Tsadok Goldtooth

Argus Coalheart's page

554 posts. Alias of Apoc Golem.


Classes/Levels

F +11 | R +9 | W +9 | Hero Points 0/3 | Smite Evil 2/Day | Lay on Hands 7/Day

Gender

Half-Orc Paladin (Warrior of the Holy Light) 6 | HP 60 | AC 18 (T 12, FF 16) | Per -1 |

About Argus Coalheart

Argus Coal-Heart
Male half-orc paladin (warrior of the holy light) 5 (Pathfinder RPG Advanced Player's Guide 118)
LG Medium humanoid (human, orc)
Hero Points 1
Init +2; Senses darkvision 60 ft.; Perception -1 (+1 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste)
Aura courage (10 ft.), power of faith
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 52 (5d10+10)
Fort +10, Ref +8, Will +8; +2 trait bonus vs. fear
Defensive Abilities orc ferocity; Immune disease, fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee cold iron glaive +8 (1d10+4/×3) or
. . mwk silver short sword +9 (1d6+2/19-20) or
. . silver halberd +8 (1d10+3/×3)
Ranged heavy crossbow +7 (1d10/19-20)
Space 5 ft.; Reach 5 ft. (10 ft. with cold iron glaive)
Special Attacks channel positive energy 3/day (DC 15, 3d6), smite evil 2/day (+3 attack and AC, +5 damage)
Paladin Spell-Like Abilities (CL 5th; concentration +8)
. . At will—detect evil
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Statistics
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Str 16, Dex 14, Con 13, Int 10, Wis 8, Cha 16
Base Atk +5; CMB +8; CMD 20
Feats Combat Reflexes, Power Attack, Stand Still
Traits criminal, the lawbringer
Skills Acrobatics -1 (-5 to jump), Appraise +4, Artistry (philosophy) +6, Diplomacy +11, Knowledge (local) +1, Knowledge (religion) +7, Perception -1 (+1 to find hidden objects (inc. secret doors and traps), determine if food is spoiled, or identify a potion by taste), Perform (wind instruments) +6, Sleight of Hand +5; Racial Modifiers +2 Appraise, scavenger[APG]
Languages Common, Orc
SQ divine bond (weapon +1, 1/day), hero points, lay on hands 6/day (2d6), mercy (sickened), orc blood
Combat Gear potion of cure light wounds, potion of cure moderate wounds, alkali flask[APG] (2); Other Gear mithral breastplate, scale mail, cold iron glaive, crossbow bolts (10), heavy crossbow, mwk silver short sword, silver halberd, cloak of resistance +2, backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), holy text (Melodies of Inner Beauty)[UE], mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, wooden holy symbol of Shelyn, 52 gp
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Special Abilities
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Aura of Courage +5 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +1, 5 mins, 1/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Paladin Channel Positive Energy 3d6 (3/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Power of Faith (30', +1) (Su) At 4th level, a warrior of the holy light learns to use the power of her faith to bolster her defenses and aid her allies. This class feature replaces the paladin’s spells class feature. A warrior of the holy light does not gain any spells or spell
Scavenger +2 Perception to find hidden objects (inc. secret doors and traps), determine if food is spoiled or identify a potion by taste.
Smite Evil (2/day) (Su) +3 to hit, +5 to damage, +3 deflection bonus to AC when used.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
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Played by Ron Perlman.

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