| Dendillion |
Action 1: Inspire Defense
Action 2-3: Blistering Invective
Dendillion continues the staccato beat on his lute, each magical note providing a measure of protection to the group. He then fixes his gaze on one of their foes and releases a vicious diatribe of curse words at them. Each word contains fire...
Blistering Invective vs Green. DC 20 Will save.
Success The target takes half the persistent fire damage.
Failure The target becomes frightened 1 and takes the full persistent fire damage.
Critical Failure The target becomes frightened 2 and takes double the persistent fire damage.
| Dungeon Master S - 2e |
Will: 1d20 + 9 + 4 ⇒ (19) + 9 + 4 = 32 Dendillion's words fall upon deaf ears as the leader seems completely unaffected.
The two warriors continue their attack, though the leader seems to want them to change tactics:
Red steps to flank Þóðᛞrekkr
Red club v. Þóðᛞrekkr: 1d20 + 9 ⇒ (14) + 9 = 23 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
Red club v. Þóðᛞrekkr: 1d20 + 4 ⇒ (18) + 4 = 22 for DMG: 1d6 + 4 ⇒ (2) + 4 = 6
Black attacks Haldan twice before stepping away:
Black club v. Haldan: 1d20 + 9 ⇒ (5) + 9 = 14 MISS
Black club v. Haldan: 1d20 + 4 ⇒ (3) + 4 = 7 MISS
The leader strides around Tiny before leveling her axe at him.
Leader v. Tiny: 1d20 + 11 ⇒ (4) + 11 = 15 MISS
Leader v. Tiny: 1d20 + 6 ⇒ (17) + 6 = 23 for DMG: 1d10 + 6 ⇒ (9) + 6 = 15 and FORT save (unrelated to the poison.)
Round 3:
Leader: ATK
Charlie: Go
Chark: Go
Tiny: Go + FORT #2
Quasits: TBD
Dendillion: TBD
Haldan: TBD
Warriors: TBD
Black: 14
Red: 12 (Prone)
White: 6
Tiny Poison: 1 of 6
| "-Tiny-" |
new fort: 1d20 + 10 ⇒ (12) + 10 = 22
Tiny Grunts and commands Þóðᛞrekkr to continue its attack.
bite vs FF white: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29
piercing: 1d8 + 2 ⇒ (7) + 2 = 9
bite vs FF white: 1d20 + 9 + 1 ⇒ (6) + 9 + 1 = 16
piercing: 1d8 + 2 ⇒ (1) + 2 = 3
Tiny then takes a step back and flurries.
White if it's still up, otherwise black
claw: 1d20 + 11 + 1 ⇒ (3) + 11 + 1 = 15
p damage: 1d8 + 2 ⇒ (8) + 2 = 10
claw: 1d20 + 11 + 1 - 4 ⇒ (1) + 11 + 1 - 4 = 9
p damage: 1d8 + 2 ⇒ (7) + 2 = 9
| Mumbling Charlie |
Goliath Fort Save: 1d20 + 8 ⇒ (1) + 8 = 9
A little shaken but still standing Goliath and Charlie stay focused on the white Quasit.
Goliath Jaws vs White: 1d20 + 9 ⇒ (7) + 9 = 16
Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Hunter's Edge Precision Damage: 1d8 ⇒ 4
Goliath Claws vs White: 1d20 + 9 - 4 ⇒ (14) + 9 - 4 = 19
Damage: 1d6 + 3 ⇒ (1) + 3 = 4
+1 Longbow: 1d20 + 11 ⇒ (3) + 11 = 14
Damage: 1d8 ⇒ 3
Hunter's Edge Precision Damage: 1d8 ⇒ 1
+1 Longbow: 1d20 + 11 - 5 ⇒ (10) + 11 - 5 = 16
Damage: 1d8 ⇒ 1
◆ Command Goliath
◆ Goliath Strike
◆ Goliath Strike
◆ Strike
◆ Strike
HP 43/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 38/40
AC 18
| Dungeon Master S - 2e |
Man and beast alike join up to drop two enemies in the span of just a single breath! Goliath fails to fight off the poison: Poison Damage: 1d6 ⇒ 1
Round 3:
Leader: ATK
Charlie: Kill
Chark: Go
Tiny: Kill
Quasits: TBD
Dendillion: TBD
Haldan: TBD
Warriors: TBD
Red: 12 (Prone)
Tiny Poison: 1 of 6
Goliath Poison: 2 of 6
| Haldan Hadonstar |
Man, I am much harder to hit in this fight. #luckyhalfling
| Chark Torrefi |
Chark concentrates again, and the flickering orange aura of flame expands again. (+1 status bonus to attack rolls while within the emanation.)
Opting to try and cut the head off the body, she focuses on the leader, sending a blazing band of orange-white fire arcing through the air at her.
focus spell attack: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 28
fire: 4d6 ⇒ (1, 6, 5, 6) = 18
Sustain (bless), verbal & somatic components for fire ray.
| Dungeon Master S - 2e |
Chark's flame would completely incinerate a lesser foe. Still, the burns are severe and the leader screams in pain.
The remaining quasit flies forth immediately to defend the leader, lashing out at Chark!
Claw: 1d20 + 9 ⇒ (18) + 9 = 27 for DOUBLE: 1d6 - 1 ⇒ (2) - 1 = 1 and Double Evil: 1d4 ⇒ 4 AND FORT
Claw: 1d20 + 5 ⇒ (18) + 5 = 23 for DMG: 1d6 - 1 ⇒ (1) - 1 = 0 and Evil: 1d4 ⇒ 1 AND FORT
Round 3:
Leader: ATK
Charlie: Kill
Chark: Fire Ray
Tiny: Kill
Quasits: ATK
Dendillion: Go
Haldan: Go
Warriors: TBD
Red: 12 (Prone)
Tiny Poison: 1 of 6
Goliath Poison: 2 of 6
Green: 18
| Chark Torrefi |
Fort (1): 1d20 + 9 ⇒ (16) + 9 = 25
Fort (2): 1d20 + 9 ⇒ (8) + 9 = 17
| Haldan Hadonstar |
Haldan drains some power from Hermann and readies his staff. Electricity pouring out of his eyes, he summons a Sudden Bolt at the leader (red). And he launches his staff using Hand of the Apprentice on the foe in front of him (blue).
Sudden Bolt DC20: 4d12 ⇒ (4, 6, 3, 3) = 16
HotA: 1d20 + 1 + 10 ⇒ (1) + 1 + 10 = 121d10 + 4 ⇒ (8) + 4 = 12
Hero point
HotA: 1d20 + 1 + 10 ⇒ (2) + 1 + 10 = 131d10 + 4 ⇒ (10) + 4 = 14
| Dungeon Master S - 2e |
Chark seems to be okay after that attack.
Haldan's quick launching staff misses, REF: 1d20 + 6 ⇒ (19) + 6 = 25 and the leader dodges away from most (but not all) of the sudden bolt. LEader is green, which I realize doens't help.
Round 3:
Leader: ATK
Charlie: Kill
Chark: Fire Ray
Tiny: Kill
Quasits: ATK
Dendillion: Go
Haldan: Magic
Warriors: TBD
Red: 12 (Prone)
Tiny Poison: 1 of 6
Goliath Poison: 2 of 6
Green: 124
| Dendillion |
Action 1: Inspire Defense
Action 2-3: Telekinetic Projectile
Dendillion's music continues, that confident march inspiring safety to each of his friends. Inspire Defense
With a deft maneuver he drops a sling stone from his pouch. The music catches it mid-air, hurling it at the nearest foe!
Telekinetic Projectile vs Blue: 1d20 + 10 ⇒ (10) + 10 = 20
Damage (B): 2d6 + 4 ⇒ (2, 4) + 4 = 10
| Dungeon Master S - 2e |
Dendillion opens a fresh wound on the heretofore uninjured quasit!
The xulgath warrior focuses on Þóðᛞrekkr, trying to bring the wolf down with its club:
ATK: 1d20 + 9 ⇒ (5) + 9 = 14 MISS
ATK: 1d20 + 4 ⇒ (19) + 4 = 23 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
ATK: 1d20 - 1 ⇒ (9) - 1 = 8 MISS
The leader, knowing a soft target when she sees one, closes in to swing HARD at Haldan with her axe:
ATK: 1d20 + 11 ⇒ (4) + 11 = 15 MISS
ATK: 1d20 + 6 ⇒ (11) + 6 = 17 MISS
But misses twice!
Round 4:
Leader: ATK
Charlie: Go + Goliath FORT
Chark: Go
Tiny: Go + FORT
Quasit: TBD
Dendillion: TBD
Haldan: TBD
Warriors: TBD
Red: 12 (Prone)
Green: 24
Blue: 10
Tiny Poison: 1 of 6
Goliath Poison: 2 of 6
| Haldan Hadonstar |
Haldan, the lucky halfling strikes again.
| "-Tiny-" |
fort: 1d20 + 10 ⇒ (10) + 10 = 20
Tiny grunts as Þóðᛞrekkr howls in pain.
Tiny points as Þóðᛞrekkr snaps at blue.
jaws vs FF: 1d20 + 9 + 1 ⇒ (7) + 9 + 1 = 17
piercing: 1d8 + 2 ⇒ (2) + 2 = 4
jaws vs FF: 1d20 + 9 + 1 - 5 ⇒ (12) + 9 + 1 - 5 = 17
piercing: 1d8 + 2 ⇒ (4) + 2 = 6
Tiny then works to finish blue before moving on to green.
claw: 1d20 + 11 + 1 ⇒ (2) + 11 + 1 = 14
slashing: 1d8 + 2 ⇒ (5) + 2 = 7
flurry: 1d20 + 11 + 1 - 4 ⇒ (16) + 11 + 1 - 4 = 24
slashing: 1d8 + 2 ⇒ (3) + 2 = 5
Fort 20 stunning fist if both attacks against the same target and at least one deals damage
Tiny then raises his shield.
| Dungeon Master S - 2e |
Tiny shakes off the poison in his blood and focuses on ending the threat.
Þóðᛞrekkr scores a pair of bites, but it's Tiny's second strike that ends the threat. The fiend falls to the ground in a dead heap!
Only the leader and a warrior remain and they seem intent on fighting to the death!
Round 4:
Leader: ATK
Charlie: Go + Goliath FORT
Chark: Go
Tiny: Kill
Quasit: TBD
Dendillion: TBD
Haldan: TBD
Warriors: TBD
Red: 12 (Prone)
Green: 24
Goliath Poison: 2 of 6
| Mumbling Charlie |
Charlie whistles as he sends Goliath in on the leader, taking a shot at where he wants the bear to land.
Goliath Jaws vs Green: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 6
+1 Longbow: 1d20 + 11 ⇒ (10) + 11 = 21
Damage: 1d8 ⇒ 5
Hunter's Edge Precision Damage: 1d8 ⇒ 7
◆ Hunt Prey (Green)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike
◆ Strike
HP 43/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 38/40
AC 18
| Dungeon Master S - 2e |
Yeah, looks like I had Tiny's poison continue on via Goliath. No more saves there!
Charlie and Goliath combine to take down the leader! It leaves a single, prone, and wounded xulgath!
Round 4:
Leader: ATK
Charlie: Kill
Chark: Go
Tiny: Kill
Quasit: TBD
Dendillion: TBD
Haldan: TBD
Warriors: TBD
Red: 12 (Prone)
| Chark Torrefi |
Chark keeps the bless aura as it is, moving a bit closer to the lone, prone xulgath. She conjures a yellow-orange ball of flame into her hand and hurls it at Red.
spell attack vs. prone (flat-footed? I dunno) AC: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23
fire: 2d4 + 3 ⇒ (3, 4) + 3 = 10
Step, verbal & somatic components for produce flame.
| Dungeon Master S - 2e |
Chark's spell is on target, and the xulgath writhes in the flames! It's only for a second though, as the flames consume the last vestiges of life.
The party finally catches a moment to breathe.
For your victory over the leader and her minions, each hero earns 120 XP.
| Haldan Hadonstar |
"Well, this is bracing." Haldan says with a chuckle while dusting himself off from any ash that might be hitting him from the newly cooked well done xulgath.
"Let's heal up before moving on to the next room."
Haldan starts checking the bodies for valuables or things of interest.
| Dungeon Master S - 2e |
This room looks rather sparse. The equipment isn't anything special, and it doesn't look like they kept valuables here.
| Mumbling Charlie |
While everyone heals up Charlie peers down the two hallways as the group overturns the room. "That went b..b..better than expected."
| Chark Torrefi |
Chark fusses over Tiny for a good ten minutes, taking care to tend her own wounds as well. Using Ward Medic. Also refocus.
DC 15 Medicine (Tiny): 1d20 + 12 ⇒ (20) + 12 = 32 crit success
healing: 4d8 ⇒ (6, 6, 7, 5) = 24
DC 15 Medicine (Chark): 1d20 + 12 ⇒ (16) + 12 = 28 crit success
healing: 4d8 ⇒ (4, 7, 2, 1) = 14
| Dungeon Master S - 2e |
The party quickly recovers from the fight.
| Dendillion |
While Chark tends to the wounded the great bard Dendillion plunks down with his lute. His intention is to add a soothing melody to the Sarenite's work, but he catches on something he likes in his adlib performance and stops a few times to jot down musical notation.
Refocus
Once ready, Dendillion urges everyone on. "Let's not dally too long here. I don't know about you all, but I'd much rather get back to performing for an audience that will pay us. These creatures have enjoyed far too much of my music for free."
| Haldan Hadonstar |
Haldan, remembering the day before’s exhaustion from expending himself and the spells, lights a pipe full of the Halfling Leaf to calm his nerves and ease the pain. He spends time meditating off to the side while everyone heals up. Hermann is grumbling the whole time. Refocus.
”I’ve been told that adventuring pays well. These creatures we’ve been fighting are clearly the exception.”
| Dungeon Master S - 2e |
Charlie, seeing everyone ready, looks into the next hall. An enormous spiral staircase leads up from the east end of this room. Near the doorway, a large, jagged iron ring— apparently the top half of a cauldron—hangs from a frame of wood and bones next to a large stone hammer. Thankfully the xulgaths never got a chance to ring it for reinforcements...
| Mumbling Charlie |
"This leads up, s..s..should we check it out quick?" Charlie points to the spiral stairs.
| Haldan Hadonstar |
"Sounds good Charlie. I can take lead and look for traps if you'd like."
| Dungeon Master S - 2e |
A cursory look up the spiral stairs reveals that it goes up about 100'. This means it's likely access to the pinnacle of the pyramid...
| Mumbling Charlie |
"This leads r..r..right to the top. Let's g..g.go!" Charlie scouts ahead as he continues up the stairs.
| Haldan Hadonstar |
"Right behind you. And by that I mean I'm a good 20 feet behind it."
| Chark Torrefi |
Chark nods, letting Charlie and Goliath lead the way followed by Tiny and Þóðᛞrekkr. She motions to Dendillion and Haldan to fall in behind her.
| Dungeon Master S - 2e |
The party takes the winding stairs to the top. Before the apex, the sound of wind enters the stairwell. It's dizzying to think about how high up you are.
A sun-shaped platform of marble rises ten feet above the flat, mud-brick summit of the Erran Tower. Four large columns support another marble slab over the circular staircase in the center of the tower summit, but there are no walls, so the open-air platform provides a commanding view of the Isle of Erran, the Inner Sea, and the Isle of Kortos to the south. A blazing ball of light three feet in diameter swings around the tower summit in a lazy circle, never approaching closer than within forty feet of the tower, causing shadows to spin across the marble. The orb provides bright light but no heat; instead, a soothing feeling of growth and life emanates from it. On the platform, a small heap of ripped nets, broken poles, and other debris is surrounded by several charcoal marks of geometric shapes.
You're not alone on top either. The first thing you see is a flying reptile with two huge wings and a distinctive backward-sweeping crest decorating its head. One of the creature's wings is damaged from some kind of energy attack. There is also a team of xulgath warriors who are protecting a wizened looking xulgath lost in thought. At your arrival, he speaks in clean Taldane, "We need not fight here if you allow me my studies. If you mean violence, you will find it." It is clear that his body guards expect a fight.
| Dendillion |
"Given that your people have consistently responded with violence towards us, you'll forgive me if I find that a little hard to believe," Dendillion says, speaking up for the group. "But this is a nice change of pace, so sure, let's talk."
"First off, how about you explain just what it is that you are studying. What is your purpose for being here?"
| Dungeon Master S - 2e |
"I am here to SMASH the orb.... as I have been charged. I find it.... difficult to get to, and my steed has been wounded. I give you a choice. Help me destroy the orb or become fodder for Zevgavizeb."
| Dendillion |
"Smash? How violent. What does smashing the orb do for you though?"
| Mumbling Charlie |
"How is destroying the orb co..co..continuing your studies?" Charlie asks confused as the Xulgath appears to just be following orders as well.
| Dungeon Master S - 2e |
"That is not for me to ask! I simply obey my master Sarvel! You help or not?"
| Dungeon Master S - 2e |
"Then you choose DEATH! ATTACK THEM AND BRING ME THEIR SCALPS!" The mad xulgath strides forth and casts a spell. Immediately Tiny's mind is wracked with doubt, filled with questions, and overwhelmed by the mental crisis! In Tiny's case it's a Basic Will DC 24 v. Mental DMG: 6d6 ⇒ (6, 2, 4, 6, 1, 5) = 24.
Round 1:
Cavnakash: Spell
Charlie: Go
Pteranodon: TBD
Dendillion: TBD
Xulgath Warriors: TBD
Chark: TBD
Tiny: TBD
Haldan: TBD
Charlie is Scouting
Cavnakash: 1d20 + 12 ⇒ (16) + 12 = 28
Warriors: 1d20 + 6 ⇒ (9) + 6 = 15
Pteranodon: 1d20 + 8 ⇒ (13) + 8 = 21
Charlie: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22 (Scout)
Chark: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15 (Search)
Dendillion: 1d20 + 8 + 1 ⇒ (8) + 8 + 1 = 17 (Detect Magic)
Haldan: 1d20 + 7 + 1 ⇒ (1) + 7 + 1 = 9 (Seek, Keen Eyes)
Tiny: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11 (Search)
| Mumbling Charlie |
Charlie quickly whistles Goliath to cut off the leader as he fires an arrow at the mark. "NOW!"
Goliath Jaws vs Green: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Hunter's Edge Precision Damage: 1d8 ⇒ 8
+1 Longbow: 1d20 + 11 ⇒ (9) + 11 = 20
Damage: 1d8 ⇒ 1
Hunter's Edge Precision Damage: 1d8 ⇒ 7
◆ Hunt Prey (Leader)
◆ Command Goliath
◆ Goliath Stride
◆ Goliath Strike
◆ Strike
HP 43/52
AC 21 (23 w/ shield)
Wooden Shield 12/12; [AC Bonus +2: [Hardness 3] [HP/BT 12(6)]
Snarecraft Snares Used: Biting Snare x3
Focus 1/1
Hero Points 1/3
Goliath
HP 38/40
AC 18
| Dungeon Master S - 2e |
While Tiny may be hurt, it's Goliath who draws first blood! Unfortunately Charlie's arrow misses!
The wounded pteranadon closes in and lands, it's wing unable to sustain flight. It pecks at Charlie twice with its large beak:
ATK 1: 1d20 + 10 ⇒ (14) + 10 = 24 for DMG: 1d10 + 3 ⇒ (1) + 3 = 4
ATK 2: 1d20 + 5 ⇒ (3) + 5 = 8 MISS
Round 1:
Cavnakash: Spell
Charlie: Hit
Pteranodon: Hit
Dendillion: Go
Xulgath Warriors: TBD
Chark: TBD
Tiny: TBD
Haldan: TBD
Green: 14
| Dendillion |
Action 1: Inspire Courage
Action 2: Strike
Action 3: Strike
Dendillion immediately leaps into song, strumming his lute and conjuring an inspirational melody!
Inspire Courage w/Lingering Composition, DC 19: 1d20 + 14 ⇒ (1) + 14 = 15
Blargh. 1 round of Inspire Courage.
He then overlays several plucked notes in a major pentatonic scale, adding a joyous sound that immediately soothes Tiny. His wounds begin to close.
Soothe on Tiny, level 2: 2d10 + 8 ⇒ (8, 9) + 8 = 25
| Dungeon Master S - 2e |
Dendillion bolsters the party's courage while also providing succor to Tiny.
The warrior-guards scatter, two opting to open with a volley of javelins and two opting for clubs:
White Jav at Charlie: 1d20 + 7 ⇒ (14) + 7 = 21 for DMG: 1d6 + 4 ⇒ (1) + 4 = 5
Black club at Charlie: 1d20 + 9 ⇒ (1) + 9 = 10 MISS
Red club at Goliath: 1d20 + 9 ⇒ (7) + 9 = 16 MISS
Blue jav at covered Dendillion: 1d20 + 7 ⇒ (9) + 7 = 16 MISS
Round 1:
Cavnakash: Spell
Charlie: Hit
Pteranodon: Hit
Dendillion: Medibard
Xulgath Warriors: ATK
Chark: Go
Tiny: Go
Haldan: Go
Green: 14
| "-Tiny-" |
Tiny drops into his stance as he leaps into combat across from Charlie and claws the Xulgath.
claw vs Black FF: 1d20 + 11 + 1 ⇒ (10) + 11 + 1 = 22
piercing: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6
flurry claw vs Black FF: 1d20 + 11 + 1 ⇒ (7) + 11 + 1 = 19
piercing: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Stunning fist fort DC 20
| Dungeon Master S - 2e |
Tiny's two attacks are powerful and on target. The xulgath is severely wounded, and likely unable to take another assault like that.
Round 1:
Cavnakash: Spell
Charlie: Hit
Pteranodon: Hit
Dendillion: Medibard
Xulgath Warriors: ATK
Chark: Go
Tiny: Hits
Haldan: Go
Green: 14
Black: 17