
GM Quirk |

I think we're still quite a ways from actually starting this, as I am VERY rusty as far as the rules go. I'm also not sure what resources I have for maps, and I'm not sure how to translate them to Google slides.
But it's fun to start dreaming, and I invite folks to consider character ideas here.
Should we continue with this urban campaign set in the great city of Corvis, I would encourage everyone to consider a human, dwarf, gobber, ogrun, or trollkin resident of the city (or from somewhere nearby). Nyss or Iosan elves have always seemed out of place in urban Cygnar due to the background and setting information surrounding them, so I would discourage them.
This will very much be a Cygnar-centric game. Khadorans and Protectorate of Menoth characters will be met with suspicion. Though you don't need to be savory, fine, upstanding Cygnaran citizens, being generally supportive and not actively working against the crown is a good thing.
I think this campaign will have the characters be investigators, detectives, and occasionally mercenaries. Though the many conflicts and wars going on in the world will serve as a backdrop to the campaign, it's my hope not to turn this into a military campaign, at least most of the time.
Your main source should be the Iron Kingdoms core book. The Kings, Nations, and Gods, along with the Urban Adventures book, can also be sources.
It's not my wish to put limitations on character creation arbitrarily. Instead, I see it as a way to forge a strong, cohesive narrative.
Dream away on those characters! I'll be reacquainting myself with the core book, some of my old maps and notes, and a few old ideas for adventures deep in the cobwebs of my mind.

Josiah Graves |

Decimus Observet here, with a profile I think might fit the setting. Cheers for kicking this off, GM Quirk.
The one time I got to play Iron Kingdoms, it was as a cutthroat-spy. I think I'll revisit that approach for this campaign.
@All: For convenience, here's the Privateer Press Iron Kingdoms page on Drivethrurpg, with sale ongoing.
Also, a list of Cygnar names. Not certain how canon it is though, but it might be useful.

GM Quirk |

Honestly, my concern is how well such a concept would mesh with the other players. My assumption is that most of the other players would prefer to play characters with more law-abiding motivations, or at least no worse than minor crimes.
The other concern is that the church of Morrow will play a role in the campaign as a source for adventure. They would have no desire to work with a Thamarite (though, admittedly, they wouldn't necessarily have to know, at least right off the bat).

Jereru |

Btw, I was wondering if you want to use any houserule/fix for the halberd. It seems a quite silly and overpowered weapon, being able to attack with Reach and used with one hand at POW 4. I'm asking because I might get one of these via Man-At-Arms and it would be nice to know before I plan any combat strategy.
Fluff wise, is anyone finally going with an Aristocrat or any other wealthy guy? My character might well be your employee/bodyguard/enforcer.

Jereru |

Sorry, some other questions:
What moment in the storyline are we playing? Has Khador made its big move already?
Are we beginning play in Corvis, or somewhere else?
The basics beyond my character concept is that his family has served a local Cygnarian family as lackeys for some generations already.
Maybe I'm moving too fast?

GM Quirk |

I'll try to answer some of these questions later tonight.
Spoiler alert: I have the "fluff" pretty well thought out--Khador is already in Llael, and fighting is raging. There are several refugees in Corvis--your character might even be one.
Honestly, never considered the halberd question. My first inclination is that there's no way that should be a 1-handed weapon. I'll have to look at it.

Spazmodeus |

Btw, I was wondering if you want to use any houserule/fix for the halberd. It seems a quite silly and overpowered weapon, being able to attack with Reach and used with one hand at POW 4. I'm asking because I might get one of these via Man-At-Arms and it would be nice to know before I plan any combat strategy.
Fluff wise, is anyone finally going with an Aristocrat or any other wealthy guy? My character might well be your employee/bodyguard/enforcer.
I was toying with going with an aritocrat/ something....but there's so many interesting combos. :)

kamenhero25 |

If the war in Llael is in full swing, I think that a Golden Crucible exile who elected not to go to Ord with the rest of the order is definitely a viable option. I'm leaning Alchemist and something magic using with a more support role. Storywise, he was probably one of the alchemists who focused on making the armor and weapons of the Order and Crucible Guard. Arcane Mechanic or maybe Gun Mage could work well.

Jereru |

I'm leaning towards a human Knight/Man-At-Arms. Human will work better towards being involved in the story, in my opinion.
He will be a young, rural Knight, coming from a ruined family and seeking to earn a name, respect and some riches to help the family business. With a note from his father to Prelate Dumas, will our hero prevail in these dark times? :P
Just in order to avoid problems, and because in my mind the image of a guy chopping with a halberd one-hand at ten feet away is complete madness, he will go with his trusted spear (which carries a more balanced ruleset).

Black Dow |

Working on a pitch: Ogrun Soldier turned Bounty Hunter...
Really wanted to go Trencher + ?? but with it being more urban based thinking a bounty hunter might be a good shout.
@Spazmodeus: Fancy having your character have links to mine? Military? Aristocrat who hire him for a job?? Ex- mark of my guy? Spitballin' ideas...

Spazmodeus |

Working on a pitch: Ogrun Soldier turned Bounty Hunter...
Really wanted to go Trencher + ?? but with it being more urban based thinking a bounty hunter might be a good shout.
@Spazmodeus: Fancy having your character have links to mine? Military? Aristocrat who hire him for a job?? Ex- mark of my guy? Spitballin' ideas...
Yeah , we could work with that...let me ponder...

Jereru |

Well, you can always go with Trencher, assuming a guy who's been in the army but is now doing other thing (depending on your second career); he might have been wounded or whatever, idk.
I promise I'll write the story tonight or tomorrow, I just need to have some spare time in front of the PC.

GM Quirk |

@ Josiah Graves: Other than the guidelines in the first post here, I don't have any house rules for character creation in mind. Just be sure to read that first post.
PROPOSED TIMELINE:
1. Create characters over the next two weeks. Continue to discuss these characters here as you see fit. Have fun!
2. I am creating some maps on hex paper. I'm hand-drawing these for now, and I will attempt to scan them and upload them to google slides.
3. On or about November 25th, I will begin a very brief test adventure. I have in mind a single social encounter and a single combat encounter. This will give us the opportunity to try out rules and characters. You will receive experience points and perhaps a bit of gold in this encounter. This will be a learning experience for all of us, I think.
4. Following this test adventure, you may feel free to make changes to your character in any way you please (continuing to follow the guidelines in the first post above). You may change professions, equipment, etc.
5. On or about the first of the year we'll begin my original adventure, mainly set in the Corvis Undercity.

Jereru |

Also, do we have any kind of Adventuring Company template in mind? With my current configuration, I can only go Mercenary (because that one allows anyone in). If we're aiming otherwise, I might need to rethink the whole character (no Companies are there thought for Knights or Men-At-Arms).

Black Dow |

@Jereru: Yup - know I could still go Trencher + say Ranger... but think Soldier & Bounty Hunter gives the balance of muscle and urban hustle since we're playing in Corvis... Plus it's a interesting combo :)
Unlikely Heroes Adventuring Company: Also allows anyone in, and as the group are bound by a collective threat or protagonist guess it would be up to GMQ to join the dots up of our disparate band? Would give us far more scope to draw them together (albeit it could be a flag of convenience to overcome our shared nemesis/threat).
Benefits of UHAC: Each character created as part of this company gains the Language ability. Additionally, characters created as part of the company gain an additional rank in one of their career’s occupational skills.

Jereru |

I have an alias here, Griff Higherwood. Human, Knight/Man-at-Arms, will bring the group a reliable melee guy, able to dish nice damage and being also on the receiving end so our pistol guys can do their pistol things :)

Josiah Graves |

Josiah Graves is a minor scion of an old noble house in Cygnar. As a younger man, he realised his talent for pistol dueling and flaunted it. He won many duels but made many enemies and brought headaches upon his house. Therefore, it was suggested that he take up a term of military service in a far-flung duchy, though behind the front lines.
As it turned out, Josiah was the right man for the job. He helped investigate a series of ritualistic killings in the town he was stationed in. When the infernalist cult responsible tried to rampage and destroy the town, Josiah held his ground with iron in hand and sent several to meet their masters personally. He served out the remainder of his term of service, and is now at a loose end.
Josiah has his name, his wits, and his irons to keep him safe. His eyes are those of a man who has seen too much. In appearance, he carries much from his high-born life and more recent experiences. He is an average sized man but agile. His armour is custom-fitted and is covered by a fine greatcoat of good make and his top-hat. His hand cannons are holstered in his gun brace. His face is bearded with no moustache. To a very observant onlooker his thin smile hides much.
Human (Cygnaran) Skilled Aristocrat/Pistolier
170 lbs, 5'8", Black Hair, Grey Eyes
PHY 5 SPD 7 STR 4
AGI 4 PRW 4 POI 5
INT 3 ARC * PER 4
DEF - 14
INIT - 15
ARM - 11
WIL - 8
Command Range - 4
Skills
Hand Weapon (Prowess) 1
Pistol (Poise) 2
Command (Social) 1
Detection (Perception) 1
Intimidation (Social) 1
Etiquette (Social) 1
Sneak (Agility) 1
Animal Handling, Climbing, Detection, Driving, Gambling,
Intimidation, Jumping, Lore, Riding, and Swimming
Abilities
Exceptional Potential: +1 AGL
A Skilled character gains an additional attack during his Activation Phase if he chooses to attack that turn.
Skilled Feat: Preternatural Awareness – boosted Initiative rolls. Additionally, no strike bonuses against this character.
Connections (nobility)
Fast Draw - +2 init rolls, add quick action to draw weapon
Good Breeding - Reroll failed etiquette
Gunfighter - Can use pistols in melee without penalty
Language (Llaaelese)
Privilege
Return Fire
Feat Points:
Damage Spiral
ammo bandolier
hand cannon (with ammunition for ten shots)
traveling clothes, utensils for
eating, a canteen or water skin, ammo pouches, coin purses,
and a pack
250gc starting
10gc left
Second Hand Cannon 100
25 more heavy rounds 15 (3gc per 5 HC rounds)
Custom Battle Armour 60
Pocket Watch 25
Gun Brace 15
Great Coat 25

GM Quirk |

Hey everybody.
Life happened.
A combination of work responsibilities and home things have conspired against me. Honestly, I have been contemplating what to do--whether to hold off and see about preparing something later this year, or just forget about it.
There is a third option.
Obviously there are a few of us here who enjoy this setting and mechanics of the game. Would any of you like to step forward to create a game for us? While it's simply impossible for me to do all of the prep work to make a game happen, I am in a position to make a character and participate as a player.
If there is no interest, I will likely mark this game as "inactive" and give this due consideration later in the year.