| Raybin Butcher |
Ray murmurs quietly to the raven on his shoulder, [color=blue]"Get ready. I don't like this. Our interactions with the Fae have so far been to get our teeth pulled out. Not exactly encouraging."[/color]
| Bob the Familiar |
Bob flutters his wings slightly. [color=blue]"Tell me about it. That was super gross. Lotta fun to watch, though."[/color] He pecks Ray lightly on the head, pouring a tiny sliver of the Gray Lady's power over Fate into the occultist.
Bob casts guidance on Ray.
| GM Mike |
What did Song cast?
The drawer seems to catch, but Argus pulls harder and it eventually opens, though it groans loudly in protest (it seems likely that the wood was warped during whatever happened to the town). Inside Argus finds a small feather token. Ray can tell right away that it is a bird feather token.
The children pay little attention to the party, continuing to frolic and play loudly.
| Argus Coalheart |
Argus hands the token over to Raybin to put in the party treasury, and hunkers down by the spirits of the children. "You mentioned fairy friends, but I don't see them. Are they hiding? I would very much like to meet them and say hello."
I guess... Diplomacy? lol
Diplomacy: 1d20 + 11 ⇒ (19) + 11 = 30
| Raybin Butcher |
Ray frowns. Argus' words send his mind racing. They don't see anything...
He concentrates for a few moments, drawing forth psychic power and pouring it into his eyes, which take on an eerie, greenish sheen. He scans the room for anyone trying to hide from them.
Casting heightened awareness and see invisibility, then taking a look around for invisible creatures.
Perception: 1d20 + 15 ⇒ (19) + 15 = 34
HOT DOG!
| GM Mike |
lurker init: 1d20 + 8 ⇒ (8) + 8 = 16
The children just laugh at Argus again. "Come on! Maybe if you play with us, you will see them!"
Almost simultaneously, Ray finishes casting his spell, and near the back of the room, two small figures that weren't there before come into focus. They are large-eyed humanoids and like glowing, emaciated elven children save for their small, transparent wings. Though Ray can see them, he has to squint and concentrate carefully, or they blend right back in with the light put off by the children.
I debated about this for a while. Of course, RAW are pretty ambiguous in this case; I can find sentences that seem to 100% confirm Ray can see them and others that 100% confirm that he can't. I'm going with a compromise: he can see them, but they have 20% concealment.
The creatures notice Ray looking directly at them, sneer, and take off into the air, brandishing daggers that seem to drip with some substance.
They're lurkers in light. You know all about them, but go ahead and ask questions to see what the PCs know.
Amanteia init: 1d20 + 12 ⇒ (10) + 12 = 22
Argus init: 1d20 + 2 ⇒ (11) + 2 = 13
Song init: 1d20 + 4 ⇒ (1) + 4 = 5
Raybin init: 1d20 + 2 ⇒ (3) + 2 = 5
BTW the children have no actual physical body. They do not hinder line of sight and you can walk right through them.
ROUND 1
Amanteia (35/35 hp)
Creature #1 (0 damage)
Creature #2 (0 damage)
Argus (52/52 hp, SoF)
Song (37/37 hp)
Ray (33/33 hp)
Bold may act.
| GM Mike |
lurker init: 1d20 + 8 ⇒ (2) + 8 = 10
Ray sees the two lurkers fly across the room toward the party. As they are flying, their flapping wings make them easier for Ray to see (i.e., as long as they're flying, he doesn't need to roll concealment to hit them).
So far, no one else knows that there is any danger.
ROUND 1
Amanteia (35/35 hp)
Creature #1 (0 damage, flying)
Creature #2 (0 damage, flying)
Argus (52/52 hp, SoF)
Song (37/37 hp)
Ray (33/33 hp)
Bold may act.
| Raybin Butcher |
Jeebus, yeah I know what these are. Paizo really loves their Lurkers in Light.
Ray snaps, "Invisible flyers!" he quickly points in their direction before striding forward, blasting rod raised, to launch a ray of fire at the nearest of the creatures.
Ranged Touch vs Creature 2: 1d20 + 6 ⇒ (6) + 6 = 12
Fire Dmg: 3d6 ⇒ (2, 6, 2) = 10
I don't remember if these guys have SR but I think so? Just in case, I'll roll it:
Caster Level Check: 1d20 + 5 ⇒ (6) + 5 = 11
UGH double gross, I doubt 12 even hit and even if it did, 11 wouldn't bypass the SR of a wet sponge.
| Argus Coalheart |
Argus snaps his head up and looks around in alarm.
Perception: 1d20 - 1 ⇒ (2) - 1 = 1
Seeing nothing, he raises his holy symbol and washes the soft, pinkish-gold light of Shelyn over his allies. He then moves to stand in front of Raybin to guard him from whatever dangers lurk.
"Whoever you are," he calls in a clear, steady voice, "there is no need for violence. My overeager companion's actions notwithstanding, there is no reason we must enact bloodshed. Leave this place and leave these spirits in peace."
Not gonna bother with a Diplo check cause that's a standard action anyway, and besides I doubt it's actually going to do anything. Standard action to use Power of Faith. All allies in 30ft (so the whole party plus Jando) gain a +1 morale bonus to AC, attack rolls, weapon damage rolls, and saves vs fear (so it doesn't stack with Aura of Courage, though it does affect those outside of 10ft from Argus). Lasts for 1 minute.
| Song Riverstar |
Perception: 1d20 + 11 ⇒ (4) + 11 = 15
JFC. I assume that means she can't see the damn things.
Song moves to the flank, drawing her bow, looking for a clear shot at... something. She's not sure why the paladin wants to talk to these things, whatever they are.
Are there things? Or is this guy just off his rocker?
Regardless, the paladin's weird glowy power does feel nice. Kind of warm, like a long bath after a longer road. She decides to wait and see if there's any kind of reaction from the invisible people. If there are any invisible people.
Readying an action to shoot at any invisible creatures that attack an ally, provided she can see them enough to shoot.
| GM Mike |
Totally forgot about Jando. He's on the map and in the turn order now, duh.
Ray's bolt flies wide of #2. Argus and Song have a general idea of the direction Ray was aiming, but aren't exactly sure where to target an attack.
jando perc: 1d20 + 11 ⇒ (15) + 11 = 26
Jando, on the other hand, knows roughly where it is. He isn't sure what he saw, but it was enough for him to know where to fire two arrows.
longbow: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d8 + 2 ⇒ (8) + 2 = 10
concealment: 1d100 ⇒ 19
longbow: 1d20 + 8 ⇒ (12) + 8 = 20
damage: 1d8 + 2 ⇒ (7) + 2 = 9
concealment: 1d100 ⇒ 15
Spectacular.
Both of his arrows go essentially where he was aiming, yet both missed. Maybe the thing isn't where he thinks it is?
ROUND 2
Amanteia (35/35 hp)
Creature #1 (0 damage, flying)
Creature #2 (0 damage, flying)
Argus (52/52 hp, SoF)
Song (37/37 hp)
Ray (33/33 hp)
Jando (49/49 hp)
Bold may act.
| GM Mike |
dagger: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (3, 4, 5) = 14
Amanteia doesn't have to wonder too long where at least one of the creatures are, as Ray helplessly watches #2 fly up to her and strike at her throat with a dagger. The dagger enters her neck until almost half of the blade disappears (14 damage), and Ray sees a foul black liquid enter the wound.
amanteia fort: 1d20 + 6 ⇒ (18) + 6 = 24
Despite the surprise and pain, Amanteia is able to fend off the effects of whatever nastiness the creature tried to inflict on her. Amanteia looks like she wants to release her spell right away, but she grimaces and waits, hoping to catch them both in the burst.
Nearly simultaneously, a tiny voice comes out of thin air, and the edges of Argus's vision begin to blacken.
argus fort: 1d20 + 10 ⇒ (4) + 10 = 14
Much to his dismay, the process continues until all he can see is a tiny dot of light. The dot lingers for a moment, teasing him, then it blinks out. Argus is blinded.
Please double check my work on his +10 fort save. There are some bonuses going on here and I want to be sure I got it right because he only missed it by 1.
Amanteia doesn't want to wait any longer. She carefully goes through the incantation, keenly aware that the creature is flying directly in front of her.
cast defensively: 1d20 + 16 ⇒ (3) + 16 = 19
Good lord, just made it.
She yells, "EYES!", squeezes her own eyes shut, and then a burst of golden dust appears just behind the teacher's desk. When she opens her eyes again, she is satisfied to see the tiny form outlined in dust directly in front of her, and dismayed that her spell doesn't seem to have caught the other one.
will: 1d20 + 9 ⇒ (4) + 9 = 13
On the bright side (heh), the dust also seems to have gotten into the eyes of #2, who is frantically rubbing them with its tiny little evil fairy hands.
ROUND 2
Creature #1 (0 damage, flying, invisible)
Creature #2 (0 damage, flying, outlined in dust, blind [5 rounds])
Amanteia (21/35 hp, power of faith)
Argus (52/52 hp, SoF, power of faith, blind)
Song (37/37 hp, power of faith)
Ray (33/33 hp, power of faith)
Jando (49/49 hp, power of faith)
Bold may act.
| Argus Coalheart |
Nope, no bonuses. All his bonuses are vs. fear, which he's immune to anyway. Hooray.
Argus tries to rub his eyes to clear them, but the darkness doesn't vanish. Panic wells up in his chest. Oh gods. What have I done to displease you so, Shelyn??
He calls out, "I... I am blind! Please... point me in the direction of our enemies..."
Waiting for directions from someone else.
| Song Riverstar |
Song shouts, "Hey big guy! Step to your right and swing toward the sound of my voice!"
She steps back a bit and fires off at the Lurker that's now outlined.
Not sure if glitterdust eliminates concealment entirely or just total concealment so I'll include the roll just in case. Ignore it if it's unnecessary.
Bǎxīn vs #2, PBS, DA: 1d20 + 10 ⇒ (18) + 10 = 28
Piercing Dmg: 1d8 + 6 ⇒ (2) + 6 = 8
| Argus Coalheart |
Argus does his best to follow her directions.
Since there's absolutely no way he can roll a high enough Perception to know what square to hit, I'm going to roll a d3. On a 2, he'll aim directly ahead of him and hit the right square.
1d3 ⇒ 3
Argus' glaive swings through empty air. "Did I get it?"
| Raybin Butcher |
Ray groans. The paladin is entirely useless blind. How the Hells are they supposed to cure that? None of them have powerful enough spells for it.
Spellcraft: 1d20 + 10 ⇒ (12) + 10 = 22
"Get them alive!" he calls out. "It's dispellable, but only if we can convince them. Knock 'em out. I can be very persuasive."
He pulls out the adamantine warhammer and sheathes the blasting rod.
Draw, sheathe. Two moves.
| GM Mike |
dagger: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
damage: 1d3 + 1 + 3d6 ⇒ (3) + 1 + (4, 5, 6) = 19
#2 will: 1d20 + 9 ⇒ (3) + 9 = 12
No concealment on #2
Song's arrow lands true on #2, but doesn't seem to have hurt it very much. Argus swings his glaive wildly and Ray freaks out a little bit.
Jando grins now that he can see #2 and fires two arrows, aiming for spots on its body that will hurt, but not kill, it.
longbow (NL): 1d20 + 13 + 1 - 4 ⇒ (5) + 13 + 1 - 4 = 15
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
longbow (NL): 1d20 + 8 + 1 - 4 ⇒ (14) + 8 + 1 - 4 = 19
damage: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
The first arrow hits the lurker's big toe. "Ow," it says.
Ray sees #1 fly up to Argus and is powerless to help as it slips its dagger into the half-orc's shoulder (19 damage).
argus fort: 1d20 + 10 ⇒ (12) + 10 = 22
Thankfully, Argus doesn't need to add 'poisoned' to his list of bad things happening to him today.
#2 rubs its eyes furiously, but can't clear the dust, buying the party at least a few more seconds.
ROUND 3
Creature #1 (0 damage, flying, invisible)
Creature #2 (3 damage, 1 NL, flying, outlined in dust, blind [4 rounds])
Amanteia (21/35 hp, power of faith)
Argus (33/52 hp, SoF, power of faith, blind)
Song (37/37 hp, power of faith)
Ray (33/33 hp, power of faith)
Jando (49/49 hp, power of faith)
Bold may act.
| Raybin Butcher |
Ray grins, flexes his massive new muscles, and goes to clobber the one lurker he can see.
5ft step.
Warhammer NL: 1d20 + 7 - 4 ⇒ (3) + 7 - 4 = 6
Bludgeoning Dmg: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Yep. Figures.
| Song Riverstar |
Song scans the room for the other lurker, hoping the three of them can finish off this one. "No no, to your right just a little bit Argus!" She touches her bow with a small whispered prayer and fills it with holy energy.
Bow deals +1d6 damage to Evil creatures. She doesn't know for a fact they're evil, but the fact that they're trying to murder the party is reason enough for her to give it a shot. Holy Strike lasts for 1 minute, which I think I was doing wrong during the yaoguai fight, where I thought I had to spend a Blessing every round to keep it active. DERP.
Perception vs #1: 1d20 + 11 ⇒ (15) + 11 = 26
| Argus Coalheart |
Argus adjusts his direction slightly and swings again, this time with the flat of the axe head.
Goign to assume with Song's direction he can at least target the right square this round. If not let me know how you want to play it.
Glaive vs Lurker, PA, NL: 1d20 + 7 - 4 ⇒ (15) + 7 - 4 = 18
NL Damage: 1d10 + 11 ⇒ (7) + 11 = 18
Concealment: 1d100 ⇒ 21
COOL
| GM Mike |
dagger: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
damage: 1d3 + 1 + 3d6 ⇒ (1) + 1 + (5, 3, 1) = 11
#2 will: 1d20 + 9 ⇒ (15) + 9 = 24
They are, in fact, evil.
Ray and Argus both miss #2; wood slivers go flying as their follow-throughs strike the desk below it.
Song knows from the location and direction of Argus's dagger wound that #1 is currently to the northwest of the half-orc. Was that a readied attack, or...? Because it probably won't be in that location after this turn.
Jando sends two more arrows at #2, just aiming for center mass this time.
longbow: 1d20 + 13 + 1 ⇒ (8) + 13 + 1 = 22
damage: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7
longbow: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
damage: 1d8 + 2 + 1 ⇒ (1) + 2 + 1 = 4
Both arrows hit, but do next to no damage. Jando huffs in frustration.
#1 takes a page from Ray's book of somehow whiffing on a completely blind creature as its dagger strike on Argus goes wide. It flies toward the western edge of the room (remember, only Ray sees this).
#2 clears the dust from its eyes and looks at Amanteia menacingly.
ROUND 4
Creature #1 (0 damage, flying, invisible)
Creature #2 (5 damage, 2 NL, flying, outlined in dust)
Amanteia (21/35 hp, power of faith)
Argus (33/52 hp, SoF, power of faith, blind)
Song (37/37 hp, power of faith)
Ray (33/33 hp, power of faith)
Jando (49/49 hp, power of faith)
Bold may act.
| Argus Coalheart |
"Okay, I think I got it now!" Argus says, and swings again at the same square.
Glaive vs #2, PA, NL: 1d20 + 7 - 4 ⇒ (20) + 7 - 4 = 23
NL Damage: 1d10 + 11 ⇒ (10) + 11 = 21
Concealment: 1d100 ⇒ 81
Hooboy.
Confirm?: 1d20 + 7 - 4 ⇒ (18) + 7 - 4 = 21
NL Damage: 1d10 + 11 ⇒ (1) + 11 = 12
| Raybin Butcher |
Ignoring the previously-blinded Lurker for now, Ray hustles after the other one trying to escape. "Song! Here!" he calls, and swings the adamantine hammer down at the creature.
Warhammer vs #1, NL, Guidance: 1d20 + 7 + 1 - 4 ⇒ (20) + 7 + 1 - 4 = 24
NL Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Concealment: 1d100 ⇒ 1
UNGODDAMNF@!+INGBELIEVABLE
| Song Riverstar |
Song cringes at the string of obscenities as the occultist misses his mark, then fires at the space he just swung at, hoping for better luck.
I'm assuming the Holy damage can't be non-lethal, but even if the bow could be, it doesn't make sense if she can't even see the target at all so it's just going to be a regular attack.
Bǎxīn vs #1, PBS, DA, NL: 1d20 + 10 ⇒ (11) + 10 = 21
Piercing Dmg: 1d8 + 5 ⇒ (5) + 5 = 10
Holy Dmg: 1d6 ⇒ 1
Concealment: 1d100 ⇒ 17
I'm gonna throw up.
| GM Mike |
Amanteia's missiles stagger #2 long enough for the utterly blind Argus to squash it under his glaive onto the desk like a fly under a fly swatter. Their success doesn't carry over to Ray and Song, however, as it turns out the lurker is not exactly where they thought it was.
Jando moves closer to #1 and fires a single arrow at it.
longbow NL: 1d20 + 13 + 1 - 4 ⇒ (12) + 13 + 1 - 4 = 22
NL damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
concealment: 1d100 ⇒ 79
The arrow strikes it on its hip. It falters in the air but continues flying.
#1 flies away from Ray, then turns and points a finger at him. Ray's heart jumps into his throat as he feels his vision blacken.
ray fort: 1d20 + 7 ⇒ (14) + 7 = 21
He is clearly a much more resilient man than Argus.
ROUND 5
Creature #1 (0 damage, 6 NL, flying)
Creature #2 (18 damage, 35 NL, outlined in dust, unconscious, prone)
Amanteia (21/35 hp, power of faith)
Argus (33/52 hp, SoF, power of faith, blind)
Song (37/37 hp, power of faith)
Ray (33/33 hp, power of faith)
Jando (49/49 hp, power of faith)
Bold may act.
| Raybin Butcher |
Ray hurries after the creature, but it's too fast for him to catch up enough to attack. Instead he clambers over the nearby desk to get as close to it as possible, massive warhammer at the ready.
[ooc]Double move. I assume the desk would just be like, difficult terrain for him in his Large form, so he should have enough movement to get to it. Now even if it withdraws, it'll provoke.
| Song Riverstar |
Song grumbles as she hustles around the desk. Now Ray is blocking her from a clear shot. She takes it anyway, in the hopes of making an obscenely difficult shot to the foot to pin this stupid thing in place.
Bǎxīn vs #1, DA, NL: 1d20 + 9 - 4 ⇒ (7) + 9 - 4 = 12
NL Dmg: 1d8 + 5 ⇒ (2) + 5 = 7
PFFFT nope.
| GM Mike |
Ray doesn't realize how big he is now, and it causes Song's shot to go well wide. On the bright side, the arrow doesn't hit him either.
Jando moves around the teacher's desk to get himself a better shot.
longbow NL: 1d20 + 12 - 4 + 1 ⇒ (13) + 12 - 4 + 1 = 22
damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
concealment: 1d100 ⇒ 38
The arrow hits, but again it barely affects the fae's curiously tough skin.
#1 acro: 1d20 + 15 ⇒ (9) + 15 = 24
#1 easily ducks and jives away from Ray, getting away before he is able to react (24 acro). It then tries to blind Ray again.
ray fort: 1d20 + 7 ⇒ (10) + 7 = 17
Ray gives the lurker a big ol' middle finger.
ROUND 6
Creature #1 (0 damage, 8 NL, flying)
Creature #2 (18 damage, 35 NL, outlined in dust, unconscious, prone)
Amanteia (21/35 hp, power of faith)
Argus (33/52 hp, SoF, power of faith, blind)
Song (37/37 hp, power of faith)
Ray (33/33 hp, power of faith)
Jando (49/49 hp, power of faith)
Bold may act.
| Raybin Butcher |
Ray bellows in frustration, scrambling over the desks, to swing the huge hammer at the little bastard.
Warhammer NL: 1d20 + 7 - 4 ⇒ (7) + 7 - 4 = 10
NL Dmg: 2d6 + 4 ⇒ (3, 2) + 4 = 9
I give up. I'm just going to have a blind paladin from now on I guess.
| Song Riverstar |
Song rushes around the desks and skids to a halt in front of Amanteia, bringing up her bow and taking a clearer shot at the Lurker.
Bǎxīn vs #1, PBS, DA, NL, Guidance: 1d20 + 10 - 4 + 1 ⇒ (3) + 10 - 4 + 1 = 10
NL Dmg: 1d8 + 6 ⇒ (2) + 6 = 8
Holy Dmg: 1d6 ⇒ 6
Concealment: 1d100 ⇒ 84
| GM Mike |
Amanteia's missiles batter #1, who looks pretty pissed that it can't seem to blind Raybin. Unfortunately, it deftly avoids everyone else's attacks.
Did you want to take Argus's turn?
Jando moves further toward the back of the room and takes another shot.
longbow NL: 1d20 + 12 - 4 + 1 ⇒ (3) + 12 - 4 + 1 = 12
damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
The lurker dodges his arrow easily, backs away from Ray, whispers a few words, and disappears.
It used an SLA called daylight door, which acts like dimension door. It's probably gonzo.
ROUND 7
Creature #1 (13 damage, 8 NL, flying)
Creature #2 (18 damage, 35 NL, outlined in dust, unconscious, prone)
Amanteia (21/35 hp, power of faith)
Argus (33/52 hp, SoF, power of faith, blind)
Song (37/37 hp, power of faith)
Ray (33/33 hp, power of faith)
Jando (49/49 hp, power of faith)
Bold may act.
| Raybin Butcher |
Spellcraft: 1d20 + 10 ⇒ (20) + 10 = 30
Ray lets out a spectacular string of obscenities. "It's gone," he snarls. "That was the one that blinded Argus. You may as well kill the other, it's useless to us."
| Argus Coalheart |
Argus calmly continues tying up the unconscious Lurker. "We will do no such thing. We will find a place to loose it after we leave. These fey are cruel, but they are simply acting within their nature. To murder them in their sleep would make us no better than they."
Raybin's words have shaken him, but he does his best not to show it. His attacker is gone; there's nothing to be done about it now. "I take it the spell is... permanent?"
| Argus Coalheart |
Argus sets the DC to Escape the bonds at 27.
Argus sighs. "Then I am of little use, now. After we are done here, we must discuss what to do with me."
| Song Riverstar |
Song keeps her bow drawn, gazing across the room for further attack.
Rolling Perception for flavor but it sounds like the fight is over.
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
| Amanteia Quinctius |
Amanteia looks from Ray to Argus and back again as realization of what just happened sets in. She is ashamed not to have understood what the lurker did, but in her defense, Ray could see it much better than she could. And he's right: only the individual who cast the spell can undo it, at least not with more powerful magics than they currently have access to.
She walks up to Argus and pats him on the back. "We will get through this. You are strong and skilled. You took down this one" -- she gestures toward the bound lurker on the desk -- "without being able to see it. Ray is wrong; we shouldn't kill it. We should rouse it and find a way to convince it to lead us to its friend."
| GM Mike |
COMBAT OVER
Meanwhile, the ethereal children continue to run and play around the room. They momentarily lament that "teachers made our new fairy friends run away" but it doesn't slow them down for long.
It did not escape your notice that, for the brief few moments that the children calmed down, the bright light they emitted dimmed ever so slightly.