Irabeth Tirabade

Barb Ahalak's page

156 posts. Organized Play character for numbat1.


Race

HP 15/23 +4 temp while raging| AC 18 17 while raging| F +8 R +4 W +6 | Perc(E) +6 darkvision, low-light vision | Stealth(U) +1 |

Classes/Levels

speed 25| Hero Points: 1 |Active Conditions: none

Gender

N (female) Half-Orc Barbarian 1|

About Barb Ahalak

Barb Ahalak had lived most of her young life among the Skoan-Quah Shoanti in the Mindspin Mountains. With the recent release of masses of undead, Barb chose to move out of seclusion and found her way into the Pathfinder Society. At 6 ft 6 inches tall with solid and broad shoulders, Barb is considered imposing by many. Her tendency to "talk to herself", often addressing Shakkah, and Shri although no-one is present, is often thought to be disturbing and worrisome.

PFS Information:

PFS Number: 267966-2008
Experience: 4XP
Fame: 4
Gold: 14.17
Training: Scrolls (0), Spells (0), Swords (3)

Major Factions
Envoy’s Alliance:
Grand Archive:
Horizon Hunters:
Vigilant Seal: 4
Minor Factions
Radiant Oath:
Verdant Wheel:
All Faction Reputation
Total (Sum of the Above) Reputation: 4

Purchased Boons (use this for boons bought w/ Fame, which don’t come w/ a Chronicle)
Vigilant Seal Champion (Faction) (0 Fame) (the Champion boon for your first faction is free)

Boons slotted:

1:Promotional - Volunteer Shirt
2:Sand Slide (Q1)
3:Legacy of the Gorget (Q3)
Faction: Vigilant Seal Champion
Advanced:
Slotless: One-Who-Waits (Q2)

Botting Instructions:

When faced with spirits, Barb is likely to try to talk with them first to find out what troubles them and how she can help. For all others who in any way attack her or those she is trying to protect, she is likely to Rage (1 action) then start applying her greataxe. She will charge in if she needs to cover the distance to her foe.
When facing incorporeal, undead, or those likely to be affected by positive damage, Barb will tap her spirit rage.

Melee
[dice=Greataxe attack]1d20+7[/dice] [dice=potential slashing damage]1d12+4[/dice]
[dice=Greataxe (2nd) attack]1d20+2[/dice] [dice=potential slashing damage]1d12+4[/dice]
[dice=Greataxe (2nd) attack with sweep]1d20+3[/dice] [dice=potential slashing damage]1d12+4[/dice]
[dice=Greataxe (3rd) attack]1d20-3[/dice] [dice=potential slashing damage]1d12+4[/dice]
[dice=Greataxe (3rd) attack with sweep]1d20-2[/dice] [dice=potential slashing damage]1d12+4[/dice]

Melee while raging
[dice=Greataxe attack, raging]1d20+7[/dice] [dice=potential slashing damage]1d12+6[/dice]
[dice=Greataxe (2nd) attack, raging]1d20+2[/dice] [dice=potential slashing damage]1d12+6[/dice]
[dice=Greataxe (2nd) attack with sweep, raging]1d20+3[/dice] [dice=potential slashing damage]1d12+6[/dice]
[dice=Greataxe (3rd) attack, raging]1d20-3[/dice] [dice=potential slashing damage]1d12+6[/dice]
[dice=Greataxe (3rd) attack with sweep, raging]1d20-2[/dice] [dice=potential slashing damage]1d12+6[/dice]

Melee while spirit raging
[dice=Greataxe attack, spirit raging]1d20+7[/dice] [dice=potential positive damage]1d12+7[/dice]
[dice=Greataxe (2nd) attack, spirit raging, ghost touch]1d20+2[/dice] [dice=potential positive damage]1d12+7[/dice]
[dice=Greataxe (2nd) attack with sweep, spirit raging, ghost touch]1d20+3[/dice] [dice=potential positive damage]1d12+7[/dice]
[dice=Greataxe (3rd) attack, spirit raging, ghost touch]1d20-3[/dice] [dice=potential positive damage]1d12+7[/dice]
[dice=Greataxe (3rd) attack with sweep, spirit raging, ghost touch]1d20-2[/dice] [dice=potential positive damage]1d12+7[/dice]

Nonlethal fist
[dice=Fist(T) attack]1d20+7[/dice]] [dice=potential nonlethal bludgeoning damage]1d4+4[/dice]
[dice=Fist(T) (2nd)attack]1d20+3[/dice]] [dice=potential nonlethal bludgeoning damage]1d4+4[/dice]
[dice=Fist(T) (3rd)attack]1d20-1[/dice]] [dice=potential nonlethal bludgeoning damage]1d4+4[/dice]

Nonlethal fist with Inspire Courage and Magic Weapon
[dice=Fist(T) attack+IC+Striking]1d20+7+1+1[/dice] [dice=potential nonlethal bludgeoning damage]2d4+4+1[/dice]
[dice=Fist(T) (2nd)attack+IC+Striking]1d20+3+1+1[/dice] [dice=potential nonlethal bludgeoning damage]2d4+4+1[/dice]

In game 1-10:

Minor Healing Potion from Pathfinder school connections
Potency Crystal attached to Great Axe from Pathfinder school connections

Barb Ahalak
Female half-orc barbarian 1
N, Medium, Human, Humanoid, Orc
Perception +6; darkvision, low-light vision
Languages Common, Orcish, Shoanti
Skills Acrobatics +4, Athletics +7, Crafting +3, Scouting Lore +3, Survival +4, Warfare Lore +3
Str 18 (+4), Dex 12 (+1), Con 16 (+3), Int 10 (+0), Wis 12 (+1), Cha 10 (+0)
Other Items breastplate, explorer’s clothing, club, dagger, greataxe, backpack, bandolier, belt pouch, candles (10), crowbar, flint and steel, minor elixir of life, mug, oil (pint), ordinary clothing, rations (1 week), rope (foot)s (50), sacks (5), soap, vial, waterskin, purse (12 gp; 21 sp; 7 cp)
--------------------
AC 18; Fort +8; Ref +4; Will +6
HP 23 Hero Points 1
--------------------
Speed 25 feet
Melee [1] club +7 (thrown 10 ft.), Damage 1d6+4 bludgeoning
Melee [1] dagger +7 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing
Melee [1] greataxe +7 (sweep), Damage 1d12+4 slashing
Ranged [1] club +4 (thrown 10 ft.), Damage 1d6+4 bludgeoning
Ranged [1] dagger +4 (versatile S, agile, finesse, thrown 10 ft.), Damage 1d4+4 piercing/slashing
Rage [1] (barbarian, concentrate, emotion, mental) Requirements You aren’t fatigued or raging. Effect You tap into your inner fury and begin raging. You gain a number of temporary Hit Points equal to your level plus your Constitution modifier. This frenzy lasts for 1 minute, until there are no enemies you can perceive, or until you fall unconscious, whichever comes first. You can’t voluntarily stop raging. While you are raging:
• You deal 2 additional damage with melee weapons and unarmed attacks. This additional damage is halved if your weapon or unarmed attack is agile.
• You take a –1 penalty to AC.
• You can’t use actions with the concentrate trait unless they also have the rage trait. You can Seek while raging.
After you stop raging, you lose any remaining temporary Hit Points from Rage, and you can’t Rage again for 1 minute.
Feats Orc Sight, Quick Jump, Sudden Charge
Other Abilities anathema, instinct, martial disciple, one-who-waits cs2 q2, promotional vestments, sand slide cs1 q1, spirit instinct, spirit rage (instinct ability), swords, vigilant seal champion
--------------------
Barb Ahalak had lived most of her young life among the Skoan-Quah Shoanti in the Mindspin Mountains. With the recent release of masses of undead, Barb chose to move out of seclusion and found her way into the Pathfinder Society. At 6 ft 6 inches tall with solid and broad shoulders, Barb is considered imposing by many. Her tendency to "talk to herself", often addressing Shakkah or Shri, although no-one is present, is often thought to be disturbing and worrisome.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder and associated marks and logos are trademarks of Paizo Inc. and are used under license.