
|  Ortho Blastface | 
 
	
 
                
                
              
            
            Reflex: 1d20 + 8 ⇒ (17) + 8 = 25
Standing there, face to face with an enemy, Ortho whips out his Dogslicer and swings at Yellow, who swung at him!
Dogslicer: 1d20 + 6 ⇒ (2) + 6 = 8
damage: 1d6 ⇒ 1

|  Kazikli | 
 
	
 
                
                
              
            
            Kazikli looks ready to throw a punch, but instead he steps forward. A blast of air flows forth from one hand at the nearest tengu. The residual wind whips around him, and he turns to the crowd with his other arm, as if to say 'You're next unless you move.'
Elemental Toss vs. Yellow: 1d20 + 6 + 1 ⇒ (11) + 6 + 1 = 18
Damage: 1d6 + 1 ⇒ (4) + 1 = 5
Using my bloodline spell gives me a +1 to Intimidate.
Intimidation vs. Zone 6: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23

|  Lusinel | 
 
	
 
                
                
              
            
            I think Ortho has another action. 1-Draw, 2-Strike, 3-?

| GM Steinkrug | 
 
	
 
                
                
              
            
            I've been forgetting to apply the -2 penalty to the acolyte attacks for nonlethal. Fortunately, it wouldn't have changed anything so far.
@Ortho, yes, you still have one action.
Feldspar gets hit by the lightning but then recovers and flings a large mug right into the stomach of one of the acolytes and she grunts and bends over in pain. Ortho deftly avoids the lightning, but it throws off his aim and he misses with his retaliatory strike. Kazikli gives the acolyte near Ortho a taste of his own elemental attacks and then cows another section of the bar fight.
Zone 6 is disabled.
The acolyte further away from the group recovers from getting hit in the gut and sweeps in at Kazikli, hitting him twice with his blade.
Attack 1: 1d20 + 6 ⇒ (16) + 6 = 22 Slashing: 1d6 ⇒ 2
Attack 2: 1d20 + 1 ⇒ (13) + 1 = 14 Slashing, Forceful: 1d6 + 1 ⇒ (3) + 1 = 4
The bar fight continues to rage but the Pathfinders have calmed it around them. No fun... ;)
Initiative
Barb (-1)
Milady
Lusinel
Storm Acolyte Yellow (-5)
Ortho (-8)
Feldspar (-1 deafened)
Kazikli (-6)
Storm Acolyte Green (-10)
Bar Fight
Ortho still has one action. Barb, Milady and Lusinel are up.

|  Milady' | 
 
	
 
                
                
              
            
            Milady's words keep you all on your toes. 
2nd round of Inspire Courage maintained by Lingering Performance
+1 to Hit & to +1 to Damage ; +1 vs. Fear
Milady will move up to be with Barb, and then toss a spoon at the closest Storm Acolyte
Mumbling words of power, and turning into a telekinetic projectile:
"Spoons go on the outside of the knives!"
Spell Attack, IC, non Lethal: 1d20 + 7 + 1 - 2 ⇒ (13) + 7 + 1 - 2 = 19
Non Lethal Bludgeoning, IC: 1d6 + 4 + 1 ⇒ (5) + 4 + 1 = 10

|  Lusinel | 
 
	
 
                
                
              
            
            Lusinel moves towards the exit and bellows, "Make way, you birds of ill-repute!", fixing her steely gaze upon the mob spilling out into the street.
Intimidate to disable Zone 5, Intimidating Glare: 1d20 + 4 ⇒ (16) + 4 = 20
Stride, Stride, Intimidate

|  Milady' | 
 
	
 
                
                
              
            
            
Milady’s spoon hits the green acolyte in the temple and knocks her out.
"Ha!
That should help teach you better table manners!"
|  Barb Ahalak | 
 
	
 
                
                
              
            
            "Are you guys alright back there?" Barb asks as she debates where she should go.
"Keep going," she adds to Milady. "The rest of this rabble needs to calm down."
With that, she heads to the side and sends a couple of fists into the crowd first into zone 3 and then zone 4
"You lot! Quiet down! You are wasting good booze!" Barb shouts at the mob, hoping that words and fists combined may convince them to leave off fighting.
Fist(T) attack+IC+Striking: 1d20 + 7 + 1 + 1 ⇒ (16) + 7 + 1 + 1 = 25 potential nonlethal bludgeoning damage: 2d4 + 4 + 1 ⇒ (4, 4) + 4 + 1 = 13
Fist(T) (2nd)attack+IC+Striking: 1d20 + 3 + 1 + 1 ⇒ (3) + 3 + 1 + 1 = 8 potential nonlethal bludgeoning damage: 2d4 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9

| GM Steinkrug | 
 
	
 
                
                
              
            
            Botting a third attack for Ortho:
1d20 + 2 ⇒ (10) + 2 = 12 1d6 ⇒ 4
Lusinel and Barb continue to wade through the bar fight, throwing their weight around. The elf sends those that were lingering around the entrance scampering off into the night. Barb throws some more punches, some connecting, some not so much.
Zones 5 and 3 disabled. 4 remains hazardous.
The remaining acolyte moves into position to attack both Ortho and Feldspar, aiming first at the goblin and then sweeping his scimitar toward the wizard.
1d20 + 6 ⇒ (16) + 6 = 22 Slashing: 1d6 ⇒ 3
Sweep: 1d20 + 2 ⇒ (20) + 2 = 22 Slashing, Forceful: 1d6 + 1 ⇒ (5) + 1 = 6 Crit, 2x damage
When it strikes Feldspar, the blast of lightning occurs again.
electricity: 1d6 ⇒ 6
Initiative
Barb (-1)
Milady
Lusinel
Storm Acolyte Yellow (-5)
Ortho (-11)
Feldspar (-13 deafened)
Kazikli (-6)
Bar Fight
Ortho, Feldspar and Kazikli are up. All three of you, make a DC 13 Reflex Save against 6 electric damage (let me know if you have any resistance).

|  Feldspar of Oppara | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            reflex: 1d20 + 5 ⇒ (18) + 5 = 23
The following presumes I take no damage due to critical success
Feldspar staggers, badly wounded. "My patience is exhausted."
He points at yellow and casts.
magic missile, 3 round: 3d4 + 3 ⇒ (4, 1, 2) + 3 = 10

|  Ortho Blastface | 
 
	
 
                
                
              
            
            Reflex dc 13: 1d20 + 8 ⇒ (9) + 8 = 17
Ortho keeps fighting YELLOW with his dogslicer.
Weapon: 1d20 + 6 ⇒ (7) + 6 = 13
Damage: 1d6 ⇒ 3
Weapon: 1d20 + 2 ⇒ (18) + 2 = 20
Damage: 1d6 ⇒ 5

|  Kazikli | 
 
	
 
                
                
              
            
            Reflex: 1d20 + 3 ⇒ (19) + 3 = 22
Kazikli roars and rushes headlong into the fray. He hopes the remaining acolyte will stay up long enough for him to hit.
Fist vs. Yellow: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
Damage: 1d4 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Fist vs. Yellow: 1d20 + 2 + 1 ⇒ (10) + 2 + 1 = 13
Damage: 1d4 + 3 + 1 ⇒ (2) + 3 + 1 = 6

| GM Steinkrug | 
 
	
 
                
                
              
            
            Even after getting battered around, Feldspar proves himself quick on his feet, completely avoiding the blast of lightning that emanated after the acolyte's attack. Ortho and Kazikli aren't quite so quick, but still manage to get partially out of the way.
Not content to avoid harm, Feldspar inflicts some as well, firing magic missiles at the remaining acolyte and taking the tengu out of the fight. Ortho and Kazikli subdue the last of the bar fight.
After the dust clears, the Last Catch is pretty quiet. The tengus that are not passed out from drink or damage have run off into the night.
You've got the signed contract. You believe you're supposed to return the Hlar in the Port Peril Harbor. Course some of you might want to heal up first.
Damage Report:
Barb 22/23
Ortho 6/20
Feldspar 3/16
Kazikli 7/16

|  Milady' | 
 
	
 
                
                
              
            
            If we have time, 40 minutes.
Milady pulls out some poultices and disinfectant from her bandolier and starts working on her comrades, one by one, each of the wounded.
Medicine trained Treat Wounds DC15: 1d20 + 6 ⇒ (10) + 6 = 16
Barb Healed: 2d8 ⇒ (8, 5) = 13
Medicine trained Treat Wounds DC15: 1d20 + 6 ⇒ (17) + 6 = 23
Ortho Healed: 2d8 ⇒ (1, 3) = 4
Medicine trained Treat Wounds DC15: 1d20 + 6 ⇒ (14) + 6 = 20
Feldspar Healed: 2d8 ⇒ (6, 4) = 10
Medicine trained Treat Wounds DC15: 1d20 + 6 ⇒ (19) + 6 = 25
Kazikli Healed: 4d8 ⇒ (7, 8, 7, 7) = 29
_________________________
If we have no time, and need healing:
Milady pulls two scrolls and casts Soothe on Ortho and Feldspar, before casting her own spell on Kazikli.
Healing Ortho: 1d10 + 4 ⇒ (4) + 4 = 8
Feldspar: 1d10 + 4 ⇒ (8) + 4 = 12
Kazikli: 1d10 + 4 ⇒ (8) + 4 = 12

|  Kazikli | 
 
	
 
                
                
              
            
            Kazikli sends out two pulses of healing energy. If if happens to wake their former foes, he looms over them to dissuade them from picking back up.
Heal: 1d8 ⇒ 3
Heal: 1d8 ⇒ 6

|  Barb Ahalak | 
 
	
 
                
                
              
            
            Barb waves off Milady when she offers to tend the scratch, "This is nothing, the others may actually need your care. My thanks though, I am grateful to have your skills available."
Once all in her group have had their basic needs met, Barb suggests, "Let's get out of here. We didn't start this and tried not to make it worse but I am not sure that our word will hold much water if the authorities arrive."

|  Lusinel | 
 
	
 
                
                
              
            
            Lusinel keeps an eye out while healing occurs, and moves out back to the docks when the group is ready.

| GM Steinkrug | 
| 1 person marked this as a favorite. | 
 
	
 
                
                
              
            
            You return to the docks to find Hlar. Heard the brawl all the way out here. Not sure what you got up to, not sure I want to know. Aye, you'll be wanting to leave I'm sure even though we barely just got here. Guess I'll have to take care of my own business later on, won't I? What else is new?
Hlar takes you back out to the sandbar she picked you up from. Fortunately, the tide has receded again and you don't have to stand in water. She hands you some dried squid and a jar of fresh water. Here. All I got. Someone will be by to get you soon. And with that she rows off.
"Soon" turns out to be the next day. A commissioned ship picks you up and transports you back to Absalom. You're directed to the Grand Lodge and present the contract to Venture-Captain Ambrus Valsin. In gratitude for your service he presents you each with an archaic wayfinder. Purchasable on the Chronicle.
Another assignment successfully completed.

|  Milady' | 
 
	
 
                
                
              
            
            "Well, dry squid... cannot even use the ink anymore!
At least we have dry feet this time.
So, since we have time to spare, I would like to talk about our personal hygiene.
Cleaning the fingernails regularly is one of the basics-----"

|  Barb Ahalak | 
 
	
 
                
                
              
            
            Barb thanks her fellow Pathfinders for their efforts and is happy at their success.
Most of the time spent waiting for the ship she appears distracted and can often be heard mumbling to herself, almost like she is having an argument with someone.
She is happy to return to the lodge and present the documents. She then takes leave of the group,"It has been a joy working with each of you. I hope our paths cross again, maybe in a tavern for a drink or a meal. Take care of yourselves."

|  Kazikli | 
 
	
 
                
                
              
            
            Kazikli nods warmly to everyone in turn. "We will see each other again, I am sure. This was a good venture. Until then, walk with conviction."

|  Feldspar of Oppara | 
 
	
 
                
                
              
            
            Feldspar nods gravely to Milady. "I was remiss in not thanking you earlier for the healing. I am much obliged." He pauses. "I think you would be a useful, if not welcome, guest lecturer in some of the colleges back in Absalom."
He turns to the rest of the party. "I hope we meet again. This has been vastly... educational."

|  Lusinel | 
 
	
 
                
                
              
            
            Lusinel bows deeply to each of her comrades, and slides away into the shadows.

|  Milady' | 
 
	
 
                
                
              
            
            Milady blushes... Colleges?!, she thinks.
"Oh? Why, thank you, Feldspar of Oppara!"
 
	
 
     
    