Against the Giants table two (Inactive)

Game Master chillblame

Raiding and destruction in Sterich. Heros are needed.
greyhawk gods



Female Orc

start


Female Orc

A few Campaign rules

Could everyone please put the following on their profile line

Class, level and race. Initiative bonus. Perception bonus and save bonuses. HP, AC and CMD

I will roll initiative for each combat, and list any current effects in play. I will also list players current HP, and damage done to opponents.

When in combat, if you can note what spells are currently affecting you, and your current AC if different to your normal, that would be awesome.

I encourage roleplay and inventive play, but I also expect civility from everyone. Tension between characters is fine, but not open hostility.

I will be setting up a roll20 campaign for the purposes of maps only. If you can send me an email address, via a personal post, and I will send you an invite to the page. Roll20 has a free option, which is all you need, but you will need to subscribe to it. They aren't pushy with adds or things. I will set that up within a day or so.

On occasion, I will roll perception and saves for you, as needed.

This campaign will be quite dangerous, and carefully considered actions will be rewarded. Simple charging in and trusting to the gods will likely result in a short game. Be warned.

If for some reason you cannot post, please let me know. I will bot characters for a little while, but not forever. I understand real life can be very intrusive, and I will take that into account, but ghosting is not appreciated.

I hope we have a long and interesting game ahead


Female Orc

The meeting with the local commander is short, as he says that time is short and the need is great. Adventurers are asked to head to Istivin as quickly as possible. He gives you the Kings token so you will not be stopped by the forces of Sterich or Keoland, and offers horses for the journey.

You leave the Refugee camp at Garethsford, cross the river and begin pushing west. The lands are quiet, with only a few moving through the area to the Javan reiver, and safety. There are still villages occupied here, but it is a nervous place. The local militia is on guard and you are watched carefully It is forty leagues (one hundred and twenty miles) from the banks of the Javan to the capital of Sterich, and the roads are basic. No raiders seemed to have pushed into this area, but as you pass people fleeing east, they tell you of giants, gnolls, goblinoids and orcs on the attack.

As you approach Istivin, you feel like you are walking into an approaching storm. An electric tingle causes the hairs to rise of the backs of your necks, and the very air tastes sharp and acrid. A sense of unease grips you, and you think someone is watching you.

You push on, and cross a rise and can now see what has happened to Istivin from several miles away. You gaze in shock. The rumours of dark magic seems to be true. Where the towers of the Earl’s citadel should rise, there is instead a large, ebony sphere as if a god had taken the city and left in its place a huge black pearl. As the characters approach, they see that the hemisphere cuts through the city around the citadel like a knife, and buildings are literally cut in two by the perimeter of the black bubble.

About a half-mile from the city, you encounter a Keolandish patrol. The leader of this group says that the area is under the King’s protection and no one is permitted without the express consent of the King’s Agent. Further, any adventurers seeking to aid in repelling the evil that has befallen the area should report to the King’s Agent.

You are given directions to the base of the King’s Agent, and his name, Lashton. Following the directions, you find him is a palatial manor, outside Istivin. You are ushered into Lashton’s chambers, which is filled with ornate pieces of art and other objects “rescued” from the city. The Agent is here with two other men, and he is bellowing something about an error in one of the books he is reading.

He looks at you as you are issued in. He is wearing a noble's outfit and has the badge of a mage of the King’s court.

Well, who the hells are you lot?

The guard who escorted you in says These are adventurers who have answered the king's call, your excellency.

Lashton looks you up and down. He doesn’t seem impressed.

Hmph. I guess standards have dropped. Well, if you are to take the King’s quest, you must understand that you obey my orders for the duration, and also those of the local military commanders. Though, of course, I supersede them. My authority comes from the King himself, as signified by his seal he has granted me.

He seats abruptly in a chair. Behind him, you see one of the other men, dressed as a priest of Pelor quietly sighs, and gently shakes his head. The second man is dressed in non-descript robes.

Lashton continues

Well, who are you? What are your skills, so I may know how to apply you to best effect?

Roll knowledge nobility if you want information on Lashton. DC 30 (he is pretty obscure)

DC 30 know nobility:
Lashton is minor nobility, from the south, and is ambitious to prove himself to the King. He is a rather potent wizard, having obtained a masters rank (higher than 9th level) He’s also known as a bit of a prat. It is odd the king trusts him on this, and that could explain the Priest of Pelor


Male Dwarf Bard 9 HP: 86/90 AC: 13 TCH: 10 FF: 23 CMD: 19 | F+4*, R+9*, W+6*

Knowledge (nobility): 1d20 + 11 ⇒ (2) + 11 = 13 An auspicious beginning, to be sure.

A humble looking halfling, dressed in trailworn and patchwork priestly garb steps forward. "I am Brother Hawthorne, priest, but not cleric, of Charmalaine." He makes a gesture to the faded patch on his breast of a burning boot-print. "As a follower of the Lucky Ghost, I am best employed when one desires to not be seen. Brash and open methods are for others. Our ways are much more subtle."

Disguise: 1d20 + 23 + 10 ⇒ (13) + 23 + 10 = 46

GM, can we get a Discussion thread hooked up please?


Female Orc

Discussion thread linked


Male Human (Keoland - Fo)| HP 66/66| w/ shield: AC: 24, T: 14, FF: 23// w/o shield AC: 21, T: 14, FF: 20 | Spd: 30ft/ 20ft w/armor | Paladin (Divine Defender) 7 | Init +5, Normal vision; Percept: +9, Sense Motive: +11 | +2 Keen Greyflame Longsword 1d8+4 17-20/x2 S| Saves: F: +10, R: +7, W: +11 | CMB +2 / CMD 13

Is it possible to have a separate discussion thread for Table Two? Having both tables in the same discussion is going to create a lot of confusion...


Male Human (Keoland - Fo)| HP 66/66| w/ shield: AC: 24, T: 14, FF: 23// w/o shield AC: 21, T: 14, FF: 20 | Spd: 30ft/ 20ft w/armor | Paladin (Divine Defender) 7 | Init +5, Normal vision; Percept: +9, Sense Motive: +11 | +2 Keen Greyflame Longsword 1d8+4 17-20/x2 S| Saves: F: +10, R: +7, W: +11 | CMB +2 / CMD 13

Fergus lets Hawthorne speak and watches the reactions of the nobleman and the man behind him. Is he in fact the King's Agent or simply a nobleman taking advantage of being the King's Agent... I hope the first is true but at present I doubt it. He inspects the man just behind him...the preist of Pelor. He might be the man to best work if his sense of things plays out.

He steps forward, his shield is on his back and his sword is at his side. He gives a knight's bow out of respect to a lord with his hands below his head and open to the lord to show good will.

"Lord Lashton, I am Fergus DraganCara of Woodsage and Paladin of Bahamut. I am at the King's Service to follow his proclamation and assist the people of Sterich. I am at the King's service." He looks back to the lord. "It is a courageous affair on your part to take on such a noble venture for the king. You honor your position sir. I am here to lend my sword, shield, and my wisdom."

Diplomacy: 1d20 + 11 ⇒ (13) + 11 = 24

He bows again while his eyes stay fixed on the two men judging their reaction and demeanor. As he comes up from his bow he steps back and keeps a close eye on both men but paying close attention to the Priest of Pelor. Letting his remaining companions introduce themselves.

Perception: 1d20 + 9 ⇒ (19) + 9 = 28
Know(Nobility): 1d20 + 11 ⇒ (7) + 11 = 18
Know(Religion/who is the priest: 1d20 + 5 ⇒ (12) + 5 = 17


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

Vakmu Blackhorse dotting in. Hail and well met my fellow adventurers!


Female Orc
Fergus DraganCara wrote:

Is it possible to have a separate discussion thread for Table Two? Having both tables in the same discussion is going to create a lot of confusion...

I'm not certain how to do that. Sorry


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16
chillblame wrote:
Fergus DraganCara wrote:

Is it possible to have a separate discussion thread for Table Two? Having both tables in the same discussion is going to create a lot of confusion...

I'm not certain how to do that. Sorry

Well, the simplest trick that I can think of would be to create a whole new campaign, "GDQ Table 2", starting with a closed recruitment thread - which will auto-generate the other threads (gameplay, discussion, etc). You will end up posting the campaign materials up twice, but I expect the 2 tables to diverge enough that you will end up with separate maps anyways... If we do that now, it won't much of an issue to repost everyone's stuff posted so far.


M Half Orc| HP 67+8/67| w/ shield: AC: 19, T: 11, FF:18 | Spd: 30ft/ 20ft w/armor | Shaman 7 | Init +7, Darkvision 60; Percept: +15, Sense Motive: +5 | Saves: F: +7, R: +7, W: +14 | CMB +6 / CMD 16

1) my false life roll for the day: 1d10 + 7 ⇒ (9) + 7 = 16. Chillblame, do you want these in the profile every "game day", or just leave them in thread?

2) He used ritual hex last night of course, He needs to make 4 checks (all at DC 20), 2 K Arcana (+13), and 2 K history (+13), at +2 for my caster level (7); thus a 5 or better succeeds. he needs to succeed at 2 of them for the ritual to succeed. He will use his memorized fallback strategy spell for a re-roll if necessary.
4d20 ⇒ (17, 10, 2, 19) = 48

He succeeds without needing fallback strategy.
Vakmu is now back on my usual travelling list, and hexes (ritual and wandering), see character info

Can't make a DC30 K Nobility

Perception 1d20 + 17 ⇒ (8) + 17 = 25
Sense Motive 1d20 + 5 ⇒ (8) + 5 = 13
K Religion 1d20 + 8 ⇒ (16) + 8 = 24, for any information about the priest
K Arcana 1d20 + 13 ⇒ (19) + 13 = 32, for anything observed about the magic that has affected Istivin

The 1/2 orc, in plain but well cared for gear speaks up:
"I am Vakmu Blackhorse; mercenary and shaman. I am pleased to meet you and your advisors, Lord Lashton."


As Rommin enters Instivin, he frowns. He absently fiddles with the King’s Token in one hand as he takes in the sights and smells of a city besieged by dark magic.

The black sphere is a breathtaking spectacle, as awe-inspiring as it is chilling. Whatever this is, it must be stopped before its influence spreads.

When escorted to the meeting, Rommin is forgiving of the abruptness and skepticism with which they are met. Were this a couple hundred miles east, I would be the same.

Nobility 1d20 + 7 ⇒ (18) + 7 = 25
Lashton? How terribly is the nobility here decimated that this obscure upstart is given charge?

From cowl to heel, the elf garbed in hunting clothes, practical garments of mottled green, brown and gray cloth. A small brown and gray bird is perched on his shoulder, grooming itself. ”I am Rommin Hawkridge, a hunter from the elven lands to the east. I am committed to stopping whatever is plaguing your lands before it spreads beyond your borders.”

Spells currently in effect: secluded grimoire, fastidiousness.


Male Human (Keoland - Fo)| HP 66/66| w/ shield: AC: 24, T: 14, FF: 23// w/o shield AC: 21, T: 14, FF: 20 | Spd: 30ft/ 20ft w/armor | Paladin (Divine Defender) 7 | Init +5, Normal vision; Percept: +9, Sense Motive: +11 | +2 Keen Greyflame Longsword 1d8+4 17-20/x2 S| Saves: F: +10, R: +7, W: +11 | CMB +2 / CMD 13

Fergus Spells for the day:

Adventure - martial
(1) Hedging Weapons, Magic Weapon
(2) Ironskin


Male Human (Keoland - Fo)| HP 66/66| w/ shield: AC: 24, T: 14, FF: 23// w/o shield AC: 21, T: 14, FF: 20 | Spd: 30ft/ 20ft w/armor | Paladin (Divine Defender) 7 | Init +5, Normal vision; Percept: +9, Sense Motive: +11 | +2 Keen Greyflame Longsword 1d8+4 17-20/x2 S| Saves: F: +10, R: +7, W: +11 | CMB +2 / CMD 13
Vakmu Blackhorse wrote:
chillblame wrote:
Fergus DraganCara wrote:

Is it possible to have a separate discussion thread for Table Two? Having both tables in the same discussion is going to create a lot of confusion...

I'm not certain how to do that. Sorry
Well, the simplest trick that I can think of would be to create a whole new campaign, "GDQ Table 2", starting with a closed recruitment thread - which will auto-generate the other threads (gameplay, discussion, etc). You will end up posting the campaign materials up twice, but I expect the 2 tables to diverge enough that you will end up with separate maps anyways... If we do that now, it won't much of an issue to repost everyone's stuff posted so far.

This is the route that would probably be the best. We can cut and paste our posts from here to there. As of right now the discussion thread is turning into a mess and it will not get any better. I also think for our DM it will create additional problems when the two games merge on a similar plot line at different times. My personal preference is we have a unique discussion thread so that our group can chat .


Female Orc

OK, I'll do that, and I'll attach a link here.


Female Orc

ADQ table two

Please do all posts over there

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