20 + 2 ⇒ (17) + 2 = 19 +2 from Scion of the Empire if next to Kort
Dex: 1d20 + 2 ⇒ (16) + 2 = 18 +2 from Scion of the Empire if next to Kort
Dex: 1d20 + 2 ⇒ (18) + 2 = 20 +2 from Scion of the Empire if next to Kort
GMEuan |
Kamari starts well, feeling strong, with five successes in just four rounds of whacking the hard little ball. Anselm does well too, though his successes start late so can’t get near his companions for a bonus as the game plays out all over the large field. He still manages seven successes and is in the final grouping!
The Major manages to better both of them though with eight successes! At the end of the third round he and Dame Crabbe are neck and neck along with Anselm, and her skill with these spoons clearly evident (seven total successes - tying Anselm). At the last wicket however, the Major smashes her ball out of the way and through the hoop for the two point win!
As the round comes to a close, drinks and food are shared around and the nobles chatter while the servants chase down and reset all the balls. They also change the wickets to set up a new route, to challenge the players.
"Good afternoon, sir. This jubilee is quite impressive. Did you play a large role in it? I hear you've served the Lotheeds for a couple generations now. They've been lucky to have such a loyal and consistent seneschal."
”Ah…” he pauses only briefly before it comes to him, ”You must be the Lady Kamari.” He bows low, as is customary as he’s a lower rank than you, ”I am, as I expect you know, Sir Gul Gusairne (image).” He smiles, ”Yes, I have served the Count, and his father before him, as seneschal. Pretty much handling whatever needs to be done for the estate so he can focus on matters pertaining to the County, and beyond our borders.”
”And you? If it’s not prying, you’ve come by lordship only recently. It must be quite a change from your past life.” He asks conversationally, though there’s an intensity behind his eyes. You also note he didn’t play, preferring to watch the contestants and other onlookers. You suspect he’s ‘on duty’. (Also, nice roll!)
As he plays, he will continue his discussion with the Baroness about her service and where she served. And figure out the histories of those places.
The Baroness focuses on her game for the most part, though she has little luck, only scoring six successes in the four rounds. She’s somewhat frustrated by her showing, ”Dame Crabbe always wins these. Congratulations Major, at unseating her. That’s no mean feat.” Impressed, you gain another influence with her.
"Baroness Voinum, I presume. It is an honor to make your acquaintance. I am Lord Anselm Basri, co-tribune, landgrabe, and I daresay friend of this fine fellow."
”Lord Basri.” she curtseys lightly as to a junior. ”I’ve heard that you’re to be betrothed to Sepsinia Crabbe. I suppose congratulations are in order, though perhaps, from your visage, this is the first you’ve heard of it.” She doesn’t smile, but is clearly enjoying any of Anselm’s discomfort that may show.
Anselm does get his bonus to this diplomacy roll as he’s near the Major by then, and succeeds in influencing the Baroness further, though he senses his is an uphill struggle.
The next round gets underway, with the same rules as the first (see spoiler below). As the round progresses, Kamari, please make a Fort 13 vs disease (your second save). At the end of the round, as before, you’ll each have a social round as the tourney is being reset. Enjoy!
If you are playing, please feel free to roll four shots to get the ball rolling as it were. You may also enjoy one social round at this time, though Baron Okerra is jousting and so is unavailable. Also unavailable are Lady Lucretzia Marthane and Lord Titus Lotheed-Casava as they too are at the joust.
- - -
You’ll note she’s skilled enough to ensure the flute doesn’t overshadow the dance as well. She knows when to take the stage for herself, and when to cede it to you - adding an energy to your performance (+2 aid to your roll). You may do the same if you wish, or you can aid the drummer - but not both. It’s just one perform roll, but you can aid another performer as part of the performance - the whole being greater than the parts.
- - -
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lord Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
- - -
Major K'Aldrian Kort 1ATD, Ret. |
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Kort does not stiffly strut after his complete and total victory in the truccoing. He's not a braggart after all, and would, in no way, say, rub this in Anselm's nor Kamari's face. Gentlemen, especially accomplished men like the Major, don't need the visceral joy in besting another in a friendly game, no matter how much it joy it might have brought to them. No, K'Aldrian is an empty faced statue of stiffness, with no gloat in his mien at all.
Certainly not.
Absolutely not.
In no way.
Kort calmly returns his mallet to the malletery, and looks to continue to meet the other guests.
* * *
If given the chance, he will approach the crone Crabbe.
"Hello, Dame Crabbe? My name is K'Aldrian Kort, I don't think we've been introduced..." Kort will begin to feel her out, trying to build a bond over local news and events.
1d20 + 11 + 1d6 ⇒ (1) + 11 + (6) = 18 Know (Local, Aroden)
Anselm Basri |
"Betrothed, you say. Thank you for delivering this news, Baroness. Though I have ever considered myself more matchmaker than match. Perhaps I might offer those favors to Dame Crabbe. If you'll excuse me."
Anselm denies Baroness Voinum any hit of discomfort, instead giving her a sober nod with a hint of good humor in his eye.
He makes his way over to Dame Crabbe, giving her the polite bow of a peer. "Dame Crabbe, is it? I am Lord Anselm Basri. I must say, your skill with the mallet is almost beyond belief. I wonder if you'd do me the honor of letting me learn from you this next round."
As they play, Anselm shares a story of similar games in the Erlking's court. "Would you believe the ante for such a contest included one's first born child?" He leaves unsaid whether he won or lost such a wager — letting the dame lead the conversation in that direction.
Perform (oratory to influence): 1d20 + 15 ⇒ (9) + 15 = 24
Trucco check: 1d20 + 2 ⇒ (14) + 2 = 16
Trucco check: 1d20 + 2 ⇒ (18) + 2 = 20
Trucco check: 1d20 + 2 ⇒ (11) + 2 = 13
Trucco check: 1d20 + 2 ⇒ (3) + 2 = 5
Kamari |
”And you? If it’s not prying, you’ve come by lordship only recently. It must be quite a change from your past life.”
"That is quite the true statement. Only time will tell if I've made the right decision. How about you? With your years of service you must have much wisdom and would likely make a great lord, too. You surely present a fine figure of one. If you were lord, what else would you do?"
diplomacy: 1d20 + 16 ⇒ (9) + 16 = 25
Kamari will join in the second match of trucco, a bit distracted by finches and seneschals.
dex: 1d20 + 2 ⇒ (11) + 2 = 13
dex: 1d20 + 2 ⇒ (15) + 2 = 17
dex: 1d20 + 2 ⇒ (15) + 2 = 17
dex: 1d20 + 2 ⇒ (14) + 2 = 16
GMEuan |
If given the chance, he will approach the crone Crabbe.
"Hello, Dame Crabbe? My name is K'Aldrian Kort, I don't think we've been introduced..." Kort will begin to feel her out, trying to build a bond over local news and events.
Dame Parthena Crabbe, with her daughter Sepsinia ever in tow, wipes some perspiration from her brow after the tough battle. ”Come to gloat have we Lord Major? We have not been formally introduced, I am Dam Parthena Crabbe, and this is my daughter Sepsinia.”
She eyes you up and down, trying to determine if you’d make good suitor material, but in the end decides you’re too old and frowns. ”Is it true you’ve hung up your mallet? You’re not going to contest me in the next round? A shame really, for I was looking forward to competing with you again. It’s been a long time since I’ve lost a round of trucco.”
She smiles, and prattles on about this and that, mentioning Baron Okerra once or twice.
Major Kort learns Dame Crabbe’s strengths. She is bored by anyone taking their noble responsibilities too seriously - one of the few reasons she hasn’t tried to pursue Baron Okerra for herself. Further, she feels strongly that appearances matter, and is predisposed toward anyone sporting at least 500gp worth of jewelry (+2). I don’t think any of you are, but let me know if that changes.
He makes his way over to Dame Crabbe, giving her the polite bow of a peer. "Dame Crabbe, is it? I am Lord Anselm Basri. I must say, your skill with the mallet is almost beyond belief. I wonder if you'd do me the honor of letting me learn from you this next round."
As they play, Anselm shares a story of similar games in the Erlking's court. "Would you believe the ante for such a contest included one's first born child?" He leaves unsaid whether he won or lost such a wager — letting the dame lead the conversation in that direction.
She looks her nose down on Anselm, and curtseys deeply as to a superior. ”You are, I am sure, new to this, but I am simply a Knight of the Realm, and so beneath you in rank, my Lord.” She smiles quickly though, the apparent insult forgotten, ”They fey court ‘ay? Quite an experience that must have been, mustn’t it Sepsinia.”
She pushes her daughter physically and metaphorically at Anselm. Sepsinia merely mumbles, ”Yes I’suppose so.” while Dame Crabbe lists Sepsinia’s various attributes. ”Isn’t she lovely?” Dame Crabbe fishes for complements of Anselm and tries to steer the entire conversation in that direction.
Anselm successfully influences Dame Crabbe.
"That is quite the true statement. Only time will tell if I've made the right decision. How about you? With your years of service you must have much wisdom and would likely make a great lord, too. You surely present a fine figure of one. If you were lord, what else would you do?"
”Oh, I have no interest in being a Lord over the people.” he says simply. A quiet man, you have trouble getting a conversation going with him. When you do manage it, he’s attentive, if dry and humorless.
You’ve seen men look at you with lust, and you’ve seen men look at you with intellectual curiosity. He just looks at you like a math problem. Something to be solved and nothing more. Once the equation is in balance, he’ll have no further interest in you. But he’s still working out the math…
The second round of trucco begins as the first, with quick decisive attacks by Dame Crabbe. A forceful fighter, Dame Crabbe beats Anselm simply by the luck of going before him in the turn order. She achieves victory in the third round just before his would-be winning shot! She’s surprised by the very close call and takes a new measure of the party.
Still, she relishes her victory, praising her own skill surrounded by admirers. Just the way she likes it. Smiling, she presses Sepsinia on various eligible males in her immediate circle, though she continues to eye Anselm from a distance…
The servants quickly clear the field and layout another round. This one is rather more difficult and Dame Crabbe laughs, "The old Lord Bonifount ploy aye? I must thank the Count!" The new route is more difficult and requires DC 15 dex checks instead of DC 10 in order to score a point! Please roll four rounds as before.
You’ve practiced for one social round, so about an hour or so. For practicing you’ll all have a +2 circumstance bonus (stacks). You decide to practice another hour or so to nail down some of the tougher spots in the burgeoning routine.
Drummer (take 10): 10 + 6 + 2 = 18
Purple Finch: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
(+2 to one of them from your aid)
Also, as you are the driving force behind the composition, please make a single Artistry (choreography) roll. This is to see how good a job you’ve done at creating a meaningful piece of art. Do well, and it will provide an additional circumstance bonus to the final performance (DC 20).
- - -
If you are playing, please feel free to roll four shots to get the ball rolling as it were. You may also enjoy one social round at this time, though Baron Okerra is jousting and so is unavailable. Also unavailable are Lady Lucretzia Marthane and Lord Titus Lotheed-Casava as they too are at the joust.
- - -
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lord Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
- - -
Anselm Basri |
Anselm nods as Dame Crabbe talks up her daughter, agreeing readily while also praising her skill at trucco. "Your daughter surely has many merits. And please, are we not equals, from one tribune to another?"
He responds in kind, gently encouraging a bow-off of equals without going so far as to deny the higher station of his family.
He addresses Sepsinia directly *, oozing kindness and sincerity. "I imagine your admirers shall discover even greater qualities as they court you. Although I save my heart for my future husband, perhaps I could help introduce you to other eligible members of my family. Or I believe my companions Elen and Kamari may be open to courtship, if you would prefer a wife."
Assuming the role of yenta, he continues to name drop certain nobles whom he has befriended, who may be eligible bachelors or maidens. "No doubt you've heard of Lord Petnik Miragella? A fine fellow, with taste that approaches yours, Dame Crabbe. And Earl Gahez Varima. A most handsome and well-cultured fellow, with a truly kind heart."
Nobility to influence: 1d20 + 11 ⇒ (11) + 11 = 22
He makes his best effort as the game continues.
Trucco: 1d20 + 2 ⇒ (13) + 2 = 15
Trucco: 1d20 + 2 ⇒ (19) + 2 = 21
Trucco: 1d20 + 2 ⇒ (20) + 2 = 22
Trucco: 1d20 + 2 ⇒ (10) + 2 = 12
* Not sure what the proper address would be for a daughter of a Dame.
Major K'Aldrian Kort 1ATD, Ret. |
”It’s been so long since I’ve lost.”
Kort, with aching knees and ample humility, was happy to walk away and let others enjoy the game, but as she feels it’s important to continue, he picks up his mallet and and rejoins the game...for at least another round.
1d20 + 2 ⇒ (20) + 2 = 22 Dex
1d20 + 2 ⇒ (20) + 2 = 22 Dex
1d20 + 2 ⇒ (15) + 2 = 17 Dex
1d20 + 2 ⇒ (16) + 2 = 18 Dex
Kort barely smirks as he drives Anselm’s, then the Baroness’s, balls into the gardenias.
Anselm Basri |
"Now Major," whispers Anselm to Kort as an aside, "Let's not make our new friend look bad."
Kamari |
A quiet man, you have trouble getting a conversation going with him. When you do manage it, he’s attentive, if dry and humorless.
Kamari tires of Sir Seagull as he has become in her mind, but continues the conversation as the next round of trucco is set up. She thinks surely he must know things that could help the party's efforts. She now looks at him in much the same way he looks at her.
"Our estate pales in comparison to the one you manage, but I feel a good foundation is there for success. We will likely need a seneschal in the future. Might you recommend any? What should we look for in one? Or put another way--and forgive my ignorance and bluntness--but what exactly do you do? Where do the Lotheed's interests lie?"
diplomacy: 1d20 + 16 ⇒ (11) + 16 = 27
dex: 1d20 + 2 ⇒ (6) + 2 = 8
dex: 1d20 + 2 ⇒ (20) + 2 = 22
dex: 1d20 + 2 ⇒ (3) + 2 = 5
dex: 1d20 + 2 ⇒ (3) + 2 = 5
fort save: 1d20 + 1 ⇒ (6) + 1 = 7
Kamari's trucco game suffers as she spends some mental energy trying to figure out Sir Seagull. Or, maybe it's something else. *cough
Major K'Aldrian Kort 1ATD, Ret. |
K'Aldrian, without smugness, again returns his mallet to the malletery. He's done with the gaming for the day, and re-takes his cane to help him walk. There is not a trace of gloat or joy in K'Aldrian's stiff face, but a reticent acknowledgement of the facts: he had done well in the game and that was good enough.
He feels no need to rub it in Anselm's nor Kamari's face, for that would be foolish and immature. Kort is old enough to be beyond such childlike boasting, and would never remind others that he is their better.
Kort returns his mallet and seeks out the Dame Crabbe. Those near him might hear him say "in thine visage", but that might have also been the wind, or Underfoot's fart, hard to say, really.
Mallë-o i Otos Elen |
"You’re wonderful! This is going to be an exemplary performance! Was that beat OK, or do you want something different there on the third bridge?"
"Oh, good idea -- instead of that bridge, let's pick up the beat throw in a break in E major!"
Artistry: 1d20 + 9 ⇒ (10) + 9 = 19
Perform: 1d20 + 11 + 2 ⇒ (3) + 11 + 2 = 16 Aid
Auto aid Finch.
"Ooh! Excellent! That should do nicely, don't you think? I guess we should meet here -- in masquerade -- for tomorrow's performance?"
If there is time before the next thing, Elen will sneak off into the gardens.
Major K'Aldrian Kort 1ATD, Ret. |
"Well that was enjoyable, wasn't it Baroness?" Kort asks stiffly when the Baroness is done with her round. "Reminds me of the battle of EyeWon, doesn't it?"
He will begin to recount the history of the battle, in an attempt to again sway the Baroness.
1d20 + 9 + 1d6 ⇒ (14) + 9 + (5) = 28 Know (History)
GMEuan |
Anselm nods as Dame Crabbe talks up her daughter, agreeing readily while also praising her skill at trucco. "Your daughter surely has many merits. And please, are we not equals, from one tribune to another?”
She laughs lightly, ”Oh, my no. People say I’m the Tribune of Moost Village, true enough. But they are just having their fun. The Count has not seen fit to bestow upon me the title of Tribune, and quite frankly he’s right not to do so! Why Moost Village is but a few servants of mine, and those who live off of them and their coin. It’s a small, tightly knit community, and friendly! Why the folks there are just the friendliest! But it’s really just people living off my wealth.” She smiles, clearly willing to do her part. ”And Sepsinia’s. She’s rich you know.”
Dame Crabbe elbows Anselm in the ribs, very nearly cracking one! She turns back to the game, clearly behind as the Major drives ahead!
Sepsinia has no title at present. So you’d simply refer to her politely, as Miss I suppose.
He addresses Sepsinia directly *, oozing kindness and sincerity. "I imagine your admirers shall discover even greater qualities as they court you. Although I save my heart for my future husband, perhaps I could help introduce you to other eligible members of my family. Or I believe my companions Elen and Kamari may be open to courtship, if you would prefer a wife."
Assuming the role of yenta, he continues to name drop certain nobles whom he has befriended, who may be eligible bachelors or maidens. "No doubt you've heard of Lord Petnik Miragella? A fine fellow, with taste that approaches yours, Dame Crabbe. And Earl Gahez Varima. A most handsome and well-cultured fellow, with a truly kind heart.”
Parthena is disappointed that Anselm hasn’t already fallen head over heels for her Sepsinia. But she’s allayed by his efforts on her behalf with the girl.
Anselm successfully influences Dame Crabbe.
Anselm does well, for a time, in the competition. He’s a ball behind Dame Crabbe for most of it - until her ball is shot to the side by the Major, even as is your own to the other side. Closest to her, you hear the Dame swear under her breath, ”The audacity!”, but you’re sure no one else, save perhaps the ever lurking Sepsinia.
The Major, buoyed by an exceptional start - to the detriment of his competitors, manages the five points this round requires by the third turn - quite a feat indeed! Dame Crabbe has gotten good control of herself as she strides up to the Major - clearly intrigued by the man. ”I would not have thought you so specialized with the trucco spoon Major. Did you play, in the field?”
Sadly, though she had one good whack where she pushed another nobles ball far afield to the benefit of her own lay, Kamari doesn’t manage well and is near the back of the field by the end.Sadly, the warmth from the last round never really left and by half way through this round, she’s absolutely sure she’s got a fever.
Kamari, please take Con damage: 1d3 ⇒ 1 and Dex damage: 1d3 ⇒ 2, and you are feeling quite under the weather as the ravages of a truly horrible disease begin to take root. You’ll be able, with effort, to hide your illness - as long as it doesn’t get any worse!
"Our estate pales in comparison to the one you manage, but I feel a good foundation is there for success. We will likely need a seneschal in the future. Might you recommend any? What should we look for in one? Or put another way--and forgive my ignorance and bluntness--but what exactly do you do? Where do the Lotheed's interests lie?"
”You’ll want a man of singular talents. As you will learn, there is much to ruling an estate. Lots of little details to keep in one’s head. Lots of people to meet and influence on behalf of your estate and people. Lots of hostility from those who may wish what you already have.” It’s clear by the way he leans on ‘man’ that he feels a woman in that position simply wouldn’t be effective…
”I can’t think of anyone in your demesne… ah, in Stachys, who would qualify. You may have to bring someone in from the outside. Still, probably safer that way. Oh, sure, you’ll ruffle a few feathers locally by bringing in another outsider. But they won’t be beholden to the people either. They’ll truly be, your man. Loyalty is something that cannot be bought cheaply.” he muses.
A thought occurs to him, and he dismisses it quickly. He has learned little, and still cannot balance his equation. Though he’s getting more interested.
”Now tell me. Why have you come to Meratt? Though it was perhaps greater once, it is a backwater of a place. Is this really the best you could do for your investment?” It’s clear he knows you purchased the lands at an auction, or rather the group did. As it’s an out of the way County, it would have been cheaper than other options to be sure. He’s fishing for other reasons though.
"Well that was enjoyable, wasn't it Baroness?" Kort asks stiffly when the Baroness is done with her round. "Reminds me of the battle of EyeWon, doesn't it?"
He will begin to recount the history of the battle, in an attempt to again sway the Baroness.
The Baroness congratulates you on a well run round, though she listens to your history lesson as well. Baroness Voinum smiles a bit during the story, and adds a bit of knowledge to the history that the Major had missed.
Major Kort successfully influenced the Baroness. Still more to go!
The servants once again setup another bout. Dame Crabbe is at the front, he spoon-shaped mallet ready to go and her favorite colored ball in place at the starting wicket. She looks to the Major for a re-match, and is disappointed that he lacks the will to defend his hard-won title. Clearly Parthena is a competitor at heart!
One more round of trucco I think, and the Major has left the field to a younger crowd. But who will win in his absence?
But the gardens are quiet, save for the occasional shouting overheard from the jousting tournament to the northwest and the trucco match to the northeast. Well, most of the noise is coming from the jousting, but it’s also slightly closer to the house.
There are one or two gardeners, still puttering about and making sure everything is perfect though they stop, stand respectfully, doff their hats, and bow or curtsey as Lady Elen walks by. As she well knows from her own expertise, gardens have cycles, and the workers must have put in long hours to ensure so many of the flowers and trees would be blooming now. Everything is so fresh and pleasant - she can’t help but think of the gardens at the Betony Estate, and what work must be put in there just to make the grounds navigable let alone a place of joy.
You have an hour or two before the next event, a speech of some sort by the Count prior to dinner. You can continue to wander the grounds, or head over to trucco (you can even play in the final round if you wish - or just socialize for one round), or even catch the end of the joust (though no social round). Or something else?
- - -
If you are playing, please feel free to roll four shots to get the ball rolling as it were. You may also enjoy one social round at this time, though Baron Okerra is jousting and so is unavailable. Also unavailable are Lady Lucretzia Marthane and Lord Titus Lotheed-Casava as they too are at the joust.
- - -
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lord Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
When you know what you need to influence them, you may begin doing so. Each success is tallied. When you reach the magic number (4-7 in most cases but some are harder than even that!), their Diplomatic Attitude shifts once in your favor. The goal of course is to get everyone you can to be Helpful so you can rely on them to assist you in your goals. Do not expect to achieve that in the next two days however…
There are benefits to visiting the ‘other notables’ and using a social round to do so. However, those engagements are simple Diplomacy checks and do not fall under the social round mechanic.
- - -
Anselm Basri |
Anselm pokes fun at the Major, cajoling him in a good humored tone to rejoin the match. "Oh, come now, Lord Kort. Surely you'll give us a chance to knock you down a peg? Surely, it won't shame you if you reveal your success as the bit of luck it is."
He continues his repartee with Dame Crabbe, attempting to pull Sepsinia into the conversation. "You are indeed lovely, Miss Crabbe. You remind me of my cousin, Lady Terese Basri of the Kyonin embassy. Though surely more lucky in love. Ah, Terese. She thought it was she who wooed one of the young princes there. But the elves, they don't see love the way we do, with their long lives. It didn't matter, though. Her talent with the fiddle — and courtly intrigue — set her right in the end."
He prattles on a bit, telling juicy stories of diplomatic life.
Perform: 1d20 + 16 ⇒ (3) + 16 = 19
"Ah, but tell me, Miss Crabbe. Won't you share with me your interests? I feel certain Shelyn has gifted you with talents aplenty. I hope we may find some hobby to fuel our friendship."
He continues to hack away with his mallet, doing miserably.
Trucco: 1d20 + 2 ⇒ (1) + 2 = 3
Trucco: 1d20 + 2 ⇒ (11) + 2 = 13
Trucco: 1d20 + 2 ⇒ (1) + 2 = 3
Trucco: 1d20 + 2 ⇒ (5) + 2 = 7
Kamari |
"Is this really the best you could do for your investment?”
Kamari feels a fire in her and not just in her head, but clamps down on it.
Oh for the simple days of being myself when I could stab him with at least my wit. That was what, two weeks ago?
"As long as your willing to put in the work, you always get your best return when you buy something that hasn't already been finished. You also get to craft it to your interests and not settle for other people's choices."
"But, excuse me please. I must check in with my companions."
Kamari seeks out Mama D or Anselm for evaluation and hopefully healing.
Anselm Basri |
Anselm moves aside with Kamari, examining her with empathy if not medical skill.
Heal untrained, Scion bonus: 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22
"Oh, Shelyn. I think that ghoul may have infected you. I believe we can remove the symptoms with this, unless you wish to find a priest right away."
He takes out the restorative wand, using its magic to invigorate Kamari.
Lesser Restoration: 1d4 ⇒ 4
Lesser Restoration: 1d4 ⇒ 2
Major K'Aldrian Kort 1ATD, Ret. |
"Did you play, in the field?”
"No, I never quite had the time for it...or had never heard of it before now. I seem to have some measure of beginner's luck," Kort replies stiffly, without any gloat. "I seem to be very lucky this day, both for trucco, but also for the chance to meet you, Dame Crabbe." Kort offers a stiff bow. "I'm afraid my knees ache already, and this party is just getting started. I'd like not to be ruined before we get really started here."
"I think, Dame Crabbe, that you are going to run the field with the rest of these miscreants," Kort spends his time cheering on the Dame.
1d20 + 3 + 2 + 1d6 ⇒ (2) + 3 + 2 + (1) = 8 Diplomacy to influence
* * *
Seeing Kamari has been taken ill, K'Aldrian moves to assist if he can.
"What happened? Did I miss something? Have you been hurt? Poisoned?" Kort examines Kamari, if she will let him.
1d20 + 7 + 1d6 ⇒ (1) + 7 + (2) = 10 Heal (+Aroden)
Mallë-o i Otos Elen |
Elen glides into the throng of trucco players, a hint of wild honeysuckle and roses wafting from her hair.
"Oh! Baroness Legate Adella Voinum, honorable soldier! So very pleased to finally make your acquaintance!" Elen curtseys, oozing congeniality. "Oh, there's wine?! I see yours is nearly empty, may I get you another?"
Diplomacy: 1d20 + 10 ⇒ (16) + 10 = 26
GMEuan |
He continues his repartee with Dame Crabbe, attempting to pull Sepsinia into the conversation. "You are indeed lovely, Miss Crabbe. You remind me of my cousin, Lady Terese Basri of the Kyonin embassy. Though surely more lucky in love. Ah, Terese. She thought it was she who wooed one of the young princes there. But the elves, they don't see love the way we do, with their long lives. It didn't matter, though. Her talent with the fiddle — and courtly intrigue — set her right in the end."
He prattles on a bit, telling juicy stories of diplomatic life.
Sepsinia, largely listless, allows Anselm to prattle and weave his stories - though she engages not at all. Oh occasionally she’ll look in his direction, as if acknowledging his presence. But she doesn’t respond at all to the stories.
Perhaps it’s Dame Crabbe’s robust nature, but you just can’t seem to push Sepsinia into conversation.
"Ah, but tell me, Miss Crabbe. Won't you share with me your interests? I feel certain Shelyn has gifted you with talents aplenty. I hope we may find some hobby to fuel our friendship."
He continues to hack away with his mallet, doing miserably.
Sepsinia says nothing for a long time, so Dame Crabbe jumps in, smacking Anselm’s ball, ”You should pay some attention to the field Lord Anselm! You’re ball has run off without you!” she cries triumphantly as she pushes ahead, very nearly alone with the Major’s absence.
”But, excuse me please. I must check in with my companions."
Kamari seeks out Mama D or Anselm for evaluation and hopefully healing.
Kamari begs off the somewhat condescending seneschal, and seeks advice elsewhere. Mama D is unfortunately occupied with the Count at the Joust, and disturbing her would likely raise attention, so the poor bag of disease, sloughs off to seek help from Anselm and the Major.
Anselm provides some measure of relief, reversing the effects of the disease so far, and is able to identify it as Ghoul Fever. A most nasty disease that will in fact turn you into one of the creatures should you die of it. Difficult to remove as well… Major Kort is less certain, as by the time he gets there the symptoms have been hidden behind the magics of the wand.
"No, I never quite had the time for it...or had never heard of it before now. I seem to have some measure of beginner's luck," Kort replies stiffly, without any gloat. "I seem to be very lucky this day, both for trucco, but also for the chance to meet you, Dame Crabbe." Kort offers a stiff bow. "I'm afraid my knees ache already, and this party is just getting started. I'd like not to be ruined before we get really started here."
"I think, Dame Crabbe, that you are going to run the field with the rest of these miscreants," Kort spends his time cheering on the Dame.
”Oh? So we’re all miscreants to you? I see…” Parthena grows cold to the Major, clearly disappointed in how he views her friends, but more that he refuses to join in the final round of trucco to give her the satisfaction of trying once again to beat him.
Major Kort manages to reduce your influence by one step, in angering Dame Crabbe. (Bad roll)
Elen glides into the throng of trucco players, a hint of wild honeysuckle and roses wafting from her hair.
"Oh! Baroness Legate Adella Voinum, honorable soldier! So very pleased to finally make your acquaintance!" Elen curtseys, oozing congeniality. "Oh, there's wine?! I see yours is nearly empty, may I get you another?"
Elen rejoins the group, looking rather refreshed. She strides up to the Baroness and introduces herself. The Baroness responds, ”Another heir of the Betony Estate I presume? Yes thank you.” she offers her wine glass to be refilled by the Lady.
When Elen returns, she’s in conversation with a knight, a lesser noble of the region who is trying to gain an audience with the Baroness to discuss some land issue with his neighbor. She looks distinctly put out by the conversation and almost smiles when Elen returns.
”As you can see Sir Foultramount, I have business with Lady Elen, and we will have to discuss this another time. Perhaps later in the week, when I am receiving.” She abruptly turns her back on the poor man, and collects her glass from Elen.
Elen successfully influences Baroness Voinum.
With little opposition, Dame Crabbe wins the final round of trucco, though the Major piles up enough points through his two games to have won the tournament! There’s a slightly formal ceremony, attended by most of the players and onlookers, curious about the new Betony heirs. A servant reveals the award for this year, a beautiful silver chalice emblazoned with the Lotheed family’s rampant owl heraldry (worth 100gp).
”My lord, if I may hold the trophy until supper, I shall have it engraved.” He is also given a bouquet of hyacinths from the garden to give to the ‘spiritual companion’ who inspired him in the competition.
He’s expected to give the flowers to another. The audience looks upon him, all eyes wondering who he’ll offer the flowers to!
You’re released from the afternoons activities. From the sounds of it the joust is reaching a creschendo as well, and may be finished before you get there, even if you were so inclined. People seem to be moving back to their rooms, to change for dinner. You know from your Purple Finch, that there’s a speech prior to that, but you don’t know exactly when, or how much time you have to prepare.
Nobles
Count Bartelby Lotheed, Steward of the Palace of Birdsome
Baron Nicolaus Okerra, Popular local noble and soldier, with a strict sense of honor
Dame Crabbe (and her daughter Sepsinia), Tribune of Moost Village, she’s looking for a suitor for her daughter
Baroness Legte Adella Voinum, Retired member of the Taldan Phalanx, she’s known as the local grump
Honorary Tribune Onora Piscum, For the purposes of the event, she’s still Honorary Tribune of Stachys
Other notables in attendance
Earl Tander Merkonous, Wealthy merchant from Moda
Lady Lucretzia Marthane, A distant cousin visiting from Cassomir
Lord Titus Lotheed-Casava, Another cousin of the Count, he is a braggart and bully
Sir Gul Gusairne, A half-elven man who has served the Lotheed family for two generations now as their seneschal
The rules are slightly different for these social rounds. There are no area or room challenges. You have two things to Discover for each noble (strengths and weaknesses with strengths above weaknesses in the chart). You may also make Sense Motive checks to discover what you need to influence them (not on the chart, but DC 13).
When you know what you need to influence them, you may begin doing so. Each success is tallied. When you reach the magic number (4-7 in most cases but some are harder than even that!), their Diplomatic Attitude shifts once in your favor. The goal of course is to get everyone you can to be Helpful so you can rely on them to assist you in your goals. Do not expect to achieve that in the next two days however…
There are benefits to visiting the ‘other notables’ and using a social round to do so. However, those engagements are simple Diplomacy checks and do not fall under the social round mechanic.
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Mallë-o i Otos Elen |
Quick, what do I remember about the Taldan Phlanax and Voinum?
KnowNob: 1d20 + 9 ⇒ (5) + 9 = 14 Anything stand out about Voinum in action during her service in the infantry?
Elen buys herself some time to find Voinum and herself some wine. While pondering which course the conversation should take, she runs into Anselm and Kort huddled over Kamari. "OH, no," she says, dropping her voice. "What happened Kamari?! Are you O.K.?! Will you be O.K.? Do you need anything? Ooh, Ghoul Disease? Thank all heavens for Anselm and the wand he carries. We can't have you turning into one of those." She swipes a toothpick and a bowl of cooked garlic'd mushrooms from a passing tray full of them, and hands them to Kamari. "You look like you could use some vitamin D. Eat those, and get some sun."
Seeing that things are well in hand with regard to Kamari, Elen heads to the wine tent and returns to Voinum bearing two full glasses. She curtseys, handing one to the Baroness.
She regards the ongoing trucco game with casual interest. "Did you ever wonder what it would be like to play this game from the back of a horse? Two teams, one ball, two goals -- really long handled mallets. You'd pass the ball back and forth between your teammates while riding up a field and try to land it in the opposing teams goal. I guess without wickets it would be a completely different game, but one that would be fun even to watch!"
She retires to her chamber to prepare for dinner.
Anselm Basri |
Anselm takes his leave of Dame Crabbe, ready for a refresher.
"Kamari, it seems I'm now the county matchmaker. Please do tell me if you'd like to court a maiden or a lordling. I could use the practice."
He changes his undershirt and cravat before using his wig to give the whole ensemble a different color palette. With a spritz of cologne that's at once earthy and citrusy, he makes his way back out into the jubilee.