| Full Name |
Raybin Marlowe Butcher |
| Classes/Levels |
F +8 | R +6 | W +11 | Hero Points 0/3 | Mental Focus 11/Day | The Artisan 1/Day |
| Gender |
Human Occultist 6 | HP 42 | AC 17 (T 13, FF 15) | Per +13 | |
About Raybin Butcher
Raybin Butcher
Male human (Chelaxian) occultist 5 (Pathfinder RPG Occult Adventures 46, Ultimate Wilderness 210)
N Medium humanoid (human)
Hero Points 2
Init +2; Senses aura sight, darkvision 60 ft., low-light vision; Perception +13
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +1 deflection, +2 Dex; +2 deflection vs. evil)
hp 33 (5d8+5)
Fort +7, Ref +5, Will +10; +2 resistance vs. evil
Defensive Abilities share will
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee adamantine warhammer +7 (1d8+2/×3) or
. . dagger +6 (1d4+2/19-20) or
. . mwk silver longsword +7 (1d8+1/19-20)
Ranged energy ray +6 touch (3d6) or
. . light crossbow +6 (1d8/19-20)
Implement Schools
. . Abjuration (Shield Bracelet, 2 points) Resonant—warding talisman; Focus—aegis +1, energy shield, mind barrier
. . Divination (Mother's Pendant, 6 points) Resonant—third eye; Focus—sudden insight
. . Evocation (Blasting Rod, 2 points) Resonant—intense focus; Focus—energy ray, shape mastery
Occultist Spells Known (CL 5th; concentration +8)
. . 2nd (3/day)—force sword, resist energy, see invisibility
. . 1st (5/day)—burning hands (DC 14), heightened awareness[ACG], shield
. . 0 (at will)—detect magic, light, resistance
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Statistics
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Str 14, Dex 14, Con 12, Int 16, Wis 14, Cha 10
Base Atk +3; CMB +6; CMD 18
Feats Extra Mental Focus[OA], Familiar Bond, Improved Familiar Bond, Iron Will
Traits bruising intellect, sophisticated citizen (absalom), the artisan
Skills Acrobatics -1 (-5 to jump), Appraise +13, Craft (alchemy) +9, Disable Device +7, Heal +9, Intimidate +9, Knowledge (arcana) +11, Knowledge (history) +9, Knowledge (local) +9, Knowledge (planes) +10, Knowledge (religion) +8, Linguistics +9, Perception +13, Sense Motive +9, Spellcraft +10, Use Magic Device +10
Languages Aklo, Celestial, Common, Draconic, Kelish, Orc, Osiriani, Varisian
SQ hero points, implements 3, magic item skill, mental focus (10/day), object reading, paranoid, shift focus
Combat Gear potion of cure light wounds, potion of cure moderate wounds; Other Gear armored coat[APG], adamantine warhammer, crossbow bolts (10), dagger, light crossbow, mwk silver longsword, cloak of resistance +2, cracked pale green prism ioun stone (attack), ring of protection +1, backpack, bedroll, belt pouch, chalk (10), flint and steel, ink, inkpen, journal[UE], occultist's implement[OA], occultist's implement[OA], occultist's implement[OA], pot, thieves' tools, trail rations (2), waterskin, 52 gp, 8 cp
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Special Abilities
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Abjuration (Shield Bracelet) Abjuration implements are objects associated with protection and wards.
Implements: Amulet, armor, bell, bracers, brooch, cloak, holy symbol, shield.
Aegis +1 (Su) 1 focus: Grant armor or shield enh. bonus and special ability.
Aura Sight (Su) Read the aura of creatures around you, as aura sight.
Darkvision (60 feet) You can see in the dark (black and white only).
Divination (Mother's Pendant) Implements of the divination school grant powers related to foresight and remote viewing.
Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Ray 3d6 (Sp) 1 focus to unelash ray of pure energy as a ranged touch attack.
Energy Shield (25 damage) (Sp) 1 focus, swift action: Summon energy shield absorbs acid, cold, electricity, or fire damage.
Evocation (Blasting Rod) Implements focused on evocation grant the ability to create and direct energy to protect and to destroy.
Implements: Gloves, rod, staff, wand.
Familiar Bonus: +3 to Appraise checks You gain the Alertness feat while your familiar is within arm's reach.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Implements (Su) Gain a series of items which grant access to schools and powers.
Intense Focus +3 (Su) Use implement as focus to add damage to instantaneous evocation spells & effects.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Magic Item Skill Add half level as bonus to Use Magical Device.
Mental Focus (10/day) (Su) You have a pool of points that activate your focus powers.
Mind Barrier (-10 damage) (Sp) 1 focus, swift action: Reduce next damage taken before next turn. 2 for Imm.
Object Reading (Su) Examine an object for 1 minute to learn properties, history, and about last user.
Paranoid Aid Another DC 15 for attempts to help you.
Shape Mastery (Su) Spend up to your Int modifier to exclude squares from the area of an evocation spell.
Share Will (Su) When your or familiar fails a save vs. mind-affecting effect, the other can roll in their place, but failure affects both.
Shift Focus (Evocation [Blasting Rod], 7 focus) (Su) Shift focus from one implement to another, but lose 1 point.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Sudden Insight +2 (Sp) Swift action & 1 focus: Gain insight bonus to one abil. or skill check, or attack before end of turn.
Third Eye (Su) Gain enhanced senses while implement stores focus.
Warding Talisman +1 (Su) Implement grants Resistance bonus to saves.
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Played by Christopher Meloni.
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